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Attached spreadsheet per Rob at March 25 game. To show what I ordered. Didn't have time to do rolls prior to game..
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1 JUNE 3044 Order
Scrounge Skill +3
Well-connected -1
No location bonuses
10 ton standard armor, need 4+, add 3 to roll
Rolled 2d6+3 : 5, 4 + 3, total 12
1 ton A/C 10 ammo, need 6+, add 3 to roll
Rolled 2d6+3 : 4, 5 + 3, total 12
1 PPC, need 6+, add 3 to roll
Rolled 2d6+3 : 1, 3 + 3, total 7
1 Med laser, need 6+, add 3 to roll
Rolled 2d6+3 : 2, 1 + 3, total 6
1 Large laser, need 6+, add 3 to roll
Rolled 2d6+3 : 3, 5 + 3, total 11
1 Life Support, need 6+, add 3 to roll
Rolled 2d6+3 : 6, 1 + 3, total 10
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1 JUNE 3044
All rolls succeed, order arrival date 22 June 3044.
Subtract 396,000 CB from account.
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1 July3044 C-bill Account
Cash on hand 90,775
Contract Advance 157,340
Monthly Wealth and Well Connected Bonus 85,000
Monthly Expenses 13,040
Balance 320,075
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1 July 3044 Order
Scrounge Skill +3
Well-connected -1
No location bonuses
Med Laser Base 7+, Well-connected -1, Actual need 6+ add 3 to roll
Rolled 2d6+3 : 4, 1 + 3, total 8
Med Laser Base 7+, Well-connected -1, Actual need 6+ add 3 to roll
Rolled 2d6+3 : 5, 3 + 3, total 11
LRM-5 Base 7+, Well-connected -1, Actual need 6+ add 3 to roll
Rolled 2d6+3 : 3, 6 + 3, total 12
Single Heat Sink Base 7+, Well-connected -1, Actual need 6+ add 3 to roll
Rolled 2d6+3 : 5, 5 + 3, total 13
Single Heat Sink Base 7+, Well-connected -1, Actual need 6+ add 3 to roll
Rolled 2d6+3 : 1, 1 + 3, total 5
Single Heat Sink Base 7+, Well-connected -1, Actual need 6+ add 3 to roll
Rolled 2d6+3 : 5, 1 + 3, total 9
Single Heat Sink Base 7+, Well-connected -1, Actual need 6+ add 3 to roll
Rolled 2d6+3 : 2, 6 + 3, total 11
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All but 1 single heat sink was found and ordered. Arrival dat is 22 July 3044. Beginning CB 320,075, remaining after purchase CB 204,075.
Attached is updated warehouse and order ledger.
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25 July 3044 order
Scrounge +3 to roll,
Well-connected -1 to TN
Standard Engine 250 rated with DHS Roll 2d6+3 TN 6
Rolled 2d6+3 : 3, 1 + 3, total 7
Sm pulse 2d6+3 TN 6
Rolled 2d6+3 : 5, 5 + 3, total 13
Search light 2d6+3 TN 6
Rolled 2d6+3 : 3, 3 + 3, total 9
DHS 2d6+3 TN 6
Rolled 2d6+3 : 1, 3 + 3, total 7
DHS 2d6+3 TN 6
Rolled 2d6+3 : 2, 4 + 3, total 9
DHS 2d6+3 TN 6
Rolled 2d6+3 : 6, 2 + 3, total 11
DHS 2d6+3 TN 6
Rolled 2d6+3 : 4, 2 + 3, total 9
DHS 2d6+3 TN 6
Rolled 2d6+3 : 4, 1 + 3, total 8
DHS 2d6+3 TN 6
Rolled 2d6+3 : 2, 4 + 3, total 9
DHS 2d6+3 TN 6
Rolled 2d6+3 : 3, 1 + 3, total 7
DHS 2d6+3 TN 6
Rolled 2d6+3 : 6, 4 + 3, total 13
DHS 2d6+3 TN 6
Rolled 2d6+3 : 5, 3 + 3, total 11
DHS 2d6+3 TN 6
Rolled 2d6+3 : 1, 1 + 3, total 5
DHS 2d6+3 TN 6
Rolled 2d6+3 : 4, 6 + 3, total 13
DHS 2d6+3 TN 6
Rolled 2d6+3 : 4, 3 + 3, total 10
DHS 2d6+3 TN 6
Rolled 2d6+3 : 4, 4 + 3, total 11
DHS 2d6+3 TN 6
Rolled 2d6+3 : 5, 5 + 3, total 13
DHS 2d6+3 TN 6
Rolled 2d6+3 : 5, 4 + 3, total 12
DHS 2d6+3 TN 6
Rolled 2d6+3 : 5, 5 + 3, total 13
DHS 2d6+3 TN 6
Rolled 2d6+3 : 2, 4 + 3, total 9
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All but 1 DHS was found and ordered. Arrival date 15 Aug 3044.
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8-30-3044 selling the following
+5% per point of Mos on leaders Negotiation roll TN 7, max of 25%
Wilhelm's Neg skill +2, new TN 5
Items sold
200 rated fusion engine with SHS's
Rolled 2d6 : 5, 3, total 8
A/C 10
Rolled 2d6 : 5, 4, total 9
A/C 10 ammo (3 tons)
Rolled 2d6 : 1, 1, total 2
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Engine gains 15% for total of 40%=266,666 CB
A/C 10 gains 20% for total of 45%=90,000 CB
3 tons A/C 10 ammo gains 0% for total of 25%=18,000CB
Add to lance funds a total of 374,666 CB
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8-30-3044 selling the following
+5% per point of Mos on leaders Negotiation roll TN 7, max of 25%
Wilhelm's Neg skill +2, new TN 5
Total of 10 SHS
SHS
Rolled 2d6 : 4, 2, total 6
SHS
Rolled 2d6 : 5, 5, total 10
SHS
Rolled 2d6 : 5, 1, total 6
SHS
Rolled 2d6 : 1, 1, total 2
SHS
Rolled 2d6 : 4, 1, total 5
SHS
Rolled 2d6 : 3, 5, total 8
SHS
Rolled 2d6 : 1, 3, total 4
SHS
Rolled 2d6 : 3, 5, total 8
SHS
Rolled 2d6 : 1, 6, total 7
SHS
Rolled 2d6 : 4, 6, total 10
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SHS sale result:
1 30% 600 CB
2 50% 1000 CB
3 30% 600 CB
4 25% 500 CB
5 25% 500 CB
6 40% 800 CB
7 25% 500 CB
8 40% 800 CB
9 35% 700 CB
10 50% 1000 CB
TOTAL 7000 CB
After both sales on 8-30-44 CB's on hand totals 467,980 CB's
Attached is warehouse end of 8-30-44
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9-1-44 purchase rolls
After Wealth & well-connected bonus minus monthly expenses CB total = 539,868
Well-connected -1 to TN
Scrounge (3) +3 to roll
Ordering the following
10 ton armor TN5-1=4
Rolled 2d6+3 : 5, 4 + 3, total 12
Gladiator 55 ton head TN7-1=6
Rolled 2d6+3 : 1, 3 + 3, total 7
Griffin 55 ton head TN7-1-2Ubiquious =4
Rolled 2d6+3 : 2, 4 + 3, total 9
Enforcer 50 ton head TN7-1=6
Rolled 2d6+3 : 1, 4 + 3, total 8
Ammo SRM 6 ammo TN7-1=6
Rolled 2d6+3 : 3, 5 + 3, total 11
DHS TN7-1=6
Rolled 2d6+3 : 3, 6 + 3, total 12
DHS TN7-1=6
Rolled 2d6+3 : 1, 5 + 3, total 9
DHS TN7-1=6
Rolled 2d6+3 : 5, 5 + 3, total 13
DHS TN7-1=6
Rolled 2d6+3 : 3, 2 + 3, total 8
DHS TN7-1=6
Rolled 2d6+3 : 1, 2 + 3, total 6
DHS TN7-1=6
Rolled 2d6+3 : 2, 3 + 3, total 8
DHS TN7-1=6
Rolled 2d6+3 : 1, 6 + 3, total 10
DHS TN7-1=6
Rolled 2d6+3 : 6, 5 + 3, total 14
32 DHS Griffin TN7-1-2Ubiquious =4 with scrounge +3 can't fail. Not going to take time to roll.
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All rolls a success. Parts will arrive 9-22-44
I just realized rolling an actual 2 on die is auto fail, so I will roll for the 32 DHS for Griffins.
Well-connected -1 to TN
Scrounge (3) +3 to roll
So actual - 4 to TN7 =3 - 2 ubiquious = TN1 Snake eye failure
DHSRolled 2d6 : 4, 2, total 6
DHSRolled 2d6 : 6, 1, total 7
DHSRolled 2d6 : 4, 2, total 6
DHSRolled 2d6 : 4, 3, total 7
DHSRolled 2d6 : 4, 1, total 5
DHSRolled 2d6 : 6, 6, total 12
DHSRolled 2d6 : 2, 1, total 3
DHSRolled 2d6 : 2, 3, total 5
DHSRolled 2d6 : 5, 1, total 6
DHSRolled 2d6 : 2, 3, total 5
DHSRolled 2d6 : 2, 5, total 7
DHSRolled 2d6 : 1, 1, total 2
DHSRolled 2d6 : 6, 2, total 8
DHSRolled 2d6 : 2, 5, total 7
DHSRolled 2d6 : 3, 3, total 6
DHSRolled 2d6 : 2, 6, total 8
DHSRolled 2d6 : 2, 5, total 7
DHSRolled 2d6 : 6, 3, total 9
DHSRolled 2d6 : 3, 6, total 9
DHSRolled 2d6 : 2, 6, total 8
DHSRolled 2d6 : 5, 3, total 8
DHSRolled 2d6 : 6, 4, total 10
DHSRolled 2d6 : 2, 3, total 5
DHSRolled 2d6 : 2, 6, total 8
DHSRolled 2d6 : 5, 5, total 10
DHSRolled 2d6 : 5, 2, total 7
DHSRolled 2d6 : 6, 1, total 7
DHSRolled 2d6 : 3, 2, total 5
DHSRolled 2d6 : 4, 6, total 10
DHSRolled 2d6 : 1, 3, total 4
DHSRolled 2d6 : 4, 5, total 9
DHSRolled 2d6 : 5, 4, total 9
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1 failed.
Will receive 31 DHS 9-22-44.
Total cost for purchase 9-1-44 299,400CB.
CB remaining 240,468.
9-1-44 Contract bonus: 408,165 CB+240,468 CB=648,633 CB
Additional purchase ordered on 9-1-44
Well-connected -1 to TN
Scrounge +3 to Die Roll
= total TN reduction by 4 (to keep things simpler)
10 tons standard armor TN 5-4=TN1Rolled 2d6 : 1, 1, total 2
Cockpit TN7-4=3Rolled 2d6 : 4, 3, total 7
Life support TN7-4=3Rolled 2d6 : 5, 2, total 7
SRM 6 Launcher TN7-4=3Rolled 2d6 : 3, 4, total 7
Actuator, Upper Arm 50 ton mech TN7-4=3Rolled 2d6 : 2, 4, total 6
Actuator, Lower Arm 50 ton mech TN7-4=3Rolled 2d6 : 3, 1, total 4
Actuator, Hand 50 ton mech TN7-4=3Rolled 2d6 : 3, 2, total 5
Actuator, Upper Leg 50 ton mech TN7-4=3Rolled 2d6 : 3, 2, total 5
Actuator, Lower Leg50 ton mech TN7-4=3Rolled 2d6 : 3, 4, total 7
Actuator, Foot 50 ton mech TN7-4=3Rolled 2d6 : 3, 2, total 5
Actuator, Upper Arm 55 ton mech Griffin TN7-4=3-2 (Ubiquitous)=1Rolled 2d6 : 4, 6, total 10
Actuator, Lower Arm 55 ton mech Griffin TN7-4=3-2 (Ubiquitous)=1Rolled 2d6 : 3, 6, total 9
Actuator, Hand 55 ton mech Griffin TN7-4=3-2 (Ubiquitous)=1Rolled 2d6 : 5, 4, total 9
Actuator, Upper Leg 55 ton mech Griffin TN7-4=3-2 (Ubiquitous)=1Rolled 2d6 : 2, 1, total 3
Actuator, Lower Leg 55 ton mech Griffin TN7-4=3-2 (Ubiquitous)=1Rolled 2d6 : 4, 1, total 5
Actuator, Foot 55 ton mech Griffin TN7-4=3-2 (Ubiquitous)=1Rolled 2d6 : 4, 3, total 7
Mech RT 55 ton Griffin Ubiquitous TN7-4=3-2 (Ubiquitous)=1Rolled 2d6 : 2, 6, total 8
Mech LT 55 ton Griffin Ubiquitous TN7-4=3-2 (Ubiquitous)=1Rolled 2d6 : 6, 4, total 10
Mech RA 55 ton Griffin Ubiquitous TN7-4=3-2 (Ubiquitous)=1Rolled 2d6 : 5, 3, total 8
Mech LA 55 ton Griffin Ubiquitous TN7-4=3-2 (Ubiquitous)=1Rolled 2d6 : 3, 4, total 7
Mech RL 55 ton Griffin Ubiquitous TN7-4=3-2 (Ubiquitous)=1Rolled 2d6 : 4, 5, total 9
Mech LL 55 ton Griffin Ubiquitous TN7-4=3-2 (Ubiquitous)=1Rolled 2d6 : 3, 2, total 5
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Really, couldn't find standard armor? LOL
All but armor found and ordered. Arrive 9-22-44
Cost 570,100 CB
Remaining 178,533
After realizing DHS require TN 10, I needed TN 4 for the DHS ordered for Griffins. Reviewed rolls and same amount passed rolls. No changes required.
Warehouse attached for 9-1-44 purchase and 9-22-44 parts arrival
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In game date 22-Sept-3044
Re-calculations of CB cost due to error in TN for advanced tech items. Following is a list of items and additional cost.
Standard 275 engine with DHS 20% = 178,667
8 DHS 10% each = 4,800
3 DHS 20% each = 3,600
2 DHS 30% each= 5,400
Total 192,467 CB
Warehouse CB Total after adjustment -13,934
Attached is an updated warehouse spreadsheet 9-22-44
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2-1-45
Start CB -13,934
Contract advance 486,060
Month wealth and well-connected Oct - Feb 450,000
Monthly expenses Oct-Feb 67,600
Scrounge 3, well-connect 1
Purchase rolls Cha 5 * 5=25 using 15 for following items
10 tons armor TN 5-4=1Rolled 2d6 : 1, 3, total 4
10 tons armor TN 5-4=1Rolled 2d6 : 6, 1, total 7
PPC TN 7-4=3Rolled 2d6 : 1, 3, total 4
Med laser TN 7-4=3Rolled 2d6 : 4, 3, total 7
Med laser TN 7-4=3Rolled 2d6 : 6, 3, total 9
Med laser TN 7-4=3Rolled 2d6 : 5, 2, total 7
Lg laser TN 7-4=3Rolled 2d6 : 6, 2, total 8
LRM 5 TN 7-4=3Rolled 2d6 : 6, 3, total 9
SRM 6 TN 7-4=3Rolled 2d6 : 4, 5, total 9
cockpit TN 7-4=3Rolled 2d6 : 3, 1, total 4
Life support TN 7-4=3Rolled 2d6 : 4, 6, total 10
DHS TN 10-4=6Rolled 2d6 : 1, 3, total 4
DHS TN 10-4=6Rolled 2d6 : 3, 3, total 6
DHS TN 10-4=6Rolled 2d6 : 3, 2, total 5
DHS TN 10-4=6Rolled 2d6 : 2, 2, total 4
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All but 3 DHS passed. Arrival date 4-22-44
Cost 786,000 CB
Remaining 68,526 CB
10 rolls remaing
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2-11-45 Warehouse
Starting CB 58,526
Salvage CB 98,124 Feb 2 mission
Salvage CB 262,460 Feb 11 mission
Total CB 419,110
15 acquisition rolls remaining. Using all 15 Rolling to acquire the following:
Scrounge 3, Well-Connected 1
Griffin Actuator Upper Arm TN 7-Scrounge 3-Well-Connected 1-Ubiquitous 2= TN 2Rolled 2d6 : 3, 1, total 4
Griffin Actuator Lower Arm TN 7-Scrounge 3-Well-Connected 1-2Ubiquitous 2= TN 2Rolled 2d6 : 5, 6, total 11
Griffin Actuator Hand TN 7-Scrounge 3-Well-Connected 1-Ubiquitous 2= TN 2Rolled 2d6 : 5, 6, total 11
Griffin Actuator Upper TN 7-Scrounge 3-Well-Connected 1-Ubiquitous 2= TN 2Rolled 2d6 : 2, 2, total 4
Griffin Actuator Lower TN 7-Scrounge 3-Well-Connected 1-Ubiquitous 2= TN 2Rolled 2d6 : 2, 1, total 3
Griffin Actuator Foot TN 7-Scrounge 3-Well-Connected 1-Ubiquitous 2= TN 2Rolled 2d6 : 2, 4, total 6
Griffin LA TN 7-Scrounge 3-Well-Connected 1-Ubiquitous 2= TN 2Rolled 2d6 : 2, 4, total 6
Griffin RL TN 7-Scrounge 3-Well-Connected 1-Ubiquitous 2= TN 2Rolled 2d6 : 6, 1, total 7
Griffin LL TN 7-Scrounge 3-Well-Connected 1-Ubiquitous 2= TN 2Rolled 2d6 : 6, 2, total 8
50 ton mech RA TN 7-Scrounge 3-Well-Connected 1= TN 4Rolled 2d6 : 6, 1, total 7
LRM 10 TN 7-Scrounge 3-Well-Connected 1= TN 4Rolled 2d6 : 2, 3, total 5
LRM 10 TN 7-Scrounge 3-Well-Connected 1= TN 4Rolled 2d6 : 4, 3, total 7
DHS TN 10-Scrounge 3-Well-Connected 1= TN 6Rolled 2d6 : 6, 1, total 7
DHS TN 10-Scrounge 3-Well-Connected 1= TN 6Rolled 2d6 : 4, 3, total 7
DHS TN 10-Scrounge 3-Well-Connected 1= TN 6Rolled 2d6 : 1, 5, total 6
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All rolls successful, arrival date 3-1-45
Subtract 143,500 CB
CB total 275,610
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3-1-45 Warehouse
Starting CB 275,610
Contract Bonus 486,060
Monthly Wealth and well connected bonus 90,000
Monthly Expenses -14,140
Total CB 837,530
Total Rolls allowed 25, Using all 25
Scrounge +3 to roll, Well-Connected -1 to TN. For ease of rolls, I’m going to reduce all TN by 4
10 ton armor TN 5-4=1Rolled 2d6 : 2, 5, total 7
10 ton armor TN 5-4=1Rolled 2d6 : 4, 6, total 10
10 ton armor TN 5-4=1Rolled 2d6 : 4, 4, total 8
55 ton mech actuator Upper Arm TN 7-4=3Rolled 2d6 : 3, 3, total 6
55 ton mech actuator Lower Arm TN 7-4=3Rolled 2d6 : 3, 6, total 9
55 ton mech actuator Hand TN 7-4=3Rolled 2d6 : 6, 3, total 9
55 ton mech actuator Upper Leg TN 7-4=3Rolled 2d6 : 1, 4, total 5
55 ton mech actuator Lower Leg TN 7-4=3Rolled 2d6 : 6, 4, total 10
55 ton mech actuator Foot TN 7-4=3Rolled 2d6 : 2, 3, total 5
55 ton mech jump jet TN 7-4=3Rolled 2d6 : 3, 5, total 8
55 ton mech jump jet TN 7-4=3Rolled 2d6 : 3, 3, total 6
55 ton mech jump jet TN 7-4=3Rolled 2d6 : 6, 6, total 12
55 ton mech sensors TN 7-4=3Rolled 2d6 : 6, 2, total 8
55 ton Griffin mech actuator Upper Arm TN 7-4=3-2 Ubiquitious=1Rolled 2d6 : 6, 6, total 12
55 ton Griffin mech actuator Lower Arm TN 7-4=3-2 Ubiquitious=1Rolled 2d6 : 4, 6, total 10
55 ton Griffin mech actuator Hand TN 7-4=3-2 Ubiquitious=1Rolled 2d6 : 6, 3, total 9
55 ton Griffin mech actuator Upper Leg TN 7-4=3-2 Ubiquitious=1Rolled 2d6 : 6, 6, total 12
55 ton Griffin mech actuator Lower Leg TN 7-4=3-2 Ubiquitious=1Rolled 2d6 : 2, 3, total 5
55 ton Griffin mech actuator Foot TN 7-4=3-2 Ubiquitious=1Rolled 2d6 : 4, 6, total 10
55 ton Griffin mech jump jet TN 7-4=3-2 Ubiquitious=1Rolled 2d6 : 1, 5, total 6
55 ton Griffin mech jump jet TN 7-4=3-2 Ubiquitious=1Rolled 2d6 : 4, 4, total 8
55 ton Griffin mech jump jet TN 7-4=3-2 Ubiquitious=1Rolled 2d6 : 2, 2, total 4
55 ton Griffin mech jump jet TN 7-4=3-2 Ubiquitious=1Rolled 2d6 : 2, 3, total 5
50 ton mech jump jet TN 7-4=3Rolled 2d6 : 6, 3, total 9
50 ton mech jump jet TN 7-4=3Rolled 2d6 : 1, 1, total 2
50 ton mech sensors TN 7-4=3Rolled 2d6 : 4, 5, total 9
SRM 6 Ammo 1 ton TN 7-4=3Rolled 2d6 : 1, 6, total 7
DHS TN 10-4=6 Rolled 2d6 : 4, 1, total 5
DHS TN 10-4=6 Rolled 2d6 : 3, 5, total 8
DHS TN 10-4=6 Rolled 2d6 : 1, 4, total 5
DHS TN 10-4=6 Rolled 2d6 : 6, 2, total 8
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All items found and ordered except 1 jump jet for a 50 ton mech.
CB used 687,800
CB remaining 149,730
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Scrounge +3 to roll, Well-Connected -1 to TN. For ease of rolls, I’m going to reduce all TN by 4
10 ton armor TN 5-4=1Rolled 2d6 : 3, 6, total 9
10 ton armor TN 5-4=1Rolled 2d6 : 4, 4, total 8
55 ton mech actuator Upper Arm TN 7-4=3Rolled 2d6 : 4, 5, total 9
55 ton mech actuator Lower Arm TN 7-4=3Rolled 2d6 : 4, 6, total 10
55 ton mech actuator Hand TN 7-4=3Rolled 2d6 : 6, 2, total 8
55 ton mech actuator Upper Arm TN 7-4=3Rolled 2d6 : 3, 6, total 9
55 ton mech actuator Lower Arm TN 7-4=3Rolled 2d6 : 2, 2, total 4
55 ton mech actuator Hand TN 7-4=3Rolled 2d6 : 6, 3, total 9
55 ton mech RA Griffin TN 7-4-1 ubi=2Rolled 2d6 : 2, 5, total 7
55 ton mech LL Griffin TN 7-4-1 ubi=2Rolled 2d6 : 2, 3, total 5
55 ton mech LL Griffin TN 7-4-1 ubi=2Rolled 2d6 : 4, 6, total 10
75 ton mech head TN 7-4=3Rolled 2d6 : 3, 4, total 7
60 ton mech actuator Upper Arm TN 7-4=3Rolled 2d6 : 4, 1, total 5
60 ton mech actuator Lower Arm TN 7-4=3Rolled 2d6 : 5, 4, total 9
60 ton mech actuator Hand TN 7-4=3Rolled 2d6 : 2, 1, total 3
75 ton mech head TN 7-4=3Rolled 2d6 : 4, 4, total 8
Cockpit TN 7-4=3Rolled 2d6 : 4, 3, total 7
DHS TN 10-4=6 Rolled 2d6 : 2, 2, total 4
DHS TN 10-4=6 Rolled 2d6 : 5, 3, total 8
Rolls used 21
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Recruiting Leopold Nimitz pilot of Orion from mission 1.
Lance leader Wilhelm has CHA 5, SOC 5 TN5+1(SOC 5 or higher)=6
TN 6 or lowerRolled 2d6 : 2, 3, total 5
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Recruitment successful.
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Selling of spare mech and vehicles
Mech sold at 50% plus 2% of MoS on Negotiation roll TN7-Neg skill(2)=5
Kyudo primitive mechRolled 2d6 : 3, 4, total 7
Vehicles sold at 50% value
Galleon light tank
Saracen medium tank
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4-5-3045
Kyudo primitive mech sells for 52% of 3,415,620=1,776,122
Galleon light tank sells for 50% of 331,500=165,750
Saracen medium tank sells for 50% of 665,125=332,562
For a total of 2,274,434CB
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May 5 3045 XP rolls
Mech Warriors gain 1d6xp on TN 9+ on 2d6
Heinrich WilhelmRolled 2d6 : 5, 4, total 9
Jax FenwickRolled 2d6 : 4, 5, total 9
Wyatt EdmondsonRolled 2d6 : 2, 4, total 6
Bruno GravesRolled 2d6 : 2, 3, total 5
Leopold NimitzRolled 2d6 : 5, 1, total 6
Dr Min-Young Martin 2xp on a TN 3+ on 1d6Rolled 1d6 : 4, total 4
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Dr Min-Young Martin gains 2 xp
Mech Warriors gain
Heinrich WilhelmRolled 1d6 : 5, total 5
Jax FenwickRolled 1d6 : 2, total 2
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5-5-45 Warehouse
Total Rolls allowed 25
Scrounge +3 to roll, Well-Connected -1 to TN, Admin/Logistics -1 to TN. For ease of rolls, I’m going to reduce all Intro tech TN by 5 and all other by TN’s by 4.
Med laser TN 7-5=2Rolled 2d6 : 5, 1, total 6
Med laser TN 7-5=2Rolled 2d6 : 6, 6, total 12
Med laser TN 7-5=2Rolled 2d6 : 6, 6, total 12
LRM 10 launcher TN 7-5=2Rolled 2d6 : 5, 4, total 9
LRM 10 ammo TN 7-5=2Rolled 2d6 : 6, 6, total 12
DHS TN 10-5=5Rolled 2d6 : 3, 2, total 5
DHS TN 10-5=5Rolled 2d6 : 1, 4, total 5
DHS TN 10-5=5Rolled 2d6 : 3, 3, total 6
DHS TN 10-5=5Rolled 2d6 : 4, 6, total 10
DHS TN 10-5=5Rolled 2d6 : 2, 5, total 7
DHS TN 10-5=5Rolled 2d6 : 1, 5, total 6
DHS TN 10-5=5Rolled 2d6 : 2, 3, total 5
DHS TN 10-5=5Rolled 2d6 : 5, 4, total 9
DHS TN 10-5=5Rolled 2d6 : 2, 3, total 5
DHS TN 10-5=5Rolled 2d6 : 2, 6, total 8
DHS TN 10-5=5Rolled 2d6 : 3, 4, total 7
DHS TN 10-5=5Rolled 2d6 : 4, 1, total 5
DHS TN 10-5=5Rolled 2d6 : 6, 4, total 10
DHS TN 10-5=5Rolled 2d6 : 4, 2, total 6
DHS TN 10-5=5Rolled 2d6 : 1, 4, total 5
DHS TN 10-5=5Rolled 2d6 : 3, 5, total 8
DHS TN 10-5=5Rolled 2d6 : 4, 4, total 8
DHS TN 10-5=5Rolled 2d6 : 5, 1, total 6
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I listed wrong TN modifier for DHS. 5 of them actually failed.
All other items passed.
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Selling of Enforcer leftover parts. 25% + 5% per MoS. TN 7- Negotiation 2=TN 5
Actuator Upper ArmRolled 2d6 : 2, 5, total 7
Actuator Upper ArmRolled 2d6 : 3, 5, total 8
Actuator Lower ArmRolled 2d6 : 4, 2, total 6
Actuator Lower ArmRolled 2d6 : 4, 2, total 6
Actuator HandRolled 2d6 : 1, 6, total 7
Actuator HandRolled 2d6 : 4, 4, total 8
Actuator Upper LegRolled 2d6 : 1, 5, total 6
Actuator Upper LegRolled 2d6 : 2, 6, total 8
Actuator Lower LegRolled 2d6 : 4, 2, total 6
Actuator Lower LegRolled 2d6 : 2, 5, total 7
Actuator FootRolled 2d6 : 4, 1, total 5
Actuator FootRolled 2d6 : 2, 3, total 5
HeadRolled 2d6 : 2, 6, total 8
Right TorsoRolled 2d6 : 4, 6, total 10
Left TorsoRolled 2d6 : 3, 4, total 7
Right ArmRolled 2d6 : 2, 2, total 4
Left ArmRolled 2d6 : 6, 6, total 12
Right LegRolled 2d6 : 5, 5, total 10
Left LegRolled 2d6 : 2, 6, total 8
Jump JetRolled 2d6 : 1, 1, total 2
Jump JetRolled 2d6 : 5, 6, total 11
Jump JetRolled 2d6 : 5, 4, total 9
SHSRolled 2d6 : 1, 1, total 2
SHSRolled 2d6 : 6, 3, total 9
SHSRolled 2d6 : 3, 1, total 4
SHSRolled 2d6 : 4, 1, total 5
SHSRolled 2d6 : 3, 6, total 9
SHSRolled 2d6 : 6, 6, total 12
SHSRolled 2d6 : 6, 2, total 8
SHSRolled 2d6 : 5, 2, total 7
SHSRolled 2d6 : 5, 6, total 11
SHSRolled 2d6 : 2, 5, total 7
SHSRolled 2d6 : 3, 3, total 6
SHSRolled 2d6 : 5, 3, total 8
SHSRolled 2d6 : 1, 1, total 2
SHSRolled 2d6 : 3, 6, total 9
SHSRolled 2d6 : 4, 6, total 10
SHSRolled 2d6 : 6, 1, total 7
SHSRolled 2d6 : 4, 1, total 5
SHSRolled 2d6 : 2, 3, total 5
SHSRolled 2d6 : 5, 2, total 7
SHSRolled 2d6 : 1, 1, total 2
SHSRolled 2d6 : 6, 4, total 10
SHSRolled 2d6 : 2, 2, total 4
SHSRolled 2d6 : 2, 1, total 3
SHSRolled 2d6 : 5, 1, total 6
SHSRolled 2d6 : 4, 2, total 6
SHSRolled 2d6 : 3, 3, total 6
SHSRolled 2d6 : 4, 3, total 7
SHSRolled 2d6 : 6, 5, total 11
SHSRolled 2d6 : 4, 2, total 6
SHSRolled 2d6 : 5, 1, total 6
-
Total net from sales = 146,200 CB
-
All items purchased arrive 6-22-45
-
10-1-45 purchasing rolls using 6 of 25 rolls
Scrounge +3, well-connected +1, admin logistics -1 to TN (ease of rolls, reducing TN by 5)
10 ton armor TN 5-5=TN 0Rolled 2d6 : 1, 6, total 7
10 ton armor TN 5-5=TN 0Rolled 2d6 : 1, 3, total 4
10 ton armor TN 5-5=TN 0Rolled 2d6 : 3, 5, total 8
1 ton SRM 4 ammo TN 7-5=TN 2Rolled 2d6 : 6, 3, total 9
1 ton SRM 4 inferno ammo TN 7-5=TN 2Rolled 2d6 : 1, 3, total 4
1 med laser TN 7-5=TN 2Rolled 2d6 : 4, 1, total 5
1 med laser TN 7-5=TN 2Rolled 2d6 : 2, 1, total 3
Dr monthly xp roll: 2xp TN 3+ on 1d6
Dr Min-Young MartinRolled 1d6 : 2, total 2
-
10-1-45 purchasing rolls using 6 of 25 rolls
Scrounge +3, well-connected +1, admin logistics -1 to TN (ease of rolls, reducing TN by 5)
10 ton armor TN 5-5=TN 0Rolled 2d6 : 3, 6, total 9
10 ton armor TN 5-5=TN 0Rolled 2d6 : 6, 1, total 7
10 ton armor TN 5-5=TN 0Rolled 2d6 : 6, 1, total 7
1 ton SRM 4 ammo TN 7-5=TN 2Rolled 2d6 : 6, 4, total 10
1 ton SRM 4 inferno ammo TN 7-5=TN 2Rolled 2d6 : 3, 4, total 7
1 med laser TN 7-5=TN 2Rolled 2d6 : 2, 1, total 3
1 med laser TN 7-5=TN 2Rolled 2d6 : 3, 2, total 5
Dr monthly xp roll: 2xp TN 3+ on 1d6
Dr Min-Young MartinRolled 1d6 : 4, total 4
-
All rolls successful.
All items arrive 10-22-45
Dr Min-Young Martin receives 2xp
-
11-1-45 purchasing rolls using 6 of 25 rolls
Scrounge +3, well-connected +1, admin logistics -1 to TN (ease of rolls, reducing TN by 5)
10 ton armor TN 5-5=TN 0Rolled 2d6 : 1, 4, total 5
1 ton SRM 4 ammo TN 7-5=TN 2Rolled 2d6 : 4, 3, total 7
1 ton LRM 10 TN 7-5=TN 2Rolled 2d6 : 2, 4, total 6
Dr monthly xp roll: 2xp TN 3+ on 1d6
Dr Min-Young MartinRolled 1d6 : 3, total 3
-
All rolls successful. All items ordered will arrive 11/22/45.
Dr Min-Young Martin gains 2 xp.
-
Retirement rolls 11/04/45
Leadership +1, Charisma 5/2=2.5 round to 2. Using Charisma for bonus.
TN= 3+first digit of age
Mech Warriors
LT Heinrick Wilhelm Age 26 TN 5Rolled 2d6+2 : 6, 2 + 2, total 10
Jax Fenwick Age 32 TN 6Rolled 2d6+2 : 3, 6 + 2, total 11
Wyatt Edmondson Age 24 TN 5Rolled 2d6+2 : 1, 5 + 2, total 8
Leopold Nimitz Age 28 TN 5Rolled 2d6+2 : 5, 2 + 2, total 9
Bruno Graves Age 29 TN 5Rolled 2d6+2 : 1, 3 + 2, total 6
Mech Techs
Maria Paramita Age 27 TN 5Rolled 2d6+2 : 5, 4 + 2, total 11
Barbara Chiebowski Age 25 TN 5Rolled 2d6+2 : 6, 6 + 2, total 14
Grace Sarbans Age 23 TN 5Rolled 2d6+2 : 1, 2 + 2, total 5
Denise Kim Age 28 TN 5Rolled 2d6+2 : 2, 2 + 2, total 6
Rachel Helgenberger Age 27 TN 5Rolled 2d6+2 : 4, 1 + 2, total 7
Doctor
Min-Young Martin Age 35 TN 6Rolled 2d6+2 : 1, 5 + 2, total 8
-
All of Reapers Lances personnel are staying. Barbara Chiebowski didn't hesitate when asked to stay (rolled 12+2 Charisma) (^_^)b.
-
All of Reapers Lances personnel are staying. Barbara Chiebowski didn't hesitate when asked to stay (rolled 12+2 Charisma) (^_^)b.
I think you just got the Spouse trait.
-
5-1-46 purchasing rolls using of 21 rolls
Scrounge +3, well-connected +1, admin to TN (ease of rolls, reducing TN by 4)
10 ton armor TN 5-4=TN 1Rolled 2d6 : 5, 1, total 6
10 ton armor TN 5-4=TN 1Rolled 2d6 : 5, 4, total 9
10 ton armor TN 5-4=TN 1Rolled 2d6 : 6, 5, total 11
10 ton armor TN 5-4=TN 1Rolled 2d6 : 4, 3, total 7
10 ton armor TN 5-4=TN 1Rolled 2d6 : 2, 4, total 6
Shadow hawk parts
Actuators for arm TN 7-4=TN3
UpperRolled 2d6 : 3, 4, total 7
LowerRolled 2d6 : 4, 1, total 5
HandRolled 2d6 : 2, 2, total 4
Actuators for legs TN 7-4=TN3
UpperRolled 2d6 : 2, 3, total 5
LowerRolled 2d6 : 6, 1, total 7
FootRolled 2d6 : 3, 1, total 4
Right Torso TN 7-4=TN3Rolled 2d6 : 3, 4, total 7
Left Torso TN 7-4=TN3Rolled 2d6 : 4, 4, total 8
Left Arm TN 7-4=TN3Rolled 2d6 : 5, 3, total 8
Right Leg TN 7-4=TN3Rolled 2d6 : 3, 2, total 5
Left Leg TN 7-4=TN3Rolled 2d6 : 3, 1, total 4
Jump jet TN 7-4=TN3Rolled 2d6 : 6, 6, total 12
Jump jet TN 7-4=TN3Rolled 2d6 : 5, 4, total 9
Sensors TN 7-4=TN3Rolled 2d6 : 5, 1, total 6
Other parts
PPC TN 7-4=TN3Rolled 2d6 : 5, 3, total 8
LRM 10 TN 7-4=TN3Rolled 2d6 : 2, 3, total 5
-
All rolls successful, parts ordered will arrive 5/21/46
Dr monthly xp roll: 2xp TN 3+ on 1d6
Dr Min-Young MartinRolled 1d6 : 1, total 1
Mech Warrior Yearly XP bonus rolls TN 9+
Hendrick WilhelmRolled 2d6 : 6, 6, total 12
Jax FenwickRolled 2d6 : 6, 3, total 9
Wyatt EdmondsonRolled 2d6 : 6, 4, total 10
Bruno GravesRolled 2d6 : 6, 5, total 11
Leopold NimitzRolled 2d6 : 2, 1, total 3
-
All mech pilots except Nimitz gain the bonus xp.
-
1d6 xp per pilot for 4/5 of your force is pretty good.
-
I was happy with the xp rolls
6-1-46
Sale of Orion 50% +2 for each point of success
Original retail price 6,501,250 CB
TN7-2 neg=5 Rolled 2d6 : 3, 5, total 8
-
Orion sells for 56% for a total of 3,640,700 CB
6-1-46 purchasing rolls using 25 of 25 rolls
Scrounge +3, well-connected +1, admin to TN (ease of rolls, reducing TN by 4)
Gladiator parts
Actuators for arm TN 7-4=TN3
UpperRolled 2d6 : 1, 6, total 7
LowerRolled 2d6 : 5, 6, total 11
HandRolled 2d6 : 2, 6, total 8
Actuators for legs TN 7-4=TN3
UpperRolled 2d6 : 6, 6, total 12
LowerRolled 2d6 : 3, 6, total 9
FootRolled 2d6 : 4, 6, total 10
Griffin Parts Ubiquiatous
Actuators for arm TN 7-4-1=TN2
UpperRolled 2d6 : 3, 3, total 6
LowerRolled 2d6 : 4, 1, total 5
HandRolled 2d6 : 4, 2, total 6
Actuators for legs TN 7-4-1=TN2
UpperRolled 2d6 : 6, 1, total 7
LowerRolled 2d6 : 1, 1, total 2
FootRolled 2d6 : 6, 1, total 7
Actuators for arm TN 7-4-1=TN2
UpperRolled 2d6 : 1, 6, total 7
LowerRolled 2d6 : 1, 1, total 2
HandRolled 2d6 : 1, 6, total 7
Actuators for legs TN 7-4-1=TN2
UpperRolled 2d6 : 5, 6, total 11
LowerRolled 2d6 : 6, 5, total 11
FootRolled 2d6 : 4, 4, total 8
RA TN 7-4-1=TN2Rolled 2d6 : 2, 6, total 8
RA TN 7-4-1=TN2Rolled 2d6 : 4, 6, total 10
LA TN 7-4-1=TN2Rolled 2d6 : 3, 4, total 7
RL TN 7-4-1=TN2Rolled 2d6 : 5, 6, total 11
RL TN 7-4-1=TN2Rolled 2d6 : 3, 2, total 5
LL TN 7-4-1=TN2Rolled 2d6 : 2, 1, total 3
PPC TN 7-4=TN3Rolled 2d6 : 2, 5, total 7
-
All rolls successful except for Griffin 1 Lower leg actuator and 1 lower arm actuator.
-
7-1-46 purchasing rolls using 25 of 25 rolls
Scrounge +3, well-connected +1, admin to TN (ease of rolls, reducing TN by 4)
Gladiator parts
Sensors TN 7-4=TN3
Griffin Parts Ubiquiatous
Actuators for arm TN 7-4-1=TN2
LowerRolled 2d6 : 5, 3, total 8
Actuators for legs TN 7-4-1=TN2
LowerRolled 2d6 : 3, 4, total 7
RT TN 7-4-1=TN2Rolled 2d6 : 6, 1, total 7
LT TN 7-4-1=TN2Rolled 2d6 : 3, 5, total 8
Crusader Parts
Actuators Arm TN 7-4=3
UpperRolled 2d6 : 6, 2, total 8
UpperRolled 2d6 : 5, 2, total 7
LowerRolled 2d6 : 6, 3, total 9
LowerRolled 2d6 : 1, 3, total 4
HandRolled 2d6 : 5, 4, total 9
HandRolled 2d6 : 5, 2, total 7
Actuator Leg TN 7-4=3
UpperRolled 2d6 : 3, 5, total 8
UpperRolled 2d6 : 2, 2, total 4
LowerRolled 2d6 : 6, 5, total 11
LowerRolled 2d6 : 3, 6, total 9
FootRolled 2d6 : 2, 3, total 5
FootRolled 2d6 : 3, 3, total 6
PPC TN 7-4=TN3Rolled 2d6 : 5, 5, total 10
Dr monthly xp roll: 2xp TN 3+ on 1d6
Dr Min-Young MartinRolled 1d6 : 4, total 4
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All successful.
8-1-46
Dr monthly xp roll: 2xp TN 3+ on 1d6
Dr Min-Young MartinRolled 1d6 : 4, total 4
No other rolls.
-
Sept- Nov 3046 Dr xp rolls
Dr monthly xp roll: 2xp TN 3+ on 1d6
Dr Min-Young Martin
Rolled 1d6 : 1, total 1
Rolled 1d6 : 4, total 4
Rolled 1d6 : 6, total 6
-
Dr gains 4 xp
-
12-01-46 Sell Cattle Master Hunter mech Full value 845,958 CB TN 7- 2 Neg=TN 5
Rolled 2d6 : 4, 3, total 7
-
Cattle Master Hunter sold for 456,617 CB.
-
12-1-46 purchasing rolls using 25 of 25 rolls
Scrounge +3, well-connected +1, admin to TN (ease of rolls, reducing TN by 4)
Grand Dragon parts
Actuators for arm TN 7-4=TN 3
UpperRolled 2d6 : 4, 4, total 8
UpperRolled 2d6 : 3, 6, total 9
LowerRolled 2d6 : 2, 3, total 5
LowerRolled 2d6 : 2, 2, total 4
HandRolled 2d6 : 2, 3, total 5
Actuators for legs TN 7-4=TN3
FootRolled 2d6 : 4, 1, total 5
RT TN 7-4=TN3Rolled 2d6 : 1, 2, total 3
LT TN 7-4=TN3Rolled 2d6 : 6, 4, total 10
RA TN 7-4=TN3Rolled 2d6 : 6, 4, total 10
LA TN 7-4=TN3Rolled 2d6 : 4, 5, total 9
Shadow Hawk (ubiquitous)
Upper Leg TN 7-4-1=TN 2Rolled 2d6 : 3, 3, total 6
Upper Leg TN 7-4-1=TN 2Rolled 2d6 : 3, 1, total 4
Lower Leg TN 7-4-1=TN 2Rolled 2d6 : 4, 3, total 7
Lower Leg TN 7-4-1=TN 2Rolled 2d6 : 1, 4, total 5
Foot TN 7-4-1=TN 2Rolled 2d6 : 5, 5, total 10
Foot TN 7-4-1=TN 2Rolled 2d6 : 1, 6, total 7
LL TN 7-4-1=TN 2Rolled 2d6 : 1, 4, total 5
Gause Rifle TN 7-4=TN 3
Gause Ammo TN 7-4=TN3Rolled 2d6 : 4, 4, total 8
Gause Ammo TN 7-4=TN3Rolled 2d6 : 5, 1, total 6
Gause Ammo TN 7-4=TN3Rolled 2d6 : 1, 5, total 6
Searchlight TN 7-4=TN3Rolled 2d6 : 3, 6, total 9
Total Rolls 25
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All items acquired! Arrive 12-22-46.
-
1-1-47 Purchases
Scrounge 3 and Well-connected 1 reduces TN’s by 4. 25 0f 25 rolls used.
55 ton mech jump jet TN 7-4=3Rolled 2d6 : 6, 5, total 11
55 ton mech jump jet TN 7-4=3Rolled 2d6 : 6, 3, total 9
55 ton mech jump jet TN 7-4=3Rolled 2d6 : 1, 4, total 5
55 ton mech jump jet TN 7-4=3Rolled 2d6 : 6, 6, total 12
55 ton mech jump jet TN 7-4=3Rolled 2d6 : 1, 2, total 3
55 ton mech jump jet TN 7-4=3Rolled 2d6 : 2, 5, total 7
55 ton mech jump jet TN 7-4=3Rolled 2d6 : 3, 6, total 9
55 ton mech jump jet TN 7-4=3Rolled 2d6 : 2, 4, total 6
Griffin parts ubiquitous reduce TN’s by an additional 1
Actuators Arm TN 7-4=3
UpperRolled 2d6 : 2, 1, total 3
UpperRolled 2d6 : 3, 6, total 9
LowerRolled 2d6 : 6, 1, total 7
LowerRolled 2d6 : 1, 1, total 2
HandRolled 2d6 : 1, 4, total 5
HandRolled 2d6 : 3, 6, total 9
Actuators Leg 7-4=3
UpperRolled 2d6 : 4, 2, total 6
UpperRolled 2d6 : 4, 1, total 5
LowerRolled 2d6 : 1, 2, total 3
LowerRolled 2d6 : 3, 2, total 5
FootRolled 2d6 : 5, 6, total 11
FootRolled 2d6 : 5, 5, total 10
Right torso 7-4=3Rolled 2d6 : 2, 5, total 7
Left torso 7-4=3Rolled 2d6 : 4, 4, total 8
Left torso 7-4=3Rolled 2d6 : 1, 3, total 4
Head 7-4=3Rolled 2d6 : 6, 4, total 10
Head 7-4=3Rolled 2d6 : 4, 5, total 9
-
All except 1 Griffin Lower arm actuator will arrive 1-22-47.
-
1-16-47
Selling Grand Dragon List price 13,258,880 CB
TN 7-2 Neg=TN 5Rolled 2d6 : 6, 5, total 11
-
Mos of 6. Final sale % is 50+(2x6)=62%. Final CB received is 8,220,505 CB
-
Retirement rolls 5/01/47
Leadership +1, Charisma 5/2=2.5 round to 2. Using Charisma for bonus.
TN= 3+first digit of age
Mech Warriors
LT Heinrick Wilhelm Age 29 TN 5Rolled 2d6+2 : 1, 5 + 2, total 8
Jax Fenwick Age 27 TN 5Rolled 2d6+2 : 2, 2 + 2, total 6
Wyatt Edmondson Age 29 TN 5Rolled 2d6+2 : 2, 6 + 2, total 10
Darren Brooks Age 35 TN 6Rolled 2d6+2 : 3, 5 + 2, total 10
Bruno Graves Age 27 TN 5Rolled 2d6+2 : 5, 5 + 2, total 12
Mech Techs
Maria Paramita Age 29 TN 5Rolled 2d6+2 : 1, 6 + 2, total 9
Barbara Chiebowski Age 27 TN 5Rolled 2d6+2 : 2, 6 + 2, total 10
Grace Sarbans Age 24 TN 5Rolled 2d6+2 : 6, 2 + 2, total 10
Denise Kim Age 30 TN 6Rolled 2d6+2 : 1, 1 + 2, total 4
Rachel Helgenberger Age 29 TN 5Rolled 2d6+2 : 6, 5 + 2, total 13
Doctor
Min-Young Martin Age 37 TN 6Rolled 2d6+2 : 1, 1 + 2, total 4
Amalie Sakov Age 24 TN 5Rolled 2d6+2 : 6, 6 + 2, total 14
-
All successful but Tech Denise kim and Dr Min-Young Martin. Pay 40,000 CB each for reroll and additional -2 to target number.
Tech Denise Kim TN 6Rolled 2d6+4 : 5, 5 + 4, total 14
Dr Min-Young MartinRolled 2d6+4 : 5, 3 + 4, total 12
-
May 1 3047
Yearly XP
Mech Warriors 5 XP TN 9 2d6
LT Heinrick WilhelmRolled 2d6 : 5, 5, total 10
Jax FenwickRolled 2d6 : 4, 1, total 5
Wyatt Edmondson Rolled 2d6 : 3, 2, total 5
Darren Brooks Rolled 2d6 : 1, 2, total 3
Bruno GravesRolled 2d6 : 2, 5, total 7
Doctor 4XP TN 3 1d6
Min-Young MartinRolled 1d6 : 3, total 3
Amalie SakovRolled 1d6 : 3, total 3
-
7-1-47 Purchases
Scrounge 3 and Well-connected 1 reduce TN’s by 4. 25 0f 25 rolls used.
PPC TN 3Rolled 2d6 : 6, 4, total 10
PPC TN 3Rolled 2d6 : 6, 3, total 9
Med laser TN 3Rolled 2d6 : 4, 3, total 7
Med laser TN 3Rolled 2d6 : 5, 5, total 10
Med laser TN 3Rolled 2d6 : 5, 1, total 6
Med lase TN 3rRolled 2d6 : 2, 3, total 5
SRM 4 TN 3Rolled 2d6 : 2, 3, total 5
SRM 4 ammo TN 3Rolled 2d6 : 5, 6, total 11
SRM 4 ammo TN 3Rolled 2d6 : 6, 2, total 8
SRM 4 ammo TN 3Rolled 2d6 : 3, 3, total 6
SRM 4 ammo TN 3Rolled 2d6 : 4, 2, total 6
-
Retirement rolls 5/01/48
Leadership +1, Charisma 5/2=2.5 round to 2. Using Charisma for bonus.
TN= 3+first digit of age
Mech Warriors
Jax Fenwick 28 TN 5Rolled 2d6+2 : 2, 3 + 2, total 7
Wyatt Edmondson 29 TN 5Rolled 2d6+2 : 3, 1 + 2, total 6
Darren Brooks 35 TN 6Rolled 2d6+2 : 5, 3 + 2, total 10
Bruno Graves 27 TN 5Rolled 2d6+2 : 2, 5 + 2, total 9
Techs
Maria Paramita 29 TN 5Rolled 2d6+2 : 3, 2 + 2, total 7
Barbara Cheibowski 27 TN 5Rolled 2d6+2 : 6, 5 + 2, total 13
Grace Sarbans 24 TN 5Rolled 2d6+2 : 2, 2 + 2, total 6
Denise Kim 30 TN 6Rolled 2d6+2 : 1, 6 + 2, total 9
Rachel Helgenberger 29 TN 5Rolled 2d6+2 : 5, 2 + 2, total 9
Doctor
Min-Young Martin 37 TN 6Rolled 2d6+2 : 5, 6 + 2, total 13
Amalie Sakov 24 TN 5Rolled 2d6+2 : 2, 1 + 2, total 5
-
5/01/48
Yearly XP
Mech Warriors 5 XP TN 9 2d6
LT Heinrick WilhelmRolled 2d6 : 6, 6, total 12
Jax FenwickRolled 2d6 : 3, 1, total 4
Wyatt Edmondson Rolled 2d6 : 4, 6, total 10
Darren Brooks Rolled 2d6 : 2, 4, total 6
Bruno GravesRolled 2d6 : 4, 3, total 7
Doctor 4XP TN 3 1d6
Min-Young MartinRolled 1d6 : 6, total 6
Amalie SakovRolled 1d6 : 6, total 6
-
1-1 49 Purchases
Scrounge 3 and Well-connected 1 reduce TN’s by 4. Into tech +1 advanced tech +2. 25 0f 25 rolls used.
Firestarter parts TN’s +1
Actuators Arm TN 4
UpperRolled 2d6 : 6, 2, total 8
Rolled 2d6 : 3, 4, total 7
LowerRolled 2d6 : 3, 1, total 4
Rolled 2d6 : 4, 2, total 6
HandRolled 2d6 : 1, 3, total 4
Rolled 2d6 : 2, 5, total 7
Actuators Leg TN 4
UpperRolled 2d6 : 3, 5, total 8
Rolled 2d6 : 6, 2, total 8
LowerRolled 2d6 : 6, 2, total 8
Rolled 2d6 : 2, 4, total 6
FootRolled 2d6 : 1, 3, total 4
Rolled 2d6 : 5, 6, total 11
Right torsoRolled 2d6 : 3, 3, total 6
Left torsoRolled 2d6 : 6, 5, total 11
Body parts TN 4
Right LegRolled 2d6 : 1, 3, total 4
Left LegRolled 2d6 : 5, 3, total 8
Right ArmRolled 2d6 : 5, 6, total 11
Left ArmRolled 2d6 : 6, 3, total 9
Jump jetsRolled 2d6 : 1, 1, total 2
Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 2, 2, total 4
Machine gunsRolled 2d6 : 4, 1, total 5
Rolled 2d6 : 5, 2, total 7
Machine gun ammoRolled 2d6 : 3, 1, total 4
-
2-1 49 Purchases
Scrounge 3 and Well-connected 1 reduce TN’s by 4. Into tech +1 advanced tech +2. 4 0f 25 rolls used.
Firestarter parts TN’s +1
Jump jets TN 4Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 6, 2, total 8
-
2-1 49 Purchases
Scrounge 3 and Well-connected 1 reduce TN’s by 4. Into tech +1 advanced tech +2. 25 0f 25 rolls used.
Firestarter parts TN’s +1
10 ton armor TN 2Rolled 2d6 : 4, 2, total 6
Jump jets TN 4Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 3, 2, total 5
-
3-1-49 selling of Firestarter Negotiation 2
TN 7-2=5Rolled 2d6 : 5, 5, total 10
-
Firestarter sells for 60%. 3,045,600 CB x 60%= 1,827,360 CB
-
3-8- 49 Purchases
Scrounge 3 and Well-connected 1 reduce TN’s by 4. Into tech +1 advanced tech +2 to roll. Comstar -1 to roll. End result reduce TN’s for intro tech by 4 and advance tech by 5.
Orion parts
Actuators Arm TN 4
UpperRolled 2d6 : 5, 2, total 7
Rolled 2d6 : 3, 3, total 6
LowerRolled 2d6 : 5, 3, total 8
Rolled 2d6 : 6, 5, total 11
HandRolled 2d6 : 5, 1, total 6
Rolled 2d6 : 2, 6, total 8
Body parts TN 4
Right torsoRolled 2d6 : 5, 5, total 10
Right ArmRolled 2d6 : 2, 6, total 8
XL engine with DHS TN 7Rolled 2d6 : 5, 3, total 8
LB 10x AC TN 4Rolled 2d6 : 6, 6, total 12
Rolled 2d6 : 1, 2, total 3
LB 10x cluster TN 4Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 5, 6, total 11
LB 10x slug TN 4Rolled 2d6 : 3, 1, total 4
Rolled 2d6 : 1, 5, total 6
MASC for Orion TN 4Rolled 2d6 : 6, 1, total 7
-
Retirement rolls 5/01/49
Leadership +1, Charisma 5/2=2.5 round to 2. Using Charisma for bonus.
TN= 3+first digit of age
Mech Warriors
Jax Fenwick 29 TN 5Rolled 2d6+2 : 4, 3 + 2, total 9
Wyatt Edmondson 30 TN 5Rolled 2d6+2 : 2, 1 + 2, total 5
Darren Brooks 36 TN 6Rolled 2d6+2 : 1, 1 + 2, total 4
Bruno Graves 28 TN 5Rolled 2d6+2 : 2, 2 + 2, total 6
Techs
Maria Paramita 30 TN 6Rolled 2d6+2 : 5, 4 + 2, total 11
Barbara Cheibowski 28 TN 5Rolled 2d6+2 : 2, 6 + 2, total 10
Grace Sarbans 25 TN 5Rolled 2d6+2 : 6, 4 + 2, total 12
Denise Kim 31 TN 6Rolled 2d6+2 : 3, 5 + 2, total 10
Rachel Helgenberger 30 TN 6Rolled 2d6+2 : 2, 2 + 2, total 6
Doctor
Min-Young Martin 38 TN 6Rolled 2d6+2 : 4, 6 + 2, total 12
Amalie Sakov 25 TN 5Rolled 2d6+2 : 2, 1 + 2, total 5
-
Pay Darren Brooks 30,000 CB to stay (reduces TN by 1)
Retirement rolls 5/01/49
Leadership +1, Charisma 5/2=2.5 round to 2. Using Charisma for bonus.
TN= 3+first digit of age
Darren Brooks 36 TN 6-1=5Rolled 2d6+2 : 3, 2 + 2, total 7
-
5/01/49
Yearly XP
Mech Warriors 5 XP TN 9 2d6
LT Heinrick WilhelmRolled 2d6 : 4, 6, total 10
Jax FenwickRolled 2d6 : 2, 6, total 8
Wyatt Edmondson Rolled 2d6 : 6, 4, total 10
Darren Brooks Rolled 2d6 : 6, 6, total 12
Bruno GravesRolled 2d6 : 2, 1, total 3
Doctor 4XP TN 3 1d6
Min-Young MartinRolled 1d6 : 6, total 6
Amalie SakovRolled 1d6 : 4, total 4
-
Retirement rolls 5/01/50
Leadership +1, Charisma 5/2=2.5 round to 2. Using Charisma for bonus.
TN= 3+first digit of age
Mech Warriors
Jax Fenwick 30 TN 6Rolled 2d6+2 : 5, 6 + 2, total 13
Wyatt Edmondson 31 TN 5Rolled 2d6+2 : 4, 2 + 2, total 8
Darren Brooks 37 TN 6Rolled 2d6+2 : 3, 6 + 2, total 11
Bruno Graves 29 TN 5Rolled 2d6+2 : 3, 5 + 2, total 10
Techs
Maria Paramita 31 TN 6Rolled 2d6+2 : 2, 2 + 2, total 6
Barbara Cheibowski 29 TN 5Rolled 2d6+2 : 4, 6 + 2, total 12
Grace Sarbans 26 TN 5Rolled 2d6+2 : 1, 3 + 2, total 6
Denise Kim 32 TN 6Rolled 2d6+2 : 6, 4 + 2, total 12
Rachel Helgenberger 30 TN 6Rolled 2d6+2 : 1, 2 + 2, total 5
Doctor
Min-Young Martin 39 TN 6Rolled 2d6+2 : 2, 5 + 2, total 9
Amalie Sakov 26 TN 5Rolled 2d6+2 : 3, 4 + 2, total 9
-
Pay Rachel Helgenberger 30,000 CB to stay (reducwe TN by 1)
Retirement rolls 5/01/50
Leadership +1, Charisma 5/2=2.5 round to 2. Using Charisma for bonus.
TN= 3+first digit of age
Rachel Helgenberger 30 TN 6-1=5Rolled 2d6+2 : 6, 2 + 2, total 10
-
5/01/50
Yearly XP
Mech Warriors 5 XP TN 9 2d6
LT Heinrick WilhelmRolled 2d6 : 6, 4, total 10
Jax FenwickRolled 2d6 : 3, 2, total 5
Wyatt Edmondson Rolled 2d6 : 4, 5, total 9
Darren Brooks Rolled 2d6 : 2, 1, total 3
Bruno GravesRolled 2d6 : 5, 4, total 9
Doctor 4XP TN 3 1d6
Min-Young MartinRolled 1d6 : 6, total 6
Amalie SakovRolled 1d6 : 1, total 1
-
1-1-50 Purchases
Scrounge 3 and Well-connected 1 reduce TN’s by 4. Into tech +1 advanced tech +2 to roll. Comstar -1 to roll. End result reduce TN’s for intro tech by 4 and advance tech by 5.
Thunderbolt parts
Actuators Arm TN 3
UpperRolled 2d6 : 5, 2, total 7
LowerRolled 2d6 : 4, 3, total 7
HandRolled 2d6 : 4, 3, total 7
Actuators Leg
UpperRolled 2d6 : 4, 1, total 5
LowerRolled 2d6 : 6, 6, total 12
HandRolled 2d6 : 4, 1, total 5
Body parts TN 3
Right torsoRolled 2d6 : 6, 4, total 10
Left torsoRolled 2d6 : 6, 2, total 8
Right ArmRolled 2d6 : 3, 5, total 8
Left armRolled 2d6 : 4, 6, total 10
Right legRolled 2d6 : 3, 5, total 8
Left legRolled 2d6 : 5, 1, total 6
LRM 15/Arti TN 4Rolled 2d6 : 6, 5, total 11
LRM 15/Arti ammo TN 4Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 2, 3, total 5
-
Retirement rolls 5/12/50
Leadership +1, Charisma 5/2=2.5 round to 2. Using Charisma for bonus.
TN= 3+first digit of age
Mech Warriors
Jax Fenwick 30 TN 6Rolled 2d6+2 : 4, 4 + 2, total 10
Wyatt Edmondson 31 TN 5Rolled 2d6+2 : 4, 2 + 2, total 8
Darren Brooks 37 TN 6Rolled 2d6+2 : 6, 1 + 2, total 9
Bruno Graves 29 TN 5Rolled 2d6+2 : 1, 3 + 2, total 6
Techs
Maria Paramita 31 TN 6Rolled 2d6+2 : 4, 1 + 2, total 7
Barbara Cheibowski 29 TN 5Rolled 2d6+2 : 1, 5 + 2, total 8
Grace Sarbans 26 TN 5Rolled 2d6+2 : 5, 3 + 2, total 10
Denise Kim 32 TN 6Rolled 2d6+2 : 3, 3 + 2, total 8
Rachel Helgenberger 30 TN 6Rolled 2d6+2 : 5, 3 + 2, total 10
Doctor
Min-Young Martin 39 TN 6Rolled 2d6+2 : 2, 5 + 2, total 9
Amalie Sakov 26 TN 5Rolled 2d6+2 : 6, 6 + 2, total 14
-
Retirement rolls 5/01/51
Leadership +1, Charisma 5/2=2.5 round to 2. Using Charisma for bonus.
TN= 3+first digit of age
Mech Warriors
Cassius Cavel 31 TN 6Rolled 2d6+2 : 1, 4 + 2, total 7
Wyatt Edmondson 32 TN 6Rolled 2d6+2 : 4, 3 + 2, total 9
Darren Brooks 38 TN 6Rolled 2d6+2 : 4, 6 + 2, total 12
Bruno Graves 30 TN 6Rolled 2d6+2 : 5, 6 + 2, total 13
Techs
Maria Paramita 32 TN 6Rolled 2d6+2 : 3, 4 + 2, total 9
Barbara Cheibowski 30 TN 6Rolled 2d6+2 : 4, 5 + 2, total 11
Grace Sarbans 27 TN 5Rolled 2d6+2 : 4, 2 + 2, total 8
Denise Kim 33 TN 6Rolled 2d6+2 : 1, 3 + 2, total 6
Rachel Helgenberger 31 TN 6Rolled 2d6+2 : 5, 5 + 2, total 12
Doctor
Min-Young Martin 40 TN 7Rolled 2d6+2 : 6, 2 + 2, total 10
Amalie Sakov 27 TN 5Rolled 2d6+2 : 5, 1 + 2, total 8
-
5/01/51
Yearly XP
Mech Warriors 5 XP TN 9 2d6
LT Heinrick WilhelmRolled 2d6 : 4, 6, total 10
Cassius CavelRolled 2d6 : 6, 4, total 10
Wyatt Edmondson Rolled 2d6 : 2, 5, total 7
Darren Brooks Rolled 2d6 : 6, 4, total 10
Bruno GravesRolled 2d6 : 2, 2, total 4
Doctor 4XP TN 3 1d6
Min-Young MartinRolled 1d6 : 4, total 4
Amalie SakovRolled 1d6 : 3, total 3
-
6-12-51 Purchases
Scrounge 3 and Well-connected 1 reduce TN’s by 4
Guillitine parts
Actuators Arm TN 3
UpperRolled 2d6 : 4, 1, total 5
Rolled 2d6 : 3, 5, total 8
LowerRolled 2d6 : 1, 3, total 4
Rolled 2d6 : 2, 3, total 5
HandRolled 2d6 : 1, 2, total 3
Rolled 2d6 : 2, 2, total 4
Actuators Leg TN 3
UpperRolled 2d6 : 6, 2, total 8
LowerRolled 2d6 : 3, 1, total 4
HandRolled 2d6 : 1, 3, total 4
Body parts TN 3
Right torsoRolled 2d6 : 5, 6, total 11
Left torsoRolled 2d6 : 4, 2, total 6
Right ArmRolled 2d6 : 6, 5, total 11
Left armRolled 2d6 : 4, 3, total 7
Rolled 2d6 : 1, 4, total 5
Right legRolled 2d6 : 4, 4, total 8
Left legRolled 2d6 : 1, 4, total 5
PPC TN 3Rolled 2d6 : 2, 6, total 8
-
Retirement rolls 6/22/51
Leadership +1, Charisma 5/2=2.5 round to 2. Using Charisma for bonus.
TN= 3+first digit of age
Mech Warriors
Cassius Cavel 31 TN 6Rolled 2d6+2 : 2, 5 + 2, total 9
Wyatt Edmondson 32 TN 6Rolled 2d6+2 : 1, 4 + 2, total 7
Darren Brooks 38 TN 6Rolled 2d6+2 : 5, 6 + 2, total 13
Techs
Maria Paramita 32 TN 6Rolled 2d6+2 : 6, 2 + 2, total 10
Barbara Cheibowski 30 TN 6Rolled 2d6+2 : 6, 3 + 2, total 11
Grace Sarbans 27 TN 5Rolled 2d6+2 : 6, 3 + 2, total 11
Denise Kim 33 TN 6Rolled 2d6+2 : 3, 3 + 2, total 8
Rachel Helgenberger 31 TN 6Rolled 2d6+2 : 6, 4 + 2, total 12
Doctor
Min-Young Martin 40 TN 7Rolled 2d6+2 : 1, 2 + 2, total 5
Amalie Sakov 27 TN 5Rolled 2d6+2 : 4, 1 + 2, total 7
-
Retirement rolls 6/22/51 pay 30,000 reduce TN to TN 6
Leadership +1, Charisma 5/2=2.5 round to 2. Using Charisma for bonus.
TN= 3+first digit of age
Doctor
Min-Young Martin 40 TN 6Rolled 2d6+2 : 6, 3 + 2, total 11
-
6/28/3051
Selling Guillotine GLT-5M 6,424,583 CB
TN 7-2(Neg)=5Rolled 2d6 : 6, 2, total 8
-
Guillotine GLT-5M sells for 3,597,766 CB
-
7-1-51 Purchases Allowed 15 rolls a month (3x Cha 5)
Scrounge 3 and Well-connected 1 reduce TN’s by 4
DHS TN 6
Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 4, 5, total 9
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 2, 1, total 3
Rolled 2d6 : 3, 3, total 6
Case TN 6
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 1, 5, total 6
-
8-1-51 Purchases Allowed 15 rolls a month (3x Cha 5)
Scrounge 3 and Well-connected 1 reduce TN’s by 4
DHS TN 6
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 4, 5, total 9
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 5, 1, total 6
Jump jets for 75 ton mechRolled 2d6 : 4, 4, total 8
Rolled 2d6 : 5, 4, total 9
Jump jets for 70 ton mechRolled 2d6 : 3, 4, total 7
Rolled 2d6 : 6, 1, total 7
-
DHS aren't available in the MOC until 3052 per HMWT4. Also remember Well-Connected has an area associated with it, which I don't think any of us have the MoC listed.
-
DHS aren't available in the MOC until 3052 per HMWT4. Also remember Well-Connected has an area associated with it, which I don't think any of us have the MoC listed.
Oops missed that. Adjusting my warehouse accordingly, removing the DHS.
-
Oct 21, 3051
Sell Guillotine GLT-4PDS Value 6,560,138 CB
TN7-2(Neg)=5Rolled 2d6 : 5, 3, total 8
-
10/21/3051 Purchase
Scrounge 3, whole order except 65 ton mech parts paying 20% additional to lower TN’s by 2
3 Small pulse lasers TN 9
Rolled 2d6+3 : 5, 6 + 3, total 14
Rolled 2d6+3 : 4, 6 + 3, total 13
Rolled 2d6+3 : 2, 6 + 3, total 11
2 LRM 15 Artimis TN 9
Rolled 2d6+3 : 6, 4 + 3, total 13
Rolled 2d6+3 : 2, 6 + 3, total 11
3 tons LB 10x Slug TN 9
Rolled 2d6+3 : 5, 3 + 3, total 11
Rolled 2d6+3 : 1, 4 + 3, total 8
Rolled 2d6+3 : 4, 1 + 3, total 8
4 ton LB 10x Cluster TN 9
Rolled 2d6+3 : 1, 6 + 3, total 10
Rolled 2d6+3 : 1, 1 + 3, total 5
Rolled 2d6+3 : 4, 3 + 3, total 10
Rolled 2d6+3 : 5, 1 + 3, total 9
65 ton mech parts
2 right legs TN 8
Rolled 2d6+3 : 2, 3 + 3, total 8
Rolled 2d6+3 : 3, 6 + 3, total 12
1 left leg TN 8
Rolled 2d6+3 : 2, 3 + 3, total 8
-
10/21/3051
Retirement Rolls
Leadership +1,Charisma 5/2=2.5 round to 2
TN=3 + first digit of age
Mech Warriors
LTJG Edmondson age 32 TN 6 Rolled 2d6 : 4, 2, total 6
SGT Cavel age 31 TN 6 Rolled 2d6 : 6, 3, total 9
SGT Bilghe age 32 TN 6 Rolled 2d6 : 2, 2, total 4
SGT Brooks age 38 TN 6 Rolled 2d6 : 6, 4, total 10
SGT Rhodes age 24 TN 5 Rolled 2d6 : 5, 6, total 11
Mech Techs
SGT Parameter age 33 TN 6 Rolled 2d6 : 5, 1, total 6
SGT Chiebowski age 32 TN 6 Rolled 2d6 : 1, 6, total 7
SGT Reeves age 31 TN 6 Rolled 2d6 : 2, 6, total 8
SGT Moeller age 32 TN 6 Rolled 2d6 : 5, 2, total 7
SGT Sarbans age 27 TN 5 Rolled 2d6 : 4, 2, total 6
SGT Kim age 33 TN 6 Rolled 2d6 : 3, 6, total 9
SGT Helgenbarger TN 6 Rolled 2d6 : 5, 1, total 6
-
10/21/3051
Retirement Rolls Second chance for SGT Bilghe paying 40,000 CB to gain additional -2 to TN
Leadership +1,Charisma 5/2=2.5 round to 2
TN=3 + first digit of age
Mech Warriors
SGT Bilghe age 32 TN 6-2=4 Rolled 2d6 : 2, 2, total 4
-
Forgot the Doctors
Retirement Rolls 10/21/3051
Leadership +1,Charisma 5/2=2.5 round to 2
TN=3 + first digit of age
Doctors
Dr Martin age 41 Rolled 2d6 : 5, 6, total 11
Dr Sakov age 28 Rolled 2d6 : 6, 1, total 7
-
Yearly XP rolls 5/01/3052
Mech Warriors TN 9
LTSG Wilhelm Rolled 2d6 : 3, 6, total 9
LTJG Edmondson Rolled 2d6 : 6, 2, total 8
SGT Cavel Rolled 2d6 : 1, 2, total 3
SGT Bilghe Rolled 2d6 : 3, 6, total 9
SGT Brooks Rolled 2d6 : 2, 2, total 4
SGT Rhodes Rolled 2d6 : 4, 6, total 10
Doctors TN 3
Dr Martin Rolled 1d6 : 2, total 2
Dr Sakov Rolled 1d6 : 1, total 1
-
5/18/3052
Recruit Jade Falcon Mech Warrior Smit
LTSG Wilhelm charisma 5. recruited on 5 or less
Rolled 2d6 : 3, 2, total 5
-
5/18/3052
Recruited Jade Falcon Mech Warrior Smit. 25,000 CB
-
Retirement Rolls 05/20/3052
Leadership +1, Charisma 5/2=2.5 round to 2. Use charisma for +2 to roll
TN=3 + first digit of age
Mech Warriors
LTJG Edmondson age 32 TN 6 Rolled 2d6+2 : 2, 5 + 2, total 9
SGT Cavel age 31 TN 6 Rolled 2d6+2 : 2, 2 + 2, total 6
SGT Bilghe age 32 TN 6 Rolled 2d6+2 : 2, 6 + 2, total 10
SGT Brooks age 38 TN 6 Rolled 2d6+2 : 6, 2 + 2, total 10
SGT Rhodes age 24 TN 5 Rolled 2d6+2 : 6, 3 + 2, total 11
Mech Techs
SGT Parameter age 34 TN 6 Rolled 2d6+2 : 6, 1 + 2, total 9
SGT Chiebowski age 33 TN 6 Rolled 2d6+2 : 6, 2 + 2, total 10
SGT Reeves age 32 TN 6 Rolled 2d6+2 : 6, 4 + 2, total 12
SGT Moeller age 33 TN 6 Rolled 2d6+2 : 3, 6 + 2, total 11
SGT Sarbans age 28 TN 5 Rolled 2d6+2 : 1, 6 + 2, total 9
SGT Kim age 33 TN 6 Rolled 2d6+2 : 4, 6 + 2, total 12
SGT Helgenbarger 31 TN 6 Rolled 2d6+2 : 6, 4 + 2, total 12
Doctors
1Dr Martin age 42 TN 7 Rolled 2d6+2 : 3, 4 + 2, total 9
Dr Sakov age 28 TN 5 Rolled 2d6+2 : 6, 6 + 2, total 14
-
Reaper sells Griffin GRF-1SD. List price is 4,767,007 CB.
TN 7-Neg 2=TN 5
Rolled 2d6 : 5, 2, total 7
-
Sells for for 54% = 2,574,183 CB
-
June 1 3052 Purchase
Scrounge 3
55 ton endo steel mech parts
1 Head TN 7
Rolled 2d6+3 : 1, 3 + 3, total 7
Rolled 2d6+3 : 6, 3 + 3, total 12
2 Right Torso
Rolled 2d6+3 : 4, 6 + 3, total 13
Rolled 2d6+3 : 2, 1 + 3, total 6
2 Left Torso
Rolled 2d6+3 : 3, 4 + 3, total 10
Rolled 2d6+3 : 6, 3 + 3, total 12
2 Right Arm
Rolled 2d6+3 : 1, 2 + 3, total 6
Rolled 2d6+3 : 1, 2 + 3, total 6
2 Left Arm
Rolled 2d6+3 : 2, 4 + 3, total 9
Rolled 2d6+3 : 5, 2 + 3, total 10
2 right legs TN 7
Rolled 2d6+3 : 1, 5 + 3, total 9
Rolled 2d6+3 : 6, 3 + 3, total 12
2 Left Legs TN7
65 Ton mech Sensor TN 7
Rolled 2d6+3 : 2, 5 + 3, total 10
75 Ton mech sensor TN 7
Rolled 2d6+3 : 5, 1 + 3, total 9
-
July 1 3052 Purchase
Scrounge 3
55 ton endo steel mech parts
1 Right Torso
Rolled 2d6+3 : 1, 2 + 3, total 6
3 Right Arm
Rolled 2d6+3 : 2, 5 + 3, total 10
Rolled 2d6+3 : 1, 4 + 3, total 8
Rolled 2d6+3 : 1, 5 + 3, total 9
1 Left Arm
Rolled 2d6+3 : 5, 6 + 3, total 14
1 right legs TN 7
Rolled 2d6+3 : 5, 6 + 3, total 14
3 Left Legs TN7
Rolled 2d6+3 : 2, 1 + 3, total 6
Rolled 2d6+3 : 1, 5 + 3, total 9
Rolled 2d6+3 : 2, 6 + 3, total 11
65 Ton mech Sensor TN 7
Rolled 2d6+3 : 6, 5 + 3, total 14
75 Ton mech sensor TN 7
Rolled 2d6+3 : 3, 2 + 3, total 8
20 ton Ferro-Fibrous IS TN 8
Rolled 2d6+3 : 4, 1 + 3, total 8
Rolled 2d6+3 : 2, 6 + 3, total 11
-
Aug 1 3052 Purchase
Scrounge 3
55 ton endo steel mech parts
1 Right Torso TN 7
Rolled 2d6+3 : 4, 4 + 3, total 11
20 ton Ferro-Fibrous IS TN 8
Rolled 2d6+3 : 1, 5 + 3, total 9
Rolled 2d6+3 : 4, 6 + 3, total 13
10 DHS TN 7
Rolled 2d6+3 : 4, 4 + 3, total 11
Rolled 2d6+3 : 5, 5 + 3, total 13
Rolled 2d6+3 : 2, 4 + 3, total 9
Rolled 2d6+3 : 5, 2 + 3, total 10
Rolled 2d6+3 : 5, 4 + 3, total 12
Rolled 2d6+3 : 3, 5 + 3, total 11
Rolled 2d6+3 : 6, 3 + 3, total 12
Rolled 2d6+3 : 6, 2 + 3, total 11
Rolled 2d6+3 : 2, 5 + 3, total 10
Rolled 2d6+3 : 2, 6 + 3, total 11
-
March 3053 Purchases
Scrounge -4, Well Connected -1, +1 contract penalty
Clan LRM 15 TN 15
Rolled 2d6+4 : 4, 4 + 4, total 12
Rolled 2d6+4 : 6, 1 + 4, total 11
Rolled 2d6+4 : 2, 2 + 4, total 8
Rolled 2d6+4 : 6, 2 + 4, total 12
Rolled 2d6+4 : 3, 3 + 4, total 10
Rolled 2d6+4 : 5, 2 + 4, total 11
Rolled 2d6+4 : 1, 1 + 4, total 6
Rolled 2d6+4 : 4, 1 + 4, total 9
Rolled 2d6+4 : 1, 5 + 4, total 10
Rolled 2d6+4 : 5, 6 + 4, total 15
Clan ER PPC TN 15
Rolled 2d6+4 : 4, 5 + 4, total 13
Rolled 2d6+4 : 1, 5 + 4, total 10
Rolled 2d6+4 : 3, 1 + 4, total 8
Rolled 2d6+4 : 2, 2 + 4, total 8
Rolled 2d6+4 : 2, 4 + 4, total 10
Clan ER Large Laser TN 15
Rolled 2d6+4 : 4, 3 + 4, total 11
Rolled 2d6+4 : 6, 2 + 4, total 12
Rolled 2d6+4 : 5, 3 + 4, total 12
Rolled 2d6+4 : 1, 3 + 4, total 8
Rolled 2d6+4 : 6, 6 + 4, total 16
-
April Purchases
Scrounge -4, Well Connected -1, +1 contract penalty
65 mech parts
2 Right Torso TN 8
Rolled 2d6+4 : 3, 1 + 4, total 8
Rolled 2d6+4 : 4, 2 + 4, total 10
Left Torso TN 8
Rolled 2d6+4 : 2, 1 + 4, total 7
Right Arm TN 8
Rolled 2d6+4 : 3, 2 + 4, total 9
Left Arm TN 8
Rolled 2d6+4 : 1, 1 + 4, total 6
Left Leg TN 8
Rolled 2d6+4 : 6, 4 + 4, total 14
Jump Jet TN 8
Rolled 2d6+4 : 3, 3 + 4, total 10
Rolled 2d6+4 : 4, 5 + 4, total 13
Rolled 2d6+4 : 4, 3 + 4, total 11
Rolled 2d6+4 : 4, 4 + 4, total 12
55 Ton Mech parts
Masc TN 11
Rolled 2d6+4 : 3, 3 + 4, total 10
-
last 4 roll for April
April Purchases
Scrounge -4, Well Connected -1, +1 contract penalty
65 mech parts
Left Torso TN 8
Rolled 2d6+4 : 3, 2 + 4, total 9
Rolled 2d6+4 : 5, 2 + 4, total 11
Left Arm TN 8
Rolled 2d6+4 : 6, 2 + 4, total 12
Rolled 2d6+4 : 6, 2 + 4, total 12
-
Yearly XP rolls 5/01/3053
Mech Warriors TN 9
LTSG Wilhelm Rolled 2d6 : 4, 5, total 9
LTJG Edmondson Rolled 2d6 : 1, 5, total 6
SGT Cavel Rolled 2d6 : 1, 3, total 4
SGT Bilghe Rolled 2d6 : 6, 6, total 12
SGT Brooks Rolled 2d6 : 1, 6, total 7
SGT Rhodes Rolled 2d6 : 3, 4, total 7
SGT Smit Rolled 2d6 : 3, 6, total 9
Doctors TN 3
Dr Martin Rolled 1d6 : 5, total 5
Dr Sakov Rolled 1d6 : 6, total 6
-
May 3053 Purchases
Scrounge -4, Well Connected -1, +1 contract penalty
Clan LRM 15 TN 13
Rolled 2d6+4 : 4, 1 + 4, total 9
Rolled 2d6+4 : 4, 6 + 4, total 14
Rolled 2d6+4 : 6, 2 + 4, total 12
Clan ER PPC TN 13
Rolled 2d6+4 : 5, 5 + 4, total 14
Rolled 2d6+4 : 5, 2 + 4, total 11
Rolled 2d6+4 : 2, 3 + 4, total 9
Clan LRM 15 Ammo TN 13
Rolled 2d6+4 : 4, 6 + 4, total 14
Rolled 2d6+4 : 6, 6 + 4, total 16
Rolled 2d6+4 : 6, 3 + 4, total 13
Clan DHS TN 13
Rolled 2d6+4 : 6, 2 + 4, total 12
Rolled 2d6+4 : 1, 3 + 4, total 8
Rolled 2d6+4 : 3, 6 + 4, total 13
Rolled 2d6+4 : 5, 2 + 4, total 11
Rolled 2d6+4 : 5, 5 + 4, total 14
55 Ton Mech parts
Masc TN 11Rolled 2d6+4 : 2, 1 + 4, total 7
-
June 1 3053 Purchases 6 Rolls being used
Scrounge -4, Well Connected -1
Clan XL Engine 275 Rating TN 13
Rolled 2d6+5 : 5, 3 + 5, total 13
Clan DHS TN 13
Rolled 2d6+5 : 2, 2 + 5, total 9
Rolled 2d6+5 : 4, 6 + 5, total 15
Rolled 2d6+5 : 6, 6 + 5, total 17
Rolled 2d6+5 : 1, 4 + 5, total 10
Rolled 2d6+5 : 3, 4 + 5, total 12
Rolled 2d6+5 : 4, 4 + 5, total 13
-
Correction: 7 rolls not 6 used on June 1
June 2 3053 Purchases 8 Rolls being used
Scrounge -4, Well Connected -1
Clan DHS TN 13
Rolled 2d6+5 : 2, 5 + 5, total 12
Rolled 2d6+5 : 3, 4 + 5, total 12
Rolled 2d6+5 : 2, 6 + 5, total 13
Rolled 2d6+5 : 2, 4 + 5, total 11
Rolled 2d6+5 : 5, 3 + 5, total 13
Rolled 2d6+5 : 2, 6 + 5, total 13
Rolled 2d6+5 : 2, 5 + 5, total 12
Rolled 2d6+5 : 4, 5 + 5, total 14
-
July 1 3053 Purchases 8 Rolls being used
Scrounge -4, Well Connected -1
Clan DHS TN 13
Rolled 2d6+5 : 5, 2 + 5, total 12
Rolled 2d6+5 : 4, 1 + 5, total 10
Rolled 2d6+5 : 2, 6 + 5, total 13
Rolled 2d6+5 : 4, 2 + 5, total 11
Rolled 2d6+5 : 5, 6 + 5, total 16
Rolled 2d6+5 : 5, 5 + 5, total 15
Rolled 2d6+5 : 2, 4 + 5, total 11
Rolled 2d6+5 : 2, 1 + 5, total 8
-
July 2 3053 Purchases 7 Rolls being used
Scrounge -4, Well Connected -1
Clan DHS TN 13
Rolled 2d6+5 : 1, 3 + 5, total 9
Rolled 2d6+5 : 5, 3 + 5, total 13
Rolled 2d6+5 : 2, 1 + 5, total 8
Rolled 2d6+5 : 4, 5 + 5, total 14
Rolled 2d6+5 : 5, 1 + 5, total 11
Rolled 2d6+5 : 4, 1 + 5, total 10
Rolled 2d6+5 : 5, 1 + 5, total 11
-
Aug 1 3053 Purchases 4 Rolls being used
Scrounge -4, Well Connected -1
Clan LRM 15 ammo TN 13
Rolled 2d6+5 : 3, 3 + 5, total 11
Rolled 2d6+5 : 2, 5 + 5, total 12
Clan XL engine rated 325 TN 13
Rolled 2d6+5 : 1, 5 + 5, total 11
Clan XL engine rated 275 TN 13
Rolled 2d6+5 : 5, 6 + 5, total 16
-
Aug 2 3053 Purchases 3 Rolls being used
Scrounge -4, Well Connected -1
Clan LRM 15 ammo TN 13
Rolled 2d6+5 : 6, 5 + 5, total 16
Rolled 2d6+5 : 5, 6 + 5, total 16
Clan XL engine rated 325 TN 13
Rolled 2d6+5 : 2, 4 + 5, total 11
-
Aug 3 3053 Purchases 1 Rolls being used
Scrounge -4, Well Connected -1
Clan XL engine rated 325 TN 13
Rolled 2d6+5 : 3, 3 + 5, total 11
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Aug 4 3053 Purchases 1 Rolls being used
Scrounge -4, Well Connected -1
Clan XL engine rated 325 TN 13
Rolled 2d6+5 : 6, 5 + 5, total 16
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Retirement Rolls 09/01/3053
Leadership +1, Charisma 5/2=2.5 round to 2. Use charisma for +2 to roll
TN=3 + first digit of age
Mech Warriors
SGT Cavel age 31 TN 6 Rolled 2d6+2 : 1, 6 + 2, total 9
SGT Bilghe age 32 TN 6 Rolled 2d6+2 : 6, 2 + 2, total 10
SGT Brooks age 38 TN 6 Rolled 2d6+2 : 2, 1 + 2, total 5
SGT Rhodes age 24 TN 5 Rolled 2d6+2 : 2, 1 + 2, total 5
SGT Smit age 30 TN 6 Rolled 2d6+2 : 3, 1 + 2, total 6
Mech Techs
SGT Parameter age 34 TN 6 Rolled 2d6+2 : 4, 1 + 2, total 7
SGT Chiebowski age 33 TN 6 Rolled 2d6+2 : 4, 1 + 2, total 7
SGT Reeves age 32 TN 6 Rolled 2d6+2 : 2, 6 + 2, total 10
SGT Moeller age 33 TN 6 Rolled 2d6+2 : 5, 2 + 2, total 9
SGT Sarbans age 28 TN 5 Rolled 2d6+2 : 6, 5 + 2, total 13
SGT Kim age 33 TN 6 Rolled 2d6+2 : 4, 6 + 2, total 12
SGT Helgenbarger 31 TN 6 Rolled 2d6+2 : 5, 4 + 2, total 11
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9/01/3053 Sell Salvaged Grasshopper GHR-5H Damaged for 30%+(MoS x 2)
TN 7-2(neg)= TN 5Rolled 2d6 : 3, 6, total 9
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Grasshopper sells for 38% of 5,973,573 CB for a total of 2,269,957 CB
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Sep 1 3053 Purchases 15 Rolls being used
Scrounge -4, Well Connected -1
Clan Med Pulse laser TN 13
Rolled 2d6+5 : 4, 5 + 5, total 14
Rolled 2d6+5 : 2, 4 + 5, total 11
Rolled 2d6+5 : 6, 5 + 5, total 16
Rolled 2d6+5 : 4, 5 + 5, total 14
Rolled 2d6+5 : 2, 4 + 5, total 11
Rolled 2d6+5 : 5, 3 + 5, total 13
Rolled 2d6+5 : 6, 2 + 5, total 13
Rolled 2d6+5 : 1, 1 + 5, total 7
Guardian ECM Suite TN 11
Rolled 2d6+5 : 1, 1 + 5, total 7
Head for 75 ton mech TN 8
Rolled 2d6+5 : 5, 1 + 5, total 11
Jump Jets for 65 ton mech TN 8
Rolled 2d6+5 : 1, 6 + 5, total 12
Rolled 2d6+5 : 2, 2 + 5, total 9
Rolled 2d6+5 : 1, 1 + 5, total 7
Rolled 2d6+5 : 4, 1 + 5, total 10
Right torso for 65 ton mech TN 8
Rolled 2d6+5 : 5, 4 + 5, total 14
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Free bonus part from previous contract is being used for 4 ton Gyro.
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THIS IS A TEST OF EXCEL ORDER FORM OUTPUT TO FORUM ROLLS
Dec 1 3053 Location: CC Max Rolls: 15 Rolls Used: 12 Mech Parts Mech Tonnage: 55 Internal Structure Type: Standard IS Musculature Type: STANDARD 2 Actuator Lower Arm: TN 8Rolled 2d6+5 : 1, 4 + 5, total 10
Rolled 2d6+5 : 2, 2 + 5, total 9
1 Clan XL Engine Engine Rating 275: TN 16Rolled 2d6+5 : 3, 4 + 5, total 12
Weapons IS Balistic 1 LB-10X AC: TN 11Rolled 2d6+5 : 6, 1 + 5, total 12
Weapons IS Missile 1 Streak SRM 4: TN 11Rolled 2d6+5 : 3, 1 + 5, total 9
Weapons IS Missile 1 Streak SRM 4: TN 11Rolled 2d6+5 : 1, 2 + 5, total 8
Weapons Clan Laser 2 ER Med Laser: TN 16Rolled 2d6+5 : 6, 6 + 5, total 17
Rolled 2d6+5 : 3, 5 + 5, total 13
Equipment IS 1 Artimis IV: TN 11Rolled 2d6+5 : 5, 3 + 5, total 13
4 Double heatsink: TN 16Rolled 2d6+5 : 1, 3 + 5, total 9
Rolled 2d6+5 : 6, 2 + 5, total 13
Rolled 2d6+5 : 4, 1 + 5, total 10
Rolled 2d6+5 : 4, 1 + 5, total 10
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PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
JAN 1 3054 Location: CC
Max Rolls: 15 Rolls Used: 9
Weapons Clan Laser
4 Medium Pulse Laser: TN 16Rolled 2d6+5 : 6, 5 + 5, total 16
Rolled 2d6+5 : 5, 6 + 5, total 16
Rolled 2d6+5 : 4, 2 + 5, total 11
Rolled 2d6+5 : 2, 4 + 5, total 11
Equipment Clan
5 Double heatsink: TN 16Rolled 2d6+5 : 1, 4 + 5, total 10
Rolled 2d6+5 : 3, 6 + 5, total 14
Rolled 2d6+5 : 6, 1 + 5, total 12
Rolled 2d6+5 : 3, 1 + 5, total 9
Rolled 2d6+5 : 6, 6 + 5, total 17
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PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
JAN 2 3054 Location: CC
Max Rolls: 15 Rolls Used: 6
Equipment Clan
6 Double heatsink: TN 16Rolled 2d6+5 : 5, 4 + 5, total 14
Rolled 2d6+5 : 6, 6 + 5, total 17
Rolled 2d6+5 : 4, 2 + 5, total 11
Rolled 2d6+5 : 2, 6 + 5, total 13
Rolled 2d6+5 : 6, 6 + 5, total 17
Rolled 2d6+5 : 2, 2 + 5, total 9
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RETIREMENT CHECKS PILOTS DATE: OCT 13 3053
LEADERSHIP: 1 1/2 CHAR: 2 USE HIGHER OF THE 2 AS DIE ROLL BONUS
LTJG Jennifer Bilghe AGE: 32 AGE MOD: 3 TN : 7Rolled 2d6+2 : 5, 3 + 2, total 10
SGT Cassius Cavel AGE: 31 AGE MOD: 3 TN : 7Rolled 2d6+2 : 1, 2 + 2, total 5
SGT Darren Brooks AGE: 38 AGE MOD: 3 TN : 7Rolled 2d6+2 : 5, 6 + 2, total 13
SGT Alex Rhodes AGE: 24 AGE MOD: 2 TN : 6Rolled 2d6+2 : 6, 5 + 2, total 13
SGT SGT Smit AGE: 30 AGE MOD: 3 TN : 7Rolled 2d6+2 : 5, 3 + 2, total 10
RETIREMENT CHECKS TECHS
LTJG Maria Parameter AGE: 33 AGE MOD: 3 TN : 7Rolled 2d6+2 : 6, 5 + 2, total 13
Sgt Barbara Chiebowski/Clan AGE: 32 AGE MOD: 3 TN : 7Rolled 2d6+2 : 4, 4 + 2, total 10
Sgt Mackenzie Reeves AGE: 31 AGE MOD: 3 TN : 7Rolled 2d6+2 : 6, 4 + 2, total 12
Sgt Karina Moeller AGE: 32 AGE MOD: 3 TN : 7Rolled 2d6+2 : 5, 6 + 2, total 13
Sgt Grace Sarbans AGE: 37 AGE MOD: 3 TN : 7Rolled 2d6+2 : 1, 4 + 2, total 7
Sgt Denise Kim AGE: 33 AGE MOD: 3 TN : 7Rolled 2d6+2 : 1, 6 + 2, total 9
Sgt Rachel Helgenbarger/Clan AGE: 31 AGE MOD: 3 TN : 7Rolled 2d6+2 : 3, 5 + 2, total 10
Sgt Chris MacKey AGE: 27 AGE MOD: 2 TN : 6Rolled 2d6+2 : 1, 3 + 2, total 6
Sgt Vitantonio Lucciardi AGE: 24 AGE MOD: 2 TN : 6Rolled 2d6+2 : 1, 1 + 2, total 4
RETIREMENT CHECKS DOCTORS
LTJG Min-Young Martin AGE: 41 AGE MOD: 4 TN : 8Rolled 2d6+2 : 6, 1 + 2, total 9
LTJG Amalie Sakov AGE: 28 AGE MOD: 2 TN : 6Rolled 2d6+2 : 1, 2 + 2, total 5
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The previous post has wrong date it should be Nov and Tech SGT Lucciardi didn't join until Nov and didn't need retirement roll.
DATE: NOV 1 3054
REROLL RETIREMENT CHECKSWITH BONUS DOCTORS
LTJG Amalie Sakov AGE: 28 AGE MOD: 2 BONUS AMOUNT 50000CB BONUS MOD: -3 TN 3Rolled 2d6+2 : 3, 4 + 2, total 9
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YEARLY XP ROLLS DATE: May 01 3054
PILOTS
LTSG Heinrich Wilhelm TN 9 If successful gain 1d6 xpRolled 2d6 : 5, 5, total 10
Rolled 1d6 : 3, total 3
LTJG Jennifer Bilghe TN 9 If successful gain 1d6 xpRolled 2d6 : 6, 6, total 12
Rolled 1d6 : 6, total 6
SGT Cassius Cavel TN 9 If successful gain 1d6 xpRolled 2d6 : 1, 4, total 5
Rolled 1d6 : 5, total 5
SGT Darren Brooks TN 9 If successful gain 1d6 xpRolled 2d6 : 4, 2, total 6
Rolled 1d6 : 6, total 6
SGT Alex Rhodes TN 9 If successful gain 1d6 xpRolled 2d6 : 3, 6, total 9
Rolled 1d6 : 5, total 5
SGT Smit TN 9 If successful gain 1d6 xpRolled 2d6 : 6, 6, total 12
Rolled 1d6 : 2, total 2
DOCTORS If successful gain 4 xp
LTJG Min-Young Martin TN 3Rolled 1d6 : 4, total 4
LTJG Amalie Sakov TN 3Rolled 1d6 : 3, total 3
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Missed rolling for a pilot
YEARLY XP ROLLS DATE: May 01 3054
PILOT
SGT Svetlana Sorenson TN 9 If successful gain 1d6 xpRolled 2d6 : 5, 6, total 11
Rolled 1d6 : 5, total 5
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June 1 3054
Sell Guillotine GLT-3N Base Cost 6,281,583 CB
TN 7-NEG 2=5Rolled 2d6 : 6, 5, total 11
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July 6 3054 Sell Grim Reaper GRM-R-PR29 base value 10,073,657 CB
TN 7-2 Neg=5Rolled 2d6 : 6, 2, total 8
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PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
July 6 3054 Location: Periphy
Max Rolls: 15 Rolls Used: 7
SCROUNGE: 4 WELL-CONNECTED: 1
Standard Armor 10 TON Lots: 7 TN 9Rolled 2d6+5 : 6, 4 + 5, total 15
Rolled 2d6+5 : 3, 3 + 5, total 11
Rolled 2d6+5 : 4, 2 + 5, total 11
Rolled 2d6+5 : 4, 1 + 5, total 10
Rolled 2d6+5 : 4, 5 + 5, total 14
Rolled 2d6+5 : 6, 5 + 5, total 16
Rolled 2d6+5 : 6, 5 + 5, total 16