CincyBattletech

Campaigns (all) => "Have `Mech, Will Travel." => Warehouse Rolls => Topic started by: Battlemaster on July 03, 2017, 03:20:15 PM

Title: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 03, 2017, 03:20:15 PM
Starting funds CB's
430,000 CB Base funds + (4x wealth (6)) + (4x well-connected (3))

430,000 Base
480,000 Wealth bonus
60,000 Well-Connected bonus
970,000 Total Start up CB's

Attached is a spreadsheet of Start up warehouse purchased with these funds. After purchase CB remaining is 7100.
Title: Re: Bright Lance Warehouse & Rolls
Post by: Timberwolfd on July 04, 2017, 11:30:51 AM
Two points

1. A roll of 2 always fails, so you do need to roll regardless
2. Well-Connected is always a -1 modifier, higher ranks indicate area of effectiveness.
So your TNs would be 3s
Base TN 7 - 3 Scrounge - 1 Well Connected = TN 3
Even if you get additional bonuses, TN 3+ is the lowest you can drive it.
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 08, 2017, 10:38:19 AM
9-1-44 CB advances and purchases

Stating CB                                            7,100   
Contract Advance                      408,165   
Monthly Wealth & Well Con. Bonus  135,000   
Monthly Expense                       -10,740   
Sales                                       -10,000  tech hire bonus
Total                                                  529,525

Purchases   
Scrounge +2, +2 to Die roll
Well-Connected 1, -1 to TN
To simplify -3 to TN

Ammo LRM 5 1 ton TN7-3=4
Rolled 2d6 : 4, 1, total 5

Ammo LRM 10 1 ton TN7-3=4
Rolled 2d6 : 2, 2, total 4

Ammo A/C 2 1 ton TN7-3=4
Rolled 2d6 : 1, 3, total 4

LRM 5 TN7-3=4
Rolled 2d6 : 2, 2, total 4

LRM 10 TN7-3=4
Rolled 2d6 : 4, 6, total 10

Med Laser TN7-3=4
Rolled 2d6 : 1, 2, total 3

Med Laser TN7-3=4
Rolled 2d6 : 6, 1, total 7

Total of 20 DHS for Griffin
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 1, 6, total 7

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 6, 1, total 7

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 3, 2, total 5

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 1, 3, total 4

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 6, 1, total 7

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 6, 1, total 7

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 3, 6, total 9

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 5, 4, total 9

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 4, 6, total 10

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 5, 1, total 6

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 3, 4, total 7

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 2, 3, total 5

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 4, 1, total 5

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 6, 6, total 12

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 6, 1, total 7

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 4, 5, total 9

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 1, 3, total 4

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 1, 5, total 6

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 4, 4, total 8

DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5
Rolled 2d6 : 6, 3, total 9

Total of 30 DHS
DHS TN10-3=7
Rolled 2d6 : 1, 4, total 5

DHS TN10-3=7
Rolled 2d6 : 4, 6, total 10

DHS TN10-3=7
Rolled 2d6 : 3, 3, total 6

DHS TN10-3=7
Rolled 2d6 : 4, 1, total 5

DHS TN10-3=7
Rolled 2d6 : 4, 4, total 8

DHS TN10-3=7
Rolled 2d6 : 3, 6, total 9

DHS TN10-3=7
Rolled 2d6 : 5, 5, total 10

DHS TN10-3=7
Rolled 2d6 : 4, 5, total 9

DHS TN10-3=7
Rolled 2d6 : 1, 2, total 3

DHS TN10-3=7
Rolled 2d6 : 3, 1, total 4

DHS TN10-3=7
Rolled 2d6 : 1, 1, total 2

DHS TN10-3=7
Rolled 2d6 : 2, 6, total 8

DHS TN10-3=7
Rolled 2d6 : 6, 1, total 7

DHS TN10-3=7
Rolled 2d6 : 2, 6, total 8

DHS TN10-3=7
Rolled 2d6 : 3, 5, total 8

DHS TN10-3=7
Rolled 2d6 : 4, 4, total 8

DHS TN10-3=7
Rolled 2d6 : 5, 1, total 6

DHS TN10-3=7
Rolled 2d6 : 5, 5, total 10

DHS TN10-3=7
Rolled 2d6 : 2, 2, total 4

DHS TN10-3=7
Rolled 2d6 : 3, 5, total 8

DHS TN10-3=7
Rolled 2d6 : 2, 5, total 7

DHS TN10-3=7
Rolled 2d6 : 2, 1, total 3

DHS TN10-3=7
Rolled 2d6 : 6, 4, total 10

DHS TN10-3=7
Rolled 2d6 : 2, 5, total 7

DHS TN10-3=7
Rolled 2d6 : 6, 6, total 12

DHS TN10-3=7
Rolled 2d6 : 6, 1, total 7

DHS TN10-3=7
Rolled 2d6 : 3, 1, total 4

DHS TN10-3=7
Rolled 2d6 : 6, 4, total 10

DHS TN10-3=7[roll2d6][/roll]
DHS TN10-3=7
Rolled 2d6 : 6, 2, total 8


Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 08, 2017, 10:43:37 AM
failed med laser, 2 DHS (Griffin), 10 Standard DHS

1 DHS didn't roll due to typo.
Reroll TN 7
Rolled 2d6 : 5, 3, total 8
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 08, 2017, 10:48:57 AM
It passed.

Total purchase.
Ammo LRM 5 1 ton
Ammo LRM 10 1 ton
Ammo A/C 2 1 ton
LRM 5
LRM 10
Med Laser
18 DHS (Griffin)
20 DHS (Standard)
Total CB cost 429,000
CB remaining 100,525

warehouse attached
Title: Re: Bright Lance Warehouse & Rolls
Post by: Darrian Wolffe on July 08, 2017, 10:39:06 PM
I really hate to tell you this, because I'm glad you got this up and done quickly, but you need to re-read the Ubiquitous quirk.

Finding parts for a customization is in no way the same as a *replacement* part, which is what Ubiquitous gives you a bonus to.  Need a new left hand actuator?  Gets the bonus.  Need a jump jet?  Gets the bonus.  Replacing the -1N's PPC with, say, a Clan Large Pulse Laser?  Does not get the bonus.  Replacing heat sinks which totally new typs of heat sinks that the Mech was never designed to use?  Doesn't get the bonus. 

If you're sourcing a part that doesn't appear on the actual stock chassis you started with, Ubiquitous doesn't apply.  You can add more DHS to the order, or re-do the entire roll set if you like.
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 10, 2017, 12:01:04 PM
I really hate to tell you this, because I'm glad you got this up and done quickly, but you need to re-read the Ubiquitous quirk.

Finding parts for a customization is in no way the same as a *replacement* part, which is what Ubiquitous gives you a bonus to.  Need a new left hand actuator?  Gets the bonus.  Need a jump jet?  Gets the bonus.  Replacing the -1N's PPC with, say, a Clan Large Pulse Laser?  Does not get the bonus.  Replacing heat sinks which totally new typs of heat sinks that the Mech was never designed to use?  Doesn't get the bonus. 

If you're sourcing a part that doesn't appear on the actual stock chassis you started with, Ubiquitous doesn't apply.  You can add more DHS to the order, or re-do the entire roll set if you like.

Looking back at my rolls and taking Ubiquitous away from rolls 6 of the DHS I was getting for the Griffin failed. I still got 12 of them and 20 of the others for a total 32. That is exactly what I needed to change HS in both the Marauder and Griffin. Plus I had 8 DHS already in my stock.  So my modifications to mechs still got done because I had enough DHS and my Reg tech rolled a 12 removing 4 SHS from Marauder, if that gives my marauder a positive quirk.
I won't change my order or re-roll if that is ok?

New adjusted CB total 136,525.
 
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 13, 2017, 08:18:21 PM
2-1-45 order
Scrounge 2, well-connected 1=-3 from TN

Standard Armor 10 TN 5-3=2
Rolled 2d6 : 5, 5, total 10

Standard Armor 10 TN 5-3=2
Rolled 2d6 : 4, 2, total 6

75 ton Actuator, Upper arm TN 7-3=4
Rolled 2d6 : 6, 5, total 11

75 ton Actuator, Lower arm TN 7-3=4
Rolled 2d6 : 3, 4, total 7

75 ton Actuator, Hand TN 7-3=4
Rolled 2d6 : 6, 3, total 9

75 ton Actuator, Upper leg TN 7-3=4
Rolled 2d6 : 5, 3, total 8

75 ton Actuator, Lower leg TN 7-3=4
Rolled 2d6 : 6, 1, total 7

75 ton Actuator, Foot TN 7-3=4
Rolled 2d6 : 3, 6, total 9

75 ton Mech head (w/life support & sensors) TN 7-3=4
Rolled 2d6 : 1, 1, total 2

70 ton Actuator, Upper arm TN 7-3=4
Rolled 2d6 : 4, 3, total 7

70 ton Actuator, Lower arm TN 7-3=4
Rolled 2d6 : 2, 6, total 8

70 ton Actuator, Hand TN 7-3=4
Rolled 2d6 : 5, 1, total 6

70 ton Actuator, Upper leg TN 7-3=4
Rolled 2d6 : 1, 5, total 6

70 ton Actuator, Lower leg TN 7-3=4
Rolled 2d6 : 4, 2, total 6

70 ton Actuator, Foot TN 7-3=4
Rolled 2d6 : 2, 2, total 4

70 ton Mech head (w/life support & sensors) TN 7-3=4
Rolled 2d6 : 2, 5, total 7

55 ton Actuator, Upper arm TN 7-3=4-2 Ubiquitous=2
Rolled 2d6 : 2, 3, total 5

55 ton Actuator, Lower arm TN 7-3=4-2 Ubiquitous=2
Rolled 2d6 : 1, 4, total 5

45 ton Actuator, Lower arm TN 7-3=4
Rolled 2d6 : 5, 1, total 6

Ammo,LRM-10 1 ton TN 7-3=4
Rolled 2d6 : 5, 1, total 6

PPC TN 7-3=4
Rolled 2d6 : 4, 2, total 6

LG laser TN 7-3=4
Rolled 2d6 : 1, 5, total 6

Cockpit TN 7-3=4
Rolled 2d6 : 4, 1, total 5


Rolls allowed cha 5x5=25 used 25
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 13, 2017, 08:21:47 PM
All passed except 75 ton mech head.

1,002,350 CB spent
402,935CB left

Order arrives 2-22-45
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on September 30, 2017, 11:32:53 PM
March 1 acquisition rolls
Scrounge +3 , well-connected  -1 ( for simplicity, -4 from TN)
25 rolls available using 25

10 ton armor TN 1
Rolled 2d6 : 4, 2, total 6

10 ton armor TN 1
Rolled 2d6 : 5, 4, total 9

10 ton armor TN 1
Rolled 2d6 : 3, 6, total 9

10 ton armor TN 1
Rolled 2d6 : 6, 1, total 7

10 ton armor TN 1
Rolled 2d6 : 1, 2, total 3

Marauder
75 ton mech head TN 3
Rolled 2d6 : 1, 4, total 5

75 ton mech RA TN 3
Rolled 2d6 : 5, 5, total 10

75  ton mech LL TN 3
Rolled 2d6 : 1, 1, total 2

Griffin Ubiquitious another -2 to TN
Actuator Hand TN 1
Rolled 2d6 : 4, 6, total 10

Actuator Upper Leg TN 1
Rolled 2d6 : 4, 6, total 10

Actuator Lower leg TN 1
Rolled 2d6 : 5, 3, total 8

Actuator Foot TN 1
Rolled 2d6 : 6, 1, total 7

Phoenix Hawk Ubiquitious another -2 to TN
Actuator Upper Arm TN 1
Rolled 2d6 : 6, 1, total 7

Actuator Lower Arm TN 1
Rolled 2d6 : 3, 5, total 8

Actuator Hand TN 1
Rolled 2d6 : 3, 1, total 4

Actuator Upper Leg TN 1
Rolled 2d6 : 5, 6, total 11

Actuator Lower Leg TN 1
Rolled 2d6 : 5, 6, total 11

Actuator Foot TN 1
Rolled 2d6 : 5, 5, total 10

45 ton mech Endo Steel RA TN 3
Rolled 2d6 : 5, 4, total 9

45 ton mech Endo Steel RL TN 3
Rolled 2d6 : 6, 5, total 11


Med Pulse TN 3
Rolled 2d6 : 5, 3, total 8

LRM 15 Ammo 1 ton TN 3
Rolled 2d6 : 6, 5, total 11

Life Support TN 3
Rolled 2d6 : 3, 3, total 6

DHS TN 4
Rolled 2d6 : 1, 5, total 6

DHS TN 4
Rolled 2d6 : 1, 1, total 2

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on September 30, 2017, 11:39:52 PM
75 ton mech LL and 1 DHS failed

CB's:
Start 402,935
Feb 2 Salv 98,124
Feb 11Salv 262,460
Contract Adv Mar 1 486,060
Monthly bonuses 140,000
Monthly expense -11,340
Cost of order -908,150
CB's remaining 325,289

Order arrives Mar 22
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on November 12, 2017, 08:56:13 PM
4-1-45 Warehouse

Total Rolls allowed 25

Scrounge +3 to roll, Well-Connected -1 to TN. For ease of rolls, I’m going to reduce all TN by 4

10 ton armor TN 5-4=1
Rolled 2d6 : 3, 4, total 7

10 ton armor TN 5-4=1
Rolled 2d6 : 1, 2, total 3

75 ton mech LL TN 7-4=3
Rolled 2d6 : 5, 6, total 11

45 ton mech endo steel Head TN 10-4=6
Rolled 2d6 : 5, 5, total 10

45 ton mech endo steel RT TN 10-4=6
Rolled 2d6 : 4, 2, total 6

45 ton mech endo steel LT TN 10-4=6
Rolled 2d6 : 5, 3, total 8

45 ton mech endo steel RA TN 10-4=6
Rolled 2d6 : 4, 6, total 10

45 ton mech endo steel RL TN 10-4=6
Rolled 2d6 : 1, 4, total 5

45 ton mech Actuator Upper arm TN 7-4=3
Rolled 2d6 : 1, 3, total 4

45 ton mech Actuator Lower arm TN 7-4=3
Rolled 2d6 : 6, 5, total 11

45 ton mech Actuator Hand TN 7-4=3
Rolled 2d6 : 4, 5, total 9

45 ton mech Actuator Upper leg TN 7-4=3
Rolled 2d6 : 6, 2, total 8

45 ton mech Actuator Lower leg TN 7-4=3
Rolled 2d6 : 1, 5, total 6

45 ton mech Actuator Foot TN 7-4=3
Rolled 2d6 : 5, 2, total 7

45 ton 2 jump jets TN 7-4=3
Rolled 2d6 : 4, 4, total 8

LRM 15 ammo 1 TN 7-4=3
Rolled 2d6 : 1, 3, total 4

Anti-missile ammo 1 TN 7-4=3
Rolled 2d6 : 4, 4, total 8

Cockpit TN 7-4=3
Rolled 2d6 : 5, 2, total 7

DHS TN 10-4=6
Rolled 2d6 : 6, 4, total 10

DHS TN 10-4=6
Rolled 2d6 : 6, 4, total 10


Rolls used 20
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on November 12, 2017, 08:57:51 PM
All passed except 45 ton endo steel RL
Order arrives 4-22-45
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on November 30, 2017, 06:01:07 PM
5-5-45 Warehouse purchases
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

Armor 10 ton TN 5-3=2
Rolled 2d6 : 1, 4, total 5

Sensors Griffin TN 7-3-1 ubiquituous=3
Rolled 2d6 : 1, 4, total 5

Phoenix hawk  Actuator Upper Arm TN 7-3=4
Rolled 2d6 : 6, 6, total 12

Phoenix hawk  Actuator Lower Arm TN 7-3=4
Rolled 2d6 : 1, 1, total 2

Phoenix hawk  Actuator Hand TN 7-3=4
Rolled 2d6 : 2, 2, total 4

Phoenix hawk  Actuator Upper Leg TN 7-3=4
Rolled 2d6 : 3, 1, total 4

Phoenix hawk  Actuator Lower Leg TN 7-3=4
Rolled 2d6 : 3, 3, total 6

Phoenix hawk  Actuator Foot TN 7-3=4
Rolled 2d6 : 6, 4, total 10

Phoenix Hawk endo steel Head TN 7-3=4
Rolled 2d6 : 4, 4, total 8

Phoenix Hawk endo steel RT TN 7-3=4
Rolled 2d6 : 4, 2, total 6

Phoenix Hawk endo steel LT TN 7-3=4
Rolled 2d6 : 1, 5, total 6

Phoenix Hawk endo steel RA TN 7-3=4
Rolled 2d6 : 3, 5, total 8

Phoenix Hawk endo steel LA TN 7-3=4
Rolled 2d6 : 5, 6, total 11

Phoenix Hawk endo steel RL TN 7-3=4
Rolled 2d6 : 6, 2, total 8

Phoenix Hawk endo steel LL TN 7-3=4
Rolled 2d6 : 6, 4, total 10

Phoenix Hawk JJ TN 7-3=4
Rolled 2d6 : 4, 6, total 10

Phoenix Hawk JJ TN 7-3=4
Rolled 2d6 : 4, 2, total 6

Phoenix Hawk Sensors TN 7-3=4
Rolled 2d6 : 4, 1, total 5

Med Laser TN 7-3=4
Rolled 2d6 : 2, 4, total 6

Med Laser TN 7-3=4
Rolled 2d6 : 2, 6, total 8

Med Laser TN 7-3=4
Rolled 2d6 : 2, 2, total 4

Med Laser TN 7-3=4
Rolled 2d6 : 2, 4, total 6

Med Laser TN 7-3=4
Rolled 2d6 : 4, 3, total 7

LG Laser TN 7-3=4
Rolled 2d6 : 6, 2, total 8

LG Laser TN 7-3=4
Rolled 2d6 : 4, 2, total 6

Cockpit TN 7-3=4
Rolled 2d6 : 2, 3, total 5

Life Support TN 7-3=4
Rolled 2d6 : 5, 4, total 9




5-1-45 XP rolls
Mech warriors gain 1d6 xp on TN 9+ on 2d6
Jake Brightsword
Rolled 2d6 : 4, 6, total 10

Omar Timmons
Rolled 2d6 : 6, 6, total 12

Emmit O’Leary
Rolled 2d6 : 2, 3, total 5

Caleb Spears
Rolled 2d6 : 4, 6, total 10


Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 1, total 1

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on November 30, 2017, 06:11:49 PM
All items ordered except Phoenix Hawk lower arm actuator.

Following mech warriors gain 1d6 xp
Jake Brightsword
Rolled 1d6 : 2, total 2

Omar Timmons
Rolled 1d6 : 3, total 3

Caleb Spears
Rolled 1d6 : 4, total 4
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on December 04, 2017, 12:14:48 PM
6-1-45 Warehouse purchases
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

Armor 10 ton TN 5-3=2
Rolled 2d6 : 3, 1, total 4

Armor 10 ton TN 5-3=2
Rolled 2d6 : 2, 5, total 7

Sensors 45 TN 7-3=4
Rolled 2d6 : 5, 1, total 6

Sensors 45 TN 7-3=4
Rolled 2d6 : 1, 4, total 5

DHS TN 10-3=7
Rolled 2d6 : 3, 2, total 5

DHS TN 10-3=7
Rolled 2d6 : 3, 6, total 9

DHS TN 10-3=7
Rolled 2d6 : 5, 2, total 7

DHS TN 10-3=7
Rolled 2d6 : 3, 6, total 9

DHS TN 10-3=7
Rolled 2d6 : 6, 5, total 11

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on December 04, 2017, 12:15:49 PM
All but 1 DHS passed. Arrival 6-28-45
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 04, 2018, 01:47:12 PM
10-1-45 Warehouse purchases
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

10 ton ammo TN 5-3=2
Rolled 2d6 : 3, 6, total 9
 
10 ton ammo TN 5-3=2
Rolled 2d6 : 4, 1, total 5

10 ton ammo TN 5-3=2
Rolled 2d6 : 6, 2, total 8

10 ton ammo TN 5-3=2
Rolled 2d6 : 6, 2, total 8

70 ton mech head TN 7-3=4
Rolled 2d6 : 3, 5, total 8

Phoenix hawk  Actuator Upper Arm TN 7-3=4
Rolled 2d6 : 1, 6, total 7

Phoenix hawk  Actuator Lower Arm TN 7-3=4
Rolled 2d6 : 2, 2, total 4

Phoenix hawk  Actuator Hand TN 7-3=4
Rolled 2d6 : 2, 3, total 5

Phoenix hawk  Actuator Upper Leg TN 7-3=4
Rolled 2d6 : 3, 2, total 5

Phoenix hawk  Actuator Lower Leg TN 7-3=4
Rolled 2d6 : 3, 3, total 6

Phoenix hawk  Actuator Foot TN 7-3=4
Rolled 2d6 : 3, 5, total 8

Phoenix Hawk endo steel Head TN 7-3=4
Rolled 2d6 : 1, 6, total 7

Phoenix Hawk endo steel RT TN 7-3=4
Rolled 2d6 : 6, 1, total 7

Phoenix Hawk endo steel LT TN 7-3=4
Rolled 2d6 : 5, 4, total 9

Phoenix Hawk endo steel RA TN 7-3=4
Rolled 2d6 : 3, 1, total 4

Phoenix Hawk endo steel LA TN 7-3=4
Rolled 2d6 : 3, 6, total 9

Phoenix Hawk endo steel RL TN 7-3=4
Rolled 2d6 : 4, 6, total 10

Phoenix Hawk endo steel LL TN 7-3=4
Rolled 2d6 : 2, 6, total 8

Cockpit TN 7-3=4
Rolled 2d6 : 1, 6, total 7

LRM 5 1 ton ammo TN 7-3=4
Rolled 2d6 : 4, 1, total 5

LRM 15 1 ton ammo TN 7-3=4
Rolled 2d6 : 2, 1, total 3

LRM 15 1 ton ammo TN 7-3=4
Rolled 2d6 : 3, 6, total 9


Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 6, total 6


18 of 25 monthly rolls used
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 04, 2018, 01:49:40 PM
All rolls succeed except 1 ton LRM 15 ammo. Allitems arrive 10-22-45.

Dr Marlene Elton gains 2xp.
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 23, 2018, 04:00:17 AM
11-1-45 Warehouse purchases
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

10 ton ammo TN 5-3=2
Rolled 2d6 : 1, 4, total 5
 
50 ton mech  Actuator Upper Arm TN 7-3=4
Rolled 2d6 : 3, 5, total 8

50 ton mech  Actuator Lower Arm TN 7-3=4
Rolled 2d6 : 5, 2, total 7

50 ton mech  Actuator Hand TN 7-3=4
Rolled 2d6 : 2, 1, total 3

50 ton mech  Actuator Upper Leg TN 7-3=4
Rolled 2d6 : 3, 5, total 8

50 ton mech  Actuator Lower Leg TN 7-3=4
Rolled 2d6 : 5, 4, total 9

50 ton mech  Actuator Foot TN 7-3=4
Rolled 2d6 : 6, 6, total 12

50 ton mech Head TN 7-3=4
Rolled 2d6 : 5, 1, total 6

50 ton mech RT TN 7-3=4
Rolled 2d6 : 6, 5, total 11

50 ton mech LT TN 7-3=4
Rolled 2d6 : 3, 2, total 5

50 ton mech RA TN 7-3=4
Rolled 2d6 : 1, 4, total 5

50 ton mech LA TN 7-3=4
Rolled 2d6 : 4, 1, total 5

50 ton mech RL TN 7-3=4
Rolled 2d6 : 2, 5, total 7

50 ton mech LL TN 7-3=4
Rolled 2d6 : 6, 3, total 9

Med Laser TN 7-3=4
Rolled 2d6 : 1, 6, total 7

Med Laser TN 7-3=4
Rolled 2d6 : 1, 3, total 4


Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 3, total 3

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 23, 2018, 04:03:50 AM
All items except 50 ton mech hand actuator will arrive 11-22-45

Dr Marlene Elton gains 2 xp.
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 27, 2018, 04:03:45 PM
Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 4, total 4


Mech pilots yearly xp bonus roll 5 xp TN 9+ 1d6
LT Jake Brightsword
Rolled 2d6 : 3, 6, total 9

SGT Bobbie Mills
Rolled 2d6 : 1, 5, total 6

SGT Emmit O’Leary
Rolled 2d6 : 5, 1, total 6

SGT Caleb Spears
Rolled 2d6 : 4, 6, total 10

SGT Jocelin Dubos
Rolled 2d6 : 1, 5, total 6

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 27, 2018, 04:07:30 PM
Dr Elton gains 2 xp
Lt Brightsword ang Sgt Spears gain 5 xp


5-1-46 Warehouse purchases 22 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

10 ton ammo TN 5-3=2
Rolled 2d6 : 1, 3, total 4
 
DHS TN 10-3+7
Rolled 2d6 : 3, 2, total 5

DHS TN 10-3+7
Rolled 2d6 : 4, 2, total 6

DHS TN 10-3+7
Rolled 2d6 : 1, 5, total 6

DHS TN 10-3+7
Rolled 2d6 : 1, 5, total 6

DHS TN 10-3+7
Rolled 2d6 : 1, 2, total 3

DHS TN 10-3+7
Rolled 2d6 : 4, 3, total 7

DHS TN 10-3+7
Rolled 2d6 : 2, 2, total 4

DHS TN 10-3+7
Rolled 2d6 : 3, 3, total 6

DHS TN 10-3+7
Rolled 2d6 : 3, 4, total 7

DHS TN 10-3+7
Rolled 2d6 : 5, 1, total 6

DHS TN 10-3+7
Rolled 2d6 : 2, 3, total 5

DHS TN 10-3+7
Rolled 2d6 : 2, 2, total 4

DHS TN 10-3+7
Rolled 2d6 : 4, 6, total 10

DHS TN 10-3+7
Rolled 2d6 : 6, 6, total 12

Med Laser TN 7-3+4
Rolled 2d6 : 3, 4, total 7

Med Laser TN 7-3+4
Rolled 2d6 : 4, 6, total 10

Med Laser TN 7-3+4
Rolled 2d6 : 5, 1, total 6

Med Laser TN 7-3+4
Rolled 2d6 : 4, 6, total 10

Med Laser TN 7-3+4
Rolled 2d6 : 1, 4, total 5

PPC TN 7-3+4
Rolled 2d6 : 5, 5, total 10

PPC TN 7-3+4
Rolled 2d6 : 6, 5, total 11

PPC TN 7-3+4
Rolled 2d6 : 6, 4, total 10

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 27, 2018, 04:10:23 PM
Only 4 DHS found all other items found.
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 28, 2018, 09:45:58 PM
6-1-46 Warehouse purchases 11 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

10 ton ammo TN 5-3=2
Rolled 2d6 : 1, 5, total 6
 
DHS TN 10-3+7
Rolled 2d6 : 5, 2, total 7

DHS TN 10-3+7
Rolled 2d6 : 1, 5, total 6

DHS TN 10-3+7
Rolled 2d6 : 5, 4, total 9

DHS TN 10-3+7
Rolled 2d6 : 3, 2, total 5

DHS TN 10-3+7
Rolled 2d6 : 3, 3, total 6

DHS TN 10-3+7
Rolled 2d6 : 2, 1, total 3

DHS TN 10-3+7
Rolled 2d6 : 5, 6, total 11

DHS TN 10-3+7
Rolled 2d6 : 1, 2, total 3

DHS TN 10-3+7
Rolled 2d6 : 2, 4, total 6

DHS TN 10-3+7
Rolled 2d6 : 1, 6, total 7


Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 2, total 2

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 28, 2018, 09:55:58 PM
Armor and 4 DHS acquired.

7-1-46 Warehouse purchases 10 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

DHS TN 10-3+7
Rolled 2d6 : 1, 2, total 3

DHS TN 10-3+7
Rolled 2d6 : 1, 1, total 2

DHS TN 10-3+7
Rolled 2d6 : 3, 3, total 6

DHS TN 10-3+7
Rolled 2d6 : 4, 4, total 8

DHS TN 10-3+7
Rolled 2d6 : 1, 4, total 5

DHS TN 10-3+7
Rolled 2d6 : 2, 4, total 6

DHS TN 10-3+7
Rolled 2d6 : 1, 4, total 5

DHS TN 10-3+7
Rolled 2d6 : 4, 1, total 5

DHS TN 10-3+7
Rolled 2d6 : 5, 2, total 7

DHS TN 10-3+7
Rolled 2d6 : 5, 2, total 7


Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 5, total 5

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 28, 2018, 10:08:38 PM
Doc gains 2xp and receive 3 DHS

8-1-46 Warehouse purchases 10 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

DHS TN 10-3+7
Rolled 2d6 : 6, 1, total 7

DHS TN 10-3+7
Rolled 2d6 : 4, 5, total 9

DHS TN 10-3+7
Rolled 2d6 : 2, 1, total 3

DHS TN 10-3+7
Rolled 2d6 : 6, 5, total 11

DHS TN 10-3+7
Rolled 2d6 : 2, 4, total 6

DHS TN 10-3+7
Rolled 2d6 : 6, 6, total 12

DHS TN 10-3+7
Rolled 2d6 : 1, 3, total 4

DHS TN 10-3+7
Rolled 2d6 : 4, 6, total 10

DHS TN 10-3+7
Rolled 2d6 : 4, 3, total 7

DHS TN 10-3+7
Rolled 2d6 : 3, 4, total 7


Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 5, total 5

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 28, 2018, 10:14:49 PM
Doc gains 2 xp and 7 DHS aquired
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on November 05, 2018, 06:03:37 PM
12-01-46 Warehouse purchases 22 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

Marauder parts
Actuators
Arm
Upper TN 7-3=TN 4
Rolled 2d6 : 5, 6, total 11

Upper TN 7-3=TN 4
Rolled 2d6 : 1, 4, total 5

Lower TN 7-3=TN 4
Rolled 2d6 : 5, 2, total 7

Lower TN 7-3=TN 4
Rolled 2d6 : 5, 1, total 6

Lower TN 7-3=TN 4
Rolled 2d6 : 3, 6, total 9

Leg
Upper TN 7-3=TN 4
Rolled 2d6 : 3, 4, total 7

Upper TN 7-3=TN 4
Rolled 2d6 : 5, 3, total 8

Lower TN 7-3=TN 4
Rolled 2d6 : 6, 6, total 12

Lower TN 7-3=TN 4
Rolled 2d6 : 5, 3, total 8

Foot TN 7-3=TN 4
Rolled 2d6 : 6, 3, total 9

Foot TN 7-3=TN 4
Rolled 2d6 : 2, 5, total 7


Griffin parts ubiquitous
Actuators Arm
Upper TN 7-3-1=TN 3
Rolled 2d6 : 3, 1, total 4

Lower TN 7-3-1=TN 3
Rolled 2d6 : 6, 5, total 11

Hand TN 7-3-1=TN 3
Rolled 2d6 : 3, 6, total 9

RA TN 7-3=TN 3
Rolled 2d6 : 6, 1, total 7


Blackjack parts
Actuators
Arm
Upper TN 7-3=TN 4
Rolled 2d6 : 4, 6, total 10

Lower TN 7-3=TN 4
Rolled 2d6 : 1, 3, total 4

Hand TN 7-3=TN 4
Rolled 2d6 : 6, 2, total 8

Leg
Upper TN 7-3=TN 4
Rolled 2d6 : 6, 2, total 8

Lower TN 7-3=TN 4
Rolled 2d6 : 4, 1, total 5

Foot TN 7-3=TN 4
Rolled 2d6 : 1, 3, total 4

Sensors TN 7-3=TN 4
Rolled 2d6 : 3, 1, total 4


Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 2, total 2

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on November 05, 2018, 06:05:05 PM
All items are purchased. Arrive 12-22-46. No xp for DR.
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on November 18, 2018, 03:12:53 PM
1-01-47 Warehouse purchases 25 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

Marauder parts
Right torso TN 7-3=TN 4
Rolled 2d6 : 1, 5, total 6

Left torso TN 7-3=TN 4
Rolled 2d6 : 6, 5, total 11

Right Arm TN 7-3=TN 4
Rolled 2d6 : 6, 6, total 12

Left Arm TN 7-3=TN 4
Rolled 2d6 : 1, 3, total 4

Right leg TN 7-3=TN 4
Rolled 2d6 : 5, 5, total 10

Left leg TN 7-3=TN 4
Rolled 2d6 : 2, 3, total 5


Grasshopper parts
Actuators Arm
Upper TN 7-3=TN 4
Rolled 2d6 : 3, 3, total 6

Lower TN 7-3=TN 4
Rolled 2d6 : 4, 1, total 5

Hand TN 7-3=TN 4
Rolled 2d6 : 3, 4, total 7

Actuators Leg
Upper TN 7-3=TN 4
Rolled 2d6 : 6, 1, total 7

Lower TN 7-3=TN 4
Rolled 2d6 : 1, 3, total 4

Foot TN 7-3=TN 4
Rolled 2d6 : 3, 3, total 6

Right Arm TN 7-3=TN 4
Rolled 2d6 : 3, 2, total 5

Left Arm TN 7-3=TN 4
Rolled 2d6 : 3, 1, total 4

Right leg TN 7-3=TN 4
Rolled 2d6 : 3, 5, total 8

Left leg TN 7-3=TN 4
Rolled 2d6 : 4, 5, total 9


Blackjack parts
Actuators Arm
Upper TN 7-3=TN 4
Rolled 2d6 : 1, 1, total 2

Lower TN 7-3=TN 4
Rolled 2d6 : 5, 4, total 9

Hand TN 7-3=TN 4
Rolled 2d6 : 5, 1, total 6

Right Arm TN 7-3=TN 4
Rolled 2d6 : 6, 2, total 8

Left Arm TN 7-3=TN 4
Rolled 2d6 : 1, 1, total 2

Right leg TN 7-3=TN 4
Rolled 2d6 : 3, 5, total 8

Left leg TN 7-3=TN 4
Rolled 2d6 : 3, 2, total 5


PPC TN 7-3=TN 4
Rolled 2d6 : 6, 5, total 11

PPC TN 7-3=TN 4
Rolled 2d6 : 1, 4, total 5

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on November 18, 2018, 03:14:42 PM
All except Blackjack upper arm actuator and Left arm acquired. Arrival 1-22-47
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on December 22, 2018, 07:13:25 AM
5-1-3047
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 27 TN 5
Rolled 2d6+2 : 1, 4 + 2, total 7

SGT Emmit O’Leary 27 TN 5
Rolled 2d6+2 : 4, 5 + 2, total 11

SGT Caleb Spears 26 TN 5
Rolled 2d6+2 : 6, 4 + 2, total 12

SGT Jocelin Dubos 23 TN 5
Rolled 2d6+2 : 1, 6 + 2, total 9


Techs
Dave Mattingly 27 TN 5
Rolled 2d6+2 : 3, 3 + 2, total 8

Chris Wansley 33 TN6
Rolled 2d6+2 : 3, 4 + 2, total 9

Wade Boggs 24 TN 5
Rolled 2d6+2 : 4, 2 + 2, total 8

Marleen Rommel 26 TN 5
Rolled 2d6+2 : 3, 4 + 2, total 9

Mercedes Marsh 25 TN 5
Rolled 2d6+2 : 4, 6 + 2, total 12


Doctors
Dr Marlene Elton 37 TN 6
Rolled 2d6+2 : 4, 5 + 2, total 11

Dr Kaylin Matson 24 TN 5
Rolled 2d6+2 : 2, 5 + 2, total 9

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on December 22, 2018, 07:19:16 AM
5-1-3047
Yearly xp bonus roll
Mech pilots yearly xp bonus roll 5 xp TN 9+ 2d6
LT Jake Brightsword
Rolled 2d6 : 4, 5, total 9

SGT Bobbie Mills
Rolled 2d6 : 4, 2, total 6

SGT Emmit O’Leary
Rolled 2d6 : 3, 1, total 4

SGT Caleb Spears
Rolled 2d6 : 3, 5, total 8

SGT Jocelin Dubos
Rolled 2d6 : 4, 6, total 10


Doctors gain 4xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 5, total 5

Dr Kaylin Matson
Rolled 1d6 : 5, total 5

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on December 25, 2018, 06:19:06 AM
5-1-3048
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 28 TN 5
Rolled 2d6+2 : 2, 5 + 2, total 9

SGT Emmit O’Leary 28 TN 5
Rolled 2d6+2 : 4, 1 + 2, total 7

SGT Caleb Spears 27 TN 5
Rolled 2d6+2 : 4, 5 + 2, total 11

SGT Jocelin Dubos 24 TN 5
Rolled 2d6+2 : 1, 1 + 2, total 4


Techs
Dave Mattingly 28 TN 5
Rolled 2d6+2 : 2, 2 + 2, total 6

Chris Wansley 34 TN6
Rolled 2d6+2 : 5, 6 + 2, total 13

Wade Boggs 25 TN 5
Rolled 2d6+2 : 1, 6 + 2, total 9

Marleen Rommel 27 TN 5
Rolled 2d6+2 : 4, 3 + 2, total 9

Mercedes Marsh 26 TN 5
Rolled 2d6+2 : 4, 3 + 2, total 9

Kairy bin Sadaqat 32 TN 6
Rolled 2d6+2 : 6, 3 + 2, total 11


Doctors
Dr Marlene Elton 38 TN 6
Rolled 2d6+2 : 1, 5 + 2, total 8

Dr Kaylin Matson 25 TN 5
Rolled 2d6+2 : 1, 5 + 2, total 8

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on December 25, 2018, 06:22:43 AM
Spend 40000 CB to try and retain Mech pilot Jocelin Dubos. Add additional +2 to roll. total +4
SGT Jocelin Dubos 24 TN 5
Rolled 2d6+4 : 3, 5 + 4, total 12
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on December 25, 2018, 06:25:46 AM
5-1-3048
Yearly xp bonus roll
Mech pilots yearly xp bonus roll 5 xp TN 9+ 2d6
LT Jake Brightsword
Rolled 2d6 : 5, 6, total 11

SGT Bobbie Mills
Rolled 2d6 : 5, 4, total 9

SGT Emmit O’Leary
Rolled 2d6 : 5, 5, total 10

SGT Caleb Spears
Rolled 2d6 : 3, 6, total 9

SGT Jocelin Dubos
Rolled 2d6 : 1, 2, total 3


Doctors gain 4xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 6, total 6

Dr Kaylin Matson
Rolled 1d6 : 5, total 5

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on January 23, 2019, 04:11:38 AM
1-01-49 Warehouse purchases 23 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

Grasshopper parts
Right torso TN 7-3=TN 4
Rolled 2d6 : 3, 1, total 4

Left torso TN 7-3=TN 4
Rolled 2d6 : 3, 5, total 8

Right Arm TN 7-3=TN 4
Rolled 2d6 : 4, 3, total 7

Jump jet TN 7-3=TN 4
Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 6, 2, total 8


Griffin parts Ubiquitous
Actuators
Upper arm TN 7-3-1=TN 3
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 5, 4, total 9

Lower Arm TN 7-3-1=TN 3
Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 2, 2, total 4

Hand TN 7-3-1=TN 3
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 5, 2, total 7

Upper leg TN 7-3-1=TN 3
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 3, 3, total 6

Lower Leg TN 7-3-1=TN 3
Rolled 2d6 : 6, 1, total 7
Rolled 2d6 : 4, 2, total 6

Foot TN 7-3-1=TN 3
Rolled 2d6 : 6, 6, total 12
Rolled 2d6 : 5, 4, total 9


Right torso TN 7-3-1=TN 3
Rolled 2d6 : 2, 2, total 4

Left torso TN 7-3-1=TN 3
Rolled 2d6 : 2, 3, total 5

Right arm TN 7-3-1=TN 3
Rolled 2d6 : 4, 1, total 5

Left Arm TN 7-3-1=TN 3
Rolled 2d6 : 1, 5, total 6

Right Leg TN 7-3-1=TN 3
Rolled 2d6 : 1, 6, total 7

Left leg TN 7-3-1=TN 3
Rolled 2d6 : 1, 6, total 7

Large Laser TN 7-3-1=TN 3
Rolled 2d6 : 6, 6, total 12

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on January 23, 2019, 08:46:44 PM
2-01-49 Warehouse purchases 25 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

Blackjack parts
Jump jet TN 7-3=TN 4
Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 4, 3, total 7


Trebuchet Parts
Actuators
Upper arm TN 7-3=TN 4
Rolled 2d6 : 4, 2, total 6

Lower Arm TN 7-3=TN 4
Rolled 2d6 : 5, 1, total 6

Upper leg TN 7-3=TN 4
Rolled 2d6 : 5, 4, total 9

Lower Leg TN 7-3=TN 4
Rolled 2d6 : 2, 2, total 4

Foot TN 7-3=TN 4
Rolled 2d6 : 2, 2, total 4

Right torso TN 7-3=TN 4
Rolled 2d6 : 1, 3, total 4

Left torso TN 7-3=TN 4
Rolled 2d6 : 6, 1, total 7

Right arm TN 7-3=TN 4
Rolled 2d6 : 1, 6, total 7

Left Arm TN 7-3=TN 4
Rolled 2d6 : 6, 4, total 10

Right Leg TN 7-3=TN 4
Rolled 2d6 : 6, 3, total 9

Left leg TN 7-3=TN 4
Rolled 2d6 : 4, 5, total 9


Phoenix Hawk parts
Actuators
Upper arm TN 7-3=TN 4
Rolled 2d6 : 4, 5, total 9
Rolled 2d6 : 2, 6, total 8

Lower Arm TN 7-3=TN 4
Rolled 2d6 : 6, 1, total 7
Rolled 2d6 : 6, 5, total 11

Hand TN 7-3=TN 4
Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 6, 5, total 11

Upper leg TN 7-3=TN 4
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 4, 6, total 10

Lower Leg TN 7-3=TN 4
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 3, 5, total 8

Foot TN 7-3=TN 4
Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 3, 5, total 8


Title: Re: Bright Lance Warehouse & Rolls
Post by: Timberwolfd on January 24, 2019, 05:51:22 PM
Unfortunately, the planet has been under ComStar interdiction since our second month on this planet. That raises all TNs by 2. On the plus side, because the contract is for garrison duty, all introtech TNs are reduced by 1. The net result is introtech is +1 TN net and advanced tech is +2 TN net from your calculations.
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on January 25, 2019, 04:11:53 AM
Unfortunately, the planet has been under ComStar interdiction since our second month on this planet. That raises all TNs by 2. On the plus side, because the contract is for garrison duty, all introtech TNs are reduced by 1. The net result is introtech is +1 TN net and advanced tech is +2 TN net from your calculations.


Sorry, I forgot that. I looked back at my rolls and readjusted my warehouse.
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 14, 2019, 07:10:03 PM
April 3049 sell trebeuchet
TN 7
Rolled 2d6 : 6, 4, total 10
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 14, 2019, 07:18:58 PM
Sold for 65%

4-01-49 Warehouse purchases 22 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

Rifleman parts add 1 more to TN’s comstar
Actuators
Upper arm TN 7-3=TN 4
Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 4, 4, total 8

Lower Arm TN 7-3=TN 4
Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 2, 1, total 3

Upper leg TN 7-3=TN 4
Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 5, 6, total 11

Lower Leg TN 7-3=TN 4
Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 3, 4, total 7

Foot TN 7-3=TN 4
Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 2, 2, total 4

Right torso TN 7-3=TN 4
Rolled 2d6 : 4, 5, total 9

Left torso TN 7-3=TN 4
Rolled 2d6 : 4, 6, total 10

Right arm TN 7-3=TN 4
Rolled 2d6 : 4, 1, total 5

Left Arm TN 7-3=TN 4
Rolled 2d6 : 6, 6, total 12

Right Leg TN 7-3=TN 4
Rolled 2d6 : 2, 4, total 6

Left leg TN 7-3=TN 4
Rolled 2d6 : 4, 5, total 9

Head TN 7-3=4
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 14, 2019, 08:28:45 PM
5-1-3049
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 29 TN 5
Rolled 2d6+2 : 4, 2 + 2, total 8

SGT Emmit O’Leary 29 TN 5
Rolled 2d6+2 : 4, 5 + 2, total 11

SGT Caleb Spears 28 TN 5
Rolled 2d6+2 : 6, 2 + 2, total 10

SGT Jocelin Dubos 25 TN 5
Rolled 2d6+2 : 6, 5 + 2, total 13


Techs
Dave Mattingly 29 TN 5
Rolled 2d6+2 : 2, 4 + 2, total 8

Chris Wansley 35 TN6
Rolled 2d6+2 : 4, 2 + 2, total 8

Wade Boggs 26 TN 5
Rolled 2d6+2 : 6, 1 + 2, total 9

Marleen Rommel 28 TN 5
Rolled 2d6+2 : 6, 6 + 2, total 14

Mercedes Marsh 27 TN 5
Rolled 2d6+2 : 4, 1 + 2, total 7

Kairy bin Sadaqat 33 TN 6
Rolled 2d6+2 : 5, 5 + 2, total 12


Doctors
Dr Marlene Elton 39 TN 6
Rolled 2d6+2 : 1, 6 + 2, total 9

Dr Kaylin Matson 26 TN 5
Rolled 2d6+2 : 6, 4 + 2, total 12

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 14, 2019, 08:30:38 PM
5-1-3049
Yearly xp bonus roll
Mech pilots yearly xp bonus roll 5 xp TN 9+ 2d6
LT Jake Brightsword
Rolled 2d6 : 6, 3, total 9

SGT Bobbie Mills
Rolled 2d6 : 3, 3, total 6

SGT Emmit O’Leary
Rolled 2d6 : 5, 4, total 9

SGT Caleb Spears
Rolled 2d6 : 4, 5, total 9

SGT Jocelin Dubos
Rolled 2d6 : 4, 6, total 10


Doctors gain 4xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 2, total 2

Dr Kaylin Matson
Rolled 1d6 : 6, total 6

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 14, 2019, 08:34:03 PM
5-1-3050
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 30 TN 6
Rolled 2d6+2 : 5, 2 + 2, total 9

SGT Emmit O’Leary 30 TN 6
Rolled 2d6+2 : 2, 2 + 2, total 6

SGT Caleb Spears 29 TN 5
Rolled 2d6+2 : 3, 6 + 2, total 11

SGT Jocelin Dubos 26 TN 5
Rolled 2d6+2 : 4, 6 + 2, total 12


Techs
Dave Mattingly 30 TN 6
Rolled 2d6+2 : 1, 1 + 2, total 4

Chris Wansley 36 TN6
Rolled 2d6+2 : 6, 1 + 2, total 9

Wade Boggs 27 TN 5
Rolled 2d6+2 : 3, 3 + 2, total 8

Marleen Rommel 29 TN 5
Rolled 2d6+2 : 4, 3 + 2, total 9

Mercedes Marsh 28 TN 5
Rolled 2d6+2 : 3, 6 + 2, total 11

Kairy bin Sadaqat 34 TN 6
Rolled 2d6+2 : 3, 6 + 2, total 11


Doctors
Dr Marlene Elton 40 TN 7
Rolled 2d6+2 : 3, 5 + 2, total 10

Dr Kaylin Matson 27 TN 5
Rolled 2d6+2 : 6, 1 + 2, total 9

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 14, 2019, 08:35:40 PM
50,000 to tech Mattingly
reroll TN 6
Rolled 2d6+2 : 2, 6 + 2, total 10

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 14, 2019, 08:38:59 PM
5-1-3050
Yearly xp bonus roll
Mech pilots yearly xp bonus roll 5 xp TN 9+ 2d6
LT Jake Brightsword
Rolled 2d6 : 5, 6, total 11

SGT Bobbie Mills
Rolled 2d6 : 3, 3, total 6

SGT Emmit O’Leary
Rolled 2d6 : 3, 2, total 5

SGT Caleb Spears
Rolled 2d6 : 5, 6, total 11

SGT Jocelin Dubos
Rolled 2d6 : 6, 5, total 11


Doctors gain 4xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 1, total 1

Dr Kaylin Matson
Rolled 1d6 : 4, total 4

Title: Re: Bright Lance Warehouse & Rolls
Post by: Timberwolfd on February 15, 2019, 12:48:44 PM
Sold for 65%

4-01-49 Warehouse purchases 22 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

Rifleman parts add 1 more to TN’s comstar
Actuators
Upper arm TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 6, total 10 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 4, total 8
Lower Arm TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 4, total 7 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 1, total 3
Upper leg TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 4, total 5 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 6, total 11
Lower Leg TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 4, total 5 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 4, total 7
Foot TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 5, total 7 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 2, total 4
Right torso TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 5, total 9
Left torso TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 6, total 10
Right arm TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 1, total 5
Left Arm TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12
Right Leg TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 4, total 6
Left leg TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 5, total 9
Head TN 7-3=4

Shouldn't the sale be 56%? Mistype? Don't try to change it in the post. The forum monster will mark all of the rolls as tampered. Just post a confirmation that you have it as 56% in your warehouse/financial calculations.
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 15, 2019, 09:24:03 PM
yes it is 56%.  (^_^)b

Selling Rifleman RFL-5M TN 7
Rolled 2d6 : 6, 5, total 11
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 15, 2019, 09:25:00 PM
Rifleman sold for 58%.
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 17, 2019, 04:36:10 PM
5-1-49 and 6-1-49 Warehouse purchases +1 to TN for Comstar
Scrounge +2, well-connected +1 ( for ease, lowering TN by 2)

Griffin parts UBI
Actuators TN 7-2-1=4
Upper leg
Rolled 2d6 : 6, 3, total 9

Lower Leg
Rolled 2d6 : 4, 5, total 9

Foot
Rolled 2d6 : 6, 4, total 10

Left leg TN 7-2-1=4
Rolled 2d6 : 3, 4, total 7


Charger parts
Actuators leg
Upper TN 7-2=5
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 3, 3, total 6

Lower TN 7-2=5
Rolled 2d6 : 5, 2, total 7
Rolled 2d6 : 1, 3, total 4

Foot TN 7-2=5
Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 3, 6, total 9

Actuators Arm
Upper TN 7-2=5
Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 4, 1, total 5

Lower TN 7-2=5
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 6, 4, total 10

Hand TN 7-2=5
Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 1, 1, total 2

Right torso TN 7 -2=5
Rolled 2d6 : 5, 2, total 7

Left torso TN 7 -2=5
Rolled 2d6 : 4, 1, total 5

Right Arm TN 7 -2=5
Rolled 2d6 : 1, 1, total 2

Left Arm TN 7 -2=5
Rolled 2d6 : 3, 3, total 6

Right Leg TN 7 -2=5
Rolled 2d6 : 6, 4, total 10

Left Leg TN 7 -2=5
Rolled 2d6 : 5, 2, total 7

Head TN 7 -2=5
Rolled 2d6 : 4, 5, total 9

Masc TN 10-2-1(additional 10% cost)=7
Rolled 2d6 : 4, 3, total 7


PPC TN 7 -2=5
Rolled 2d6 : 6, 1, total 7

Med Laser TN 7-2=5
Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 4, 3, total 7

Large Laser TN 7-2=5
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 1, 6, total 7

LB-10x  AC TN 10-2-1(additional 10% cost)=7
Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 1, 6, total 7

LB-10x AC Slug Ammo TN 10-2-1(additional 10% cost)=7
Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 2, 4, total 6

LB-10x AC Cluster Ammo TN 10-2-1(additional 10% cost)=7
Rolled 2d6 : 5, 2, total 7
Rolled 2d6 : 4, 4, total 8

Cockpit TN 7-2=5
Rolled 2d6 : 5, 1, total 6

Life Support TN 7-2=5
Rolled 2d6 : 1, 5, total 6

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on February 17, 2019, 04:40:37 PM
7-1-49 Warehouse purchases +1 to TN for Comstar Retrying missed items
Scrounge +2, well-connected +1 ( for ease, lowering TN by 2)

Charger parts
Actuators leg
Lower TN 7-2=5
Rolled 2d6 : 4, 2, total 6

Actuators Arm
Upper TN 7-2=5
Rolled 2d6 : 1, 4, total 5
Lower TN 7-2=5
Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 1, 6, total 7

Right Arm TN 7 -2=5
Rolled 2d6 : 6, 5, total 11


LB-10x AC Slug Ammo TN 10-2-1(additional 10% cost)=7
Rolled 2d6 : 4, 4, total 8
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on April 21, 2019, 08:18:08 PM
8-9-50 Warehouse purchases
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

30 ton armor TN 2
Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 2, 1, total 3

2 xA/C 20 TN 4
Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 1, 1, total 2

4 x A/C 20 ammo TN 4
Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 3, 4, total 7

15 DHS TN 7
Rolled 2d6 : 6, 6, total 12

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 3, 4, total 7

Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 4, 4, total 8

Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 2, 5, total 7



Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 20, 2019, 09:10:53 AM
5-1-3051
Yearly xp bonus roll
Mech pilots yearly xp bonus roll 5 xp TN 9+ 2d6
LT Jake Brightsword
Rolled 2d6 : 1, 4, total 5

SGT Bobbie Mills
Rolled 2d6 : 6, 6, total 12

SGT Emmit O’Leary
Rolled 2d6 : 6, 4, total 10

SGT Caleb Spears
Rolled 2d6 : 2, 1, total 3

SGT Jocelin Dubos
Rolled 2d6 : 6, 6, total 12


Doctors gain 4xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 4, total 4

Dr Kaylin Matson
Rolled 1d6 : 3, total 3

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 20, 2019, 09:13:00 AM
5-1-3051
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 31 TN 6
Rolled 2d6+2 : 4, 5 + 2, total 11

SGT Emmit O’Leary 31 TN 6
Rolled 2d6+2 : 4, 2 + 2, total 8

SGT Caleb Spears 30 TN 6
Rolled 2d6+2 : 6, 5 + 2, total 13

SGT Jocelin Dubos 27 TN 5
Rolled 2d6+2 : 5, 6 + 2, total 13


Techs
Dave Mattingly 31 TN 6
Rolled 2d6+2 : 3, 3 + 2, total 8

Chris Wansley 37 TN6
Rolled 2d6+2 : 1, 2 + 2, total 5

Wade Boggs 28 TN 5
Rolled 2d6+2 : 4, 3 + 2, total 9

Marleen Rommel 30 TN 5
Rolled 2d6+2 : 4, 4 + 2, total 10

Mercedes Marsh 29 TN 5
Rolled 2d6+2 : 5, 6 + 2, total 13

Kairy bin Sadaqat 35 TN 6
Rolled 2d6+2 : 3, 4 + 2, total 9


Doctors
Dr Marlene Elton 41 TN 7
Rolled 2d6+2 : 5, 5 + 2, total 12

Dr Kaylin Matson 28 TN 5
Rolled 2d6+2 : 4, 2 + 2, total 8

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 20, 2019, 09:18:39 AM
5-1-3051 Offer 50,000 (-3 to TN) to Tech Chris Wansley to stay
Retirement Rolls Use Charisma Bonus 2
Chris Wansley 37 TN6-3=3
Rolled 2d6+2 : 6, 6 + 2, total 14

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on August 24, 2019, 08:59:46 AM
Sale of Rifleman RFL-5M 6-15-3051
TN 7
Rolled 2d6 : 4, 6, total 10

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on August 24, 2019, 09:03:39 AM
Rifleman full value 9,912,000 CB sold for 56%.
5,550,720 CB gained.
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on October 13, 2019, 07:56:51 PM
6-22-3051
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 31 TN 6
Rolled 2d6+2 : 4, 3 + 2, total 9

SGT Emmit O’Leary 31 TN 6
Rolled 2d6+2 : 4, 3 + 2, total 9

SGT Caleb Spears 30 TN 6
Rolled 2d6+2 : 5, 3 + 2, total 10

SGT Jocelin Dubos 27 TN 5
Rolled 2d6+2 : 3, 1 + 2, total 6


Techs
Dave Mattingly 31 TN 6
Rolled 2d6+2 : 3, 5 + 2, total 10

Chris Wansley 37 TN6
Rolled 2d6+2 : 6, 2 + 2, total 10

Wade Boggs 28 TN 5
Rolled 2d6+2 : 6, 3 + 2, total 11

Marleen Rommel 30 TN 5
Rolled 2d6+2 : 5, 5 + 2, total 12

Mercedes Marsh 29 TN 5
Rolled 2d6+2 : 3, 2 + 2, total 7

Kairy bin Sadaqat 35 TN 6
Rolled 2d6+2 : 4, 1 + 2, total 7


Doctors
Dr Marlene Elton 41 TN 7
Rolled 2d6+2 : 4, 4 + 2, total 10

Dr Kaylin Matson 28 TN 5
Rolled 2d6+2 : 4, 3 + 2, total 9

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on October 25, 2019, 04:12:09 AM
6-20-51 Warehouse purchases
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)

Guardian ECM TN 11 -3=8
Rolled 2d6 : 6, 3, total 9

DHS TN 11-3=8
Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 5, 5, total 10

80 Ton mech parts
Actuators arm TN 8-3=5
Upper
Rolled 2d6 : 4, 5, total 9

Lower
Rolled 2d6 : 2, 6, total 8

Hand
Rolled 2d6 : 2, 6, total 8

Actuators Leg TN 8-3=5
Upper
Rolled 2d6 : 3, 1, total 4

Lower
Rolled 2d6 : 1, 3, total 4

Foot
Rolled 2d6 : 3, 6, total 9

Right arm TN 8-3=5
Rolled 2d6 : 6, 6, total 12

Left arm TN 8-3=5
Rolled 2d6 : 5, 5, total 10

Right leg TN 8-3=5
Rolled 2d6 : 3, 3, total 6

Left leg TN 8-3=5
Rolled 2d6 : 4, 6, total 10

Right torso TN 8-3=5
Rolled 2d6 : 1, 1, total 2

Left torso TN 8-3=5
Rolled 2d6 : 5, 3, total 8

Title: Re: Bright Lance Warehouse & Rolls
Post by: ItsTehPope on October 25, 2019, 08:37:08 AM
Guardian and DHS aren't available in the MoC duing this time.
Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on October 25, 2019, 06:55:28 PM
Guardian and DHS aren't available in the MoC duing this time.

I missed this when I was helping him.  Will adjust his warehouse accordingly.
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on January 21, 2020, 06:24:17 PM
10-21-3051
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 32 TN 6
Rolled 2d6+2 : 6, 1 + 2, total 9

SGT Emmit O’Leary 32 TN 6
Rolled 2d6+2 : 4, 5 + 2, total 11

SGT Caleb Spears 31 TN 6
Rolled 2d6+2 : 1, 2 + 2, total 5

SGT Jocelin Dubos 28 TN 5
Rolled 2d6+2 : 3, 4 + 2, total 9


Techs
Dave Mattingly 32 TN 6
Rolled 2d6+2 : 4, 2 + 2, total 8

Chris Wansley 38 TN6
Rolled 2d6+2 : 6, 1 + 2, total 9

Wade Boggs 29 TN 5
Rolled 2d6+2 : 3, 6 + 2, total 11

Marleen Rommel 31 TN 6
Rolled 2d6+2 : 3, 1 + 2, total 6

Mercedes Marsh 30 TN 6
Rolled 2d6+2 : 2, 3 + 2, total 7

Kairy bin Sadaqat 36 TN 6
Rolled 2d6+2 : 4, 6 + 2, total 12


Doctors
Dr Marlene Elton 42 TN 7
Rolled 2d6+2 : 2, 6 + 2, total 10

Dr Kaylin Matson 29 TN 5
Rolled 2d6+2 : 4, 4 + 2, total 10


Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on January 21, 2020, 06:28:04 PM
10-21-3051
Second try Retirement Roll Use Charisma Bonus 2, pay 30,000 CB to gain -1 to TN
SGT Caleb Spears 31 TN 6-1=5
Rolled 2d6+2 : 5, 6 + 2, total 13


Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on January 21, 2020, 06:41:06 PM
5-01-3052
Yearly xp bonus roll
Mech pilots yearly xp bonus roll 5 xp TN 9+ 2d6
LT Jake Brightsword
Rolled 2d6 : 1, 5, total 6

SGT Bobbie Mills
Rolled 2d6 : 3, 1, total 4

SGT Emmit O’Leary
Rolled 2d6 : 6, 5, total 11

SGT Caleb Spears
Rolled 2d6 : 5, 5, total 10

SGT Jocelin Dubos
Rolled 2d6 : 4, 3, total 7


Doctors gain 4xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 4, total 4

Dr Kaylin Matson
Rolled 1d6 : 1, total 1

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 10, 2021, 06:20:52 PM
05-20-3052
Retirement Rolls Use Charisma Bonus +2 to roll
SGT Bobbie Mills 33 TN 6
Rolled 2d6+2 : 5, 1 + 2, total 8

SGT Emmit O’Leary 33 TN 6
Rolled 2d6+2 : 5, 3 + 2, total 10

SGT Caleb Spears 32 TN 6
Rolled 2d6+2 : 2, 2 + 2, total 6

SGT Jocelin Dubos 29 TN 5
Rolled 2d6+2 : 2, 2 + 2, total 6


Techs
Dave Mattingly 33 TN 6
Rolled 2d6+2 : 3, 6 + 2, total 11

Chris Wansley 39 TN6
Rolled 2d6+2 : 1, 6 + 2, total 9

Wade Boggs 30 TN 6
Rolled 2d6+2 : 1, 6 + 2, total 9

Marleen Rommel 32 TN 6
Rolled 2d6+2 : 2, 4 + 2, total 8

Mercedes Marsh 31TN 6
Rolled 2d6+2 : 3, 6 + 2, total 11

Kairy bin Sadaqat 37 TN 6
Rolled 2d6+2 : 4, 1 + 2, total 7


Doctors
Dr Marlene Elton 43 TN 7
Rolled 2d6+2 : 5, 2 + 2, total 9

Dr Kaylin Matson 30 TN 6
Rolled 2d6+2 : 2, 1 + 2, total 5

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on July 10, 2021, 06:26:20 PM
All members agreed except Dr Kaylin Matson. Trying to convince her to stay with a 40,000 CB bonus.

05-20-3052
Retirement Rolls Use Charisma Bonus +2 to roll

Dr Kaylin Matson 30 TN 6-2 (bonus cash)=4
Rolled 2d6+2 : 5, 1 + 2, total 8

Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on July 16, 2021, 07:33:59 PM
Bright Lance sells Phoenix Hawk PXH-3M. Base list price 8,455,890 CB
No mod for Char, Wil, or Neg. TN 7
Rolled 2d6 : 6, 4, total 10
Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on July 16, 2021, 07:35:48 PM
Sold for 56% of list. Final compensation is 4,735,298 CB
Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on July 16, 2021, 09:25:03 PM
 6-01-3052 Warehouse purchases
Scrounge +2, well-connected +1

65 Ton mech parts
Actuators arm TN 8
Upper
Rolled 2d6+3 : 6, 2 + 3, total 11
Rolled 2d6+3 : 5, 1 + 3, total 9

Lower
Rolled 2d6+3 : 2, 4 + 3, total 9
Rolled 2d6+3 : 3, 4 + 3, total 10

Hand
Rolled 2d6+3 : 1, 3 + 3, total 7
Rolled 2d6+3 : 3, 3 + 3, total 9

Actuators Leg TN 8
Upper
Rolled 2d6+3 : 2, 3 + 3, total 8
Rolled 2d6+3 : 4, 2 + 3, total 9

Lower
Rolled 2d6+3 : 3, 6 + 3, total 12
Rolled 2d6+3 : 5, 4 + 3, total 12

Foot
Rolled 2d6+3 : 1, 3 + 3, total 7
]
Rolled 2d6+3 : 6, 5 + 3, total 14

Right torso TN 8
Rolled 2d6+3 : 2, 3 + 3, total 8
Rolled 2d6+3 : 1, 1 + 3, total 5

Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on July 16, 2021, 09:34:28 PM
 7-01-3052 Warehouse purchases
Scrounge +2, well-connected +1

65 Ton mech parts
Actuators arm TN 8
Hand
Rolled 2d6+3 : 2, 4 + 3, total 9

Endo steel parts
Head TN 11
Rolled 2d6+3 : 3, 6 + 3, total 12
Rolled 2d6+3 : 4, 5 + 3, total 12

2 Right torso TN 11
Rolled 2d6+3 : 4, 4 + 3, total 11
Rolled 2d6+3 : 2, 2 + 3, total 7

2 Left Torso TN 11
Rolled 2d6+3 : 4, 3 + 3, total 10
Rolled 2d6+3 : 1, 3 + 3, total 7

2 Right Arm TN 11
Rolled 2d6+3 : 6, 6 + 3, total 15
Rolled 2d6+3 : 3, 6 + 3, total 12

2 Left Arm TN 11
Rolled 2d6+3 : 2, 3 + 3, total 8
Rolled 2d6+3 : 3, 5 + 3, total 11

2 Right leg TN 11
Rolled 2d6+3 : 2, 2 + 3, total 7
Rolled 2d6+3 : 4, 3 + 3, total 10

2 Left Leg TN 11
Rolled 2d6+3 : 2, 4 + 3, total 9
Rolled 2d6+3 : 1, 1 + 3, total 5

2 Jump jets TN8
Rolled 2d6+3 : 1, 3 + 3, total 7
Rolled 2d6+3 : 2, 4 + 3, total 9

Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on July 16, 2021, 09:47:24 PM
 8-01-3052 Warehouse purchases
Scrounge +2, well-connected +1

80 Ton mech parts
Right torso TN 8
Rolled 2d6+3 : 1, 5 + 3, total 9
Rolled 2d6+3 : 1, 3 + 3, total 7

Left Torso TN
Rolled 2d6+3 : 6, 5 + 3, total 14
Rolled 2d6+3 : 5, 4 + 3, total 12

Right Arm TN 8
Rolled 2d6+3 : 6, 2 + 3, total 11
Rolled 2d6+3 : 4, 5 + 3, total 12

Left Arm TN 8
Rolled 2d6+3 : 6, 6 + 3, total 15
Rolled 2d6+3 : 2, 4 + 3, total 9

Right leg TN 8
Rolled 2d6+3 : 2, 1 + 3, total 6
Rolled 2d6+3 : 5, 3 + 3, total 11

Left Leg TN 8
Rolled 2d6+3 : 3, 4 + 3, total 10
Rolled 2d6+3 : 1, 6 + 3, total 10

4 Jump jets TN8
Rolled 2d6+3 : 2, 3 + 3, total 8
Rolled 2d6+3 : 1, 6 + 3, total 10
Rolled 2d6+3 : 6, 5 + 3, total 14
Rolled 2d6+3 : 3, 3 + 3, total 9

Masc  pay 20 % over to lower TN by 2 more TN 11
Rolled 2d6+5 : 2, 1 + 5, total 8

20 Standard Armor TN 5
Rolled 2d6+3 : 5, 3 + 3, total 11
Rolled 2d6+3 : 6, 2 + 3, total 11

Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on July 16, 2021, 09:55:31 PM
 9-01-3052 Warehouse purchases
Scrounge +2, well-connected +1

80 Ton mech parts
Actuators
Upper arm TN 8
Rolled 2d6+3 : 3, 6 + 3, total 12

Lower Arm TN 8
Rolled 2d6+3 : 6, 1 + 3, total 10

Hand TN 8
Rolled 2d6+3 : 4, 6 + 3, total 13

Upper Leg TN 8
Rolled 2d6+3 : 3, 4 + 3, total 10

Lower Leg TN 8
Rolled 2d6+3 : 2, 2 + 3, total 7

Foot TN 8
Rolled 2d6+3 : 5, 5 + 3, total 13


Right torso TN 8
Rolled 2d6+3 : 3, 1 + 3, total 7

Left Torso TN
Rolled 2d6+3 : 4, 3 + 3, total 10

Right Arm TN 8
Rolled 2d6+3 : 2, 6 + 3, total 11

Left Arm TN 8
Rolled 2d6+3 : 2, 5 + 3, total 10

Right leg TN 8
Rolled 2d6+3 : 3, 1 + 3, total 7

Left Leg TN 8
Rolled 2d6+3 : 1, 4 + 3, total 8

2 Jump jets TN8
Rolled 2d6+3 : 1, 3 + 3, total 7
Rolled 2d6+3 : 2, 2 + 3, total 7

Masc  pay 20 % over to lower TN by 2 more TN 11
Rolled 2d6+5 : 6, 2 + 5, total 13

Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on August 22, 2021, 07:15:03 PM
Selling Awesome 9Q. Base Value is 7,456,050 CB.
TN 7
Rolled 2d6 : 5, 6, total 11
Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on October 09, 2021, 07:56:15 PM
3 -01-3053 Warehouse purchases
Scrounge +2, well-connected 1, +1 contract penalty

Clan Double heat sinks TN 13
Rolled 2d6+2 : 5, 6 + 2, total 13

Rolled 2d6+2 : 6, 1 + 2, total 9

Rolled 2d6+2 : 4, 1 + 2, total 7

Rolled 2d6+2 : 1, 5 + 2, total 8

Rolled 2d6+2 : 1, 6 + 2, total 9

Rolled 2d6+2 : 6, 3 + 2, total 11

Rolled 2d6+2 : 4, 5 + 2, total 11

Rolled 2d6+2 : 6, 5 + 2, total 13

Rolled 2d6+2 : 4, 2 + 2, total 8

Rolled 2d6+2 : 5, 3 + 2, total 10

Rolled 2d6+2 : 2, 4 + 2, total 8

Rolled 2d6+2 : 4, 6 + 2, total 12

Rolled 2d6+2 : 6, 4 + 2, total 12

Rolled 2d6+2 : 2, 3 + 2, total 7

Rolled 2d6+2 : 4, 1 + 2, total 7

Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on October 09, 2021, 07:59:35 PM
4-01-3053 Warehouse purchases
Scrounge +2, well-connected 1, +1 contract penalty

Clan Double heat sinks TN 13
Rolled 2d6+2 : 4, 6 + 2, total 12

Rolled 2d6+2 : 3, 2 + 2, total 7

Rolled 2d6+2 : 4, 2 + 2, total 8

Rolled 2d6+2 : 4, 6 + 2, total 12

Rolled 2d6+2 : 6, 3 + 2, total 11

Rolled 2d6+2 : 2, 1 + 2, total 5

Rolled 2d6+2 : 4, 4 + 2, total 10

Rolled 2d6+2 : 6, 3 + 2, total 11

Rolled 2d6+2 : 1, 4 + 2, total 7

Rolled 2d6+2 : 6, 5 + 2, total 13

Rolled 2d6+2 : 5, 1 + 2, total 8

Rolled 2d6+2 : 6, 6 + 2, total 14

Rolled 2d6+2 : 4, 6 + 2, total 12

Rolled 2d6+2 : 2, 3 + 2, total 7

Rolled 2d6+2 : 3, 4 + 2, total 9

Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on October 23, 2021, 06:33:04 PM
5-01-3053 Warehouse purchases
Scrounge +2, well-connected 1, +1 contract penalty

Clan Double heat sinks TN 13
Rolled 2d6+2 : 4, 4 + 2, total 10

Rolled 2d6+2 : 5, 3 + 2, total 10

Rolled 2d6+2 : 6, 3 + 2, total 11

Rolled 2d6+2 : 6, 6 + 2, total 14

Rolled 2d6+2 : 1, 4 + 2, total 7

Rolled 2d6+2 : 1, 5 + 2, total 8

Rolled 2d6+2 : 6, 6 + 2, total 14

Rolled 2d6+2 : 3, 1 + 2, total 6

Rolled 2d6+2 : 4, 3 + 2, total 9

Rolled 2d6+2 : 2, 2 + 2, total 6


80 ton mech parts
Masc TN 8
Rolled 2d6+2 : 4, 3 + 2, total 9

Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on October 23, 2021, 06:35:12 PM
5-02-3053 Warehouse purchases
Scrounge +2, well-connected 1, +1 contract penalty

Clan Double heat sinks TN 13
Rolled 2d6+2 : 4, 3 + 2, total 9

Rolled 2d6+2 : 1, 4 + 2, total 7

Rolled 2d6+2 : 5, 6 + 2, total 13

Rolled 2d6+2 : 5, 2 + 2, total 9
Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on November 13, 2021, 05:16:03 AM
June 01 3053 Sell Grasshopper GRH-5H TN 7
Rolled 2d6 : 5, 5, total 10
Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on December 11, 2021, 08:34:14 PM
09-01-3053
Retirement Rolls Use Charisma Bonus +2 to roll
SGT Bobbie Mills 34 TN 6
Rolled 2d6+2 : 5, 4 + 2, total 11

SGT Emmit O’Leary 34 TN 6
Rolled 2d6+2 : 4, 6 + 2, total 12

SGT Caleb Spears 33 TN 6
Rolled 2d6+2 : 2, 5 + 2, total 9

SGT Jocelin Dubos 30 TN 6
Rolled 2d6+2 : 3, 1 + 2, total 6


Techs
Dave Mattingly 34 TN 6
Rolled 2d6+2 : 5, 1 + 2, total 8

Chris Wansley 40 TN7
Rolled 2d6+2 : 3, 2 + 2, total 7

Wade Boggs 31 TN 6
Rolled 2d6+2 : 6, 4 + 2, total 12

Marleen Rommel 33 TN 6
Rolled 2d6+2 : 4, 4 + 2, total 10

Mercedes Marsh 32 TN 6
Rolled 2d6+2 : 1, 3 + 2, total 6

Kairy bin Sadaqat 38 TN 6
Rolled 2d6+2 : 6, 3 + 2, total 11


Doctors
Dr Marlene Elton 44 TN 7
Rolled 2d6+2 : 5, 4 + 2, total 11

Dr Kaylin Matson 31 TN 6
Rolled 2d6+2 : 1, 5 + 2, total 8

Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on December 11, 2021, 08:40:08 PM
9/01/3053 Sell Awesome AWS-9M for 30% + (MoS+2) of 17,992,920 CB
TN 7
Rolled 2d6 : 5, 4, total 9
Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on December 11, 2021, 08:46:03 PM
Awesome sells for 34% of 17,992,920 = 6,117,592 CB
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on December 22, 2021, 03:46:20 PM
10-13-3053 Warehouse purchases
Scrounge +2, well-connected 1

50 tons standard armor TN 6
Rolled 2d6+3 : 6, 5 + 3, total 14

Rolled 2d6+3 : 4, 5 + 3, total 12

Rolled 2d6+3 : 1, 2 + 3, total 6

Rolled 2d6+3 : 4, 5 + 3, total 12

Rolled 2d6+3 : 2, 4 + 3, total 9

Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on January 01, 2022, 08:56:04 PM
PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
JAN 1 3054   Location: CC   
Max Rolls: 15  Rolls Used: 15

Mech Parts
Mech Tonnage: 65  Internal Structure Type: Standard IS  Musculature Type: STANDARD
1 Actuater Upper Arm:   TN 8
Rolled 2d6+4 : 6, 2 + 4, total 12
1 Actuator Lower Arm:   TN 8
Rolled 2d6+4 : 6, 5 + 4, total 15
1 Actuator Hand:   TN 8
Rolled 2d6+4 : 5, 5 + 4, total 14
1 Actuator Upper Leg:   TN 8
Rolled 2d6+4 : 5, 2 + 4, total 11
1 Actuator Lower Leg:   TN 8
Rolled 2d6+4 : 3, 6 + 4, total 13
1 Actuator Foot:   TN 8
Rolled 2d6+4 : 4, 3 + 4, total 11

   
 Weapons IS Balistic
   2 Gauss Rifle:   TN 11
Rolled 2d6+4 : 5, 2 + 4, total 11
Rolled 2d6+4 : 6, 4 + 4, total 14

Ammo IS Balistic
   7 Gauss Rifle:   TN 11
Rolled 2d6+4 : 4, 6 + 4, total 14
Rolled 2d6+4 : 6, 2 + 4, total 12
Rolled 2d6+4 : 2, 3 + 4, total 9
Rolled 2d6+4 : 3, 3 + 4, total 10
Rolled 2d6+4 : 4, 3 + 4, total 11
Rolled 2d6+4 : 6, 2 + 4, total 12
Rolled 2d6+4 : 6, 4 + 4, total 14

   
   
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on January 07, 2022, 07:40:15 PM
RETIREMENT CHECKS PILOTS  DATE: NOV 1 3054
LEADERSHIP: 1  1/2 CHAR: 2  USE HIGHER OF THE 2 AS DIE ROLL BONUS
LTJG Bobbie Mills  AGE: 34  AGE MOD: 3  TN : 7
Rolled 2d6+2 : 3, 1 + 2, total 6

SGT Emmit O'Leary  AGE: 34  AGE MOD: 3  TN : 7
Rolled 2d6+2 : 2, 3 + 2, total 7

SGT Caleb Spears  AGE: 33  AGE MOD: 3  TN : 7
Rolled 2d6+2 : 1, 1 + 2, total 4

SGT Jocelin Dubos  AGE: 30  AGE MOD: 3  TN : 7
Rolled 2d6+2 : 6, 1 + 2, total 9


RETIREMENT CHECKS TECHS
LTJG Kairy bin Sadaquat  AGE: 38  AGE MOD: 3  TN : 7
Rolled 2d6+2 : 6, 3 + 2, total 11

Sgt Chriss Wansey  AGE: 40  AGE MOD: 4  TN : 8
Rolled 2d6+2 : 4, 2 + 2, total 8

Sgt Dave Mattingly  AGE: 34  AGE MOD: 3  TN : 7
Rolled 2d6+2 : 6, 1 + 2, total 9

Sgt Wade Boggs  AGE: 31  AGE MOD: 3  TN : 7
Rolled 2d6+2 : 1, 4 + 2, total 7

Sgt Mercedes Marsh  AGE: 32  AGE MOD: 3  TN : 7
Rolled 2d6+2 : 6, 5 + 2, total 13

Sgt Iiona Nymoen  AGE: 22  AGE MOD: 2  TN : 6
Rolled 2d6+2 : 5, 3 + 2, total 10

Sgt Jannie Rao  AGE: 26  AGE MOD: 2  TN : 6
Rolled 2d6+2 : 2, 2 + 2, total 6

SGT Marleen Rommel  AGE: 33  AGE MOD: 3  TN : 7
Rolled 2d6+2 : 2, 4 + 2, total 8


RETIREMENT CHECKS DOCTORS
LTJG Kaylin Matson  AGE: 31  AGE MOD: 3  TN : 7
Rolled 2d6+2 : 4, 6 + 2, total 12

LTJG Marlena Elton  AGE: 44  AGE MOD: 4  TN : 8
Rolled 2d6+2 : 5, 6 + 2, total 13


Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on January 07, 2022, 07:42:36 PM
REROLL RETIREMENT CHECKSWITH BONUS: PILOTS  DATE: NOV 1 3054
SGT Caleb Spears AGE: 33 AGE MOD: 3 BONUS AMOUNT 60000CB BONUS MOD: -4 TN 3
Rolled 2d6+2 : 6, 3 + 2, total 11






Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on April 08, 2022, 05:05:11 PM
PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
Apr 30 3054   Location: CC   
Max Rolls: 15  Rolls Used: 1
SCROUNGE: 3  WELL-CONNECTED: 1

Mech Parts
   Mech Tonnage: 100  Internal Structure Type: Standard IS  Musculature Type: STANDARD
1 Head w/Life Support & Sensors:   TN 8
Rolled 2d6+4 : 4, 1 + 4, total 9


Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on April 08, 2022, 07:23:38 PM
May 1 3054 Sell Charger CGR-1A9ACXb Mech value 10,502,040 CB sale value = 50% + 2% per Mos
TN7
Rolled 2d6 : 5, 6, total 11
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on April 08, 2022, 07:25:31 PM
Charger sells for 58% of 10,502,040 CB = 6,091,183 CB
Title: Re: Bright Lance Warehouse & Rolls
Post by: Battlemaster on April 08, 2022, 07:32:38 PM
PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
May 1 3054   Location: Periphy  Contract Type: Recon Raid  TN Mod to All: 3   
Max Rolls: 15  Rolls Used: 1
SCROUNGE: 3  WELL-CONNECTED: 1

Mech Parts
   Mech Tonnage: 100  Internal Structure Type: Standard IS  Musculature Type: STANDARD
1 Head w/Life Support & Sensors:   Pay additional 50% for total of 486,000 CB TN 11-5=6
Rolled 2d6+4 : 1, 2 + 4, total 7


Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on April 10, 2022, 02:49:48 PM
YEARLY XP ROLLS  DATE: May 1 3054
PILOTS
LTSG Jake Brightsword  TN 9  If successful gain 1d6 xp
Rolled 2d6 : 4, 5, total 9
Rolled 1d6 : 5, total 5

LTJG Bobbie Mills  TN 9  If successful gain 1d6 xp
Rolled 2d6 : 5, 5, total 10
Rolled 1d6 : 4, total 4

SGT Emmit O'Leary  TN 9  If successful gain 1d6 xp
Rolled 2d6 : 1, 3, total 4
Rolled 1d6 : 2, total 2

SGT Caleb Spears  TN 9  If successful gain 1d6 xp
Rolled 2d6 : 2, 2, total 4
Rolled 1d6 : 4, total 4

SGT Jocelin Dubos  TN 9  If successful gain 1d6 xp
Rolled 2d6 : 3, 1, total 4
Rolled 1d6 : 3, total 3

SGT Gabriel Bernstien  TN 9  If successful gain 1d6 xp
Rolled 2d6 : 4, 4, total 8
Rolled 1d6 : 1, total 1


DOCTORS If successful gain 4 xp
LTJG Kaylin Matson  TN 3
Rolled 1d6 : 1, total 1

LTJG Marlena Elton  TN 3
Rolled 1d6 : 2, total 2
Title: Re: Bright Lance Warehouse & Rolls
Post by: Ad Hoc on June 16, 2022, 07:52:40 PM
PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
May 2 3054   Location: Periphy  Contract Type: Recon Raid  TN Mod to All: 3   
Max Rolls: 15  Rolls Used: 14
SCROUNGE: 3  WELL-CONNECTED: 1

Weapons IS Laser
14 Med Laser:   TN 11
Rolled 2d6+4 : 4, 5 + 4, total 13
Rolled 2d6+4 : 1, 4 + 4, total 9
Rolled 2d6+4 : 1, 5 + 4, total 10
Rolled 2d6+4 : 4, 3 + 4, total 11
Rolled 2d6+4 : 5, 6 + 4, total 15
Rolled 2d6+4 : 3, 5 + 4, total 12
Rolled 2d6+4 : 1, 1 + 4, total 6
Rolled 2d6+4 : 4, 4 + 4, total 12
Rolled 2d6+4 : 2, 4 + 4, total 10
Rolled 2d6+4 : 3, 5 + 4, total 12
Rolled 2d6+4 : 2, 3 + 4, total 9
Rolled 2d6+4 : 6, 3 + 4, total 13
Rolled 2d6+4 : 2, 2 + 4, total 8
Rolled 2d6+4 : 4, 4 + 4, total 12