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Starting funds CB's
430,000 CB Base funds + (4x wealth (6)) + (4x well-connected (3))
430,000 Base
480,000 Wealth bonus
60,000 Well-Connected bonus
970,000 Total Start up CB's
Attached is a spreadsheet of Start up warehouse purchased with these funds. After purchase CB remaining is 7100.
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Two points
1. A roll of 2 always fails, so you do need to roll regardless
2. Well-Connected is always a -1 modifier, higher ranks indicate area of effectiveness.
- 2 point level [level 1] = planet/small state (e.g. St. Ives)
- 4 point level [level 2] = Successor State
- 6 point level [level 3] = Inner Sphere
So your TNs would be 3s
Base TN 7 - 3 Scrounge - 1 Well Connected = TN 3
Even if you get additional bonuses, TN 3+ is the lowest you can drive it.
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9-1-44 CB advances and purchases
Stating CB 7,100
Contract Advance 408,165
Monthly Wealth & Well Con. Bonus 135,000
Monthly Expense -10,740
Sales -10,000 tech hire bonus
Total 529,525
Purchases
Scrounge +2, +2 to Die roll
Well-Connected 1, -1 to TN
To simplify -3 to TN
Ammo LRM 5 1 ton TN7-3=4Rolled 2d6 : 4, 1, total 5
Ammo LRM 10 1 ton TN7-3=4Rolled 2d6 : 2, 2, total 4
Ammo A/C 2 1 ton TN7-3=4Rolled 2d6 : 1, 3, total 4
LRM 5 TN7-3=4Rolled 2d6 : 2, 2, total 4
LRM 10 TN7-3=4Rolled 2d6 : 4, 6, total 10
Med Laser TN7-3=4Rolled 2d6 : 1, 2, total 3
Med Laser TN7-3=4Rolled 2d6 : 6, 1, total 7
Total of 20 DHS for Griffin
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 1, 6, total 7
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 6, 1, total 7
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 3, 2, total 5
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 1, 3, total 4
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 6, 1, total 7
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 6, 1, total 7
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 3, 6, total 9
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 5, 4, total 9
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 4, 6, total 10
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 5, 1, total 6
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 3, 4, total 7
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 2, 3, total 5
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5 Rolled 2d6 : 4, 1, total 5
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 6, 6, total 12
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 6, 1, total 7
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 4, 5, total 9
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 1, 3, total 4
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 1, 5, total 6
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 4, 4, total 8
DHS Griffin Ubiquitous TN10-3=7-2 ubiquitous=5Rolled 2d6 : 6, 3, total 9
Total of 30 DHS
DHS TN10-3=7Rolled 2d6 : 1, 4, total 5
DHS TN10-3=7Rolled 2d6 : 4, 6, total 10
DHS TN10-3=7Rolled 2d6 : 3, 3, total 6
DHS TN10-3=7Rolled 2d6 : 4, 1, total 5
DHS TN10-3=7Rolled 2d6 : 4, 4, total 8
DHS TN10-3=7Rolled 2d6 : 3, 6, total 9
DHS TN10-3=7Rolled 2d6 : 5, 5, total 10
DHS TN10-3=7Rolled 2d6 : 4, 5, total 9
DHS TN10-3=7Rolled 2d6 : 1, 2, total 3
DHS TN10-3=7Rolled 2d6 : 3, 1, total 4
DHS TN10-3=7Rolled 2d6 : 1, 1, total 2
DHS TN10-3=7Rolled 2d6 : 2, 6, total 8
DHS TN10-3=7Rolled 2d6 : 6, 1, total 7
DHS TN10-3=7Rolled 2d6 : 2, 6, total 8
DHS TN10-3=7Rolled 2d6 : 3, 5, total 8
DHS TN10-3=7Rolled 2d6 : 4, 4, total 8
DHS TN10-3=7Rolled 2d6 : 5, 1, total 6
DHS TN10-3=7Rolled 2d6 : 5, 5, total 10
DHS TN10-3=7Rolled 2d6 : 2, 2, total 4
DHS TN10-3=7Rolled 2d6 : 3, 5, total 8
DHS TN10-3=7Rolled 2d6 : 2, 5, total 7
DHS TN10-3=7Rolled 2d6 : 2, 1, total 3
DHS TN10-3=7Rolled 2d6 : 6, 4, total 10
DHS TN10-3=7Rolled 2d6 : 2, 5, total 7
DHS TN10-3=7Rolled 2d6 : 6, 6, total 12
DHS TN10-3=7Rolled 2d6 : 6, 1, total 7
DHS TN10-3=7Rolled 2d6 : 3, 1, total 4
DHS TN10-3=7Rolled 2d6 : 6, 4, total 10
DHS TN10-3=7[roll2d6][/roll]
DHS TN10-3=7Rolled 2d6 : 6, 2, total 8
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failed med laser, 2 DHS (Griffin), 10 Standard DHS
1 DHS didn't roll due to typo.
Reroll TN 7Rolled 2d6 : 5, 3, total 8
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It passed.
Total purchase.
Ammo LRM 5 1 ton
Ammo LRM 10 1 ton
Ammo A/C 2 1 ton
LRM 5
LRM 10
Med Laser
18 DHS (Griffin)
20 DHS (Standard)
Total CB cost 429,000
CB remaining 100,525
warehouse attached
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I really hate to tell you this, because I'm glad you got this up and done quickly, but you need to re-read the Ubiquitous quirk.
Finding parts for a customization is in no way the same as a *replacement* part, which is what Ubiquitous gives you a bonus to. Need a new left hand actuator? Gets the bonus. Need a jump jet? Gets the bonus. Replacing the -1N's PPC with, say, a Clan Large Pulse Laser? Does not get the bonus. Replacing heat sinks which totally new typs of heat sinks that the Mech was never designed to use? Doesn't get the bonus.
If you're sourcing a part that doesn't appear on the actual stock chassis you started with, Ubiquitous doesn't apply. You can add more DHS to the order, or re-do the entire roll set if you like.
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I really hate to tell you this, because I'm glad you got this up and done quickly, but you need to re-read the Ubiquitous quirk.
Finding parts for a customization is in no way the same as a *replacement* part, which is what Ubiquitous gives you a bonus to. Need a new left hand actuator? Gets the bonus. Need a jump jet? Gets the bonus. Replacing the -1N's PPC with, say, a Clan Large Pulse Laser? Does not get the bonus. Replacing heat sinks which totally new typs of heat sinks that the Mech was never designed to use? Doesn't get the bonus.
If you're sourcing a part that doesn't appear on the actual stock chassis you started with, Ubiquitous doesn't apply. You can add more DHS to the order, or re-do the entire roll set if you like.
Looking back at my rolls and taking Ubiquitous away from rolls 6 of the DHS I was getting for the Griffin failed. I still got 12 of them and 20 of the others for a total 32. That is exactly what I needed to change HS in both the Marauder and Griffin. Plus I had 8 DHS already in my stock. So my modifications to mechs still got done because I had enough DHS and my Reg tech rolled a 12 removing 4 SHS from Marauder, if that gives my marauder a positive quirk.
I won't change my order or re-roll if that is ok?
New adjusted CB total 136,525.
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2-1-45 order
Scrounge 2, well-connected 1=-3 from TN
Standard Armor 10 TN 5-3=2Rolled 2d6 : 5, 5, total 10
Standard Armor 10 TN 5-3=2Rolled 2d6 : 4, 2, total 6
75 ton Actuator, Upper arm TN 7-3=4Rolled 2d6 : 6, 5, total 11
75 ton Actuator, Lower arm TN 7-3=4Rolled 2d6 : 3, 4, total 7
75 ton Actuator, Hand TN 7-3=4Rolled 2d6 : 6, 3, total 9
75 ton Actuator, Upper leg TN 7-3=4Rolled 2d6 : 5, 3, total 8
75 ton Actuator, Lower leg TN 7-3=4Rolled 2d6 : 6, 1, total 7
75 ton Actuator, Foot TN 7-3=4Rolled 2d6 : 3, 6, total 9
75 ton Mech head (w/life support & sensors) TN 7-3=4Rolled 2d6 : 1, 1, total 2
70 ton Actuator, Upper arm TN 7-3=4Rolled 2d6 : 4, 3, total 7
70 ton Actuator, Lower arm TN 7-3=4Rolled 2d6 : 2, 6, total 8
70 ton Actuator, Hand TN 7-3=4Rolled 2d6 : 5, 1, total 6
70 ton Actuator, Upper leg TN 7-3=4Rolled 2d6 : 1, 5, total 6
70 ton Actuator, Lower leg TN 7-3=4Rolled 2d6 : 4, 2, total 6
70 ton Actuator, Foot TN 7-3=4Rolled 2d6 : 2, 2, total 4
70 ton Mech head (w/life support & sensors) TN 7-3=4Rolled 2d6 : 2, 5, total 7
55 ton Actuator, Upper arm TN 7-3=4-2 Ubiquitous=2Rolled 2d6 : 2, 3, total 5
55 ton Actuator, Lower arm TN 7-3=4-2 Ubiquitous=2Rolled 2d6 : 1, 4, total 5
45 ton Actuator, Lower arm TN 7-3=4Rolled 2d6 : 5, 1, total 6
Ammo,LRM-10 1 ton TN 7-3=4Rolled 2d6 : 5, 1, total 6
PPC TN 7-3=4Rolled 2d6 : 4, 2, total 6
LG laser TN 7-3=4Rolled 2d6 : 1, 5, total 6
Cockpit TN 7-3=4Rolled 2d6 : 4, 1, total 5
Rolls allowed cha 5x5=25 used 25
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All passed except 75 ton mech head.
1,002,350 CB spent
402,935CB left
Order arrives 2-22-45
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March 1 acquisition rolls
Scrounge +3 , well-connected -1 ( for simplicity, -4 from TN)
25 rolls available using 25
10 ton armor TN 1Rolled 2d6 : 4, 2, total 6
10 ton armor TN 1Rolled 2d6 : 5, 4, total 9
10 ton armor TN 1Rolled 2d6 : 3, 6, total 9
10 ton armor TN 1Rolled 2d6 : 6, 1, total 7
10 ton armor TN 1Rolled 2d6 : 1, 2, total 3
Marauder
75 ton mech head TN 3Rolled 2d6 : 1, 4, total 5
75 ton mech RA TN 3Rolled 2d6 : 5, 5, total 10
75 ton mech LL TN 3Rolled 2d6 : 1, 1, total 2
Griffin Ubiquitious another -2 to TN
Actuator Hand TN 1Rolled 2d6 : 4, 6, total 10
Actuator Upper Leg TN 1Rolled 2d6 : 4, 6, total 10
Actuator Lower leg TN 1Rolled 2d6 : 5, 3, total 8
Actuator Foot TN 1Rolled 2d6 : 6, 1, total 7
Phoenix Hawk Ubiquitious another -2 to TN
Actuator Upper Arm TN 1Rolled 2d6 : 6, 1, total 7
Actuator Lower Arm TN 1Rolled 2d6 : 3, 5, total 8
Actuator Hand TN 1Rolled 2d6 : 3, 1, total 4
Actuator Upper Leg TN 1Rolled 2d6 : 5, 6, total 11
Actuator Lower Leg TN 1Rolled 2d6 : 5, 6, total 11
Actuator Foot TN 1Rolled 2d6 : 5, 5, total 10
45 ton mech Endo Steel RA TN 3Rolled 2d6 : 5, 4, total 9
45 ton mech Endo Steel RL TN 3Rolled 2d6 : 6, 5, total 11
Med Pulse TN 3Rolled 2d6 : 5, 3, total 8
LRM 15 Ammo 1 ton TN 3Rolled 2d6 : 6, 5, total 11
Life Support TN 3Rolled 2d6 : 3, 3, total 6
DHS TN 4Rolled 2d6 : 1, 5, total 6
DHS TN 4Rolled 2d6 : 1, 1, total 2
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75 ton mech LL and 1 DHS failed
CB's:
Start 402,935
Feb 2 Salv 98,124
Feb 11Salv 262,460
Contract Adv Mar 1 486,060
Monthly bonuses 140,000
Monthly expense -11,340
Cost of order -908,150
CB's remaining 325,289
Order arrives Mar 22
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4-1-45 Warehouse
Total Rolls allowed 25
Scrounge +3 to roll, Well-Connected -1 to TN. For ease of rolls, I’m going to reduce all TN by 4
10 ton armor TN 5-4=1Rolled 2d6 : 3, 4, total 7
10 ton armor TN 5-4=1Rolled 2d6 : 1, 2, total 3
75 ton mech LL TN 7-4=3Rolled 2d6 : 5, 6, total 11
45 ton mech endo steel Head TN 10-4=6Rolled 2d6 : 5, 5, total 10
45 ton mech endo steel RT TN 10-4=6Rolled 2d6 : 4, 2, total 6
45 ton mech endo steel LT TN 10-4=6Rolled 2d6 : 5, 3, total 8
45 ton mech endo steel RA TN 10-4=6Rolled 2d6 : 4, 6, total 10
45 ton mech endo steel RL TN 10-4=6Rolled 2d6 : 1, 4, total 5
45 ton mech Actuator Upper arm TN 7-4=3Rolled 2d6 : 1, 3, total 4
45 ton mech Actuator Lower arm TN 7-4=3Rolled 2d6 : 6, 5, total 11
45 ton mech Actuator Hand TN 7-4=3Rolled 2d6 : 4, 5, total 9
45 ton mech Actuator Upper leg TN 7-4=3Rolled 2d6 : 6, 2, total 8
45 ton mech Actuator Lower leg TN 7-4=3Rolled 2d6 : 1, 5, total 6
45 ton mech Actuator Foot TN 7-4=3Rolled 2d6 : 5, 2, total 7
45 ton 2 jump jets TN 7-4=3Rolled 2d6 : 4, 4, total 8
LRM 15 ammo 1 TN 7-4=3Rolled 2d6 : 1, 3, total 4
Anti-missile ammo 1 TN 7-4=3Rolled 2d6 : 4, 4, total 8
Cockpit TN 7-4=3Rolled 2d6 : 5, 2, total 7
DHS TN 10-4=6Rolled 2d6 : 6, 4, total 10
DHS TN 10-4=6Rolled 2d6 : 6, 4, total 10
Rolls used 20
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All passed except 45 ton endo steel RL
Order arrives 4-22-45
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5-5-45 Warehouse purchases
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
Armor 10 ton TN 5-3=2Rolled 2d6 : 1, 4, total 5
Sensors Griffin TN 7-3-1 ubiquituous=3Rolled 2d6 : 1, 4, total 5
Phoenix hawk Actuator Upper Arm TN 7-3=4Rolled 2d6 : 6, 6, total 12
Phoenix hawk Actuator Lower Arm TN 7-3=4Rolled 2d6 : 1, 1, total 2
Phoenix hawk Actuator Hand TN 7-3=4Rolled 2d6 : 2, 2, total 4
Phoenix hawk Actuator Upper Leg TN 7-3=4Rolled 2d6 : 3, 1, total 4
Phoenix hawk Actuator Lower Leg TN 7-3=4Rolled 2d6 : 3, 3, total 6
Phoenix hawk Actuator Foot TN 7-3=4Rolled 2d6 : 6, 4, total 10
Phoenix Hawk endo steel Head TN 7-3=4Rolled 2d6 : 4, 4, total 8
Phoenix Hawk endo steel RT TN 7-3=4Rolled 2d6 : 4, 2, total 6
Phoenix Hawk endo steel LT TN 7-3=4Rolled 2d6 : 1, 5, total 6
Phoenix Hawk endo steel RA TN 7-3=4Rolled 2d6 : 3, 5, total 8
Phoenix Hawk endo steel LA TN 7-3=4Rolled 2d6 : 5, 6, total 11
Phoenix Hawk endo steel RL TN 7-3=4Rolled 2d6 : 6, 2, total 8
Phoenix Hawk endo steel LL TN 7-3=4Rolled 2d6 : 6, 4, total 10
Phoenix Hawk JJ TN 7-3=4 Rolled 2d6 : 4, 6, total 10
Phoenix Hawk JJ TN 7-3=4Rolled 2d6 : 4, 2, total 6
Phoenix Hawk Sensors TN 7-3=4Rolled 2d6 : 4, 1, total 5
Med Laser TN 7-3=4Rolled 2d6 : 2, 4, total 6
Med Laser TN 7-3=4Rolled 2d6 : 2, 6, total 8
Med Laser TN 7-3=4Rolled 2d6 : 2, 2, total 4
Med Laser TN 7-3=4Rolled 2d6 : 2, 4, total 6
Med Laser TN 7-3=4Rolled 2d6 : 4, 3, total 7
LG Laser TN 7-3=4Rolled 2d6 : 6, 2, total 8
LG Laser TN 7-3=4Rolled 2d6 : 4, 2, total 6
Cockpit TN 7-3=4Rolled 2d6 : 2, 3, total 5
Life Support TN 7-3=4Rolled 2d6 : 5, 4, total 9
5-1-45 XP rolls
Mech warriors gain 1d6 xp on TN 9+ on 2d6
Jake BrightswordRolled 2d6 : 4, 6, total 10
Omar TimmonsRolled 2d6 : 6, 6, total 12
Emmit O’LearyRolled 2d6 : 2, 3, total 5
Caleb SpearsRolled 2d6 : 4, 6, total 10
Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene EltonRolled 1d6 : 1, total 1
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All items ordered except Phoenix Hawk lower arm actuator.
Following mech warriors gain 1d6 xp
Jake BrightswordRolled 1d6 : 2, total 2
Omar TimmonsRolled 1d6 : 3, total 3
Caleb SpearsRolled 1d6 : 4, total 4
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6-1-45 Warehouse purchases
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
Armor 10 ton TN 5-3=2Rolled 2d6 : 3, 1, total 4
Armor 10 ton TN 5-3=2Rolled 2d6 : 2, 5, total 7
Sensors 45 TN 7-3=4Rolled 2d6 : 5, 1, total 6
Sensors 45 TN 7-3=4Rolled 2d6 : 1, 4, total 5
DHS TN 10-3=7Rolled 2d6 : 3, 2, total 5
DHS TN 10-3=7Rolled 2d6 : 3, 6, total 9
DHS TN 10-3=7Rolled 2d6 : 5, 2, total 7
DHS TN 10-3=7Rolled 2d6 : 3, 6, total 9
DHS TN 10-3=7Rolled 2d6 : 6, 5, total 11
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All but 1 DHS passed. Arrival 6-28-45
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10-1-45 Warehouse purchases
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
10 ton ammo TN 5-3=2Rolled 2d6 : 3, 6, total 9
10 ton ammo TN 5-3=2Rolled 2d6 : 4, 1, total 5
10 ton ammo TN 5-3=2Rolled 2d6 : 6, 2, total 8
10 ton ammo TN 5-3=2Rolled 2d6 : 6, 2, total 8
70 ton mech head TN 7-3=4Rolled 2d6 : 3, 5, total 8
Phoenix hawk Actuator Upper Arm TN 7-3=4Rolled 2d6 : 1, 6, total 7
Phoenix hawk Actuator Lower Arm TN 7-3=4Rolled 2d6 : 2, 2, total 4
Phoenix hawk Actuator Hand TN 7-3=4Rolled 2d6 : 2, 3, total 5
Phoenix hawk Actuator Upper Leg TN 7-3=4Rolled 2d6 : 3, 2, total 5
Phoenix hawk Actuator Lower Leg TN 7-3=4Rolled 2d6 : 3, 3, total 6
Phoenix hawk Actuator Foot TN 7-3=4Rolled 2d6 : 3, 5, total 8
Phoenix Hawk endo steel Head TN 7-3=4Rolled 2d6 : 1, 6, total 7
Phoenix Hawk endo steel RT TN 7-3=4Rolled 2d6 : 6, 1, total 7
Phoenix Hawk endo steel LT TN 7-3=4Rolled 2d6 : 5, 4, total 9
Phoenix Hawk endo steel RA TN 7-3=4Rolled 2d6 : 3, 1, total 4
Phoenix Hawk endo steel LA TN 7-3=4Rolled 2d6 : 3, 6, total 9
Phoenix Hawk endo steel RL TN 7-3=4Rolled 2d6 : 4, 6, total 10
Phoenix Hawk endo steel LL TN 7-3=4Rolled 2d6 : 2, 6, total 8
Cockpit TN 7-3=4Rolled 2d6 : 1, 6, total 7
LRM 5 1 ton ammo TN 7-3=4Rolled 2d6 : 4, 1, total 5
LRM 15 1 ton ammo TN 7-3=4Rolled 2d6 : 2, 1, total 3
LRM 15 1 ton ammo TN 7-3=4Rolled 2d6 : 3, 6, total 9
Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene EltonRolled 1d6 : 6, total 6
18 of 25 monthly rolls used
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All rolls succeed except 1 ton LRM 15 ammo. Allitems arrive 10-22-45.
Dr Marlene Elton gains 2xp.
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11-1-45 Warehouse purchases
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
10 ton ammo TN 5-3=2Rolled 2d6 : 1, 4, total 5
50 ton mech Actuator Upper Arm TN 7-3=4Rolled 2d6 : 3, 5, total 8
50 ton mech Actuator Lower Arm TN 7-3=4Rolled 2d6 : 5, 2, total 7
50 ton mech Actuator Hand TN 7-3=4Rolled 2d6 : 2, 1, total 3
50 ton mech Actuator Upper Leg TN 7-3=4Rolled 2d6 : 3, 5, total 8
50 ton mech Actuator Lower Leg TN 7-3=4Rolled 2d6 : 5, 4, total 9
50 ton mech Actuator Foot TN 7-3=4Rolled 2d6 : 6, 6, total 12
50 ton mech Head TN 7-3=4Rolled 2d6 : 5, 1, total 6
50 ton mech RT TN 7-3=4Rolled 2d6 : 6, 5, total 11
50 ton mech LT TN 7-3=4Rolled 2d6 : 3, 2, total 5
50 ton mech RA TN 7-3=4Rolled 2d6 : 1, 4, total 5
50 ton mech LA TN 7-3=4Rolled 2d6 : 4, 1, total 5
50 ton mech RL TN 7-3=4Rolled 2d6 : 2, 5, total 7
50 ton mech LL TN 7-3=4Rolled 2d6 : 6, 3, total 9
Med Laser TN 7-3=4Rolled 2d6 : 1, 6, total 7
Med Laser TN 7-3=4Rolled 2d6 : 1, 3, total 4
Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene EltonRolled 1d6 : 3, total 3
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All items except 50 ton mech hand actuator will arrive 11-22-45
Dr Marlene Elton gains 2 xp.
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Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene EltonRolled 1d6 : 4, total 4
Mech pilots yearly xp bonus roll 5 xp TN 9+ 1d6
LT Jake BrightswordRolled 2d6 : 3, 6, total 9
SGT Bobbie MillsRolled 2d6 : 1, 5, total 6
SGT Emmit O’LearyRolled 2d6 : 5, 1, total 6
SGT Caleb SpearsRolled 2d6 : 4, 6, total 10
SGT Jocelin DubosRolled 2d6 : 1, 5, total 6
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Dr Elton gains 2 xp
Lt Brightsword ang Sgt Spears gain 5 xp
5-1-46 Warehouse purchases 22 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
10 ton ammo TN 5-3=2Rolled 2d6 : 1, 3, total 4
DHS TN 10-3+7Rolled 2d6 : 3, 2, total 5
DHS TN 10-3+7Rolled 2d6 : 4, 2, total 6
DHS TN 10-3+7Rolled 2d6 : 1, 5, total 6
DHS TN 10-3+7Rolled 2d6 : 1, 5, total 6
DHS TN 10-3+7Rolled 2d6 : 1, 2, total 3
DHS TN 10-3+7Rolled 2d6 : 4, 3, total 7
DHS TN 10-3+7Rolled 2d6 : 2, 2, total 4
DHS TN 10-3+7Rolled 2d6 : 3, 3, total 6
DHS TN 10-3+7Rolled 2d6 : 3, 4, total 7
DHS TN 10-3+7Rolled 2d6 : 5, 1, total 6
DHS TN 10-3+7Rolled 2d6 : 2, 3, total 5
DHS TN 10-3+7Rolled 2d6 : 2, 2, total 4
DHS TN 10-3+7Rolled 2d6 : 4, 6, total 10
DHS TN 10-3+7Rolled 2d6 : 6, 6, total 12
Med Laser TN 7-3+4Rolled 2d6 : 3, 4, total 7
Med Laser TN 7-3+4Rolled 2d6 : 4, 6, total 10
Med Laser TN 7-3+4Rolled 2d6 : 5, 1, total 6
Med Laser TN 7-3+4Rolled 2d6 : 4, 6, total 10
Med Laser TN 7-3+4Rolled 2d6 : 1, 4, total 5
PPC TN 7-3+4Rolled 2d6 : 5, 5, total 10
PPC TN 7-3+4Rolled 2d6 : 6, 5, total 11
PPC TN 7-3+4Rolled 2d6 : 6, 4, total 10
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Only 4 DHS found all other items found.
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6-1-46 Warehouse purchases 11 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
10 ton ammo TN 5-3=2Rolled 2d6 : 1, 5, total 6
DHS TN 10-3+7Rolled 2d6 : 5, 2, total 7
DHS TN 10-3+7Rolled 2d6 : 1, 5, total 6
DHS TN 10-3+7Rolled 2d6 : 5, 4, total 9
DHS TN 10-3+7Rolled 2d6 : 3, 2, total 5
DHS TN 10-3+7Rolled 2d6 : 3, 3, total 6
DHS TN 10-3+7Rolled 2d6 : 2, 1, total 3
DHS TN 10-3+7Rolled 2d6 : 5, 6, total 11
DHS TN 10-3+7Rolled 2d6 : 1, 2, total 3
DHS TN 10-3+7Rolled 2d6 : 2, 4, total 6
DHS TN 10-3+7Rolled 2d6 : 1, 6, total 7
Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene EltonRolled 1d6 : 2, total 2
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Armor and 4 DHS acquired.
7-1-46 Warehouse purchases 10 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
DHS TN 10-3+7Rolled 2d6 : 1, 2, total 3
DHS TN 10-3+7Rolled 2d6 : 1, 1, total 2
DHS TN 10-3+7Rolled 2d6 : 3, 3, total 6
DHS TN 10-3+7Rolled 2d6 : 4, 4, total 8
DHS TN 10-3+7Rolled 2d6 : 1, 4, total 5
DHS TN 10-3+7Rolled 2d6 : 2, 4, total 6
DHS TN 10-3+7Rolled 2d6 : 1, 4, total 5
DHS TN 10-3+7Rolled 2d6 : 4, 1, total 5
DHS TN 10-3+7Rolled 2d6 : 5, 2, total 7
DHS TN 10-3+7Rolled 2d6 : 5, 2, total 7
Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene EltonRolled 1d6 : 5, total 5
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Doc gains 2xp and receive 3 DHS
8-1-46 Warehouse purchases 10 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
DHS TN 10-3+7Rolled 2d6 : 6, 1, total 7
DHS TN 10-3+7Rolled 2d6 : 4, 5, total 9
DHS TN 10-3+7Rolled 2d6 : 2, 1, total 3
DHS TN 10-3+7Rolled 2d6 : 6, 5, total 11
DHS TN 10-3+7Rolled 2d6 : 2, 4, total 6
DHS TN 10-3+7Rolled 2d6 : 6, 6, total 12
DHS TN 10-3+7Rolled 2d6 : 1, 3, total 4
DHS TN 10-3+7Rolled 2d6 : 4, 6, total 10
DHS TN 10-3+7Rolled 2d6 : 4, 3, total 7
DHS TN 10-3+7Rolled 2d6 : 3, 4, total 7
Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene EltonRolled 1d6 : 5, total 5
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Doc gains 2 xp and 7 DHS aquired
-
12-01-46 Warehouse purchases 22 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
Marauder parts
Actuators
Arm
Upper TN 7-3=TN 4Rolled 2d6 : 5, 6, total 11
Upper TN 7-3=TN 4Rolled 2d6 : 1, 4, total 5
Lower TN 7-3=TN 4Rolled 2d6 : 5, 2, total 7
Lower TN 7-3=TN 4Rolled 2d6 : 5, 1, total 6
Lower TN 7-3=TN 4Rolled 2d6 : 3, 6, total 9
Leg
Upper TN 7-3=TN 4Rolled 2d6 : 3, 4, total 7
Upper TN 7-3=TN 4Rolled 2d6 : 5, 3, total 8
Lower TN 7-3=TN 4Rolled 2d6 : 6, 6, total 12
Lower TN 7-3=TN 4Rolled 2d6 : 5, 3, total 8
Foot TN 7-3=TN 4Rolled 2d6 : 6, 3, total 9
Foot TN 7-3=TN 4Rolled 2d6 : 2, 5, total 7
Griffin parts ubiquitous
Actuators Arm
Upper TN 7-3-1=TN 3Rolled 2d6 : 3, 1, total 4
Lower TN 7-3-1=TN 3Rolled 2d6 : 6, 5, total 11
Hand TN 7-3-1=TN 3Rolled 2d6 : 3, 6, total 9
RA TN 7-3=TN 3Rolled 2d6 : 6, 1, total 7
Blackjack parts
Actuators
Arm
Upper TN 7-3=TN 4Rolled 2d6 : 4, 6, total 10
Lower TN 7-3=TN 4Rolled 2d6 : 1, 3, total 4
Hand TN 7-3=TN 4Rolled 2d6 : 6, 2, total 8
Leg
Upper TN 7-3=TN 4Rolled 2d6 : 6, 2, total 8
Lower TN 7-3=TN 4Rolled 2d6 : 4, 1, total 5
Foot TN 7-3=TN 4Rolled 2d6 : 1, 3, total 4
Sensors TN 7-3=TN 4Rolled 2d6 : 3, 1, total 4
Doctors gain 2xp on TN 3+ on 1d6
Dr Marlene EltonRolled 1d6 : 2, total 2
-
All items are purchased. Arrive 12-22-46. No xp for DR.
-
1-01-47 Warehouse purchases 25 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
Marauder parts
Right torso TN 7-3=TN 4Rolled 2d6 : 1, 5, total 6
Left torso TN 7-3=TN 4Rolled 2d6 : 6, 5, total 11
Right Arm TN 7-3=TN 4Rolled 2d6 : 6, 6, total 12
Left Arm TN 7-3=TN 4Rolled 2d6 : 1, 3, total 4
Right leg TN 7-3=TN 4Rolled 2d6 : 5, 5, total 10
Left leg TN 7-3=TN 4Rolled 2d6 : 2, 3, total 5
Grasshopper parts
Actuators Arm
Upper TN 7-3=TN 4Rolled 2d6 : 3, 3, total 6
Lower TN 7-3=TN 4Rolled 2d6 : 4, 1, total 5
Hand TN 7-3=TN 4Rolled 2d6 : 3, 4, total 7
Actuators Leg
Upper TN 7-3=TN 4Rolled 2d6 : 6, 1, total 7
Lower TN 7-3=TN 4Rolled 2d6 : 1, 3, total 4
Foot TN 7-3=TN 4Rolled 2d6 : 3, 3, total 6
Right Arm TN 7-3=TN 4Rolled 2d6 : 3, 2, total 5
Left Arm TN 7-3=TN 4Rolled 2d6 : 3, 1, total 4
Right leg TN 7-3=TN 4Rolled 2d6 : 3, 5, total 8
Left leg TN 7-3=TN 4Rolled 2d6 : 4, 5, total 9
Blackjack parts
Actuators Arm
Upper TN 7-3=TN 4Rolled 2d6 : 1, 1, total 2
Lower TN 7-3=TN 4Rolled 2d6 : 5, 4, total 9
Hand TN 7-3=TN 4Rolled 2d6 : 5, 1, total 6
Right Arm TN 7-3=TN 4Rolled 2d6 : 6, 2, total 8
Left Arm TN 7-3=TN 4Rolled 2d6 : 1, 1, total 2
Right leg TN 7-3=TN 4Rolled 2d6 : 3, 5, total 8
Left leg TN 7-3=TN 4Rolled 2d6 : 3, 2, total 5
PPC TN 7-3=TN 4Rolled 2d6 : 6, 5, total 11
PPC TN 7-3=TN 4Rolled 2d6 : 1, 4, total 5
-
All except Blackjack upper arm actuator and Left arm acquired. Arrival 1-22-47
-
5-1-3047
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 27 TN 5Rolled 2d6+2 : 1, 4 + 2, total 7
SGT Emmit O’Leary 27 TN 5Rolled 2d6+2 : 4, 5 + 2, total 11
SGT Caleb Spears 26 TN 5Rolled 2d6+2 : 6, 4 + 2, total 12
SGT Jocelin Dubos 23 TN 5Rolled 2d6+2 : 1, 6 + 2, total 9
Techs
Dave Mattingly 27 TN 5Rolled 2d6+2 : 3, 3 + 2, total 8
Chris Wansley 33 TN6Rolled 2d6+2 : 3, 4 + 2, total 9
Wade Boggs 24 TN 5Rolled 2d6+2 : 4, 2 + 2, total 8
Marleen Rommel 26 TN 5Rolled 2d6+2 : 3, 4 + 2, total 9
Mercedes Marsh 25 TN 5Rolled 2d6+2 : 4, 6 + 2, total 12
Doctors
Dr Marlene Elton 37 TN 6Rolled 2d6+2 : 4, 5 + 2, total 11
Dr Kaylin Matson 24 TN 5 Rolled 2d6+2 : 2, 5 + 2, total 9
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5-1-3047
Yearly xp bonus roll
Mech pilots yearly xp bonus roll 5 xp TN 9+ 2d6
LT Jake BrightswordRolled 2d6 : 4, 5, total 9
SGT Bobbie MillsRolled 2d6 : 4, 2, total 6
SGT Emmit O’LearyRolled 2d6 : 3, 1, total 4
SGT Caleb SpearsRolled 2d6 : 3, 5, total 8
SGT Jocelin DubosRolled 2d6 : 4, 6, total 10
Doctors gain 4xp on TN 3+ on 1d6
Dr Marlene EltonRolled 1d6 : 5, total 5
Dr Kaylin MatsonRolled 1d6 : 5, total 5
-
5-1-3048
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 28 TN 5Rolled 2d6+2 : 2, 5 + 2, total 9
SGT Emmit O’Leary 28 TN 5Rolled 2d6+2 : 4, 1 + 2, total 7
SGT Caleb Spears 27 TN 5Rolled 2d6+2 : 4, 5 + 2, total 11
SGT Jocelin Dubos 24 TN 5Rolled 2d6+2 : 1, 1 + 2, total 4
Techs
Dave Mattingly 28 TN 5Rolled 2d6+2 : 2, 2 + 2, total 6
Chris Wansley 34 TN6Rolled 2d6+2 : 5, 6 + 2, total 13
Wade Boggs 25 TN 5Rolled 2d6+2 : 1, 6 + 2, total 9
Marleen Rommel 27 TN 5Rolled 2d6+2 : 4, 3 + 2, total 9
Mercedes Marsh 26 TN 5Rolled 2d6+2 : 4, 3 + 2, total 9
Kairy bin Sadaqat 32 TN 6Rolled 2d6+2 : 6, 3 + 2, total 11
Doctors
Dr Marlene Elton 38 TN 6Rolled 2d6+2 : 1, 5 + 2, total 8
Dr Kaylin Matson 25 TN 5 Rolled 2d6+2 : 1, 5 + 2, total 8
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Spend 40000 CB to try and retain Mech pilot Jocelin Dubos. Add additional +2 to roll. total +4
SGT Jocelin Dubos 24 TN 5Rolled 2d6+4 : 3, 5 + 4, total 12
-
5-1-3048
Yearly xp bonus roll
Mech pilots yearly xp bonus roll 5 xp TN 9+ 2d6
LT Jake BrightswordRolled 2d6 : 5, 6, total 11
SGT Bobbie MillsRolled 2d6 : 5, 4, total 9
SGT Emmit O’LearyRolled 2d6 : 5, 5, total 10
SGT Caleb SpearsRolled 2d6 : 3, 6, total 9
SGT Jocelin DubosRolled 2d6 : 1, 2, total 3
Doctors gain 4xp on TN 3+ on 1d6
Dr Marlene EltonRolled 1d6 : 6, total 6
Dr Kaylin MatsonRolled 1d6 : 5, total 5
-
1-01-49 Warehouse purchases 23 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
Grasshopper parts
Right torso TN 7-3=TN 4Rolled 2d6 : 3, 1, total 4
Left torso TN 7-3=TN 4Rolled 2d6 : 3, 5, total 8
Right Arm TN 7-3=TN 4Rolled 2d6 : 4, 3, total 7
Jump jet TN 7-3=TN 4Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 6, 2, total 8
Griffin parts Ubiquitous
Actuators
Upper arm TN 7-3-1=TN 3Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 5, 4, total 9
Lower Arm TN 7-3-1=TN 3Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 2, 2, total 4
Hand TN 7-3-1=TN 3Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 5, 2, total 7
Upper leg TN 7-3-1=TN 3Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 3, 3, total 6
Lower Leg TN 7-3-1=TN 3Rolled 2d6 : 6, 1, total 7
Rolled 2d6 : 4, 2, total 6
Foot TN 7-3-1=TN 3Rolled 2d6 : 6, 6, total 12
Rolled 2d6 : 5, 4, total 9
Right torso TN 7-3-1=TN 3Rolled 2d6 : 2, 2, total 4
Left torso TN 7-3-1=TN 3Rolled 2d6 : 2, 3, total 5
Right arm TN 7-3-1=TN 3Rolled 2d6 : 4, 1, total 5
Left Arm TN 7-3-1=TN 3Rolled 2d6 : 1, 5, total 6
Right Leg TN 7-3-1=TN 3Rolled 2d6 : 1, 6, total 7
Left leg TN 7-3-1=TN 3Rolled 2d6 : 1, 6, total 7
Large Laser TN 7-3-1=TN 3Rolled 2d6 : 6, 6, total 12
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2-01-49 Warehouse purchases 25 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
Blackjack parts
Jump jet TN 7-3=TN 4Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 4, 3, total 7
Trebuchet Parts
Actuators
Upper arm TN 7-3=TN 4Rolled 2d6 : 4, 2, total 6
Lower Arm TN 7-3=TN 4Rolled 2d6 : 5, 1, total 6
Upper leg TN 7-3=TN 4Rolled 2d6 : 5, 4, total 9
Lower Leg TN 7-3=TN 4Rolled 2d6 : 2, 2, total 4
Foot TN 7-3=TN 4Rolled 2d6 : 2, 2, total 4
Right torso TN 7-3=TN 4Rolled 2d6 : 1, 3, total 4
Left torso TN 7-3=TN 4Rolled 2d6 : 6, 1, total 7
Right arm TN 7-3=TN 4Rolled 2d6 : 1, 6, total 7
Left Arm TN 7-3=TN 4Rolled 2d6 : 6, 4, total 10
Right Leg TN 7-3=TN 4Rolled 2d6 : 6, 3, total 9
Left leg TN 7-3=TN 4Rolled 2d6 : 4, 5, total 9
Phoenix Hawk parts
Actuators
Upper arm TN 7-3=TN 4Rolled 2d6 : 4, 5, total 9
Rolled 2d6 : 2, 6, total 8
Lower Arm TN 7-3=TN 4Rolled 2d6 : 6, 1, total 7
Rolled 2d6 : 6, 5, total 11
Hand TN 7-3=TN 4Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 6, 5, total 11
Upper leg TN 7-3=TN 4Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 4, 6, total 10
Lower Leg TN 7-3=TN 4Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 3, 5, total 8
Foot TN 7-3=TN 4Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 3, 5, total 8
-
Unfortunately, the planet has been under ComStar interdiction since our second month on this planet. That raises all TNs by 2. On the plus side, because the contract is for garrison duty, all introtech TNs are reduced by 1. The net result is introtech is +1 TN net and advanced tech is +2 TN net from your calculations.
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Unfortunately, the planet has been under ComStar interdiction since our second month on this planet. That raises all TNs by 2. On the plus side, because the contract is for garrison duty, all introtech TNs are reduced by 1. The net result is introtech is +1 TN net and advanced tech is +2 TN net from your calculations.
Sorry, I forgot that. I looked back at my rolls and readjusted my warehouse.
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April 3049 sell trebeuchet
TN 7 Rolled 2d6 : 6, 4, total 10
-
Sold for 65%
4-01-49 Warehouse purchases 22 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
Rifleman parts add 1 more to TN’s comstar
Actuators
Upper arm TN 7-3=TN 4Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 4, 4, total 8
Lower Arm TN 7-3=TN 4Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 2, 1, total 3
Upper leg TN 7-3=TN 4Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 5, 6, total 11
Lower Leg TN 7-3=TN 4Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 3, 4, total 7
Foot TN 7-3=TN 4Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 2, 2, total 4
Right torso TN 7-3=TN 4Rolled 2d6 : 4, 5, total 9
Left torso TN 7-3=TN 4Rolled 2d6 : 4, 6, total 10
Right arm TN 7-3=TN 4Rolled 2d6 : 4, 1, total 5
Left Arm TN 7-3=TN 4Rolled 2d6 : 6, 6, total 12
Right Leg TN 7-3=TN 4Rolled 2d6 : 2, 4, total 6
Left leg TN 7-3=TN 4Rolled 2d6 : 4, 5, total 9
Head TN 7-3=4
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5-1-3049
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 29 TN 5Rolled 2d6+2 : 4, 2 + 2, total 8
SGT Emmit O’Leary 29 TN 5Rolled 2d6+2 : 4, 5 + 2, total 11
SGT Caleb Spears 28 TN 5Rolled 2d6+2 : 6, 2 + 2, total 10
SGT Jocelin Dubos 25 TN 5Rolled 2d6+2 : 6, 5 + 2, total 13
Techs
Dave Mattingly 29 TN 5Rolled 2d6+2 : 2, 4 + 2, total 8
Chris Wansley 35 TN6Rolled 2d6+2 : 4, 2 + 2, total 8
Wade Boggs 26 TN 5Rolled 2d6+2 : 6, 1 + 2, total 9
Marleen Rommel 28 TN 5Rolled 2d6+2 : 6, 6 + 2, total 14
Mercedes Marsh 27 TN 5Rolled 2d6+2 : 4, 1 + 2, total 7
Kairy bin Sadaqat 33 TN 6Rolled 2d6+2 : 5, 5 + 2, total 12
Doctors
Dr Marlene Elton 39 TN 6Rolled 2d6+2 : 1, 6 + 2, total 9
Dr Kaylin Matson 26 TN 5 Rolled 2d6+2 : 6, 4 + 2, total 12
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5-1-3049
Yearly xp bonus roll
Mech pilots yearly xp bonus roll 5 xp TN 9+ 2d6
LT Jake BrightswordRolled 2d6 : 6, 3, total 9
SGT Bobbie MillsRolled 2d6 : 3, 3, total 6
SGT Emmit O’LearyRolled 2d6 : 5, 4, total 9
SGT Caleb SpearsRolled 2d6 : 4, 5, total 9
SGT Jocelin DubosRolled 2d6 : 4, 6, total 10
Doctors gain 4xp on TN 3+ on 1d6
Dr Marlene EltonRolled 1d6 : 2, total 2
Dr Kaylin MatsonRolled 1d6 : 6, total 6
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5-1-3050
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 30 TN 6Rolled 2d6+2 : 5, 2 + 2, total 9
SGT Emmit O’Leary 30 TN 6Rolled 2d6+2 : 2, 2 + 2, total 6
SGT Caleb Spears 29 TN 5Rolled 2d6+2 : 3, 6 + 2, total 11
SGT Jocelin Dubos 26 TN 5Rolled 2d6+2 : 4, 6 + 2, total 12
Techs
Dave Mattingly 30 TN 6Rolled 2d6+2 : 1, 1 + 2, total 4
Chris Wansley 36 TN6Rolled 2d6+2 : 6, 1 + 2, total 9
Wade Boggs 27 TN 5Rolled 2d6+2 : 3, 3 + 2, total 8
Marleen Rommel 29 TN 5Rolled 2d6+2 : 4, 3 + 2, total 9
Mercedes Marsh 28 TN 5Rolled 2d6+2 : 3, 6 + 2, total 11
Kairy bin Sadaqat 34 TN 6Rolled 2d6+2 : 3, 6 + 2, total 11
Doctors
Dr Marlene Elton 40 TN 7Rolled 2d6+2 : 3, 5 + 2, total 10
Dr Kaylin Matson 27 TN 5 Rolled 2d6+2 : 6, 1 + 2, total 9
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50,000 to tech Mattingly
reroll TN 6Rolled 2d6+2 : 2, 6 + 2, total 10
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5-1-3050
Yearly xp bonus roll
Mech pilots yearly xp bonus roll 5 xp TN 9+ 2d6
LT Jake BrightswordRolled 2d6 : 5, 6, total 11
SGT Bobbie MillsRolled 2d6 : 3, 3, total 6
SGT Emmit O’LearyRolled 2d6 : 3, 2, total 5
SGT Caleb SpearsRolled 2d6 : 5, 6, total 11
SGT Jocelin DubosRolled 2d6 : 6, 5, total 11
Doctors gain 4xp on TN 3+ on 1d6
Dr Marlene EltonRolled 1d6 : 1, total 1
Dr Kaylin MatsonRolled 1d6 : 4, total 4
-
Sold for 65%
4-01-49 Warehouse purchases 22 of 25 rolls used
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
Rifleman parts add 1 more to TN’s comstar
Actuators
Upper arm TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 6, total 10 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 4, total 8
Lower Arm TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 4, total 7 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 1, total 3
Upper leg TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 4, total 5 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 6, total 11
Lower Leg TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 4, total 5 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 4, total 7
Foot TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 5, total 7 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 2, total 4
Right torso TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 5, total 9
Left torso TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 6, total 10
Right arm TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 1, total 5
Left Arm TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12
Right Leg TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 4, total 6
Left leg TN 7-3=TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 5, total 9
Head TN 7-3=4
Shouldn't the sale be 56%? Mistype? Don't try to change it in the post. The forum monster will mark all of the rolls as tampered. Just post a confirmation that you have it as 56% in your warehouse/financial calculations.
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yes it is 56%. (^_^)b
Selling Rifleman RFL-5M TN 7Rolled 2d6 : 6, 5, total 11
-
Rifleman sold for 58%.
-
5-1-49 and 6-1-49 Warehouse purchases +1 to TN for Comstar
Scrounge +2, well-connected +1 ( for ease, lowering TN by 2)
Griffin parts UBI
Actuators TN 7-2-1=4
Upper leg Rolled 2d6 : 6, 3, total 9
Lower Leg Rolled 2d6 : 4, 5, total 9
Foot Rolled 2d6 : 6, 4, total 10
Left leg TN 7-2-1=4Rolled 2d6 : 3, 4, total 7
Charger parts
Actuators leg
Upper TN 7-2=5Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 3, 3, total 6
Lower TN 7-2=5Rolled 2d6 : 5, 2, total 7
Rolled 2d6 : 1, 3, total 4
Foot TN 7-2=5Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 3, 6, total 9
Actuators Arm
Upper TN 7-2=5Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 4, 1, total 5
Lower TN 7-2=5Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 6, 4, total 10
Hand TN 7-2=5Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 1, 1, total 2
Right torso TN 7 -2=5Rolled 2d6 : 5, 2, total 7
Left torso TN 7 -2=5Rolled 2d6 : 4, 1, total 5
Right Arm TN 7 -2=5Rolled 2d6 : 1, 1, total 2
Left Arm TN 7 -2=5Rolled 2d6 : 3, 3, total 6
Right Leg TN 7 -2=5Rolled 2d6 : 6, 4, total 10
Left Leg TN 7 -2=5Rolled 2d6 : 5, 2, total 7
Head TN 7 -2=5Rolled 2d6 : 4, 5, total 9
Masc TN 10-2-1(additional 10% cost)=7Rolled 2d6 : 4, 3, total 7
PPC TN 7 -2=5Rolled 2d6 : 6, 1, total 7
Med Laser TN 7-2=5Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 4, 3, total 7
Large Laser TN 7-2=5Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 1, 6, total 7
LB-10x AC TN 10-2-1(additional 10% cost)=7Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 1, 6, total 7
LB-10x AC Slug Ammo TN 10-2-1(additional 10% cost)=7Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 2, 4, total 6
LB-10x AC Cluster Ammo TN 10-2-1(additional 10% cost)=7Rolled 2d6 : 5, 2, total 7
Rolled 2d6 : 4, 4, total 8
Cockpit TN 7-2=5Rolled 2d6 : 5, 1, total 6
Life Support TN 7-2=5Rolled 2d6 : 1, 5, total 6
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7-1-49 Warehouse purchases +1 to TN for Comstar Retrying missed items
Scrounge +2, well-connected +1 ( for ease, lowering TN by 2)
Charger parts
Actuators leg
Lower TN 7-2=5Rolled 2d6 : 4, 2, total 6
Actuators Arm
Upper TN 7-2=5Rolled 2d6 : 1, 4, total 5
Lower TN 7-2=5Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 1, 6, total 7
Right Arm TN 7 -2=5Rolled 2d6 : 6, 5, total 11
LB-10x AC Slug Ammo TN 10-2-1(additional 10% cost)=7Rolled 2d6 : 4, 4, total 8
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8-9-50 Warehouse purchases
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
30 ton armor TN 2
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 2, 1, total 3
2 xA/C 20 TN 4
Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 1, 1, total 2
4 x A/C 20 ammo TN 4
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 3, 1, total 4
Rolled 2d6 : 3, 4, total 7
15 DHS TN 7
Rolled 2d6 : 6, 6, total 12
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 3, 1, total 4
Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 2, 5, total 7
-
5-1-3051
Yearly xp bonus roll
Mech pilots yearly xp bonus roll 5 xp TN 9+ 2d6
LT Jake BrightswordRolled 2d6 : 1, 4, total 5
SGT Bobbie MillsRolled 2d6 : 6, 6, total 12
SGT Emmit O’LearyRolled 2d6 : 6, 4, total 10
SGT Caleb SpearsRolled 2d6 : 2, 1, total 3
SGT Jocelin DubosRolled 2d6 : 6, 6, total 12
Doctors gain 4xp on TN 3+ on 1d6
Dr Marlene EltonRolled 1d6 : 4, total 4
Dr Kaylin MatsonRolled 1d6 : 3, total 3
-
5-1-3051
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 31 TN 6Rolled 2d6+2 : 4, 5 + 2, total 11
SGT Emmit O’Leary 31 TN 6Rolled 2d6+2 : 4, 2 + 2, total 8
SGT Caleb Spears 30 TN 6Rolled 2d6+2 : 6, 5 + 2, total 13
SGT Jocelin Dubos 27 TN 5Rolled 2d6+2 : 5, 6 + 2, total 13
Techs
Dave Mattingly 31 TN 6Rolled 2d6+2 : 3, 3 + 2, total 8
Chris Wansley 37 TN6Rolled 2d6+2 : 1, 2 + 2, total 5
Wade Boggs 28 TN 5Rolled 2d6+2 : 4, 3 + 2, total 9
Marleen Rommel 30 TN 5Rolled 2d6+2 : 4, 4 + 2, total 10
Mercedes Marsh 29 TN 5Rolled 2d6+2 : 5, 6 + 2, total 13
Kairy bin Sadaqat 35 TN 6Rolled 2d6+2 : 3, 4 + 2, total 9
Doctors
Dr Marlene Elton 41 TN 7Rolled 2d6+2 : 5, 5 + 2, total 12
Dr Kaylin Matson 28 TN 5 Rolled 2d6+2 : 4, 2 + 2, total 8
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5-1-3051 Offer 50,000 (-3 to TN) to Tech Chris Wansley to stay
Retirement Rolls Use Charisma Bonus 2
Chris Wansley 37 TN6-3=3Rolled 2d6+2 : 6, 6 + 2, total 14
-
Sale of Rifleman RFL-5M 6-15-3051
TN 7 Rolled 2d6 : 4, 6, total 10
-
Rifleman full value 9,912,000 CB sold for 56%.
5,550,720 CB gained.
-
6-22-3051
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 31 TN 6Rolled 2d6+2 : 4, 3 + 2, total 9
SGT Emmit O’Leary 31 TN 6Rolled 2d6+2 : 4, 3 + 2, total 9
SGT Caleb Spears 30 TN 6Rolled 2d6+2 : 5, 3 + 2, total 10
SGT Jocelin Dubos 27 TN 5Rolled 2d6+2 : 3, 1 + 2, total 6
Techs
Dave Mattingly 31 TN 6Rolled 2d6+2 : 3, 5 + 2, total 10
Chris Wansley 37 TN6Rolled 2d6+2 : 6, 2 + 2, total 10
Wade Boggs 28 TN 5Rolled 2d6+2 : 6, 3 + 2, total 11
Marleen Rommel 30 TN 5Rolled 2d6+2 : 5, 5 + 2, total 12
Mercedes Marsh 29 TN 5Rolled 2d6+2 : 3, 2 + 2, total 7
Kairy bin Sadaqat 35 TN 6Rolled 2d6+2 : 4, 1 + 2, total 7
Doctors
Dr Marlene Elton 41 TN 7Rolled 2d6+2 : 4, 4 + 2, total 10
Dr Kaylin Matson 28 TN 5 Rolled 2d6+2 : 4, 3 + 2, total 9
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6-20-51 Warehouse purchases
Scrounge +2, well-connected +1 ( for ease, lowering TN by 3)
Guardian ECM TN 11 -3=8Rolled 2d6 : 6, 3, total 9
DHS TN 11-3=8 Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 5, 5, total 10
80 Ton mech parts
Actuators arm TN 8-3=5
UpperRolled 2d6 : 4, 5, total 9
Lower Rolled 2d6 : 2, 6, total 8
HandRolled 2d6 : 2, 6, total 8
Actuators Leg TN 8-3=5
UpperRolled 2d6 : 3, 1, total 4
Lower Rolled 2d6 : 1, 3, total 4
FootRolled 2d6 : 3, 6, total 9
Right arm TN 8-3=5Rolled 2d6 : 6, 6, total 12
Left arm TN 8-3=5Rolled 2d6 : 5, 5, total 10
Right leg TN 8-3=5Rolled 2d6 : 3, 3, total 6
Left leg TN 8-3=5Rolled 2d6 : 4, 6, total 10
Right torso TN 8-3=5Rolled 2d6 : 1, 1, total 2
Left torso TN 8-3=5Rolled 2d6 : 5, 3, total 8
-
Guardian and DHS aren't available in the MoC duing this time.
-
Guardian and DHS aren't available in the MoC duing this time.
I missed this when I was helping him. Will adjust his warehouse accordingly.
-
10-21-3051
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 32 TN 6Rolled 2d6+2 : 6, 1 + 2, total 9
SGT Emmit O’Leary 32 TN 6Rolled 2d6+2 : 4, 5 + 2, total 11
SGT Caleb Spears 31 TN 6Rolled 2d6+2 : 1, 2 + 2, total 5
SGT Jocelin Dubos 28 TN 5Rolled 2d6+2 : 3, 4 + 2, total 9
Techs
Dave Mattingly 32 TN 6Rolled 2d6+2 : 4, 2 + 2, total 8
Chris Wansley 38 TN6Rolled 2d6+2 : 6, 1 + 2, total 9
Wade Boggs 29 TN 5Rolled 2d6+2 : 3, 6 + 2, total 11
Marleen Rommel 31 TN 6Rolled 2d6+2 : 3, 1 + 2, total 6
Mercedes Marsh 30 TN 6Rolled 2d6+2 : 2, 3 + 2, total 7
Kairy bin Sadaqat 36 TN 6Rolled 2d6+2 : 4, 6 + 2, total 12
Doctors
Dr Marlene Elton 42 TN 7Rolled 2d6+2 : 2, 6 + 2, total 10
Dr Kaylin Matson 29 TN 5 Rolled 2d6+2 : 4, 4 + 2, total 10
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10-21-3051
Second try Retirement Roll Use Charisma Bonus 2, pay 30,000 CB to gain -1 to TN
SGT Caleb Spears 31 TN 6-1=5Rolled 2d6+2 : 5, 6 + 2, total 13
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5-01-3052
Yearly xp bonus roll
Mech pilots yearly xp bonus roll 5 xp TN 9+ 2d6
LT Jake BrightswordRolled 2d6 : 1, 5, total 6
SGT Bobbie MillsRolled 2d6 : 3, 1, total 4
SGT Emmit O’LearyRolled 2d6 : 6, 5, total 11
SGT Caleb SpearsRolled 2d6 : 5, 5, total 10
SGT Jocelin DubosRolled 2d6 : 4, 3, total 7
Doctors gain 4xp on TN 3+ on 1d6
Dr Marlene EltonRolled 1d6 : 4, total 4
Dr Kaylin MatsonRolled 1d6 : 1, total 1
-
05-20-3052
Retirement Rolls Use Charisma Bonus +2 to roll
SGT Bobbie Mills 33 TN 6Rolled 2d6+2 : 5, 1 + 2, total 8
SGT Emmit O’Leary 33 TN 6Rolled 2d6+2 : 5, 3 + 2, total 10
SGT Caleb Spears 32 TN 6Rolled 2d6+2 : 2, 2 + 2, total 6
SGT Jocelin Dubos 29 TN 5Rolled 2d6+2 : 2, 2 + 2, total 6
Techs
Dave Mattingly 33 TN 6Rolled 2d6+2 : 3, 6 + 2, total 11
Chris Wansley 39 TN6Rolled 2d6+2 : 1, 6 + 2, total 9
Wade Boggs 30 TN 6Rolled 2d6+2 : 1, 6 + 2, total 9
Marleen Rommel 32 TN 6Rolled 2d6+2 : 2, 4 + 2, total 8
Mercedes Marsh 31TN 6Rolled 2d6+2 : 3, 6 + 2, total 11
Kairy bin Sadaqat 37 TN 6Rolled 2d6+2 : 4, 1 + 2, total 7
Doctors
Dr Marlene Elton 43 TN 7Rolled 2d6+2 : 5, 2 + 2, total 9
Dr Kaylin Matson 30 TN 6 Rolled 2d6+2 : 2, 1 + 2, total 5
-
All members agreed except Dr Kaylin Matson. Trying to convince her to stay with a 40,000 CB bonus.
05-20-3052
Retirement Rolls Use Charisma Bonus +2 to roll
Dr Kaylin Matson 30 TN 6-2 (bonus cash)=4 Rolled 2d6+2 : 5, 1 + 2, total 8
-
Bright Lance sells Phoenix Hawk PXH-3M. Base list price 8,455,890 CB
No mod for Char, Wil, or Neg. TN 7
Rolled 2d6 : 6, 4, total 10
-
Sold for 56% of list. Final compensation is 4,735,298 CB
-
6-01-3052 Warehouse purchases
Scrounge +2, well-connected +1
65 Ton mech parts
Actuators arm TN 8
UpperRolled 2d6+3 : 6, 2 + 3, total 11
Rolled 2d6+3 : 5, 1 + 3, total 9
Lower Rolled 2d6+3 : 2, 4 + 3, total 9
Rolled 2d6+3 : 3, 4 + 3, total 10
HandRolled 2d6+3 : 1, 3 + 3, total 7
Rolled 2d6+3 : 3, 3 + 3, total 9
Actuators Leg TN 8
UpperRolled 2d6+3 : 2, 3 + 3, total 8
Rolled 2d6+3 : 4, 2 + 3, total 9
Lower Rolled 2d6+3 : 3, 6 + 3, total 12
Rolled 2d6+3 : 5, 4 + 3, total 12
FootRolled 2d6+3 : 1, 3 + 3, total 7
] Rolled 2d6+3 : 6, 5 + 3, total 14
Right torso TN 8Rolled 2d6+3 : 2, 3 + 3, total 8
Rolled 2d6+3 : 1, 1 + 3, total 5
-
7-01-3052 Warehouse purchases
Scrounge +2, well-connected +1
65 Ton mech parts
Actuators arm TN 8
HandRolled 2d6+3 : 2, 4 + 3, total 9
Endo steel parts
Head TN 11Rolled 2d6+3 : 3, 6 + 3, total 12
Rolled 2d6+3 : 4, 5 + 3, total 12
2 Right torso TN 11Rolled 2d6+3 : 4, 4 + 3, total 11
Rolled 2d6+3 : 2, 2 + 3, total 7
2 Left Torso TN 11Rolled 2d6+3 : 4, 3 + 3, total 10
Rolled 2d6+3 : 1, 3 + 3, total 7
2 Right Arm TN 11Rolled 2d6+3 : 6, 6 + 3, total 15
Rolled 2d6+3 : 3, 6 + 3, total 12
2 Left Arm TN 11Rolled 2d6+3 : 2, 3 + 3, total 8
Rolled 2d6+3 : 3, 5 + 3, total 11
2 Right leg TN 11Rolled 2d6+3 : 2, 2 + 3, total 7
Rolled 2d6+3 : 4, 3 + 3, total 10
2 Left Leg TN 11Rolled 2d6+3 : 2, 4 + 3, total 9
Rolled 2d6+3 : 1, 1 + 3, total 5
2 Jump jets TN8 Rolled 2d6+3 : 1, 3 + 3, total 7
Rolled 2d6+3 : 2, 4 + 3, total 9
-
8-01-3052 Warehouse purchases
Scrounge +2, well-connected +1
80 Ton mech parts
Right torso TN 8Rolled 2d6+3 : 1, 5 + 3, total 9
Rolled 2d6+3 : 1, 3 + 3, total 7
Left Torso TN Rolled 2d6+3 : 6, 5 + 3, total 14
Rolled 2d6+3 : 5, 4 + 3, total 12
Right Arm TN 8Rolled 2d6+3 : 6, 2 + 3, total 11
Rolled 2d6+3 : 4, 5 + 3, total 12
Left Arm TN 8Rolled 2d6+3 : 6, 6 + 3, total 15
Rolled 2d6+3 : 2, 4 + 3, total 9
Right leg TN 8Rolled 2d6+3 : 2, 1 + 3, total 6
Rolled 2d6+3 : 5, 3 + 3, total 11
Left Leg TN 8Rolled 2d6+3 : 3, 4 + 3, total 10
Rolled 2d6+3 : 1, 6 + 3, total 10
4 Jump jets TN8 Rolled 2d6+3 : 2, 3 + 3, total 8
Rolled 2d6+3 : 1, 6 + 3, total 10
Rolled 2d6+3 : 6, 5 + 3, total 14
Rolled 2d6+3 : 3, 3 + 3, total 9
Masc pay 20 % over to lower TN by 2 more TN 11Rolled 2d6+5 : 2, 1 + 5, total 8
20 Standard Armor TN 5Rolled 2d6+3 : 5, 3 + 3, total 11
Rolled 2d6+3 : 6, 2 + 3, total 11
-
9-01-3052 Warehouse purchases
Scrounge +2, well-connected +1
80 Ton mech parts
Actuators
Upper arm TN 8Rolled 2d6+3 : 3, 6 + 3, total 12
Lower Arm TN 8Rolled 2d6+3 : 6, 1 + 3, total 10
Hand TN 8Rolled 2d6+3 : 4, 6 + 3, total 13
Upper Leg TN 8Rolled 2d6+3 : 3, 4 + 3, total 10
Lower Leg TN 8Rolled 2d6+3 : 2, 2 + 3, total 7
Foot TN 8Rolled 2d6+3 : 5, 5 + 3, total 13
Right torso TN 8Rolled 2d6+3 : 3, 1 + 3, total 7
Left Torso TN Rolled 2d6+3 : 4, 3 + 3, total 10
Right Arm TN 8Rolled 2d6+3 : 2, 6 + 3, total 11
Left Arm TN 8Rolled 2d6+3 : 2, 5 + 3, total 10
Right leg TN 8Rolled 2d6+3 : 3, 1 + 3, total 7
Left Leg TN 8Rolled 2d6+3 : 1, 4 + 3, total 8
2 Jump jets TN8 Rolled 2d6+3 : 1, 3 + 3, total 7
Rolled 2d6+3 : 2, 2 + 3, total 7
Masc pay 20 % over to lower TN by 2 more TN 11Rolled 2d6+5 : 6, 2 + 5, total 13
-
Selling Awesome 9Q. Base Value is 7,456,050 CB.
TN 7 Rolled 2d6 : 5, 6, total 11
-
3 -01-3053 Warehouse purchases
Scrounge +2, well-connected 1, +1 contract penalty
Clan Double heat sinks TN 13
Rolled 2d6+2 : 5, 6 + 2, total 13
Rolled 2d6+2 : 6, 1 + 2, total 9
Rolled 2d6+2 : 4, 1 + 2, total 7
Rolled 2d6+2 : 1, 5 + 2, total 8
Rolled 2d6+2 : 1, 6 + 2, total 9
Rolled 2d6+2 : 6, 3 + 2, total 11
Rolled 2d6+2 : 4, 5 + 2, total 11
Rolled 2d6+2 : 6, 5 + 2, total 13
Rolled 2d6+2 : 4, 2 + 2, total 8
Rolled 2d6+2 : 5, 3 + 2, total 10
Rolled 2d6+2 : 2, 4 + 2, total 8
Rolled 2d6+2 : 4, 6 + 2, total 12
Rolled 2d6+2 : 6, 4 + 2, total 12
Rolled 2d6+2 : 2, 3 + 2, total 7
Rolled 2d6+2 : 4, 1 + 2, total 7
-
4-01-3053 Warehouse purchases
Scrounge +2, well-connected 1, +1 contract penalty
Clan Double heat sinks TN 13
Rolled 2d6+2 : 4, 6 + 2, total 12
Rolled 2d6+2 : 3, 2 + 2, total 7
Rolled 2d6+2 : 4, 2 + 2, total 8
Rolled 2d6+2 : 4, 6 + 2, total 12
Rolled 2d6+2 : 6, 3 + 2, total 11
Rolled 2d6+2 : 2, 1 + 2, total 5
Rolled 2d6+2 : 4, 4 + 2, total 10
Rolled 2d6+2 : 6, 3 + 2, total 11
Rolled 2d6+2 : 1, 4 + 2, total 7
Rolled 2d6+2 : 6, 5 + 2, total 13
Rolled 2d6+2 : 5, 1 + 2, total 8
Rolled 2d6+2 : 6, 6 + 2, total 14
Rolled 2d6+2 : 4, 6 + 2, total 12
Rolled 2d6+2 : 2, 3 + 2, total 7
Rolled 2d6+2 : 3, 4 + 2, total 9
-
5-01-3053 Warehouse purchases
Scrounge +2, well-connected 1, +1 contract penalty
Clan Double heat sinks TN 13
Rolled 2d6+2 : 4, 4 + 2, total 10
Rolled 2d6+2 : 5, 3 + 2, total 10
Rolled 2d6+2 : 6, 3 + 2, total 11
Rolled 2d6+2 : 6, 6 + 2, total 14
Rolled 2d6+2 : 1, 4 + 2, total 7
Rolled 2d6+2 : 1, 5 + 2, total 8
Rolled 2d6+2 : 6, 6 + 2, total 14
Rolled 2d6+2 : 3, 1 + 2, total 6
Rolled 2d6+2 : 4, 3 + 2, total 9
Rolled 2d6+2 : 2, 2 + 2, total 6
80 ton mech parts
Masc TN 8Rolled 2d6+2 : 4, 3 + 2, total 9
-
5-02-3053 Warehouse purchases
Scrounge +2, well-connected 1, +1 contract penalty
Clan Double heat sinks TN 13
Rolled 2d6+2 : 4, 3 + 2, total 9
Rolled 2d6+2 : 1, 4 + 2, total 7
Rolled 2d6+2 : 5, 6 + 2, total 13
Rolled 2d6+2 : 5, 2 + 2, total 9
-
June 01 3053 Sell Grasshopper GRH-5H TN 7
Rolled 2d6 : 5, 5, total 10
-
09-01-3053
Retirement Rolls Use Charisma Bonus +2 to roll
SGT Bobbie Mills 34 TN 6Rolled 2d6+2 : 5, 4 + 2, total 11
SGT Emmit O’Leary 34 TN 6Rolled 2d6+2 : 4, 6 + 2, total 12
SGT Caleb Spears 33 TN 6Rolled 2d6+2 : 2, 5 + 2, total 9
SGT Jocelin Dubos 30 TN 6Rolled 2d6+2 : 3, 1 + 2, total 6
Techs
Dave Mattingly 34 TN 6Rolled 2d6+2 : 5, 1 + 2, total 8
Chris Wansley 40 TN7Rolled 2d6+2 : 3, 2 + 2, total 7
Wade Boggs 31 TN 6Rolled 2d6+2 : 6, 4 + 2, total 12
Marleen Rommel 33 TN 6Rolled 2d6+2 : 4, 4 + 2, total 10
Mercedes Marsh 32 TN 6Rolled 2d6+2 : 1, 3 + 2, total 6
Kairy bin Sadaqat 38 TN 6Rolled 2d6+2 : 6, 3 + 2, total 11
Doctors
Dr Marlene Elton 44 TN 7Rolled 2d6+2 : 5, 4 + 2, total 11
Dr Kaylin Matson 31 TN 6 Rolled 2d6+2 : 1, 5 + 2, total 8
-
9/01/3053 Sell Awesome AWS-9M for 30% + (MoS+2) of 17,992,920 CB
TN 7Rolled 2d6 : 5, 4, total 9
-
Awesome sells for 34% of 17,992,920 = 6,117,592 CB
-
10-13-3053 Warehouse purchases
Scrounge +2, well-connected 1
50 tons standard armor TN 6
Rolled 2d6+3 : 6, 5 + 3, total 14
Rolled 2d6+3 : 4, 5 + 3, total 12
Rolled 2d6+3 : 1, 2 + 3, total 6
Rolled 2d6+3 : 4, 5 + 3, total 12
Rolled 2d6+3 : 2, 4 + 3, total 9
-
PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
JAN 1 3054 Location: CC
Max Rolls: 15 Rolls Used: 15
Mech Parts
Mech Tonnage: 65 Internal Structure Type: Standard IS Musculature Type: STANDARD
1 Actuater Upper Arm: TN 8Rolled 2d6+4 : 6, 2 + 4, total 12
1 Actuator Lower Arm: TN 8Rolled 2d6+4 : 6, 5 + 4, total 15
1 Actuator Hand: TN 8Rolled 2d6+4 : 5, 5 + 4, total 14
1 Actuator Upper Leg: TN 8Rolled 2d6+4 : 5, 2 + 4, total 11
1 Actuator Lower Leg: TN 8Rolled 2d6+4 : 3, 6 + 4, total 13
1 Actuator Foot: TN 8Rolled 2d6+4 : 4, 3 + 4, total 11
Weapons IS Balistic
2 Gauss Rifle: TN 11Rolled 2d6+4 : 5, 2 + 4, total 11
Rolled 2d6+4 : 6, 4 + 4, total 14
Ammo IS Balistic
7 Gauss Rifle: TN 11Rolled 2d6+4 : 4, 6 + 4, total 14
Rolled 2d6+4 : 6, 2 + 4, total 12
Rolled 2d6+4 : 2, 3 + 4, total 9
Rolled 2d6+4 : 3, 3 + 4, total 10
Rolled 2d6+4 : 4, 3 + 4, total 11
Rolled 2d6+4 : 6, 2 + 4, total 12
Rolled 2d6+4 : 6, 4 + 4, total 14
-
RETIREMENT CHECKS PILOTS DATE: NOV 1 3054
LEADERSHIP: 1 1/2 CHAR: 2 USE HIGHER OF THE 2 AS DIE ROLL BONUS
LTJG Bobbie Mills AGE: 34 AGE MOD: 3 TN : 7Rolled 2d6+2 : 3, 1 + 2, total 6
SGT Emmit O'Leary AGE: 34 AGE MOD: 3 TN : 7Rolled 2d6+2 : 2, 3 + 2, total 7
SGT Caleb Spears AGE: 33 AGE MOD: 3 TN : 7Rolled 2d6+2 : 1, 1 + 2, total 4
SGT Jocelin Dubos AGE: 30 AGE MOD: 3 TN : 7Rolled 2d6+2 : 6, 1 + 2, total 9
RETIREMENT CHECKS TECHS
LTJG Kairy bin Sadaquat AGE: 38 AGE MOD: 3 TN : 7Rolled 2d6+2 : 6, 3 + 2, total 11
Sgt Chriss Wansey AGE: 40 AGE MOD: 4 TN : 8Rolled 2d6+2 : 4, 2 + 2, total 8
Sgt Dave Mattingly AGE: 34 AGE MOD: 3 TN : 7Rolled 2d6+2 : 6, 1 + 2, total 9
Sgt Wade Boggs AGE: 31 AGE MOD: 3 TN : 7Rolled 2d6+2 : 1, 4 + 2, total 7
Sgt Mercedes Marsh AGE: 32 AGE MOD: 3 TN : 7Rolled 2d6+2 : 6, 5 + 2, total 13
Sgt Iiona Nymoen AGE: 22 AGE MOD: 2 TN : 6Rolled 2d6+2 : 5, 3 + 2, total 10
Sgt Jannie Rao AGE: 26 AGE MOD: 2 TN : 6Rolled 2d6+2 : 2, 2 + 2, total 6
SGT Marleen Rommel AGE: 33 AGE MOD: 3 TN : 7Rolled 2d6+2 : 2, 4 + 2, total 8
RETIREMENT CHECKS DOCTORS
LTJG Kaylin Matson AGE: 31 AGE MOD: 3 TN : 7Rolled 2d6+2 : 4, 6 + 2, total 12
LTJG Marlena Elton AGE: 44 AGE MOD: 4 TN : 8Rolled 2d6+2 : 5, 6 + 2, total 13
-
REROLL RETIREMENT CHECKSWITH BONUS: PILOTS DATE: NOV 1 3054
SGT Caleb Spears AGE: 33 AGE MOD: 3 BONUS AMOUNT 60000CB BONUS MOD: -4 TN 3Rolled 2d6+2 : 6, 3 + 2, total 11
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PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
Apr 30 3054 Location: CC
Max Rolls: 15 Rolls Used: 1
SCROUNGE: 3 WELL-CONNECTED: 1
Mech Parts
Mech Tonnage: 100 Internal Structure Type: Standard IS Musculature Type: STANDARD
1 Head w/Life Support & Sensors: TN 8Rolled 2d6+4 : 4, 1 + 4, total 9
-
May 1 3054 Sell Charger CGR-1A9ACXb Mech value 10,502,040 CB sale value = 50% + 2% per Mos
TN7 Rolled 2d6 : 5, 6, total 11
-
Charger sells for 58% of 10,502,040 CB = 6,091,183 CB
-
PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
May 1 3054 Location: Periphy Contract Type: Recon Raid TN Mod to All: 3
Max Rolls: 15 Rolls Used: 1
SCROUNGE: 3 WELL-CONNECTED: 1
Mech Parts
Mech Tonnage: 100 Internal Structure Type: Standard IS Musculature Type: STANDARD
1 Head w/Life Support & Sensors: Pay additional 50% for total of 486,000 CB TN 11-5=6Rolled 2d6+4 : 1, 2 + 4, total 7
-
YEARLY XP ROLLS DATE: May 1 3054
PILOTS
LTSG Jake Brightsword TN 9 If successful gain 1d6 xpRolled 2d6 : 4, 5, total 9
Rolled 1d6 : 5, total 5
LTJG Bobbie Mills TN 9 If successful gain 1d6 xpRolled 2d6 : 5, 5, total 10
Rolled 1d6 : 4, total 4
SGT Emmit O'Leary TN 9 If successful gain 1d6 xpRolled 2d6 : 1, 3, total 4
Rolled 1d6 : 2, total 2
SGT Caleb Spears TN 9 If successful gain 1d6 xpRolled 2d6 : 2, 2, total 4
Rolled 1d6 : 4, total 4
SGT Jocelin Dubos TN 9 If successful gain 1d6 xpRolled 2d6 : 3, 1, total 4
Rolled 1d6 : 3, total 3
SGT Gabriel Bernstien TN 9 If successful gain 1d6 xpRolled 2d6 : 4, 4, total 8
Rolled 1d6 : 1, total 1
DOCTORS If successful gain 4 xp
LTJG Kaylin Matson TN 3Rolled 1d6 : 1, total 1
LTJG Marlena Elton TN 3Rolled 1d6 : 2, total 2
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PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
May 2 3054 Location: Periphy Contract Type: Recon Raid TN Mod to All: 3
Max Rolls: 15 Rolls Used: 14
SCROUNGE: 3 WELL-CONNECTED: 1
Weapons IS Laser
14 Med Laser: TN 11Rolled 2d6+4 : 4, 5 + 4, total 13
Rolled 2d6+4 : 1, 4 + 4, total 9
Rolled 2d6+4 : 1, 5 + 4, total 10
Rolled 2d6+4 : 4, 3 + 4, total 11
Rolled 2d6+4 : 5, 6 + 4, total 15
Rolled 2d6+4 : 3, 5 + 4, total 12
Rolled 2d6+4 : 1, 1 + 4, total 6
Rolled 2d6+4 : 4, 4 + 4, total 12
Rolled 2d6+4 : 2, 4 + 4, total 10
Rolled 2d6+4 : 3, 5 + 4, total 12
Rolled 2d6+4 : 2, 3 + 4, total 9
Rolled 2d6+4 : 6, 3 + 4, total 13
Rolled 2d6+4 : 2, 2 + 4, total 8
Rolled 2d6+4 : 4, 4 + 4, total 12