-
December 3045 (max 35 rolls)
Double Heat Sink TN:5 Rolled 2d6+3 : 5, 6 + 3, total 14
Double Heat Sink TN:5 Rolled 2d6+3 : 5, 1 + 3, total 9
Ammunition, SRM-6 (per ton) TN:5 Rolled 2d6+3 : 5, 4 + 3, total 12
Actuator, Upper Arm, Wolverine TN:5 Rolled 2d6+3 : 1, 5 + 3, total 9
Actuator, Lower Arm, Wolverine TN:5 Rolled 2d6+3 : 2, 3 + 3, total 8
Actuator, Hand, Wolverine TN:5 Rolled 2d6+3 : 3, 1 + 3, total 7
Actuator, Upper Leg, Wolverine TN:5 Rolled 2d6+3 : 1, 5 + 3, total 9
Actuator, Lower Leg, Wolverine TN:5 Rolled 2d6+3 : 3, 6 + 3, total 12
Actuator, Foot, Wolverine TN:5 Rolled 2d6+3 : 5, 4 + 3, total 12
Actuator, Upper Arm, Phoenix Hawk TN:5 Rolled 2d6+3 : 4, 3 + 3, total 10
Actuator, Lower Arm, Phoenix Hawk TN:5 Rolled 2d6+3 : 1, 1 + 3, total 5
Actuator, Hand, Phoenix Hawk TN:5 Rolled 2d6+3 : 3, 4 + 3, total 10
Actuator, Upper Leg, Phoenix Hawk TN:5 Rolled 2d6+3 : 3, 4 + 3, total 10
Actuator, Lower Leg, Phoenix Hawk TN:5 Rolled 2d6+3 : 2, 1 + 3, total 6
Actuator, Foot, Phoenix Hawk TN:5 Rolled 2d6+3 : 3, 6 + 3, total 12
Actuator, Upper Arm, Vindicator TN:7 Rolled 2d6+3 : 4, 6 + 3, total 13
Actuator, Lower Arm, Vindicator TN:7 Rolled 2d6+3 : 5, 3 + 3, total 11
Actuator, Hand, Vindicator TN:7 Rolled 2d6+3 : 1, 3 + 3, total 7
Actuator, Upper Leg, Vindicator TN:7 Rolled 2d6+3 : 4, 5 + 3, total 12
Actuator, Lower Leg, Vindicator TN:7 Rolled 2d6+3 : 6, 5 + 3, total 14
Actuator, Foot, Vindicator TN:7 Rolled 2d6+3 : 3, 6 + 3, total 12
Actuator, Upper Arm, Clint TN:9 Rolled 2d6+3 : 3, 2 + 3, total 8
Actuator, Lower Arm,Clint TN:9 Rolled 2d6+3 : 1, 6 + 3, total 10
Actuator, Hand, Clint TN:9 Rolled 2d6+3 : 6, 2 + 3, total 11
Actuator, Upper Leg, Clint TN:9 Rolled 2d6+3 : 3, 4 + 3, total 10
Actuator, Lower Leg, Clint TN:9 Rolled 2d6+3 : 2, 5 + 3, total 10
Actuator, Foot, Clint TN:9 Rolled 2d6+3 : 1, 3 + 3, total 7
Clint RT TN:9 Rolled 2d6+3 : 5, 3 + 3, total 11
Clint LT TN:9 Rolled 2d6+3 : 3, 6 + 3, total 12
Clint RA TN:9 Rolled 2d6+3 : 5, 2 + 3, total 10
Clint LA TN:9 Rolled 2d6+3 : 5, 4 + 3, total 12
Clint RL TN:9 Rolled 2d6+3 : 3, 5 + 3, total 11
Clint LL TN:9 Rolled 2d6+3 : 6, 6 + 3, total 15
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Missed acquiring 3 items, 257,650 spent in December, 1st pass (33 rolls).
December 8th - last 2 acquisition rolls for December.
Actuator, Upper Arm, Clint TN:9 Rolled 2d6+3 : 3, 2 + 3, total 8
Actuator, Foot, Clint TN:9 Rolled 2d6+3 : 6, 1 + 3, total 10
-
Total spend in December: 262,450
Acquisition rolls for March 10th (23/35)
10 Tons Standard Armor TN:5 Rolled 2d6+3 : 1, 4 + 3, total 8
Life Support TN:5 Rolled 2d6+3 : 1, 4 + 3, total 8
Ammunition, SRM-6 (per ton) TN:5 Rolled 2d6+3 : 1, 5 + 3, total 9
Wolverine RT TN:5 Rolled 2d6+3 : 4, 3 + 3, total 10
Wolverine LT TN:5 Rolled 2d6+3 : 6, 1 + 3, total 10
Wolverine RA TN:5 Rolled 2d6+3 : 4, 1 + 3, total 8
Wolverine LA TN:5 Rolled 2d6+3 : 2, 3 + 3, total 8
Wolverine RL TN:5 Rolled 2d6+3 : 5, 5 + 3, total 13
Wolverine LL TN:5 Rolled 2d6+3 : 6, 4 + 3, total 13
Phoenix Hawk RT TN:5 Rolled 2d6+3 : 3, 4 + 3, total 10
Phoenix Hawk LT TN:5 Rolled 2d6+3 : 2, 4 + 3, total 9
Phoenix Hawk RA TN:5 Rolled 2d6+3 : 2, 5 + 3, total 10
Phoenix Hawk LA TN:5 Rolled 2d6+3 : 4, 4 + 3, total 11
Phoenix Hawk RL TN:5 Rolled 2d6+3 : 2, 2 + 3, total 7
Phoenix Hawk LL TN:5 Rolled 2d6+3 : 3, 4 + 3, total 10
Mech RT, Vindicator TN:7 Rolled 2d6+3 : 3, 4 + 3, total 10
Mech LT, Vindicator TN:7 Rolled 2d6+3 : 1, 1 + 3, total 5
Mech RA, Vindicator TN:7 Rolled 2d6+3 : 6, 2 + 3, total 11
Mech LA, Vindicator TN:7 Rolled 2d6+3 : 6, 3 + 3, total 12
Mech RL, Vindicator TN:7 Rolled 2d6+3 : 3, 5 + 3, total 11
Mech LL, Vindicator TN:7 Rolled 2d6+3 : 1, 5 + 3, total 9
Actuator, Lower Arm, Phoenix Hawk TN:5 Rolled 2d6+3 : 4, 3 + 3, total 10
Actuator, Upper Arm, Clint TN:9 Rolled 2d6+3 : 5, 2 + 3, total 10
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Ok, so 22 parts arriving March 31st. Incorrectly listed spend in previous as 262,450, should have been 261,950.
Additional money spent: 215,550
One additional item on March 10th
MG Ammo 1 Ton, TN: 7 Rolled 2d6+3 : 1, 3 + 3, total 7
-
Doctor XP Check
Needed: 3+
January: Rolled 1d6 : 5, total 5
February: Rolled 1d6 : 5, total 5
March: Rolled 1d6 : 4, total 4
NOTE: I couldn't find a date to roll, so I'm assuming 1st of the month and if people show up later in the month, they wait until the next month.
-
Current up to date warehouse.
-
Acquisition Rolls for March 30th (30/35)
6 Medium Lasers, TN 7+: Rolled 2d6+3 : 2, 6 + 3, total 11
(240,000 C-Bills)
8 Machine Guns, TN 7+: Rolled 2d6+3 : 6, 3 + 3, total 12
(40,000 C-Bills)
1 Large Laser, TN 7+: Rolled 2d6+3 : 1, 2 + 3, total 6
(100,000 C-Bills)
(2x) 45 Ton Mech (LT), TN 7+: Rolled 2d6+3 : 4, 4 + 3, total 11
(21,600 C-Bills)
45 Ton Mech (LA), TN 7+: Rolled 2d6+3 : 3, 6 + 3, total 12
(10,800 C-Bills)
Phoenix Hawk (RA), TN 5+: Rolled 2d6+3 : 6, 2 + 3, total 11
(10,800 C-Bills)
(Successful purchases arrive April 20th)
-
Still need a Large Laser, Purchase attempt March 31 (31/35)
Large Laser, TN 7+: Rolled 2d6+3 : 1, 1 + 3, total 5
(100,000 C-Bills)
Arrives on April 21
-
Looks like the LL is being a problem. April 1 (1/35)
Large Laser, TN 7+: Rolled 2d6+3 : 5, 5 + 3, total 13
(100,000)
Arrives April 22nd.
-
Purchases: 323,200 C-Bills (March 30th, Arrive April 20th)
Purchases: 100,000 C-Bills (April 1st, Arrive April 22nd)
-
Missed 1 purchase - Small Pulse Laser, March 30th. TN: 10+
Rolled 2d6+3 : 1, 3 + 3, total 7
(16,000)
-
Purchase Small Pulse Laser, March 31st. TN: 10+
Rolled 2d6+3 : 4, 1 + 3, total 8
(16,000)
-
Purchase Small Pulse Laser, April 1st. TN: 10+
Rolled 2d6+3 : 5, 2 + 3, total 10
(16,000)
-
Purchase April 2nd (Attempts 3 to 6/35)
2 Small Pulse Lasers, TN 10+ Rolled 2d6+3 : 2, 1 + 3, total 6
32,000 C-Bills
1 ER Large Laser, TN 10+ Rolled 2d6+3 : 6, 3 + 3, total 12
200,000 C-Bills
2 Medium Lasers, TN 7+ Rolled 2d6+3 : 6, 1 + 3, total 10
80,000 C-Bills
2 Tons MG Ammo Rolled 2d6+3 : 1, 2 + 3, total 6
2,000 C-Bills
Total spend: 314,000 C-Bills (if everything bought)
Arrives: April 23rd, 3046
-
Still missing the SPLs and MG Ammo.
Attempts 7 & 8 of 35 (April 3rd)
2 Small Pulse Lasers, TN 10+, Rolled 2d6+3 : 5, 3 + 3, total 11
32,000 C-Bills
2 Tons of MG Ammo, TN 7+, Rolled 2d6+3 : 2, 6 + 3, total 11
2,000 C-Bills
Arrives: April 24th
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Doctor Walker XP Check April:
Rolled 1d6 : 5, total 5
Doctor Walker XP Check May: Rolled 1d6 : 3, total 3
Yearly XP check for Mechwarriors
Lt Atayde; TN 9+ for XP Rolled 2d6 : 1, 2, total 3
XP if successful: Rolled 1d6 : 2, total 2
SGT Hardesty; TN 9+ for XP Rolled 2d6 : 5, 5, total 10
XP if successful: Rolled 1d6 : 3, total 3
SGT Roark; TN 9+ for XP Rolled 2d6 : 1, 6, total 7
XP if successful: Rolled 1d6 : 2, total 2
SGT Lassiter; TN 9+ for XP Rolled 2d6 : 2, 1, total 3
XP if successful: Rolled 1d6 : 2, total 2
SGT Milos; TN 9+ for XP Rolled 2d6 : 2, 5, total 7
XP if successful: Rolled 1d6 : 3, total 3
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April 21
3 Jump Jets (Ubiquitous) TN: 5+ Rolled 2d6+3 : 4, 2 + 3, total 9
Arrives: May 12
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April 22nd
2 Jump Jets (55 Tons), $22,000, TN: 7+ Rolled 2d6 : 4, 2, total 6
6 Jump Jets (45 Tons), $54,000, TN: 7+ Rolled 2d6 : 6, 2, total 8
3 Jump Jets (40 Tons), $24,000, TN: 7+ Rolled 2d6 : 6, 3, total 9
2 Machine Guns, $10,000, TN: 7+ Rolled 2d6 : 2, 6, total 8
1 Phoenix Hawk LT, $10,800, TN: 5+ Rolled 2d6 : 3, 1, total 4
1 Phoenix Hawk LA, $10,800, TN: 5+ Rolled 2d6 : 3, 4, total 7
1 Phoenix Hawk RA, $10,800, TN: 5+ Rolled 2d6 : 5, 6, total 11
$142,400
Arrives May 13
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All the rolls above should have been 2d6+3 rather than 2d6, so all succeeded.
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Purchases April 23 (to Arrive May 14th), Attempts 17 - 26
1 Cockpit, TN 7+, Rolled 2d6+3 : 6, 1 + 3, total 10
10 DHS, TN 7+, Rolled 2d6+3 : 3, 5 + 3, total 11
SRM 6, TN 7+, Rolled 2d6+3 : 3, 6 + 3, total 12
2 ER LL, TN 10+, Rolled 2d6+3 : 2, 6 + 3, total 11
Mech Head (55 Ton), TN 7+, Rolled 2d6+3 : 3, 5 + 3, total 11
Sensors (55 Ton), TN 7+, Rolled 2d6+3 : 2, 2 + 3, total 7
Mech Head (45 Ton), TN 7+, Rolled 2d6+3 : 3, 1 + 3, total 7
Sensors (45 Ton), TN 7+, Rolled 2d6+3 : 3, 4 + 3, total 10
Mech Head, Clint, TN 7+, Rolled 2d6+3 : 1, 3 + 3, total 7
Sensors, Clint, TN 7+, Rolled 2d6+3 : 4, 2 + 3, total 9
Total Cost: 1,053,600
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June 1, 3046
Acquire 10 Tons (200,000) FF Armor
TN: 10 Rolled 2d6+3 : 5, 5 + 3, total 13
Arrives June 22nd.
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Sell AC/5 and 1 Ton AC/5 Ammo.
Base Value: 125,000 + 4,500 = 129,500
Base Sale Price: 32,375 (25%)
5% for each MoS: 6,475
TN:7
Rolled 2d6+4 : 6, 5 + 4, total 15
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Negotiations cap at 50% max, so 64,750 earned.
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July 1, 3046
Acquire 10 Tons (200,000) FF Armor
TN: 10
Rolled 2d6+3 : 6, 4 + 3, total 13
If acquired arrives July 22nd.
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June
Doctor Walker XP check, TN: 3, Rolled 1d6 : 6, total 6
July
Doctor Walker XP check, TN: 3, Rolled 1d6 : 2, total 2
August
Doctor Walker XP check, TN: 3, Rolled 1d6 : 5, total 5
Doctor Watts XP check, TN: 3, Rolled 1d6 : 1, total 1
September
Doctor Walker XP check, TN: 3, Rolled 1d6 : 2, total 2
Doctor Watts XP check, TN: 3, Rolled 1d6 : 1, total 1
October
Doctor Walker XP check, TN: 3, Rolled 1d6 : 4, total 4
Doctor Watts XP check, TN: 3, Rolled 1d6 : 5, total 5
November
Doctor Walker XP check, TN: 3, Rolled 1d6 : 1, total 1
Doctor Watts XP check, TN: 3, Rolled 1d6 : 4, total 4
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Warehouse - November 1, 3046
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November 13th - Acquisitions
20 Tons Standard Armor (200,000) TN: 7 Rolled 2d6+3 : 5, 6 + 3, total 14
10 Tons FF Armor (200,000) TN: 10 Rolled 2d6+3 : 4, 6 + 3, total 13
Delivery date if successful: December 4th
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Warehouse - November 13th updates.
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November 19th - Acquisitions (4 to 6 of 35)
2 ER LL, TN: 10 Rolled 2d6+3 : 1, 5 + 3, total 9
Clint RA, TN: 9 (base 7 +2 non-standard parts) Rolled 2d6+3 : 6, 1 + 3, total 10
Clint LL, TN: 9 (base 7 +2 non-standard parts) Rolled 2d6+3 : 3, 3 + 3, total 9
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Nov 20th - Acquisition Rolls (8 and 9 of 35)
ER LL, TN: 10+ Rolled 2d6+3 : 3, 1 + 3, total 7
ER LL, TN: 10+ Rolled 2d6+3 : 4, 4 + 3, total 11
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Nov 21st - Acquisition Roll (10 of 35)
ER LL, TN: 10+ Rolled 2d6+3 : 5, 6 + 3, total 14
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Warehouse - November 21st Updates
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Updated to fix Admin skill.
-
I realized I'd miscalculated JJ costs. Warehouse updated to reflect correct JJ costs and money to cover purchases to date (extra $640,000 owed and accounted for).
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January 3 - Orders placed
8 DHS (48,000), TN: 7 Rolled 2d6+3 : 5, 3 + 3, total 11
10 Medium Lasers (400,000), TN: 7 Rolled 2d6+3 : 6, 1 + 3, total 10
3 PPC (600,000), TN: 7 Rolled 2d6+3 : 4, 6 + 3, total 13
8 SPL (128,000), TN: 10 Rolled 2d6+3 : 5, 4 + 3, total 12
3 ER LL (600,000), TN: 10 Rolled 2d6+3 : 4, 4 + 3, total 11
20 Tons Standard Armor (200,000), TN: 7 Rolled 2d6+3 : 4, 4 + 3, total 11
20 Tons FF Armor (400,000), TN: 8 Rolled 2d6+3 : 4, 4 + 3, total 11
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All equipment arrives January 24th.
Total Spend: 2,376,000 C-Bills
Missed a couple of items to buy on Jan 3rd:
6 JJ 65 Tons (390,000), TN: 7 Rolled 2d6+3 : 3, 5 + 3, total 11
2 JJ 55 Tons (110,000), TN: 7 Rolled 2d6+3 : 3, 4 + 3, total 10
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Total Spend: 2,876,000 C-Bills
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Reviewing JJ expenditures in other Warehouses, everyone else seems to be paying Tonnage * 200 per JJ, so the formula I was using is incorrect and significantly more expensive. Revising and recovering overspend (13,000 per JJ rather than the 65,000 per JJ originally spent for example). So, updated costs for recent purchases 100,000 vs. the 500,000 spent.
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TN for all is 7
Actuator, Upper Arm, 65 Tons (6,500) Rolled 2d6+3 : 3, 1 + 3, total 7
Actuator, Lower Arm, 65 Tons (3,250) Rolled 2d6+3 : 1, 5 + 3, total 9
Actuator, Hand, 65 Tons (5,200) Rolled 2d6+3 : 3, 3 + 3, total 9
Actuator, Upper Leg, 65 Tons (9,750) Rolled 2d6+3 : 4, 1 + 3, total 8
Actuator, Lower Leg, 65 Tons (5,200) Rolled 2d6+3 : 5, 4 + 3, total 12
Actuator, Foot, 65 Tons (7,800) Rolled 2d6+3 : 1, 4 + 3, total 8
Mech Head, 65 Tons (15,600) Rolled 2d6+3 : 5, 4 + 3, total 12
Mech RT, 65 Tons (15,600) Rolled 2d6+3 : 3, 5 + 3, total 11
Mech LT, 65 Tons (15,600) Rolled 2d6+3 : 6, 6 + 3, total 15
Mech RA, 65 Tons (15,600) Rolled 2d6+3 : 1, 3 + 3, total 7
Mech LA, 65 Tons (15,600) Rolled 2d6+3 : 6, 2 + 3, total 11
Mech RL, 65 Tons (15,600) Rolled 2d6+3 : 4, 5 + 3, total 12
Mech LL, 65 Tons (15,600) Rolled 2d6+3 : 1, 5 + 3, total 9
Sensors, 65 Tons (130,000) Rolled 2d6+3 : 5, 6 + 3, total 14
Total: 276,900
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CPT Kato Atayde, 8 XP, 0 Mech Kills, Age 32; XP Roll: TN 9
Rolled 2d6 : 3, 4, total 7
LTJG Penny Roark, 8 XP, 1 Mech Kill, Age 35; XP Roll: TN 9 Rolled 2d6 : 6, 6, total 12
SGT Getta Milos, 3 XP, 1 Mech Kill, Age 23; XP Roll: TN 9 Rolled 2d6 : 3, 2, total 5
SGT Miles Lassiter, 7 XP, 0 Mech Kills, Age 24; XP Roll: TN 9 Rolled 2d6 : 2, 5, total 7
SGT Zefry Cochrane, 0 XP, 0 Mech Kills, Age 33; XP Roll: TN 9 Rolled 2d6 : 3, 3, total 6
SGT Briana Banks, Elite, XP: 3, Age 36
SGT Douggie McDermott, Veteran, XP: 0, Age: 26
SGT Kerry Serginson, Veteran, XP: 2, Age 29
SGT Mary Johns, Regular, XP: 4, Age 25
SGT Caroline Murat, Regular, XP: 1, Age 32
SGT Maria Cahill, Green, XP: 1, Age 22
LTJG Angela Richter, Veteran, XP: 0, Age 24; XP Roll: TN 3 Rolled 1d6 : 1, total 1
LTJG Harley Walker, Regular, XP: 18, Age 31; XP Roll: TN 3 Rolled 1d6 : 5, total 5
LTJG Cait Watts, Regular, XP: 4, Age 26; XP Roll: TN 3 Rolled 1d6 : 2, total 2
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XP Roll for Penny Roark
Rolled 1d6 : 3, total 3
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IIRC with rules 3-1 doctors only get free XP now on a yearly basis.
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IIRC with rules 3-1 doctors only get free XP now on a yearly basis.
Yes, which I assumed took place in May with all the other book keeping. If it’s supposed to be another time we can ignore the rolls above.
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April 1, 3047
10 Tons FF, TN: 10, Rolled 2d6+3 : 1, 3 + 3, total 7
10 Tons FF, TN: 10, Rolled 2d6+3 : 1, 3 + 3, total 7
10 Tons FF, TN: 10, Rolled 2d6+3 : 1, 5 + 3, total 9
10 Tons FF, TN: 10, Rolled 2d6+3 : 3, 6 + 3, total 12
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April 2nd, 3047
10 Tons FF, TN: 10, Rolled 2d6+3 : 5, 5 + 3, total 13
10 Tons FF, TN: 10, Rolled 2d6+3 : 1, 1 + 3, total 5
10 Tons FF, TN: 10, Rolled 2d6+3 : 5, 1 + 3, total 9
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April 3, 3047
10 Tons FF, TN: 10, Rolled 2d6+3 : 4, 1 + 3, total 8
10 Tons FF, TN: 10, Rolled 2d6+3 : 4, 1 + 3, total 8
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April 4, 3047
10 Tons FF, TN: 10, Rolled 2d6+3 : 4, 6 + 3, total 13
10 Tons FF, TN: 10, Rolled 2d6+3 : 5, 2 + 3, total 10
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Jan 1, 3048
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) = TN: 8, cost: 200,000 Rolled 2d6 : 4, 5, total 9
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) = TN: 8, cost: 200,000 Rolled 2d6 : 3, 2, total 5
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Jan 2, 3048
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) = TN: 8, cost: 200,000 Rolled 2d6 : 5, 2, total 7
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Jan 3, 3048
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) = TN: 8, cost: 200,000 Rolled 2d6 : 2, 5, total 7
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Jan 4, 3048
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) = TN: 8, cost: 200,000 Rolled 2d6 : 3, 2, total 5
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Jan 5, 3048
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) = TN: 8, cost: 200,000 Rolled 2d6 : 5, 4, total 9
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CPT Kato Atayde, 8 XP, 0 Mech Kills, Age 33; XP Roll: TN 9
Rolled 2d6 : 2, 4, total 6
LTJG Penny Roark, 11 XP, 1 Mech Kill, Age 26; XP Roll: TN 9 Rolled 2d6 : 5, 2, total 7
SGT Getta Milos, 3 XP, 1 Mech Kill, Age 24; XP Roll: TN 9 Rolled 2d6 : 4, 5, total 9
SGT Miles Lassiter, 7 XP, 0 Mech Kills, Age 25; XP Roll: TN 9 Rolled 2d6 : 4, 4, total 8
SGT Zefry Cochrane, 0 XP, 0 Mech Kills, Age 34; XP Roll: TN 9 Rolled 2d6 : 5, 5, total 10
SGT Briana Banks, Elite, XP: 3, Age 37
SGT Douggie McDermott, Veteran, XP: 0, Age: 27
SGT Kerry Serginson, Veteran, XP: 4, Age 30
SGT Mary Johns, Regular, XP: 4, Age 26
SGT Caroline Murat, Regular, XP: 1, Age 33
SGT Maria Cahill, Green, XP: 1, Age 23
LTJG Angela Richter, Veteran, XP: 0, Age 25; XP Roll: TN 3 Rolled 1d6 : 6, total 6
LTJG Harley Walker, Regular, XP: 18, Age 32; XP Roll: TN 3 Rolled 1d6 : 1, total 1
LTJG Cait Watts, Regular, XP: 4, Age 27; XP Roll: TN 3 Rolled 1d6 : 1, total 1
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XP for Getta
Rolled 1d6 : 5, total 5
XP for Zefry Rolled 1d6 : 2, total 2
NOTE: XP for all members should be 5 points higher from training in Feb '48.
-
Feb 1, 3048
Sell Equipment:
Sell 50 Tons STD Armor; Base Price: 500,000, TN: 7, Rolled 2d6+6 : 6, 6 + 6, total 18
Sell 30 SHS, Base Price: 60,000, TN: 7, Rolled 2d6+6 : 2, 5 + 6, total 13
Sell AC/5, Base Price: 125,000, TN: 7, Rolled 2d6+6 : 4, 6 + 6, total 16
Sell LRM 15, Base Price: 175,000, TN: 7, Rolled 2d6+6 : 3, 5 + 6, total 14
-
MoS on all sales sufficient to get the full 50% selling price. 1/2 of 860,000 = 430,000
-
With Comstar Interdiction, BAP didn't get purchased when originally identified (rolled 9s, needed 10s)
Jan 6
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 10, cost: 200,000 Rolled 2d6+3 : 2, 4 + 3, total 9
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 10, cost: 200,000 Rolled 2d6+3 : 5, 6 + 3, total 14
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Jan 7
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 10, cost: 200,000 Rolled 2d6+3 : 3, 2 + 3, total 8
-
Jan 8
Buy Beagle Active Probe, Base TN 10, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 10, cost: 200,000 Rolled 2d6+3 : 4, 3 + 3, total 10
-
First BAP bought and delivered in time for customization starting in Feb.
-
Up to date warehouse. (Dec 1, 3048)
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December 22 (11/35 rolls)
Buy 3 Ton Gyro, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 900,000 Rolled 2d6 : 1, 4, total 5
Buy 3 Ton Gyro, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 900,000 Rolled 2d6 : 5, 1, total 6
Buy 4 Ton Gyro, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 1,200,000 Rolled 2d6 : 2, 2, total 4
Buy AC/20, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 300,000 Rolled 2d6 : 5, 3, total 8
Buy 1 Ton AC/20 Ammo, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 10,000 Rolled 2d6 : 1, 2, total 3
Buy 20 Ton Mech RL, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 4,800 Rolled 2d6 : 4, 2, total 6
Buy 50 Ton Mech RT, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 12,000 Rolled 2d6 : 4, 1, total 5
Buy 50 Ton Mech RA, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 12,000 Rolled 2d6 : 4, 4, total 8
Buy 50 Ton Mech LA, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 12,000 Rolled 2d6 : 3, 1, total 4
Buy 55 Ton Lower Leg Actuator, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 4,400 Rolled 2d6 : 6, 3, total 9
Buy 55 Ton Foot Actuator, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 6,600 Rolled 2d6 : 2, 4, total 6
Purchased parts arrive: Jan 12th, 3049
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December 23 (8 more, 19/35 rolls)
Buy 3 Ton Gyro, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 900,000 Rolled 2d6 : 3, 5, total 8
Buy 3 Ton Gyro, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 900,000 Rolled 2d6 : 5, 1, total 6
Buy 4 Ton Gyro, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 1,200,000 Rolled 2d6 : 2, 2, total 4
Buy 1 Ton AC/20 Ammo, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 10,000 Rolled 2d6 : 2, 1, total 3
Buy 20 Ton Mech RL, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 4,800 Rolled 2d6 : 3, 4, total 7
Buy 50 Ton Mech RT, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 12,000 Rolled 2d6 : 4, 2, total 6
Buy 50 Ton Mech LA, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 12,000 Rolled 2d6 : 3, 1, total 4
Buy 55 Ton Foot Actuator, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 6,600 Rolled 2d6 : 2, 2, total 4
Purchased parts arrive: Jan 13th, 3049
-
December 24th (6 more, 25/35)
Buy 3 Ton Gyro, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 900,000 Rolled 2d6 : 1, 5, total 6
Buy 4 Ton Gyro, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 1,200,000 Rolled 2d6 : 4, 5, total 9
Buy 1 Ton AC/20 Ammo, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 10,000 Rolled 2d6 : 3, 6, total 9
Buy 50 Ton Mech RT, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 12,000 Rolled 2d6 : 5, 1, total 6
Buy 50 Ton Mech LA, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 12,000 Rolled 2d6 : 3, 2, total 5
Buy 55 Ton Foot Actuator, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 6,600 Rolled 2d6 : 3, 4, total 7
Purchased parts arrive: Jan 14th, 3049
-
December 25th (3 more, 28/35)
Buy 3 Ton Gyro, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 900,000 Rolled 2d6 : 5, 3, total 8
Buy 50 Ton Mech RT, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 12,000 Rolled 2d6 : 1, 3, total 4
Buy 50 Ton Mech LA, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 12,000 Rolled 2d6 : 1, 5, total 6
Purchased parts arrive: Jan 15th, 3049
-
December 26th (2 more, 30/35)
Buy 50 Ton Mech RT, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 12,000 Rolled 2d6 : 4, 3, total 7
Buy 50 Ton Mech LA, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 12,000 Rolled 2d6 : 1, 6, total 7
Purchased parts arrive: Jan 16th, 3049
-
December 76th (1 more, 31/35)
Buy 50 Ton Mech Upper Leg Actuator, Base TN 7, -2 (Good Rep, Well-connected) +2 Interdiction = TN: 7, cost: 7,500 Rolled 2d6 : 3, 5, total 8
Purchased parts arrive: Jan 17th, 3049
-
Funds Spent on Parts:
December 22 - 316,400
December 23 - 904,800
December 24 - 1,216,600
December 25 - 900,000
December 26 - 24,000
December 27 - 7,500
Updated Warehouse reflecting all expenditures and changes through Dec 27, 3048. Mechs still being repaired per Maintenance thread.
-
Sell Hunchback Jan 30
Base Price: 3,437,875
50% Price: 1,718,938
Each MoS (2%): 68,758
Negotiation Rolled 2d6+5 : 4, 1 + 5, total 10
-
MoS: 3, final sale at 56% of value, totaling: 1,925,210 C-Bills.
-
March 1st
Sell Shadow Hawk SHD-2D
Base Price: 4,450,257
50% Price: 2,225,129
Each MoS (2%): 89,005
Negotiation: Rolled 2d6+5 : 1, 4 + 5, total 10
Sell PPC
Base Price: 200,000
50% Price: 100,000
Each MoS (2%): 4,000
Negotiation: Rolled 2d6+5 : 6, 4 + 5, total 15
Sell PPC
Base Price: 200,000
50% Price: 100,000
Each MoS (2%): 4,000
Negotiation: Rolled 2d6+5 : 5, 1 + 5, total 11
-
Total from sale: 2,740,144
March 2nd (14 of 35)
Buy 1 ER PPC @ 300,000, TN 10+, Interdiction +2 TN = TN: 12 Rolled 2d6+3 : 3, 2 + 3, total 8
Buy JJ for 75 Ton Mech @ 15,000, TN 7+, IntroTech -1 (Garrison Contract), Interdiction +2, = TN: 8 Rolled 2d6+3 : 3, 1 + 3, total 7
Buy JJ for 75 Ton Mech @ 15,000, TN 7+, IntroTech -1 (Garrison Contract), Interdiction +2, = TN: 8 Rolled 2d6+3 : 2, 5 + 3, total 10
Buy JJ for 75 Ton Mech @ 15,000, TN 7+, IntroTech -1 (Garrison Contract), Interdiction +2, = TN: 8 Rolled 2d6+3 : 4, 3 + 3, total 10
Buy JJ for 75 Ton Mech @ 15,000, TN 7+, IntroTech -1 (Garrison Contract), Interdiction +2, = TN: 8 Rolled 2d6+3 : 4, 5 + 3, total 12
Buy 10 Tons FF Armor @ 200,000, TN 10+, Interdiction +2 TN = TN: 12 Rolled 2d6+3 : 4, 1 + 3, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 1, 3 + 3, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 1, 3 + 3, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 4, 6 + 3, total 13
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 4, 4 + 3, total 11
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 4, 5 + 3, total 12
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 5, 5 + 3, total 13
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 1, 4 + 3, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 6, 1 + 3, total 10
-
March 2
Bought:
JJ for 75 Ton Mech (x3)
DHS (x5)
Cost: 75,000
March 3rd (6 rolls, 20/35 used)
Buy 1 ER PPC @ 300,000, TN 10+, Interdiction +2 TN = TN: 12 Rolled 2d6+3 : 3, 5 + 3, total 11
Buy JJ for 75 Ton Mech @ 15,000, TN 7+, IntroTech -1 (Garrison Contract), Interdiction +2, = TN: 8 Rolled 2d6+3 : 5, 2 + 3, total 10
Buy 10 Tons FF Armor @ 200,000, TN 10+, Interdiction +2 TN = TN: 12 Rolled 2d6+3 : 6, 4 + 3, total 13
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 2, 5 + 3, total 10
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 5, 6 + 3, total 14
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 4, 5 + 3, total 12
-
March 3rd
Bought
JJ for 75 Ton Mech
10 Tons FF Armor
DHS (x3)
Cost: 233,000
March 4th
Buy 1 ER PPC @ 300,000, TN 10+, Interdiction +2 TN = TN: 12 Rolled 2d6+3 : 2, 1 + 3, total 6
-
March 5th (1 roll, 22/35 total)
Buy 1 ER PPC @ 300,000, TN 10+, Interdiction +2 TN = TN: 12 Rolled 2d6+3 : 4, 6 + 3, total 13
-
March 5th
Bought ER PPC
Cost: 300,000
March 6th (8 rolls, 30/35 total)
Buy 1 SPL @ 16,000, TN 10+, Interdiction +2 TN = TN: 12 Rolled 2d6+3 : 4, 3 + 3, total 10
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 4, 2 + 3, total 9
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 2, 5 + 3, total 10
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 6, 1 + 3, total 10
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 3, 2 + 3, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 2, 5 + 3, total 10
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 4, 4 + 3, total 11
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 3, 5 + 3, total 11
-
March 5th
Bought 6 DHS, Cost: 36,000
March 6th (2 rolls, 32/35 total)
Buy 1 SPL @ 16,000, TN 10+, Interdiction +2 TN = TN: 12 Rolled 2d6+3 : 2, 5 + 3, total 10
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6+3 : 1, 6 + 3, total 10
-
March 6th
Bought 1 DHS, Cost: 6,000
March 7th (1 roll, 33/35)
Buy 1 SPL @ 16,000, TN 10+, Interdiction +2 TN = TN: 12 Rolled 2d6+3 : 3, 3 + 3, total 9
-
March 8th (1 roll, 34/35 total)
Buy 1 SPL @ 16,000, TN 10+, Interdiction +2 TN = TN: 12 Rolled 2d6+3 : 4, 6 + 3, total 13
-
March 8th
Bought 1 SPL, Cost: 16,000
-
April 1, 3049 (Training Complete)
CPT Kato Atayde, 23 XP, 2 Mech Kills, Age 32
LTJG Penny Roark, 24 XP, 1 Mech Kill, Age 25; BUYS Blind Fighter for 20 XP, 4 XP remaining
SGT Getta Milos, 23 XP, 3 Mech Kill, Age 23; BUYS Blind Fighter for 20 XP, 3 XP remaining
SGT Miles Lassiter, 22 XP, 1 Mech Kills, Age 24; BUYS Blind Fighter for 20 XP, 2 XP remaining
SGT Zefry Cochrane, 7 XP, 0 Mech Kills, Age 33
SGT Isabella Corte, 5 XP, 0 Mech Kills, Age 28
SGT Briana Banks, Elite, XP: 14, Age 36
SGT Regina Swanson, Elite, XP: 5, Age 33
SGT Douggie McDermott, Veteran, XP: 5, Age: 26
SGT Kerry Serginson, Veteran, XP: 2, Age 29
SGT Mary Johns, Regular, XP: 4, Age 25
SGT Caroline Murat, Regular, XP: 1, Age 32
SGT Maria Cahill, Green, XP: 1, Age 22
LTJG Angela Richter, Veteran, XP: 5, Age 24
LTJG Harley Walker, Regular, XP: 23, Age 31
LTJG Cait Watts, Regular, XP: 9, Age 26
May 1, 3049
CPT Kato Atayde, 23 XP, 2 Mech Kills, Age 32; XP Roll: TN 9 Rolled 2d6 : 1, 4, total 5
LTJG Penny Roark, 4 XP, 1 Mech Kill, Age 25; XP Roll: TN 9 Rolled 2d6 : 5, 4, total 9
SGT Getta Milos, 3 XP, 3 Mech Kill, Age 23; XP Roll: TN 9 Rolled 2d6 : 6, 1, total 7
SGT Miles Lassiter, 2 XP, 1 Mech Kills, Age 24; XP Roll: TN 9 Rolled 2d6 : 4, 5, total 9
SGT Zefry Cochrane, 7 XP, 0 Mech Kills, Age 33; XP Roll: TN 9 Rolled 2d6 : 5, 4, total 9
SGT Isabella Corte, 5 XP, 0 Mech Kills, Age 28; XP Roll: TN 9 Rolled 2d6 : 3, 5, total 8
SGT Briana Banks, Elite, XP: 3, Age 36
SGT Douggie McDermott, Veteran, XP: 0, Age: 26
SGT Kerry Serginson, Veteran, XP: 2, Age 29
SGT Mary Johns, Regular, XP: 4, Age 25
SGT Caroline Murat, Regular, XP: 1, Age 32
SGT Maria Cahill, Green, XP: 1, Age 22
LTJG Angela Richter, Veteran, XP: 0, Age 24; XP Roll: TN 3 Rolled 1d6 : 3, total 3
LTJG Harley Walker, Regular, XP: 18, Age 31; XP Roll: TN 3 Rolled 1d6 : 2, total 2
LTJG Cait Watts, Regular, XP: 4, Age 26; XP Roll: TN 3 Rolled 1d6 : 5, total 5
Retirement Checks: None (Haven't completed 3rd contract yet)
-
Bonus XP Earned:
LTJG Penny Roark Rolled 1d6 : 1, total 1
SGT Miles Lassiter Rolled 1d6 : 1, total 1
SGT Zefry Cochrane Rolled 1d6 : 2, total 2
-
Bonus XP earned
LTJG Angela Richter Rolled 1d6 : 5, total 5
LTJG Cait Watts Rolled 1d6 : 5, total 5
-
NOTE: I forgot to update the age in the 3049 May post, so covered here. Also, the technical staff's and medical staffs XP was completely messed up in the 3049 listing as I copied forward from previous roll not from spreadsheet. Fixed.
May 1, 3050 (Also reflects training completed in March '3050)
CPT Kato Atayde, 28 XP, 2 Mech Kills, Age 34; XP Roll: TN 9 Rolled 2d6 : 6, 5, total 11
LTJG Penny Roark, 10 XP, 1 Mech Kill, Age 27; XP Roll: TN 9 Rolled 2d6 : 3, 4, total 7
SGT Getta Milos, 8 XP, 3 Mech Kill, Age 25; XP Roll: TN 9 Rolled 2d6 : 3, 3, total 6
SGT Miles Lassiter, 8 XP, 1 Mech Kills, Age 26; XP Roll: TN 9 Rolled 2d6 : 5, 4, total 9
SGT Zefry Cochrane, 14 XP, 0 Mech Kills, Age 35; XP Roll: TN 9 Rolled 2d6 : 1, 3, total 4
SGT Isabella Corte, 10 XP, 0 Mech Kills, Age 30; XP Roll: TN 9 Rolled 2d6 : 1, 2, total 3
SGT Briana Banks, Elite, XP: 19, Age 38
SGT Regina Swanson, Elite, XP: 10, Age: 35
SGT Douggie McDermott, Veteran, XP: 15, Age: 28
SGT Kerry Serginson, Veteran, XP: 19, Age 31
SGT Mary Johns, Regular, XP: 19, Age 27
SGT Caroline Murat, Regular, XP: 16, Age 34
SGT Maria Cahill, Green, XP: 16, Age 24; Spends 14 points to go to +8 [Still Green]
LTJG Angela Richter, Veteran, XP: 24, Age 26; XP Roll: TN 3 Rolled 1d6 : 6, total 6
LTJG Harley Walker, Regular, XP: 37, Age 33; BUYS to 6+ [28 XP, 9 remaining] XP Roll: TN 3 Rolled 1d6 : 5, total 5
LTJG Cait Watts, Regular, XP: 24, Age 28; XP Roll: TN 3 Rolled 1d6 : 6, total 6
-
Bonus XP
CPT Kato Atayde Rolled 1d6 : 2, total 2
SGT Miles Lassiter Rolled 1d6 : 6, total 6
LTJG Angela Richter Rolled 1d6 : 5, total 5
LTJG Harley Walker Rolled 1d6 : 1, total 1
LTJG Cait Watts Rolled 1d6 : 2, total 2
-
Ignore the XP rolls on the doctors. It's a flat +4 XP.
LTJG Cait Watts spends 28 XP to got to 6+ (Veteran)
SGT Isabella Corte spends 10 XP for EDG 1
SGT Miles Lassiter spends 10 XP for EDG 1
-
May 1, 3050 (Final)
CPT Kato Atayde, 30 XP, 2 Mech Kills, Age 34
LTJG Penny Roark, 10 XP, 1 Mech Kill, Age 27; Bought Blind Fighter
SGT Getta Milos, 8 XP, 3 Mech Kill, Age 25; Bought Blind Fighter
SGT Miles Lassiter, 4 XP, 1 Mech Kills, Age 26; Bought Blind Fighter and 1 EDG
SGT Zefry Cochrane, 14 XP, 0 Mech Kills, Age 35
SGT Isabella Corte, 0 XP, 0 Mech Kills, Age 30; Bought 1 EDG
SGT Briana Banks, Elite, XP: 19, Age 38
SGT Regina Swanson, Elite, XP: 10, Age: 35
SGT Douggie McDermott, Veteran, XP: 15, Age: 28
SGT Kerry Serginson, Veteran, XP: 19, Age 31
SGT Mary Johns, Regular, XP: 19, Age 27
SGT Caroline Murat, Regular, XP: 16, Age 34
SGT Maria Cahill, Green, XP: 16, Age 24; Spends 14 points to go to +8 [Still Green]
LTJG Angela Richter, Veteran, XP: 28, Age 26
LTJG Harley Walker, Veteran, XP: 13, Age 33; Buys to 6+ (Veteran)
LTJG Cait Watts, Veteran, XP: 0, Age 28; Buys to 6+ (Veteran)
-
April 1, 3049
Sell Vindicator 1AA-X
Base Price: 4,495,870
Base Sell Price: 2,247,935
Per MoS (+2%): 89,917
Negotiation: Rolled 2d6+5 : 2, 5 + 5, total 12
-
Vindicator sold April 1 for 2,697,522 C-Bills
-
April 1 (12/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 2, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 1, 4, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 1, 4, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 3, 1, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 2, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 3, 3, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 6, total 11
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 3, 5, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 6, 1, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 5, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 5, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 1, 5, total 6
-
April 2, (11 more, 23/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 1, 3, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 2, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 3, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 1, 2, total 3
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 4, 4, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 6, 6, total 12
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 1, 4, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 1, 4, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 1, 3, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 6, 3, total 9
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 4, 5, total 9
-
April 3, (10 more, 33/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 3, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 4, 5, total 9
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 6, 1, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 6, total 11
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 1, 3, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 6, 6, total 12
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 3, 1, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 1, 1, total 2
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 2, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 5, total 10
-
April 4 (2 more 35/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 6, 4, total 10
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 2, total 4
-
May 1, (5/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 2, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 4, 4, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 2, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 3, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 3, total 8
-
May 2 (5 more, 10/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 2, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 2, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 1, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 4, total 9
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 1, 1, total 2
-
May 3, (4 more 14/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 6, 3, total 9
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 2, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 1, total 3
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 3, total 5
-
May 4, (3 more 17/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 1, total 3
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 1, 4, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 4, 1, total 5
-
May 5, (3 more 20/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 4, 3, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 4, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 6, 3, total 9
-
May 6, (2 more 22/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 1, 1, total 2
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 4, 2, total 6
-
May 7 (2 more 24/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 5, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 4, total 9
-
May 8 (1 more, 25/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 1, 6, total 7
-
May 9, (1 more 26/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 3, 1, total 4
-
May 10, (1 more, 27/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 2, total 7
-
May 11 (1 more 28/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 5, total 10
-
May 1, 3050 Supplemental (Includes training for March 3050)
Carey Fletcher, Age 26, XP: 5, Extra XP TN: 9 Rolled 2d6 : 6, 3, total 9
-
Additional Experience Earned for Carey Fletcher
Rolled 1d6 : 1, total 1
-
June 1, 3049 (23/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 6, 4, total 10
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 6, 1, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 6, 1, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 2, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 2, 5, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 3, 3, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 6, total 11
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 4, total 9
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 3, 2, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 6, 6, total 12
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 1, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9 Rolled 2d6 : 5, 5, total 10
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 1, 4, total 5
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 5, 2, total 7
Buy 1 Actuator, Lower Arm, Phoenix Hawk LAM @ 5,000, TN 9+ Rolled 2d6 : 3, 4, total 7
Buy 1 Actuator, Lower Arm, Phoenix Hawk LAM @ 5,000, TN 9+ Rolled 2d6 : 1, 3, total 4
Buy 1 Actuator, Upper Leg, Phoenix Hawk LAM @ 15,000, TN 9+ Rolled 2d6 : 3, 5, total 8
Buy 1 Actuator, Upper Leg, Phoenix Hawk LAM @ 15,000, TN 9+ Rolled 2d6 : 2, 4, total 6
Buy 1 Actuator, Lower Leg, Phoenix Hawk LAM @ 8,000, TN 9+ Rolled 2d6 : 1, 4, total 5
Buy 1 Actuator, Lower Leg, Phoenix Hawk LAM @ 8,000, TN 9+ Rolled 2d6 : 5, 3, total 8
Buy 1 Life Support, Phoenix Hawk LAM @ 100,000, TN 9+ Rolled 2d6 : 5, 6, total 11
Buy 1 Sensors, Phoenix Hawk LAM @ 200,000, TN 9+ Rolled 2d6 : 6, 1, total 7
-
June 2 (9 more, 32/35)
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 6, 1, total 7
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 6, 3, total 9
Buy 1 Actuator, Lower Arm, Phoenix Hawk LAM @ 5,000, TN 9+ Rolled 2d6 : 6, 6, total 12
Buy 1 Actuator, Lower Arm, Phoenix Hawk LAM @ 5,000, TN 9+ Rolled 2d6 : 1, 1, total 2
Buy 1 Actuator, Upper Leg, Phoenix Hawk LAM @ 15,000, TN 9+ Rolled 2d6 : 3, 6, total 9
Buy 1 Actuator, Upper Leg, Phoenix Hawk LAM @ 15,000, TN 9+ Rolled 2d6 : 1, 5, total 6
Buy 1 Actuator, Lower Leg, Phoenix Hawk LAM @ 8,000, TN 9+ Rolled 2d6 : 5, 5, total 10
Buy 1 Actuator, Lower Leg, Phoenix Hawk LAM @ 8,000, TN 9+ Rolled 2d6 : 2, 6, total 8
Buy 1 Sensors, Phoenix Hawk LAM @ 200,000, TN 9+ Rolled 2d6 : 5, 1, total 6
-
June 3 (1 more, 33/35)
Buy 1 Sensors, Phoenix Hawk LAM @ 200,000, TN 9+ Rolled 2d6 : 1, 2, total 3
-
June 4, (1 more 34/35)
Buy 1 Sensors, Phoenix Hawk LAM @ 200,000, TN 9+ Rolled 2d6 : 2, 3, total 5
-
June 5, (1 more 35/35)
Buy 1 Sensors, Phoenix Hawk LAM @ 200,000, TN 9+ Rolled 2d6 : 5, 3, total 8
-
July 1 (15/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 4, 4, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 3, 2, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 5, 5, total 10
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 1, 5, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 3, 1, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 6, 4, total 10
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 5, 4, total 9
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 6, 1, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 3, 2, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 1, 4, total 5
Buy 1 Sensors, Phoenix Hawk LAM @ 200,000, TN 9+ Rolled 2d6 : 1, 1, total 2
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 2, 4, total 6
Buy 1 Actuator, Lower Arm, Phoenix Hawk LAM @ 5,000, TN 9+ Rolled 2d6 : 6, 6, total 12
Buy 1 Actuator, Upper Leg, Phoenix Hawk LAM @ 15,000, TN 9+ Rolled 2d6 : 5, 5, total 10
Buy 1 Actuator, Lower Leg, Phoenix Hawk LAM @ 8,000, TN 9+ Rolled 2d6 : 2, 5, total 7
-
July 2 (13 more, 28/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+
Buy 1 Sensors, Phoenix Hawk LAM @ 200,000, TN 9+
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 1, 2, total 3
Buy 1 Actuator, Lower Leg, Phoenix Hawk LAM @ 8,000, TN 9+ Rolled 2d6 : 2, 5, total 7
-
Rest of July 2 (with rolls)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 6, 2, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 4, 4, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 4, 4, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 4, 5, total 9
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 2, 3, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 2, 6, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 2, 5, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 1, 6, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 6, 6, total 12
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 2, 3, total 5
Buy 1 Sensors, Phoenix Hawk LAM @ 200,000, TN 9+ Rolled 2d6 : 6, 4, total 10
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July 3 (3 more, 31/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 2, 5, total 7
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 4, 1, total 5
Buy 1 Actuator, Lower Leg, Phoenix Hawk LAM @ 8,000, TN 9+ Rolled 2d6 : 4, 3, total 7
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July 4 (3 more 34/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 2, 2, total 4
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 3, 2, total 5
Buy 1 Actuator, Lower Leg, Phoenix Hawk LAM @ 8,000, TN 9+ Rolled 2d6 : 5, 5, total 10
-
Aug 1 (10/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 3, 3, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 4, 6, total 10
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 1, 3, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 4, 5, total 9
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 4, 2, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 2, 2, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 1, 4, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 6, 5, total 11
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 5, 2, total 7
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 2, 2, total 4
-
Aug 2 (10/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 3, 5, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 3, 3, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 2, 4, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 5, 1, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 3, 1, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 2, 3, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 2, 5, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 6, 5, total 11
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 3, 6, total 9
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 1, 6, total 7
-
Aug 3 (5 More, 25/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 2, 3, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 4, 1, total 5
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 4, 4, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 4, 3, total 7
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 6, 1, total 7
-
Aug 4 (5 more, 30/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 1, 3, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 4, 2, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 5, 2, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 4, 1, total 5
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 5, 3, total 8
-
August 5 (5 more 35/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 3, 3, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 6, 2, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 2, 1, total 3
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 6, 3, total 9
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 3, 5, total 8
-
Sep 1, 3049 (5/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 3, 4, total 7
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 3, 1, total 4
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 1, 2, total 3
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 5, 4, total 9
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 2, 4, total 6
-
Sep 2 (5 more, 10/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 2, 4, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 1, 1, total 2
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 6, 2, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 4, 2, total 6
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 1, 5, total 6
-
Sep 3 (5 more 15/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 5, 1, total 6
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 5, 6, total 11
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 1, 2, total 3
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 3, 1, total 4
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 1, 1, total 2
-
Sep 4, (5 more 20/35)
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 1, 2, total 3
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 3, 5, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 5, 3, total 8
Buy 1 DHS @6,000, TN 7+, Interdiction +2 TN = TN: 9+ Rolled 2d6 : 3, 4, total 7
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 2, 6, total 8
-
Sep 5 (1 more, 21/35)
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 5, 3, total 8
-
Sep 6 (1 more, 22/35)
Buy 1 Actuator, Upper Arm, Phoenix Hawk LAM @ 10,000, TN 9+ Rolled 2d6 : 6, 6, total 12
-
Sep 7 (12 more, 34/35)
Buy 1 Actuator, Hand, 50 Tons @ 4,000, TN 9+ Rolled 2d6 : 3, 1, total 4
Buy 1 Actuator, Foot, 50 Tons @ 6,000, TN 9+ Rolled 2d6 : 2, 5, total 7
Buy 1 Mech Head, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 1, 1, total 2
Buy 1 Mech RT, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 1, 6, total 7
Buy 1 Mech LT, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 2, 4, total 6
Buy 1 Mech RA, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 6, 3, total 9
Buy 1 Mech LA, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 2, 2, total 4
Buy 1 Mech RL, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 6, 5, total 11
Buy 1 Mech LL, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 2, 5, total 7
Buy 1 Jump Jet, 50 Tons @ 10,000, TN 9+ Rolled 2d6 : 5, 5, total 10
Buy 1 Jump Jet, 50 Tons @ 10,000, TN 9+ Rolled 2d6 : 2, 2, total 4
Buy 1 Jump Jet, 50 Tons @ 10,000, TN 9+ Rolled 2d6 : 6, 3, total 9
-
Oct 1 (8/35)
Buy 1 Actuator, Hand, 50 Tons @ 4,000, TN 9+ Rolled 2d6 : 2, 3, total 5
Buy 1 Actuator, Foot, 50 Tons @ 6,000, TN 9+ Rolled 2d6 : 4, 3, total 7
Buy 1 Mech Head, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 2, 1, total 3
Buy 1 Mech RT, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 4, 5, total 9
Buy 1 Mech LT, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 5, 4, total 9
Buy 1 Mech LA, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 3, 6, total 9
Buy 1 Mech LL, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 2, 5, total 7
Buy 1 Jump Jet, 50 Tons @ 10,000, TN 9+ Rolled 2d6 : 4, 4, total 8
-
Oct 2 (5 more, 13/35)
Buy 1 Actuator, Hand, 50 Tons @ 4,000, TN 9+ Rolled 2d6 : 2, 3, total 5
Buy 1 Actuator, Foot, 50 Tons @ 6,000, TN 9+ Rolled 2d6 : 4, 2, total 6
Buy 1 Mech Head, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 3, 4, total 7
Buy 1 Mech LL, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 5, 6, total 11
Buy 1 Jump Jet, 50 Tons @ 10,000, TN 9+ Rolled 2d6 : 5, 2, total 7
-
Oct 3 (4 more, 17/35)
Buy 1 Actuator, Hand, 50 Tons @ 4,000, TN 9+ Rolled 2d6 : 4, 4, total 8
Buy 1 Actuator, Foot, 50 Tons @ 6,000, TN 9+ Rolled 2d6 : 1, 1, total 2
Buy 1 Mech Head, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 3, 5, total 8
Buy 1 Jump Jet, 50 Tons @ 10,000, TN 9+ Rolled 2d6 : 6, 5, total 11
-
Oct 4 (3 more, 20/35)
Buy 1 Actuator, Hand, 50 Tons @ 4,000, TN 9+ Rolled 2d6 : 6, 2, total 8
Buy 1 Actuator, Foot, 50 Tons @ 6,000, TN 9+ Rolled 2d6 : 5, 2, total 7
Buy 1 Mech Head, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 2, 3, total 5
-
Oct 5 (3 more, 23/35)
Buy 1 Actuator, Hand, 50 Tons @ 4,000, TN 9+ Rolled 2d6 : 6, 3, total 9
Buy 1 Actuator, Foot, 50 Tons @ 6,000, TN 9+ Rolled 2d6 : 5, 4, total 9
Buy 1 Mech Head, 50 Tons @ 12,000, TN 9+ Rolled 2d6 : 1, 5, total 6
-
Nov 1 (13/35)
Buy Actuator, Upper Arm, 65 Ton @ 6,500, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 4, 3, total 7
Buy Actuator, Lower Arm, 65 Tons @ 3,250, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 3, 1, total 4
Buy Actuator, Hand, 65 Tons @ 5,200, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 5, 1, total 6
Buy Actuator, Upper Leg, 65 Tons @ 9,750, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 6, 2, total 8
Buy Actuator, Lower Leg, 65 Tons @ 5,200, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 6, 3, total 9
Buy Actuator, Foot, 65 Tons @ 7,800, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 1, 5, total 6
Buy Mech Head, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 4, 5, total 9
Buy Mech RT, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 4, 3, total 7
Buy Mech LT, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 3, 1, total 4
Buy Mech RA, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 2, 6, total 8
Buy Mech LA, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 5, 3, total 8
Buy Mech RL, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 1, 5, total 6
Buy Mech LL, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 2, 2, total 4
-
Nov 2 (11 more, 24/35)
Buy Actuator, Upper Arm, 65 Ton @ 6,500, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 3, 4, total 7
Buy Actuator, Lower Arm, 65 Tons @ 3,250, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 5, 2, total 7
Buy Actuator, Hand, 65 Tons @ 5,200, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 1, 6, total 7
Buy Actuator, Upper Leg, 65 Tons @ 9,750, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 3, 4, total 7
Buy Actuator, Foot, 65 Tons @ 7,800, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 1, 5, total 6
Buy Mech RT, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 1, 3, total 4
Buy Mech LT, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 5, 4, total 9
Buy Mech RA, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 6, 3, total 9
Buy Mech LA, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 6, 6, total 12
Buy Mech RL, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 6, 2, total 8
Buy Mech LL, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 6, 6, total 12
-
Nov 3 (7 more, 31/35)
Buy Actuator, Upper Arm, 65 Ton @ 6,500, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 4, 1, total 5
Buy Actuator, Lower Arm, 65 Tons @ 3,250, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 4, 3, total 7
Buy Actuator, Hand, 65 Tons @ 5,200, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 6, 3, total 9
Buy Actuator, Upper Leg, 65 Tons @ 9,750, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 6, 2, total 8
Buy Actuator, Foot, 65 Tons @ 7,800, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 1, 3, total 4
Buy Mech RT, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 1, 1, total 2
Buy Mech RL, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 4, 6, total 10
-
Nov 4 (4 more 35/35)
Buy Actuator, Upper Arm, 65 Ton @ 6,500, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 3, 6, total 9
Buy Actuator, Lower Arm, 65 Tons @ 3,250, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 5, 2, total 7
Buy Actuator, Upper Leg, 65 Tons @ 9,750, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 4, 1, total 5
Buy Actuator, Foot, 65 Tons @ 7,800, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 4, 1, total 5
-
Dec 1 (4/35)
Buy Actuator, Lower Arm, 65 Tons @ 3,250, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 4, 3, total 7
Buy Actuator, Upper Leg, 65 Tons @ 9,750, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 1, 3, total 4
Buy Actuator, Foot, 65 Tons @ 7,800, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 1, 3, total 4
Buy Mech RT, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 4, 3, total 7
-
Dec 2 (4 more, 8/35)
Buy Actuator, Lower Arm, 65 Tons @ 3,250, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 4, 3, total 7
Buy Actuator, Upper Leg, 65 Tons @ 9,750, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 3, 4, total 7
Buy Actuator, Foot, 65 Tons @ 7,800, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 1, 5, total 6
Buy Mech RT, 65 Tons @ 15,600, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 5, 5, total 10
-
Dec 3 (3 more, 11/35)
Buy Actuator, Lower Arm, 65 Tons @ 3,250, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 5, 6, total 11
Buy Actuator, Upper Leg, 65 Tons @ 9,750, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 1, 3, total 4
Buy Actuator, Foot, 65 Tons @ 7,800, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 4, 2, total 6
-
Dec 4 (2 more, 13/35)
Buy Actuator, Upper Leg, 65 Tons @ 9,750, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 6, 1, total 7
Buy Actuator, Foot, 65 Tons @ 7,800, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 5, 3, total 8
-
Dec 5 (2 more, 15/35)
Buy Actuator, Upper Leg, 65 Tons @ 9,750, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 5, 3, total 8
Buy Actuator, Foot, 65 Tons @ 7,800, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 3, 1, total 4
-
Dec 6
Buy Actuator, Upper Leg, 65 Tons @ 9,750, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 5, 4, total 9
Buy Actuator, Foot, 65 Tons @ 7,800, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 2, 5, total 7
-
Dec 7
Buy Actuator, Foot, 65 Tons @ 7,800, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 2, 3, total 5
-
Dec 8 (1 more, 19/35)
Buy Actuator, Foot, 65 Tons @ 7,800, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 1, 1, total 2
-
Dec 9 (1 more, 20/35)
Buy Actuator, Foot, 65 Tons @ 7,800, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 4, 2, total 6
-
Dec 10
Buy Actuator, Foot, 65 Tons @ 7,800, TN 7+, +2 Interdiction = TN: 9+ Rolled 2d6 : 3, 6, total 9
-
Retirement Checks - Post Kestrel
MechWarriors
SGT Isabella Corte Retirement Target TN: 5 Rolled 2d6+3 : 2, 3 + 3, total 8
SGT Carey Fletcher Retirement Target TN: 5 Rolled 2d6+3 : 6, 6 + 3, total 15
SGT Zefry Cochrane Retirement Target TN: 6 Rolled 2d6+3 : 6, 1 + 3, total 10
LTJG Penny Roark Retirement Target TN: 5 Rolled 2d6+3 : 5, 3 + 3, total 11
SGT Getta Milos Retirement Target TN: 5 Rolled 2d6+3 : 2, 6 + 3, total 11
SGT Miles Lassiter Retirement Target TN: 5 Rolled 2d6+3 : 6, 2 + 3, total 11
Technical Staff
MSGT Brianna Banks Retirement Target TN: 6 Rolled 2d6+3 : 4, 1 + 3, total 8
SGT Regina Swanson Retirement Target TN: 6 Rolled 2d6+3 : 1, 4 + 3, total 8
SGT Kerry Serginson Retirement Target TN: 5 Rolled 2d6+3 : 5, 6 + 3, total 14
SGT Mary Johns Retirement Target TN: 5 Rolled 2d6+3 : 5, 5 + 3, total 13
SGT Caroline Murat Retirement Target TN: 6 Rolled 2d6+3 : 1, 5 + 3, total 9
SGT Maira Cahill Retirement Target TN: 5 Rolled 2d6+3 : 2, 1 + 3, total 6
Medical Staff
LTSG Angela Richter Retirement Target TN: 5 Rolled 2d6+3 : 1, 2 + 3, total 6
LTJG Harley Walker Retirement Target TN: 6 Rolled 2d6+3 : 6, 5 + 3, total 14
LTJG Cait Watts Retirement Target TN: 5 Rolled 2d6+3 : 1, 4 + 3, total 8
-
August 9, 3050 (6/35 rolls)
Buy 1 Engine 210 XL @1,960,000 TN: 10+ Rolled 2d6+3 : 5, 1 + 3, total 9
Buy 1 ER PPC @300,000 TN: 10+ Rolled 2d6+3 : 1, 5 + 3, total 9
Buy 1 Jump Jets (35 Tons) @7000 TN: 7+ Rolled 2d6+3 : 3, 1 + 3, total 7
Buy 1 Jump Jets (35 Tons) @7000 TN: 7+ Rolled 2d6+3 : 3, 5 + 3, total 11
Buy 1 Beagle Active Probe @200,000 TN: 10+ Rolled 2d6+3 : 4, 2 + 3, total 9
Buy 1 Standard Gyro (4-ton) @1,200,000 TN: 7+ Rolled 2d6+3 : 1, 6 + 3, total 10
-
Aug 10, 3050 (4 rolls, 10/35 used)
Buy 1 Engine 210 XL @1,960,000 TN: 10+ Rolled 2d6+3 : 1, 5 + 3, total 9
Buy 1 ER PPC @300,000 TN: 10+ Rolled 2d6+3 : 4, 2 + 3, total 9
Buy 1 ER PPC @300,000 TN: 10+ Rolled 2d6+3 : 4, 1 + 3, total 8
Buy 1 Jump Jets (35 Tons) @7000 TN: 7+ Rolled 2d6+3 : 5, 4 + 3, total 12
-
Aug 11, 3050 (3 rolls, 13/35 used)
Buy 1 Engine 210 XL @1,960,000 TN: 10+ Rolled 2d6+3 : 2, 4 + 3, total 9
Buy 1 ER PPC @300,000 TN: 10+ Rolled 2d6+3 : 4, 4 + 3, total 11
Buy 1 ER PPC @300,000 TN: 10+ Rolled 2d6+3 : 4, 3 + 3, total 10
-
Aug 12, 3050 (2 rolls, 15/35 used)
Buy 1 Engine 210 XL @1,960,000 TN: 10+ Rolled 2d6+3 : 2, 3 + 3, total 8
Buy 1 Jump Jets (35 Tons) @7000 TN: 7+ Rolled 2d6+3 : 4, 1 + 3, total 8
-
Aug 13, 3050 (1 roll, 16/35 used)
Buy 1 Engine 210 XL @1,960,000 TN: 10+ Rolled 2d6+3 : 1, 5 + 3, total 9
-
Aug 14, 3050 (1 roll, 17/35 used)
Buy 1 Engine 210 XL @1,960,000 TN: 10+ Rolled 2d6+3 : 2, 5 + 3, total 10
-
Copy/paste error didn't bring the Beagle Probe down. Adding it to the continued rolls (starting back at Aug 10)
Buy 1 Beagle Active Probe @200,000 TN: 10+ Rolled 2d6+3 : 1, 1 + 3, total 5
-
Aug 11
Buy 1 Beagle Active Probe @200,000 TN: 10+ Rolled 2d6+3 : 1, 5 + 3, total 9
-
Aug 12
Buy 1 Beagle Active Probe @200,000 TN: 10+ Rolled 2d6+3 : 2, 5 + 3, total 10
-
August 29 - Selling
260 Std Engine; Base Sale Price: 1,126,667 * 25% = 281,667; MoS (5%) = 56,333 Rolled 2d6+4 : 3, 3 + 4, total 10
280 Std Engine; Base Sale Price: 1,306,667 * 25% = 326,667;MOS (5%) = 65,333 Rolled 2d6+4 : 6, 6 + 4, total 16
140 Std Engine; Base Sale Price: 326,667 * 25% = 81,667; MOS (5%) = 16,333 Rolled 2d6+4 : 4, 6 + 4, total 14
40 Tons Std Armor; Base Sale Price: 400,000 * 25% = 100,000; MOS (5%) = 20,000 Rolled 2d6 : 2, 6, total 8
Buy 10 Tons FF Armor, TN: 8+ Rolled 2d6+3 : 6, 3 + 3, total 12
Buy 10 Tons FF Armor, TN: 8+ Rolled 2d6+3 : 3, 5 + 3, total 11
-
Note, sale of the Std Armor was missing the skill modifier (+4). That brings it up a 12, so cap at 50%
Final Sale Prices:
260 Std Engine: 450,667
280 Std Engine: 653,334
140 Std Engine: 163,334
40 Tons Std Armor: 200,000
Total income: 1,467,335
Bought: 20 Tons FF Armor (400,000)
Net Income: 1,067,335
-
Note, sale of the Std Armor was missing the skill modifier (+4). That brings it up a 12, so cap at 50%
Final Sale Prices:
260 Std Engine: 450,667
280 Std Engine: 653,334
140 Std Engine: 163,334
40 Tons Std Armor: 200,000
Total income: 1,467,335
Bought: 20 Tons FF Armor (400,000)
Net Income: 1,067,335
Ok, after getting clarification from Rob on customization rules and updating appropriately with his permission the 260 Std Engine would be sold on Sept 7 and the 280 Std Engine on Sept 14th when the respective customizations completed. The Panther's 140 Std Engine would wait for the customization to be completed and so would not have been sold yet. Income decreased by 163,334 to reflect that and a new roll will be made when and if appropriate.
-
September 15th
Mech RL, 45T @ 10,800, TN: 7 Rolled 2d6+3 : 1, 2 + 3, total 6
-
September 16th
Mech RL, 45T @ 10,800, TN: 7 Rolled 2d6+3 : 2, 2 + 3, total 7
-
Sept 17
Blazer Cannon @ 200,000, TN: 7, Rolled 2d6+4 : 6, 1 + 4, total 11
Blazer Cannon @ 200,000, TN: 7, Rolled 2d6+4 : 1, 5 + 4, total 10
-
Updated Warehouse as of Oct 3, 3050.
-
Retirement Checks - May 1, 3051
SGT Isabella Corte Retirement Target TN: 5 Rolled 2d6+3 : 1, 4 + 3, total 8
SGT Carey Fletcher Retirement Target TN: 5 Rolled 2d6+3 : 1, 6 + 3, total 10
SGT Zefry Cochrane Retirement Target TN: 6 Rolled 2d6+3 : 2, 4 + 3, total 9
LTJG Penny Roark Retirement Target TN: 5 Rolled 2d6+3 : 3, 4 + 3, total 10
SGT Getta Milos Retirement Target TN: 5 Rolled 2d6+3 : 5, 3 + 3, total 11
SGT Miles Lassiter Retirement Target TN: 5 Rolled 2d6+3 : 1, 2 + 3, total 6
MSGT Brianna Banks Retirement Target TN: 6 Rolled 2d6+3 : 2, 4 + 3, total 9
SGT Regina Swanson Retirement Target TN: 6 Rolled 2d6+3 : 1, 3 + 3, total 7
SGT Kerry Serginson Retirement Target TN: 5 Rolled 2d6+3 : 5, 5 + 3, total 13
SGT Mary Johns Retirement Target TN: 5 Rolled 2d6+3 : 1, 1 + 3, total 5
SGT Caroline Murat Retirement Target TN: 6 Rolled 2d6+3 : 5, 6 + 3, total 14
SGT Maira Cahill Retirement Target TN: 5 Rolled 2d6+3 : 5, 3 + 3, total 11
LTSG Angela Richter Retirement Target TN: 5 Rolled 2d6+3 : 2, 6 + 3, total 11
LTJG Harley Walker Retirement Target TN: 6 Rolled 2d6+3 : 1, 2 + 3, total 6
LTJG Cait Watts Retirement Target TN: 5 Rolled 2d6+3 : 3, 4 + 3, total 10
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CPT Kato Atayde Misc XP Target TN: 9,
Rolled 2d6 : 3, 4, total 7
, XP if Successful, Rolled 1d6 : 2, total 2
SGT Isabella Corte Misc XP Target TN: 9, Rolled 2d6 : 2, 1, total 3
, XP if Successful, Rolled 1d6 : 5, total 5
SGT Carey Fletcher Misc XP Target TN: 9, Rolled 2d6 : 4, 1, total 5
, XP if Successful, Rolled 1d6 : 6, total 6
SGT Zefry Cochrane Misc XP Target TN: 9, Rolled 2d6 : 6, 5, total 11
, XP if Successful, Rolled 1d6 : 3, total 3
LTJG Penny Roark Misc XP Target TN: 9, Rolled 2d6 : 2, 2, total 4
, XP if Successful, Rolled 1d6 : 1, total 1
SGT Getta Milos Misc XP Target TN: 9, Rolled 2d6 : 4, 1, total 5
, XP if Successful, Rolled 1d6 : 3, total 3
SGT Miles Lassiter Misc XP Target TN: 9, Rolled 2d6 : 5, 6, total 11
, XP if Successful, Rolled 1d6 : 6, total 6
LTSG Angela Richter Gain 4XP Target TN: 3+, Rolled 1d6 : 4, total 4
LTJG Harley Walker Gain 4XP Target TN: 3+, Rolled 1d6 : 5, total 5
LTJG Cait Watts Gain 4XP Target TN: 3+, Rolled 1d6 : 6, total 6
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May 1, 3051 - Midnight Lance Summary
Mechwarriors
COL Kato Atayde, 7 XP, 2 Mech Kills, Age: 35
SGT Isabella Corte, 4 XP, 1 Mech Kills, Age: 28
SGT Carey Fletcher, 11 XP, 0 Mech Kills, Age: 26
SGT Zefry Cochrane, 26 XP, 1 Mech Kills, Age: 33
LTJG Penny Roark, 15 XP, 1 Mech Kills, Age: 25
SGT Getta Milos, 0 XP, 3 Mech Kills, Age: 23
SGT Miles Lassiter, 14 XP, 2 Mech Kills, Age: 24
Mech Techs
MSGT Brianna Banks, Elite (5+), 26 XP, Age: 36
SGT Regina Swanson, Elite (5+), 15 XP, Age: 33
SGT Kerry Serginson, Veteran (6+), 21 XP, Age: 29
SGT Mary Johns, Regular (7+), 21 XP, Age: 25
SGT Caroline Murat, Regular (7+), 18 XP, Age: 32
SGT Maira Cahill, Green (8+), 18 XP, Age: 22
Medical Staff
LTSG Angela Richter, Veteran (6+), 34 XP, Age: 24
LTJG Harley Walker, Veteran (6+), 19 XP, Age: 31
LTJG Cait Watts, Veteran (6+), 6 XP, Age: 26
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November 3050 - All TN: 7
Actuator, Upper Arm, 70 Tons Rolled 2d6+4 : 5, 6 + 4, total 15
Actuator, Upper Arm, 70 Tons Rolled 2d6+4 : 4, 3 + 4, total 11
Actuator, Lower Arm, 70 Tons Rolled 2d6+4 : 4, 6 + 4, total 14
Actuator, Lower Arm, 70 Tons Rolled 2d6+4 : 5, 5 + 4, total 14
Actuator, Upper Leg, 70 Tons Rolled 2d6+4 : 6, 1 + 4, total 11
Actuator, Upper Leg, 70 Tons Rolled 2d6+4 : 3, 4 + 4, total 11
Actuator, Lower Leg, 70 Tons Rolled 2d6+4 : 3, 1 + 4, total 8
Actuator, Lower Leg, 70 Tons Rolled 2d6+4 : 1, 1 + 4, total 6
Actuator, Foot, 70 Tons Rolled 2d6+4 : 5, 6 + 4, total 15
Actuator, Foot, 70 Tons Rolled 2d6+4 : 3, 2 + 4, total 9
Mech Head, 70 Tons Rolled 2d6+4 : 1, 3 + 4, total 8
Mech RT, 70 Tons Rolled 2d6+4 : 3, 1 + 4, total 8
Mech LT, 70 Tons Rolled 2d6+4 : 3, 1 + 4, total 8
Mech RA, 70 Tons Rolled 2d6+4 : 2, 3 + 4, total 9
Mech LA, 70 Tons Rolled 2d6+4 : 4, 1 + 4, total 9
Mech RL, 70 Tons Rolled 2d6+4 : 5, 4 + 4, total 13
Mech LL, 70 Tons Rolled 2d6+4 : 6, 1 + 4, total 11
Sensors, 70 Tons Rolled 2d6+4 : 3, 2 + 4, total 9
Jump Jets (70 Tons) Rolled 2d6+4 : 3, 6 + 4, total 13
Jump Jets (70 Tons) Rolled 2d6+4 : 5, 1 + 4, total 10
Jump Jets (70 Tons) Rolled 2d6+4 : 4, 4 + 4, total 12
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Forgot you can't order things while in transit. November 3050 purchases should be labeled October. Other posts were deleted. June purchases are as follows:
June 4th (Arrive June 25)
TN: 7 items
Mech Head, 35 tons Rolled 2d6+3 : 2, 5 + 3, total 10
Mech RT, 35 tons Rolled 2d6+3 : 2, 5 + 3, total 10
Mech LT, 35 tons Rolled 2d6+3 : 4, 3 + 3, total 10
Mech RA, 35 tons Rolled 2d6+3 : 3, 4 + 3, total 10
Mech LA, 35 tons Rolled 2d6+3 : 5, 6 + 3, total 14
Mech RL, 35 tons Rolled 2d6+3 : 2, 6 + 3, total 11
Mech LL, 35 tons Rolled 2d6+3 : 5, 4 + 3, total 12
Sensors, 35 tons Rolled 2d6+3 : 2, 5 + 3, total 10
Jump Jets (35 Tons) Rolled 2d6+3 : 3, 3 + 3, total 9
TN: 10 items
1 Ton Streak SRM2 Ammo Rolled 2d6+3 : 4, 6 + 3, total 13
June 20th
Mech Head, 55 tons, TN: 7 Rolled 2d6+3 : 6, 2 + 3, total 11
Streak SRM 2, TN: 10 Rolled 2d6+3 : 6, 3 + 3, total 12
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Sell Damaged WSP-1A Wasp (base 30% of 1,614,240)
Rolled 2d6+4 : 6, 1 + 4, total 11
Sell Cripled WSP-1A Wasp (base 15% of 1,614,240) Rolled 2d6+4 : 5, 4 + 4, total 13
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Damaged WSP-1A sold @ 38% = 613,411
Crippled WSP-1A sold @ 27% = 435,845
Total Sale: 1,049,256
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June 18, 3051 (15/21 attempts)
Right Arm, 70 Tons, TN: 7 Rolled 2d6+3 : 2, 6 + 3, total 11
Left Arm, 35 Tons, TN: 7 Rolled 2d6+3 : 5, 1 + 3, total 9
Head, 55 Tons, TN: 7 Rolled 2d6+3 : 4, 3 + 3, total 10
Will arrive: July 9th
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Current Warehouse
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Retirement Checks
Mechwarriors
SGT Isabella Corte Retirement Target TN: 5 Rolled 2d6+3 : 2, 5 + 3, total 10
LTJG Carey Fletcher Retirement Target TN: 5 Rolled 2d6+3 : 4, 1 + 3, total 8
SGT Zefry Cochrane Retirement Target TN: 6 Rolled 2d6+3 : 4, 4 + 3, total 11
SGT Getta Milos Retirement Target TN: 5 Rolled 2d6+3 : 3, 5 + 3, total 11
SGT Miles Lassiter Retirement Target TN: 5 Rolled 2d6+3 : 2, 5 + 3, total 10
Techs
MSGT Brianna Banks Retirement Target TN: 6 Rolled 2d6+3 : 1, 1 + 3, total 5
SGT Regina Swanson Retirement Target TN: 6 Rolled 2d6+3 : 3, 2 + 3, total 8
SGT Kerry Serginson Retirement Target TN: 5 Rolled 2d6+3 : 1, 1 + 3, total 5
SGT Mary Johns Retirement Target TN: 5 Rolled 2d6+3 : 4, 3 + 3, total 10
SGT Caroline Murat Retirement Target TN: 6 Rolled 2d6+3 : 2, 6 + 3, total 11
SGT Maira Cahill Retirement Target TN: 5 Rolled 2d6+3 : 6, 4 + 3, total 13
Doctors
LTSG Angela Richter Retirement Target TN: 5 Rolled 2d6+3 : 3, 6 + 3, total 12
LTJG Harley Walker Retirement Target TN: 6 Rolled 2d6+3 : 3, 5 + 3, total 11
LTJG Cait Watts Retirement Target TN: 5 Rolled 2d6+3 : 2, 1 + 3, total 6
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Bonus Paid: 30,000 (Reroll at -1)
MSGT Brianna Banks Retirement Target TN: 5 Rolled 2d6+3 : 5, 5 + 3, total 13
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Recruitment check Anthony Gruber
TN: 8- (7 base charisma, -1 Good Reputation)
Rolled 2d6 : 2, 6, total 8
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Mechwarrior Anthony Gruber successfully recruited. Assigned the rank of SGT and paid a bonus of 15,000 for recruitment.
Note: Total bonuses to be paid for end of contract: 45,000 CB
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June 22, 3051
Jump Jet (55 Tons) 11,000; TN: 7 Rolled 2d6+3 : 2, 1 + 3, total 6
Jump Jet (55 Tons) 11,000; TN: 7 Rolled 2d6+3 : 4, 1 + 3, total 8
Jump Jet (55 Tons) 11,000; TN: 7 Rolled 2d6+3 : 2, 4 + 3, total 9
Jump Jet (55 Tons) 11,000; TN: 7 Rolled 2d6+3 : 3, 2 + 3, total 8
Jump Jet (55 Tons) 11,000; TN: 7 Rolled 2d6+3 : 1, 2 + 3, total 6
Jump Jet (55 Tons) 11,000; TN: 7 Rolled 2d6+3 : 2, 3 + 3, total 8
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4 JJ (65 Ton) arrive July 13th
June 23, 3051
Jump Jet (55 Tons) 11,000; TN: 7 Rolled 2d6+3 : 6, 3 + 3, total 12
Jump Jet (55 Tons) 11,000; TN: 7 Rolled 2d6+3 : 3, 5 + 3, total 11
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2 JJ (65T) arrive July 14
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June 23, 3051
Std 260 Engine (65T) (1,126,667); TN: 7 Rolled 2d6+3 : 6, 1 + 3, total 10
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June 24, 3051 (9 rolls, 21/21)
Buy 1 Actuator, Upper Arm, 45 tons @4500 TN: 7+ Rolled 2d6+3 : 6, 3 + 3, total 12
Buy 1 Actuator, Lower Arm, 35 tons @1750 TN: 7+ Rolled 2d6+3 : 5, 5 + 3, total 13
Buy 1 Actuator, Hand, 35 tons @2800 TN: 7+ Rolled 2d6+3 : 3, 1 + 3, total 7
Buy 1 Actuator, Upper Leg, 35 tons @5250 TN: 7+ Rolled 2d6+3 : 5, 6 + 3, total 14
Buy 1 Actuator, Lower Leg, 35 tons @2800 TN: 7+ Rolled 2d6+3 : 1, 6 + 3, total 10
Buy 1 Actuator, Foot, 35 tons @4200 TN: 7+ Rolled 2d6+3 : 5, 2 + 3, total 10
Buy 1 Jump Jets (35 Tons) @7000 TN: 7+ Rolled 2d6+3 : 6, 2 + 3, total 11
Buy 1 Jump Jets (35 Tons) @7000 TN: 7+ Rolled 2d6+3 : 5, 5 + 3, total 13
Buy 1 Jump Jets (35 Tons) @7000 TN: 7+ Rolled 2d6+3 : 4, 4 + 3, total 11
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July 1, 3051 (14/21)
Buy 1 Jump Jets (35 Tons) @7000 TN: 7+ Rolled 2d6+3 : 1, 3 + 3, total 7
Buy 1 Jump Jets (35 Tons) @7000 TN: 7+ Rolled 2d6+3 : 3, 3 + 3, total 9
Buy 1 Jump Jets (35 Tons) @7000 TN: 7+ Rolled 2d6+3 : 3, 2 + 3, total 8
Buy 1 Ammunition, SRM (per ton) @27000 TN: 7+ Rolled 2d6+3 : 2, 1 + 3, total 6
Buy 1 Ammunition, SRM (per ton) @27000 TN: 7+ Rolled 2d6+3 : 1, 4 + 3, total 8
Buy 1 Ammunition, SRM (per ton) @27000 TN: 7+ Rolled 2d6+3 : 1, 6 + 3, total 10
Buy 1 Pulse Laser (Small) @16000 TN: 10+ Rolled 2d6+3 : 3, 2 + 3, total 8
Buy 1 Double Heat Sink @6000 TN: 10+ Rolled 2d6+3 : 2, 2 + 3, total 7
Buy 1 Double Heat Sink @6000 TN: 10+ Rolled 2d6+3 : 5, 2 + 3, total 10
Buy 1 Double Heat Sink @6000 TN: 10+ Rolled 2d6+3 : 4, 6 + 3, total 13
Buy 1 Double Heat Sink @6000 TN: 10+ Rolled 2d6+3 : 1, 1 + 3, total 5
Buy 1 Double Heat Sink @6000 TN: 10+ Rolled 2d6+3 : 2, 5 + 3, total 10
Buy 1 Ferro-Fibrous Armor (10 Tons) @200,000* TN: 8+ Rolled 2d6+3 : 5, 3 + 3, total 11
Buy 1 Ferro-Fibrous Armor (10 Tons) @200,000* TN: 8+ Rolled 2d6+3 : 1, 2 + 3, total 6
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Ignore all rolls above for DHS and SPLs, they're not available.
July 2, 3051 (10/21)
Buy 1 Ammunition, SRM (per ton) @27000 TN: 7+ Rolled 2d6+3 : 4, 1 + 3, total 8
Buy 1 Ferro-Fibrous Armor (10 Tons) @200,000* TN: 8+ Rolled 2d6+3 : 3, 6 + 3, total 12
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Oct 14, 3051 (13/21)
Buy 1 Pulse Laser (Small) @16000 TN: 12+ Rolled 2d6+3 : 1, 1 + 3, total 5
Buy 1 Pulse Laser (Small) @16000 TN: 12+ Rolled 2d6+3 : 4, 2 + 3, total 9
Buy 1 Double Heat Sink @6000 TN: 12+ Rolled 2d6+3 : 3, 5 + 3, total 11
Buy 1 Double Heat Sink @6000 TN: 12+ Rolled 2d6+3 : 2, 5 + 3, total 10
Buy 1 Double Heat Sink @6000 TN: 12+ Rolled 2d6+3 : 6, 1 + 3, total 10
Buy 1 Double Heat Sink @6000 TN: 12+ Rolled 2d6+3 : 2, 6 + 3, total 11
Buy 1 Double Heat Sink @6000 TN: 12+ Rolled 2d6+3 : 4, 2 + 3, total 9
Buy 1 Double Heat Sink @6000 TN: 12+ Rolled 2d6+3 : 2, 5 + 3, total 10
Buy 1 Double Heat Sink @6000 TN: 12+ Rolled 2d6+3 : 5, 3 + 3, total 11
Buy 1 Double Heat Sink @6000 TN: 12+ Rolled 2d6+3 : 1, 4 + 3, total 8
Buy 1 65T Endo LT @ 104,000 (tbc) TN: 12+ Rolled 2d6+3 : 4, 4 + 3, total 11
Buy 1 65T Endo LT @ 104,000 (tbc) TN: 12+ Rolled 2d6+3 : 1, 4 + 3, total 8
Buy 1 65T Endo LT @ 104,000 (tbc) TN: 12+ Rolled 2d6+3 : 5, 5 + 3, total 13
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Oct 15, 3051 (8 more, 21/21)
Buy 1 Pulse Laser (Small) @16000 TN: 12+ Rolled 2d6+3 : 3, 2 + 3, total 8
Buy 1 Pulse Laser (Small) @16000 TN: 12+ Rolled 2d6+3 : 5, 5 + 3, total 13
Buy 1 Double Heat Sink @6000 TN: 12+ Rolled 2d6+3 : 4, 3 + 3, total 10
Buy 1 Double Heat Sink @6000 TN: 12+ Rolled 2d6+3 : 5, 5 + 3, total 13
Buy 1 Double Heat Sink @6000 TN: 12+ Rolled 2d6+3 : 1, 3 + 3, total 7
Buy 1 Double Heat Sink @6000 TN: 12+ Rolled 2d6+3 : 6, 3 + 3, total 12
Buy 1 Double Heat Sink @6000 TN: 12+ Rolled 2d6+3 : 3, 3 + 3, total 9
Buy 1 Double Heat Sink @6000 TN: 12+ Rolled 2d6+3 : 4, 2 + 3, total 9
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Updated Warehouse through Oct 15th purchases. The Ostwar LT isn't showing up as it's already been factored into repairs.
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Medical - October 16
Attending Physician: Dr. Richter (Vet, 6+)
Zefry Cochrane (1 hit) Rolled 2d6 : 4, 2, total 6
Andrew Graber (2 hits) Rolled 2d6 : 6, 6, total 12
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Dr Richter earns 1 XP for attending Anthony Gruber.
October 23rd
Anthony Gruber (1 hit) Rolled 2d6 : 5, 3, total 8
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Post Operation Justice Retirement Check
October 21, 3051
Mechwarriors
LTJG Carey Fletcher Retirement Target TN: 5 Rolled 2d6+3 : 2, 6 + 3, total 11
SGT Zefry Cochrane Retirement Target TN: 6 Rolled 2d6+3 : 1, 4 + 3, total 8
SGT Isabella Corte Retirement Target TN: 5 Rolled 2d6+3 : 3, 6 + 3, total 12
SGT Anthony Gruber Retirement Target TN: 6 Rolled 2d6+3 : 3, 1 + 3, total 7
SGT Miles Lassiter Retirement Target TN: 5 Rolled 2d6+3 : 6, 5 + 3, total 14
SGT Getta Milos Retirement Target TN: 5 Rolled 2d6+3 : 1, 1 + 3, total 5
Technical Staff
MSGT Brianna Banks Retirement Target TN: 6 Rolled 2d6+3 : 1, 2 + 3, total 6
SGT Regina Swanson Retirement Target TN: 6 Rolled 2d6+3 : 2, 3 + 3, total 8
SGT Kerry Serginson Retirement Target TN: 5 Rolled 2d6+3 : 3, 2 + 3, total 8
SGT Mary Johns Retirement Target TN: 5 Rolled 2d6+3 : 2, 1 + 3, total 6
SGT Caroline Murat Retirement Target TN: 6 Rolled 2d6+3 : 2, 3 + 3, total 8
SGT Maira Cahill Retirement Target TN: 5 Rolled 2d6+3 : 3, 1 + 3, total 7
Medical Staff
LTSG Angela Richter Retirement Target TN: 5 Rolled 2d6+3 : 2, 5 + 3, total 10
LTJG Harley Walker Retirement Target TN: 6 Rolled 2d6+3 : 2, 5 + 3, total 10
LTJG Cait Watts Retirement Target TN: 5 Rolled 2d6+3 : 1, 5 + 3, total 9
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Current warehouse as of Oct 21, 3051
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May 1, 3052 rolls first 6 of 21
85T Mech Head, TN 6 Rolled 2d6 : 3, 5, total 8
85T Sensors, TN 6 Rolled 2d6 : 6, 1, total 7
85T Sensors, TN 6 Rolled 2d6 : 4, 6, total 10
Life Support, TN 6 Rolled 2d6 : 2, 3, total 5
Cockpit, TN 6 Rolled 2d6 : 5, 6, total 11
Beagle Active Probe, TN 9 Rolled 2d6 : 2, 5, total 7
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May 1, 3052 rolls first 8 of 21
Life Support, TN 6 Rolled 2d6 : 6, 3, total 9
Beagle Active Probe, TN 9 Rolled 2d6 : 6, 6, total 12
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May 1, 3052, 12 of 21 rolls
PHawk LAM Cockpit, TN 9 Rolled 2d6 : 1, 1, total 2
PHawk LAM Avionics, TN 9 Rolled 2d6 : 2, 2, total 4
PHawk LAM Sensors, TN 9 Rolled 2d6 : 3, 4, total 7
65T Mech Sensors, TN 6 Rolled 2d6 : 5, 2, total 7
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May 1, 3052, 15 of 21 rolls
PHawk LAM Cockpit, TN 9 Rolled 2d6 : 2, 2, total 4
PHawk LAM Avionics, TN 9 Rolled 2d6 : 6, 6, total 12
PHawk LAM Sensors, TN 9 Rolled 2d6 : 5, 4, total 9
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May 1, 3052 roll 16 of 21
PHawk LAM Cockpit, TN 9 Rolled 2d6 : 5, 6, total 11
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May 1, 3052, 18 of 21 rolls
Binary Laser TN 6 Rolled 2d6 : 6, 2, total 8
SRM 4 TN 6 Rolled 2d6 : 1, 2, total 3
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May 1, 3052 Final 3 rolls 21/21
Mech LT, 55T Endo TN 9 Rolled 2d6 : 1, 4, total 5
Mech LA, 55T Endo TN 9 Rolled 2d6 : 5, 5, total 10
Mech RL, 55T Endo TN 9 Rolled 2d6 : 5, 2, total 7
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Ok after roll and rules clarifications (Sensors are 1 purchase 2 crits, as is life support) I would only have purchased 1 life support, 1 85T sensor, 1 65T Sensor and 0 LAM sensor, and I would not have picked up the SRM 4. My total bonus is +4 with 6 rolls remaining.
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Base TN: 11, -3 Scrounge, -1 Good Rep, -2 Comstar = Final TN: 5
Mech RT, 65 T Endo, TN: 5 Rolled 2d6 : 1, 5, total 6
Mech LT, 65 T Endo, TN: 5 Rolled 2d6 : 5, 6, total 11
Mech RA, 65 T Endo, TN: 5 Rolled 2d6 : 4, 2, total 6
Mech LA, 65 T Endo, TN: 5 Rolled 2d6 : 1, 6, total 7
Mech RL, 65 T Endo, TN: 5 Rolled 2d6 : 2, 6, total 8
Mecl LL, 65 T Endo, TN: 5 Rolled 2d6 : 4, 3, total 7
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XP Check
Mechwarriors
COL Kato Atayde Misc XP Target TN: 9, Rolled 2d6 : 5, 2, total 7
, XP if Successful, Rolled 1d6 : 1, total 1
LTJG Carey Fletcher Misc XP Target TN: 9, Rolled 2d6 : 2, 3, total 5
, XP if Successful, Rolled 1d6 : 1, total 1
SGT Zefry Cochrane Misc XP Target TN: 9, Rolled 2d6 : 2, 1, total 3
, XP if Successful, Rolled 1d6 : 3, total 3
SGT Isabella Corte Misc XP Target TN: 9, Rolled 2d6 : 4, 5, total 9
, XP if Successful, Rolled 1d6 : 5, total 5
SGT Anthony Gruber Misc XP Target TN: 9, Rolled 2d6 : 4, 5, total 9
, XP if Successful, Rolled 1d6 : 6, total 6
SGT Miles Lassiter Misc XP Target TN: 9, Rolled 2d6 : 4, 4, total 8
, XP if Successful, Rolled 1d6 : 1, total 1
SGT Getta Milos Misc XP Target TN: 9, Rolled 2d6 : 2, 3, total 5
, XP if Successful, Rolled 1d6 : 2, total 2
Doctors
LTSG Angela Richter Gain 4XP Target TN: 3+, Rolled 1d6 : 5, total 5
LTJG Harley Walker Gain 4XP Target TN: 3+, Rolled 1d6 : 3, total 3
LTJG Cait Watts Gain 4XP Target TN: 3+, Rolled 1d6 : 5, total 5
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Mechwarriors
LTJG Carey Fletcher Retirement Target TN: 5 Rolled 2d6+3 : 1, 6 + 3, total 10
SGT Zefry Cochrane Retirement Target TN: 6 Rolled 2d6+3 : 6, 6 + 3, total 15
SGT Isabella Corte Retirement Target TN: 5 Rolled 2d6+3 : 2, 1 + 3, total 6
SGT Anthony Gruber Retirement Target TN: 6 Rolled 2d6+3 : 6, 2 + 3, total 11
SGT Miles Lassiter Retirement Target TN: 5 Rolled 2d6+3 : 6, 2 + 3, total 11
SGT Getta Milos Retirement Target TN: 5 Rolled 2d6+3 : 1, 2 + 3, total 6
Techs
MSGT Brianna Banks Retirement Target TN: 6 Rolled 2d6+3 : 1, 5 + 3, total 9
SGT Regina Swanson Retirement Target TN: 6 Rolled 2d6+3 : 1, 6 + 3, total 10
SGT Kerry Serginson Retirement Target TN: 6 Rolled 2d6+3 : 1, 2 + 3, total 6
SGT Mary Johns Retirement Target TN: 5 Rolled 2d6+3 : 1, 5 + 3, total 9
SGT Caroline Murat Retirement Target TN: 6 Rolled 2d6+3 : 6, 5 + 3, total 14
SGT Maira Cahill Retirement Target TN: 5 Rolled 2d6+3 : 5, 3 + 3, total 11
Doctors
LTSG Angela Richter Retirement Target TN: 5 Rolled 2d6+3 : 1, 3 + 3, total 7
LTJG Harley Walker Retirement Target TN: 6 Rolled 2d6+3 : 2, 3 + 3, total 8
LTJG Cait Watts Retirement Target TN: 5 Rolled 2d6+3 : 1, 3 + 3, total 7
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Acquisition rolls 1-10 of 21, on July 25th, 3052
Warhammer
RT for 70 Ton Mech, TN 8 Rolled 2d6+4 : 4, 5 + 4, total 13
Black Knight
MASC for 75T Rating 300 Engine, TN: 11 Rolled 2d6+4 : 6, 4 + 4, total 14
75T JJ, TN: 8 Rolled 2d6+4 : 2, 5 + 4, total 11
75T JJ, TN: 8 Rolled 2d6+4 : 1, 5 + 4, total 10
75T JJ, TN: 8 Rolled 2d6+4 : 3, 5 + 4, total 12
75T JJ, TN: 8 Rolled 2d6+4 : 2, 4 + 4, total 10
GR, TN: 11 Rolled 2d6+4 : 6, 5 + 4, total 15
1T GR Ammo, TN: 11 Rolled 2d6+4 : 2, 4 + 4, total 10
1T GR Ammo, TN: 11 Rolled 2d6+4 : 3, 5 + 4, total 12
Passenger Compartment (75K, advanced equipment), TN:11 Rolled 2d6+4 : 4, 6 + 4, total 14
Shadow Hawk
Passenger Compartment (75K, advanced equipment), TN:11 Rolled 2d6+4 : 2, 1 + 4, total 7
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July 26th - Acquisition Rolls 11 - 18 of 21
Black Knight
1T GR Ammo, TN: 11 Rolled 2d6+4 : 5, 5 + 4, total 14
1T GR Ammo, TN: 11 Rolled 2d6+4 : 1, 2 + 4, total 7
1T GR Ammo, TN: 11 Rolled 2d6+4 : 3, 6 + 4, total 13
1T GR Ammo, TN: 11 Rolled 2d6+4 : 2, 1 + 4, total 7
1T GR Ammo, TN: 11 Rolled 2d6+4 : 6, 5 + 4, total 15
1T GR Ammo, TN: 11 Rolled 2d6+4 : 5, 6 + 4, total 15
Shadow Hawk
Passenger Compartment (75K, advanced equipment), TN:11 Rolled 2d6+4 : 5, 4 + 4, total 13
Wolfhound
1 SPL, TN: 11 Rolled 2d6+4 : 6, 2 + 4, total 12
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July 27th, Acquisition Rolls 19-21 of 21
75T JJ, TN: 8 Rolled 2d6+4 : 2, 6 + 4, total 12
75T JJ, TN: 8 Rolled 2d6+4 : 2, 3 + 4, total 9
75T JJ, TN: 8 Rolled 2d6+4 : 1, 5 + 4, total 10
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August 1st, Acquisition Checks 1-15 of 21
GR, TN: 11 Rolled 2d6+4 : 3, 4 + 4, total 11
75T Endo LA, TN: 11 Rolled 2d6+4 : 1, 1 + 4, total 6
75T Endo LT, TN: 11 Rolled 2d6+4 : 1, 4 + 4, total 9
75T Endo LL, TN: 11 Rolled 2d6+4 : 5, 3 + 4, total 12
75T Endo RL, TN: 11 Rolled 2d6+4 : 2, 5 + 4, total 11
75T Endo RT, TN: 11 Rolled 2d6+4 : 4, 3 + 4, total 11
75T Endo RA, TN: 11 Rolled 2d6+4 : 1, 6 + 4, total 11
75T Endo H, TN: 11 Rolled 2d6+4 : 5, 4 + 4, total 13
75T Endo LA, TN: 11 Rolled 2d6+4 : 4, 1 + 4, total 9
75T Endo LT, TN: 11 Rolled 2d6+4 : 6, 2 + 4, total 12
75T Endo LL, TN: 11 Rolled 2d6+4 : 2, 2 + 4, total 8
75T Endo RL, TN: 11 Rolled 2d6+4 : 4, 6 + 4, total 14
75T Endo RT, TN: 11 Rolled 2d6+4 : 3, 1 + 4, total 8
75T Endo RA, TN: 11 Rolled 2d6+4 : 3, 2 + 4, total 9
75T Endo H, TN: 11 Rolled 2d6+4 : 3, 3 + 4, total 10
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August 2nd, Acquisition rolls 16-21 of 21
75T Endo LA, TN: 11 Rolled 2d6+4 : 4, 3 + 4, total 11
75T Endo LA, TN: 11 Rolled 2d6+4 : 6, 5 + 4, total 15
75T Endo LT, TN: 11 Rolled 2d6+4 : 5, 3 + 4, total 12
75T Endo LL, TN: 11 Rolled 2d6+4 : 5, 2 + 4, total 11
75T Endo RT, TN: 11 Rolled 2d6+4 : 2, 6 + 4, total 12
75T Endo RA, TN: 11 Rolled 2d6+4 : 5, 4 + 4, total 13
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Selling the Battlemaster BLR-3M
Base cost: 8,837,943
Base percentage: 50% +2% per MoS
Sales check TN: 7 Rolled 2d6+7 : 1, 5 + 7, total 13
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MoS = 6, Final sales % = 62%
Final sales price: 5,479,525
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Selling the Warhammer WHM-6Rx
Base cost: 16,482,067
Base percentage: 50% +2% per MoS
Sales check TN: 7 Rolled 2d6+7 : 6, 3 + 7, total 16
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MoS = 9, Final sales % = 68%
Final sales price: 11,207,806
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Acquisition Roll, Sept 19, 1 of 21
Passenger Compartment (75K, advanced equipment), TN:11 Rolled 2d6+4 : 2, 5 + 4, total 11
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Acquisition rolls 2-21 of 21, September 20th
1T GR Ammo, TN: 11 Rolled 2d6+4 : 3, 6 + 4, total 13
1T GR Ammo, TN: 11 Rolled 2d6+4 : 1, 4 + 4, total 9
1T GR Ammo, TN: 11 Rolled 2d6+4 : 2, 5 + 4, total 11
75 Tons Shoulder Actuator, TN: 8 Rolled 2d6+4 : 6, 6 + 4, total 16
75 Tons Upper Arm Actuator, TN: 8 Rolled 2d6+4 : 1, 6 + 4, total 11
75 Tons Lower Arm Actuator, TN: 8 Rolled 2d6+4 : 2, 6 + 4, total 12
75 Tons Hand Actuator, TN: 8 Rolled 2d6+4 : 4, 4 + 4, total 12
75 Tons Upper Leg Actuator, TN: 8 Rolled 2d6+4 : 3, 1 + 4, total 8
75 Tons Lower Leg Actuator, TN: 8 Rolled 2d6+4 : 6, 3 + 4, total 13
75 Tons Foot Actuator , TN: 8 Rolled 2d6+4 : 3, 3 + 4, total 10
75 Tons Sensors, TN: 8 Rolled 2d6+4 : 1, 2 + 4, total 7
1T SRM 4 Ammo, TN: 8 Rolled 2d6+4 : 5, 2 + 4, total 11
1T SRM 4 Ammo, TN: 8 Rolled 2d6+4 : 6, 5 + 4, total 15
1T Streak SRM 2 Ammo, TN: 11 Rolled 2d6+4 : 1, 2 + 4, total 7
1T Streak SRM 2 Ammo, TN: 11 Rolled 2d6+4 : 6, 4 + 4, total 14
10T FF Armor, TN: 8 Rolled 2d6+4 : 6, 4 + 4, total 14
10T FF Armor, TN: 8 Rolled 2d6+4 : 2, 2 + 4, total 8
10T FF Armor, TN: 8 Rolled 2d6+4 : 2, 6 + 4, total 12
75 Tons Head, endo, TN: 11 Rolled 2d6+4 : 3, 5 + 4, total 12
75 Tons Sensors , TN: 8 Rolled 2d6+4 : 2, 3 + 4, total 9
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October Acquisition Checks - October 1, 1-21 of 21
1T GR Ammo, TN: 11 Rolled 2d6+4 : 4, 6 + 4, total 14
75 Tons Sensors , TN: 8 Rolled 2d6+4 : 4, 3 + 4, total 11
1T Streak SRM 2 Ammo, TN: 11 Rolled 2d6+4 : 2, 2 + 4, total 8
75 Tons Shoulder Actuator, TN: 8 Rolled 2d6+4 : 4, 1 + 4, total 9
75 Tons Upper Arm Actuator, TN: 8 Rolled 2d6+4 : 1, 5 + 4, total 10
75 Tons Lower Arm Actuator, TN: 8 Rolled 2d6+4 : 3, 3 + 4, total 10
75 Tons Hand Actuator, TN: 8 Rolled 2d6+4 : 5, 2 + 4, total 11
75 Tons Upper Leg Actuator, TN: 8 Rolled 2d6+4 : 5, 3 + 4, total 12
75 Tons Lower Leg Actuator, TN: 8 Rolled 2d6+4 : 1, 2 + 4, total 7
75 Tons Foot Actuator, TN: 8 Rolled 2d6+4 : 2, 6 + 4, total 12
MASC for 75T mech, TN: 11 Rolled 2d6+4 : 2, 6 + 4, total 12
1 GR, TN: 11 Rolled 2d6+4 : 1, 5 + 4, total 10
1T GR Ammo, TN: 11 Rolled 2d6+4 : 3, 1 + 4, total 8
1T GR Ammo, TN: 11 Rolled 2d6+4 : 2, 1 + 4, total 7
1T GR Ammo, TN: 11 Rolled 2d6+4 : 5, 5 + 4, total 14
1T GR Ammo, TN: 11 Rolled 2d6+4 : 1, 3 + 4, total 8
1 BAP, TN: 11 Rolled 2d6+4 : 3, 3 + 4, total 10
1 BAP, TN: 11 Rolled 2d6+4 : 3, 4 + 4, total 11
1 BAP, TN: 11 Rolled 2d6+4 : 4, 6 + 4, total 14
1 BAP, TN: 11 Rolled 2d6+4 : 6, 1 + 4, total 11
1 BAP, TN: 11 Rolled 2d6+4 : 2, 5 + 4, total 11
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November 1 Acquisition Checks 1-21 of 21
75 Tons Lower Leg Actuator, TN: 8 Rolled 2d6+4 : 6, 3 + 4, total 13
1 GR, TN: 11 Rolled 2d6+4 : 4, 4 + 4, total 12
1T GR Ammo, TN: 11 Rolled 2d6+4 : 2, 6 + 4, total 12
1T GR Ammo, TN: 11 Rolled 2d6+4 : 2, 2 + 4, total 8
1T GR Ammo, TN: 11 Rolled 2d6+4 : 4, 1 + 4, total 9
1 BAP, TN: 11 Rolled 2d6+4 : 1, 3 + 4, total 8
GECM, TN: 11 Rolled 2d6+4 : 1, 6 + 4, total 11
GECM, TN: 11 Rolled 2d6+4 : 2, 2 + 4, total 8
GECM, TN: 11 Rolled 2d6+4 : 2, 6 + 4, total 12
SPL, TN: 11 Rolled 2d6+4 : 4, 1 + 4, total 9
SPL, TN: 11 Rolled 2d6+4 : 4, 6 + 4, total 14
SPL, TN: 11 Rolled 2d6+4 : 3, 5 + 4, total 12
SPL, TN: 11 Rolled 2d6+4 : 5, 2 + 4, total 11
SPL, TN: 11 Rolled 2d6+4 : 5, 1 + 4, total 10
JJ for 65T Mech, TN: 8 Rolled 2d6+4 : 6, 3 + 4, total 13
JJ for 65T Mech, TN: 8 Rolled 2d6+4 : 4, 5 + 4, total 13
JJ for 65T Mech, TN: 8 Rolled 2d6+4 : 4, 1 + 4, total 9
65 Tons Mech Head (endo), TN: 11 Rolled 2d6+4 : 3, 1 + 4, total 8
SRM 4, TN: 8 Rolled 2d6+4 : 2, 4 + 4, total 10
1T SRM 4 Ammo, TN: 8 Rolled 2d6+4 : 5, 2 + 4, total 11
Sensors for 50T Mech, TN: 8 Rolled 2d6+4 : 4, 4 + 4, total 12
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Selling the Panther PNT-9RPx
Base cost: 5,840,910
Base percentage: 50% +2% per MoS
Sales check TN: 7 Rolled 2d6+7 : 6, 3 + 7, total 16
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Panther sells for 68% of base cost or 3,971,819
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Jan 22, 3053 Acquisitions 1-21 of 21
Scrounge +3 cancelled by +3 to TN for Relief Duty. Straight rolls vs TN.
35 Tons Upper Arm Actuator, TN: 8 Rolled 2d6 : 4, 6, total 10
35 Tons Lower Arm Actuator, TN: 8 Rolled 2d6 : 2, 5, total 7
35 Tons Hand Actuator, TN: 8 Rolled 2d6 : 2, 5, total 7
35 Tons Upper Leg Actuator, TN: 8 Rolled 2d6 : 1, 2, total 3
35 Tons Lower Leg Actuator, TN: 8 Rolled 2d6 : 3, 6, total 9
35 Tons Foot Actuator, TN: 8 Rolled 2d6 : 3, 1, total 4
LA for a 35T Mech, TN: 8 Rolled 2d6 : 5, 1, total 6
LT for a 35T Mech, TN: 8 Rolled 2d6 : 6, 6, total 12
LL for a 35T Mech, TN: 8 Rolled 2d6 : 6, 1, total 7
RL for a 35T Mech, TN: 8 Rolled 2d6 : 4, 1, total 5
RT for a 35T Mech, TN: 8 Rolled 2d6 : 5, 1, total 6
RA for a 35T Mech, TN: 8 Rolled 2d6 : 1, 1, total 2
55 Tons Jump Jets, TN: 8 Rolled 2d6 : 5, 2, total 7
55 Tons Jump Jets, TN: 8 Rolled 2d6 : 1, 3, total 4
55 Tons Jump Jets, TN: 8 Rolled 2d6 : 1, 1, total 2
50 Tons sensors, TN: 8 Rolled 2d6 : 5, 6, total 11
JJ for 35T Mech, TN: 8 Rolled 2d6 : 2, 2, total 4
JJ for 35T Mech, TN: 8 Rolled 2d6 : 6, 6, total 12
JJ for 35T Mech, TN: 8 Rolled 2d6 : 3, 3, total 6
JJ for 35T Mech, TN: 8 Rolled 2d6 : 3, 4, total 7
3T Gyro, TN: 8 Rolled 2d6 : 5, 5, total 10
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Salvaged from Solo mission (6 destroyed, 2 crippled)
Vedette (crippled) sold at 10% value: 723K * 10% = 72,300
Guillotine (crippled) sold at 15% value +2%/MoS: Base: $6,254,583; TN: 7 Rolled 2d6+6 : 6, 3 + 6, total 15
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MoS: 8, 31% of value total. $6,254,583 * 31% = $1,938,921
Total Salvage sales: 2,011,221
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Acquisition Rolls (1-13 of 21), Feb 13
JJ for 35T Mech, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7 Rolled 2d6 : 3, 4, total 7
JJ for 35T Mech, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7 Rolled 2d6 : 6, 6, total 12
JJ for 35T Mech, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7 Rolled 2d6 : 3, 2, total 5
JJ for 35T Mech, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7 Rolled 2d6 : 3, 6, total 9
JJ for 35T Mech, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7 Rolled 2d6 : 1, 5, total 6
JJ for 35T Mech, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7 Rolled 2d6 : 2, 6, total 8
35 Tons Lower Arm Actuator, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7 Rolled 2d6 : 3, 4, total 7
35 Tons Hand Actuator, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7 Rolled 2d6 : 3, 1, total 4
35 Tons Upper Leg Actuator, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7 Rolled 2d6 : 4, 4, total 8
35 Tons Foot Actuator, Base TN: 8, Contract Mod +2, Scrounge -3, Final: 7 Rolled 2d6 : 5, 2, total 7
Ferro-Fibrous Armor (10T Lot), Base TN: 11, Contract Mod +2, Scrounge -3, Final: 10 Rolled 2d6 : 3, 1, total 4
Ferro-Fibrous Armor (10T Lot), Base TN: 11, Contract Mod +2, Scrounge -3, Final: 10 Rolled 2d6 : 4, 6, total 10
Passenger Compartment, Base TN: 11, Contract Mod +2, Scrounge -3, Final: 10 Rolled 2d6 : 3, 2, total 5
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Feb 14 Acquisition Rolls, 14-17 of 21
40 Ton RL, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 5, 1, total 6
40 Tons Upper Leg Actuator, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 2, 2, total 4
40 Tons Lower Leg Actuator, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 5, 6, total 11
40 Tons Foot Actuator, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 6, 5, total 11
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Feb 14 Acquisition Roll, 18 of 21
40 Tons Upper Leg Actuator, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 4, 6, total 10
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Feb 16 Acquisition Rolls, 19-20 of 21
40 Ton RA, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 6, 5, total 11
40 Ton LA, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 1, 2, total 3
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Feb 17 Acquisition roll 21 of 21
40 Ton LA, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 1, 4, total 5
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Mar 1, Acquisition Rolls 1 to 8 of 21
40 Tons Upper Arm Actuator, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 2, 4, total 6
40 Tons Upper Arm Actuator, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 6, 4, total 10
40 Ton LA, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 3, 1, total 4
10 Tons Std Armor, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 1, 6, total 7
10 Tons Std Armor, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 3, 1, total 4
10 Tons Std Armor, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 2, 3, total 5
10 Tons Std Armor, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 5, 5, total 10
10 Tons Std Armor, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 1, 5, total 6
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Mar 2, Acquisition Roll 9 of 21
40 Ton LA, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 2, 3, total 5
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Mar 2, Acquisition Roll 10 of 21
40 Ton LA, Base TN: 8, Contract Mod +1, Scrounge -3, Final: 6 Rolled 2d6 : 3, 3, total 6
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Cicada CDA-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 8;
Rolled 2d6 : 2, 5, total 7
Cicada CDA-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 8;Rolled 2d6 : 6, 2, total 8
Cicada CDA-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 8;Rolled 2d6 : 4, 4, total 8
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Feb 13, 3053
Sell Scimitar Medium Hover Tank (Crippled)
Base: 705,125, TN: 7, Rolled 2d6+6 : 3, 2 + 6, total 11
Sell Pegasus Scout Hover Tank (Crippled)
Base: 829,825, TN: 7, Rolled 2d6+6 : 5, 5 + 6, total 16
Mar 28, 3053
Sell Cicada CDA-3M
Base: 7,729,867, TN: 7, Rolled 2d6+6 : 6, 2 + 6, total 14
Sell Phoenix Hawk PXH-1
Base: 4,066,090, TN: 7, Rolled 2d6+6 : 1, 3 + 6, total 10
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Crippled Tanks simply sold at 10% each.70,513 + 82,983 = 153,496
Cicada MoS: 7 = 64% base = 4,947,115
PHawk MOS: 3 = 56% base = 2,277,010
Total: 7,224,125
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Mar 3, Acquisition Rolls 11-21 of 21
Searchlight, TN: 8+1=9 Rolled 2d6+3 : 5, 1 + 3, total 9
Std Armor (10T Lot), TN: 6+1=7Rolled 2d6+3 : 3, 3 + 3, total 9
Std Armor (10T Lot), TN: 6+1=7Rolled 2d6+3 : 6, 3 + 3, total 12
Std Armor (10T Lot), TN: 6+1=7Rolled 2d6+3 : 1, 1 + 3, total 5
Passenger Compartment, TN: 11+1=12 Rolled 2d6+3 : 5, 6 + 3, total 14
Passenger Compartment, TN: 11+1=12 Rolled 2d6+3 : 3, 6 + 3, total 12
Passenger Compartment, TN: 11+1=12 Rolled 2d6+3 : 5, 1 + 3, total 9
Passenger Compartment, TN: 11+1=12 Rolled 2d6+3 : 4, 5 + 3, total 12
55 Tons Jump Jets, TN: 8+1=9 Rolled 2d6+3 : 3, 5 + 3, total 11
55 Tons Jump Jets, TN: 8+1=9 Rolled 2d6+3 : 1, 3 + 3, total 7
55 Tons Jump Jets, TN: 8+1=9 Rolled 2d6+3 : 6, 1 + 3, total 10
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COL Kato Atayde Misc XP Target TN: 9,
Rolled 2d6 : 6, 3, total 9
, XP if Successful, Rolled 1d6 : 4, total 4
LTJG Carey Fletcher Misc XP Target TN: 9, Rolled 2d6 : 6, 6, total 12
, XP if Successful, Rolled 1d6 : 3, total 3
SGT Zefry Cochrane Misc XP Target TN: 9, Rolled 2d6 : 4, 3, total 7
, XP if Successful, Rolled 1d6 : 2, total 2
SGT Anthony Gruber Misc XP Target TN: 9, Rolled 2d6 : 6, 3, total 9
, XP if Successful, Rolled 1d6 : 3, total 3
SGT Getta Milos Misc XP Target TN: 9, Rolled 2d6 : 5, 5, total 10
, XP if Successful, Rolled 1d6 : 5, total 5
LTSG Angela Richter Gain 4XP Target TN: 3+, Rolled 1d6 : 1, total 1
LTJG Harley Walker Gain 4XP Target TN: 3+, Rolled 1d6 : 3, total 3
LTJG Cait Watts Gain 4XP Target TN: 3+, Rolled 1d6 : 4, total 4
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Acquisition Rolls 1-10 of 21, April 1, 3053
LA for a 35T Mech, TN: 8+1=9 Rolled 2d6+3 : 3, 4 + 3, total 10
LL for a 35T Mech, TN: 8+1=9 Rolled 2d6+3 : 4, 5 + 3, total 12
RL for a 35T Mech, TN: 8+1=9 Rolled 2d6+3 : 3, 2 + 3, total 8
RT for a 35T Mech, TN: 8+1=9 Rolled 2d6+3 : 3, 4 + 3, total 10
RA for a 35T Mech, TN: 8+1=9 Rolled 2d6+3 : 5, 6 + 3, total 14
H for a 35T Mech, TN: 8+1=9 Rolled 2d6+3 : 4, 6 + 3, total 13
JJ for 35T Mech, TN: 8+1=9 Rolled 2d6+3 : 2, 4 + 3, total 9
JJ for 35T Mech, TN: 8+1=9 Rolled 2d6+3 : 5, 4 + 3, total 12
JJ for 35T Mech, TN: 8+1=9 Rolled 2d6+3 : 1, 5 + 3, total 9
35 Tons Hand Actuator, TN: 8+1=9 Rolled 2d6+3 : 1, 6 + 3, total 10
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April 2, 3053, Acquisition roll 11 of 21
RL for a 35T Mech, TN: 8+1=9 Rolled 2d6+3 : 5, 2 + 3, total 10
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April 3, 3053, Acquisition rolls 12-13 of 21
Std Armor (10T Lot), TN: 6+1=7Rolled 2d6+3 : 4, 4 + 3, total 11
Std Armor (10T Lot), TN: 6+1=7Rolled 2d6+3 : 6, 6 + 3, total 15
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April 4, 3053, Acquisition rolls 14-18 of 21
Searchlight, TN: 8+1=9 Rolled 2d6+3 : 6, 4 + 3, total 13
Searchlight, TN: 8+1=9 Rolled 2d6+3 : 5, 3 + 3, total 11
Searchlight, TN: 8+1=9 Rolled 2d6+3 : 6, 3 + 3, total 12
Passenger Compartment, TN: 11+1=12 Rolled 2d6+3 : 2, 5 + 3, total 10
Passenger Compartment, TN: 11+1=12 Rolled 2d6+3 : 6, 2 + 3, total 11
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April 5, 3053, Acquisition Rolls 19-21 of 21
Passenger Compartment, TN: 11+1=12 Rolled 2d6+3 : 3, 6 + 3, total 12
Passenger Compartment, TN: 11+1=12 Rolled 2d6+3 : 2, 2 + 3, total 7
Passenger Compartment, TN: 11+1=12 Rolled 2d6+3 : 6, 3 + 3, total 12
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May 1, 3053 Acquisition rolls 1-7 of 21
Clan LPL, TN: 13+1 = 14 Rolled 2d6+3 : 4, 2 + 3, total 9
Clan LPL, TN: 13+1 = 14 Rolled 2d6+3 : 1, 4 + 3, total 8
Clan LPL, TN: 13+1 = 14 Rolled 2d6+3 : 5, 2 + 3, total 10
Clan LPL, TN: 13+1 = 14 Rolled 2d6+3 : 5, 6 + 3, total 14
Clan LPL, TN: 13+1 = 14 Rolled 2d6+3 : 2, 2 + 3, total 7
Clan LPL, TN: 13+1 = 14 Rolled 2d6+3 : 6, 4 + 3, total 13
Clan LPL, TN: 13+1 = 14 Rolled 2d6+3 : 4, 1 + 3, total 8
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May 2, 3053, Acquisition rolls 8-14 of 21
Clan MPL, TN: 13+1 = 14 Rolled 2d6+3 : 5, 2 + 3, total 10
Clan MPL, TN: 13+1 = 14 Rolled 2d6+3 : 1, 2 + 3, total 6
Clan MPL, TN: 13+1 = 14 Rolled 2d6+3 : 2, 3 + 3, total 8
Clan MPL, TN: 13+1 = 14 Rolled 2d6+3 : 1, 2 + 3, total 6
Clan MPL, TN: 13+1 = 14 Rolled 2d6+3 : 4, 5 + 3, total 12
Clan MPL, TN: 13+1 = 14 Rolled 2d6+3 : 3, 6 + 3, total 12
Clan MPL, TN: 13+1 = 14 Rolled 2d6+3 : 1, 6 + 3, total 10
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May 3, 3053, acquisition rolls 15-21 of 21
Active Probe, TN: 13+1 = 14 Rolled 2d6+3 : 3, 2 + 3, total 8
Active Probe, TN: 13+1 = 14 Rolled 2d6+3 : 4, 5 + 3, total 12
Active Probe, TN: 13+1 = 14 Rolled 2d6+3 : 5, 2 + 3, total 10
Active Probe, TN: 13+1 = 14 Rolled 2d6+3 : 2, 3 + 3, total 8
Active Probe, TN: 13+1 = 14 Rolled 2d6+3 : 1, 6 + 3, total 10
Active Probe, TN: 13+1 = 14 Rolled 2d6+3 : 2, 2 + 3, total 7
Active Probe, TN: 13+1 = 14 Rolled 2d6+3 : 4, 2 + 3, total 9
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June 6, Acquisition Rolls 1-9 of 21
55T UL Actuator, TN: 8 Rolled 2d6+3 : 3, 6 + 3, total 12
55T LL Actuator, TN: 8 Rolled 2d6+3 : 4, 6 + 3, total 13
55T Foot Actuator, TN: 8 Rolled 2d6+3 : 4, 6 + 3, total 13
55T RL, Endo, TN: 11 Rolled 2d6+3 : 1, 4 + 3, total 8
65T UL Actuator, TN: 8 Rolled 2d6+3 : 6, 6 + 3, total 15
65T LL Actuator, TN: 8 Rolled 2d6+3 : 1, 4 + 3, total 8
65T Foot Actuator, TN: 8 Rolled 2d6+3 : 3, 3 + 3, total 9
65T LL, Endo, TN: 11 Rolled 2d6+3 : 6, 6 + 3, total 15
65T Head, Endo, TN: 11 Rolled 2d6+3 : 1, 2 + 3, total 6
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June 6, Acquisition Rolls 10-11 of 21
55T RL, Endo, TN: 11 Rolled 2d6+3 : 1, 3 + 3, total 7
65T Head, Endo, TN: 11 Rolled 2d6+3 : 5, 3 + 3, total 11
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June 8, Acquisition Roll 12 of 21
55T RL, Endo, TN: 11 Rolled 2d6+3 : 3, 4 + 3, total 10
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June 9, Acquisition Roll 13 of 21
55T RL, Endo, TN: 11 Rolled 2d6+3 : 4, 1 + 3, total 8
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June 10, Acquisition Roll 14 of 21
55T RL, Endo, TN: 11 Rolled 2d6+3 : 1, 5 + 3, total 9
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June 11, Acquisition Roll 15 of 21
55T RL, Endo, TN: 11 Rolled 2d6+3 : 2, 2 + 3, total 7
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June 12, Acquisition Roll 16 of 21
55T RL, Endo, TN: 11 Rolled 2d6+3 : 6, 4 + 3, total 13
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June 16, Acquisition Roll 17 of 21
65T Head, Endo, TN: 11 Rolled 2d6+3 : 6, 2 + 3, total 11
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Correction: Rolls for Endo Head in June were 55T not 65T as it was a replacement for the Shad.
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June 17, Acquisition Rolls 18-21 of 21
Clan MPL, TN: 13 Rolled 2d6+3 : 3, 2 + 3, total 8
Clan MPL, TN: 13 Rolled 2d6+3 : 5, 5 + 3, total 13
Clan MPL, TN: 13 Rolled 2d6+3 : 6, 5 + 3, total 14
Clan MPL, TN: 13 Rolled 2d6+3 : 4, 6 + 3, total 13
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June 6, 3053
Sell Crippled Trebuchet
Base: 8,808,500
Base %: 15 + 2/MOS, TN: 7
Rolled 2d6+6 : 4, 1 + 6, total 11
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MoS: 4, Sale Price: 23% = 2,025,955
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June 6th
SGT Zefry Cochrane (1 pilot hit) assigned to Dr. Watts (Veteran) 6+
SGT Robbie von Hoff (4 pilot hits) assigned to Dr. Rickter (Elite) 5+
Healing Checks
June 7th - Dr. Watts (Vet) on SGT Cochrane TN: 6 Rolled 2d6 : 5, 2, total 7
June 7th - Dr. Rickter (Elite) on SGT von Hoff TN: 5 Rolled 2d6 : 5, 1, total 6
June 14th - Dr. Rickter (Elite) on SGT von Hoff TN: 5 Rolled 2d6 : 4, 1, total 5
June 21th - Dr. Rickter (Elite) on SGT von Hoff TN: 5 Rolled 2d6 : 1, 2, total 3
June 28th - Dr. Rickter (Elite) on SGT von Hoff TN: 5 Rolled 2d6 : 4, 1, total 5
Note: minimum rolls for healing being made for both pilots, extra rolls will be added as needed.
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SGT Cochrane returns to duty June 7th.
July 5th - Dr. Rickter (Elite) on SGT von Hoff TN: 5 Rolled 2d6 : 6, 2, total 8
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SGT von Hoff returns to duty July 5th.
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July Acquisition Rolls 1-2 of 21
Clan Active Probe, TN: 13 Rolled 2d6 : 4, 3, total 7
Clan Active Probe, TN: 13 Rolled 2d6 : 4, 2, total 6
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July Acquisition Rolls 3-4 of 21
Clan Active Probe, TN: 13 Rolled 2d6 : 4, 3, total 7
Clan Active Probe, TN: 13 Rolled 2d6 : 5, 1, total 6
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Acquisition Rolls 5-6 of 21 (this time with the modifier added)
Clan Active Probe, TN: 13 Rolled 2d6+3 : 3, 2 + 3, total 8
Clan Active Probe, TN: 13 Rolled 2d6+3 : 6, 4 + 3, total 13
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Warehouse Acquisition Rolls 7-9 of 21
Clan GR, TN: 13 Rolled 2d6+3 : 1, 5 + 3, total 9
Clan LPL, TN: 13 Rolled 2d6+3 : 3, 1 + 3, total 7
Clan Active Probe, TN: 13 Rolled 2d6+3 : 5, 5 + 3, total 13
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Warehouse Acquisition Rolls 10-11 of 21
Clan GR, TN: 13 Rolled 2d6+3 : 2, 2 + 3, total 7
Clan LPL, TN: 13 Rolled 2d6+3 : 2, 1 + 3, total 6
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Warehouse Acquisition Rolls 12-13 of 21
Clan GR, TN: 13 Rolled 2d6+3 : 1, 4 + 3, total 8
Clan LPL, TN: 13 Rolled 2d6+3 : 1, 1 + 3, total 5
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Warehouse Acquisition Rolls 14-15 of 21
Clan GR, TN: 13 Rolled 2d6+3 : 3, 2 + 3, total 8
Clan LPL, TN: 13 Rolled 2d6+3 : 6, 6 + 3, total 15
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Warehouse Acquisition Rolls 16 of 21
Clan GR, TN: 13 Rolled 2d6+3 : 5, 2 + 3, total 10
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Warehouse Acquisition Rolls 17 of 21
Clan GR, TN: 13 Rolled 2d6+3 : 6, 4 + 3, total 13
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Warehouse Acquisition Rolls 18-20 of 21, July 24th, 3053
60T LT Base TN: 8, base price: 14,400 + 20% for +2 = 17,280, Rolled 2d6+5 : 3, 2 + 5, total 10
Artemis FCS for SRM-6, Base TN: 11, base price: 100,000 +50% for +5 = 150,000, Rolled 2d6+8 : 5, 3 + 8, total 16
1T SRM-6 Ammo (Artemis), Base TN: 11, base price: 54,000 +50% for +5 = 81,000, Rolled 2d6+8 : 4, 2 + 8, total 14
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210 Std Engine Base TN: 8, base price: 540,000 + 20% for +2 = 648,000,
Rolled 2d6+5 : 2, 6 + 5, total 13
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The Engine roll was made August 1st, 1 of 21.
Acquisition Rolls
July 25th roll 21 of 21
60T RL Base TN: 8, base price: 14,400 + 20% for +2 = 17,280, Rolled 2d6+5 : 5, 3 + 5, total 13
August 2nd rolls 2-4 of 21
60T Upper Leg Actuator, Base TN: 8, base price: 9,000 + 20% for +2 = 10,800, Rolled 2d6+5 : 6, 3 + 5, total 14
60T Lower Leg Actuator, Base TN: 8, base price: 4,800 + 20% for +2 = 5,760, Rolled 2d6+5 : 6, 5 + 5, total 16
60T Foot Actuator, Base TN: 8, base price: 7,200 + 20% for +2 = 8,640, Rolled 2d6+5 : 2, 5 + 5, total 12
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Aug 22
Wolfhound WLF-2xa, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Engine, CT, Base Time: 360, Time Multiplier: x4 = 1440 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Final TN: 6;Rolled 2d6 : 2, 1, total 3
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Aug 3rd, Rolls 5-6 of 21
45T Endo RT, Base TN: 11, base price: 43,200 +50% for +5 = 69,800, Rolled 2d6+8 : 1, 3 + 8, total 12
45T Endo RA, Base TN: 11, base price: 43,200 +50% for +5 = 69,800, Rolled 2d6+8 : 2, 6 + 8, total 16
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Sell Wolfhound on August 27th
Base Price: 3,359,880
Sale Price: 50%+2% per MoS., TN: 8 Rolled 2d6+6 : 5, 5 + 6, total 16
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Mistyped, TN is supposed to be 7. MoS: 9, sales price is 68%, final sale price: 2,284,718 C-Bills and sold on August 30th not 27th.
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August 4th, Rolls 7 - 18 of 21
45T Upper Arm Actuator, Base TN: 8, Rolled 2d6+3 : 2, 6 + 3, total 11
45T Lower Arm Actuator, Base TN: 8, Rolled 2d6+3 : 3, 6 + 3, total 12
45T Hand Actuator, Base TN: 8, Rolled 2d6+3 : 1, 3 + 3, total 7
45T Upper Arm Actuator, Base TN: 8, Rolled 2d6+3 : 6, 5 + 3, total 14
45T Lower Arm Actuator, Base TN: 8, Rolled 2d6+3 : 2, 3 + 3, total 8
45T Hand Actuator, Base TN: 8, Rolled 2d6+3 : 5, 3 + 3, total 11
45T Upper Leg Actuator, Base TN: 8, Rolled 2d6+3 : 6, 2 + 3, total 11
45T Lower Leg Actuator, Base TN: 8, Rolled 2d6+3 : 2, 6 + 3, total 11
45T Foot Actuator, Base TN: 8, Rolled 2d6+3 : 2, 2 + 3, total 7
45T Jump Jet, Base TN: 8, Rolled 2d6+3 : 6, 2 + 3, total 11
45T Jump Jet, Base TN: 8, Rolled 2d6+3 : 1, 2 + 3, total 6
45T Jump Jet, Base TN: 8, Rolled 2d6+3 : 2, 6 + 3, total 11
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August 17th Roll 19 of 21
60T LT Base TN: 8, base price: 14,400 + 20% for +2 = 17,280, Rolled 2d6+5 : 1, 1 + 5, total 7
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$2,880 spent in previous attempt to find the LT.
August 17th
60T LT Base TN: 8, base price: 14,400 + 20% for +2 = 17,280, Rolled 2d6+5 : 3, 3 + 5, total 11
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Most recent roll was on the 18th as roll 20 of 21.
August 20th, roll 21 of 21
75T Upper Leg Actuator, TN: 8, Rolled 2d6+3 : 1, 1 + 3, total 5
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Custom Phoenix Hawk LAM Sale on August 30th
Base Price: 5,725,531
Base TN: 7
Sale Price: 50%+2% per MoS
Note: Final Sale Price is doubled because LAM.
Rolled 2d6+6 : 2, 3 + 6, total 11
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MoS is 4, so sale price is 58% * 2 = 116% of Base Price or 6,641,384 C-Bills
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Recruitment attempt 1 (of potentially 2)
Eudora Triantis TN: 7 or less Rolled 2d6 : 3, 2, total 5
Ross Scott TN 7 or less Rolled 2d6 : 3, 4, total 7
Levekin Schulhauser TN: 7 or less Rolled 2d6 : 3, 2, total 5
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Mechwarriors
SGT Zefry Cochrane Retirement Target TN: 6 Rolled 2d6+3 : 1, 6 + 3, total 10
SGT Getta Milos Retirement Target TN: 5 Rolled 2d6+3 : 1, 5 + 3, total 9
SGT Robbie von Hoff Retirement Target TN: 5 Rolled 2d6+3 : 6, 4 + 3, total 13
Techs
MSGT Brianna Banks Retirement Target TN: 6 Rolled 2d6+3 : 5, 6 + 3, total 14
SGT Regina Swanson Retirement Target TN: 6 Rolled 2d6+3 : 3, 1 + 3, total 7
SGT Kerry Serginson Retirement Target TN: 6 Rolled 2d6+3 : 4, 1 + 3, total 8
SGT Selma Evans Retirement Target TN: 5 Rolled 2d6+3 : 2, 3 + 3, total 8
SGT Mary Johns Retirement Target TN: 5 Rolled 2d6+3 : 6, 6 + 3, total 15
SGT Caroline Murat Retirement Target TN: 6 Rolled 2d6+3 : 5, 1 + 3, total 9
Doctors
LTSG Angela Richter Retirement Target TN: 5 Rolled 2d6+3 : 5, 3 + 3, total 11
LTJG Harley Walker Retirement Target TN: 6 Rolled 2d6+3 : 3, 1 + 3, total 7
LTJG Cait Watts Retirement Target TN: 5 Rolled 2d6+3 : 3, 5 + 3, total 11
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Acquisition Checks 1-21 of 21
1T GR Ammo – TN: 11, 2d6+3 (20,000 each) Rolled 2d6 : 4, 2, total 6
1T GR Ammo – TN: 11, 2d6+3 (20,000 each) Rolled 2d6 : 5, 1, total 6
1T GR Ammo – TN: 11, 2d6+3 (20,000 each) Rolled 2d6 : 1, 1, total 2
1T GR Ammo – TN: 11, 2d6+3 (20,000 each) Rolled 2d6 : 2, 4, total 6
1T GR Ammo – TN: 11, 2d6+3 (20,000 each) Rolled 2d6 : 3, 3, total 6
1T GR Ammo – TN: 11, 2d6+3 (20,000 each) Rolled 2d6 : 6, 6, total 12
1T GR Ammo – TN: 11, 2d6+3 (20,000 each) Rolled 2d6 : 1, 3, total 4
1T GR Ammo – TN: 11, 2d6+3 (20,000 each) Rolled 2d6 : 1, 6, total 7
1T GR Ammo – TN: 11, 2d6+3 (20,000 each) Rolled 2d6 : 1, 2, total 3
1T GR Ammo – TN: 11, 2d6+3 (20,000 each) Rolled 2d6 : 2, 5, total 7
1T GR Ammo – TN: 11, 2d6+3 (20,000 each) Rolled 2d6 : 3, 1, total 4
1T GR Ammo – TN: 11, 2d6+3 (20,000 each) Rolled 2d6 : 1, 5, total 6
1T GR Ammo – TN: 11, 2d6+3 (20,000 each) Rolled 2d6 : 5, 4, total 9
315 XL Engine - TN: 11, 2d6+3+5 (3,780,000+1,890,000 for +5) Rolled 2d6 : 5, 3, total 8
3T MASC TN: 11, 2d6+3+5 (945K+472.5K for +5) Rolled 2d6 : 5, 5, total 10
JJ 60T, TN: 8, 2d6+3+2 (14,400 each includes amount for +2) Rolled 2d6 : 5, 4, total 9
JJ 60T, TN: 8, 2d6+3+2 (14,400 each includes amount for +2) Rolled 2d6 : 6, 4, total 10
JJ 60T, TN: 8, 2d6+3+2 (14,400 each includes amount for +2) Rolled 2d6 : 1, 3, total 4
JJ 60T, TN: 8, 2d6+3+2 (14,400 each includes amount for +2) Rolled 2d6 : 6, 3, total 9
JJ 60T, TN: 8, 2d6+3+2 (14,400 each includes amount for +2) Rolled 2d6 : 4, 6, total 10
SRM-6, TN: 8, 2d6+3+2 (96,000 includes amount for +2) Rolled 2d6 : 1, 1, total 2
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+3 needs to be added to all the rolls above for final #s. This means he scrounged the following:
2T Gauss Rifle Ammo
315 XL Engine
3T MASC
5 60T JJ
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Acquisition Rolls 1 to 3 of 21, October 13
SRM-6, TN: 8-1=7, Rolled 2d6+5 : 3, 1 + 5, total 9
SRM-6, TN: 8-1=7, Rolled 2d6+5 : 2, 1 + 5, total 8
SRM-6, TN: 8-1=7, Rolled 2d6+5 : 2, 2 + 5, total 9
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3 SRM-6 arrive Nov 4
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Oct 13, 3053
Kerry Serginson works to convert all GR Ammo to Clan GR Ammo
Process: Flat 5+ Check, 60 minutes / Ton. Tons to convert: 7
Ton 1: Rolled 2d6 : 5, 3, total 8
Ton 2: Rolled 2d6 : 3, 4, total 7
Ton 3: Rolled 2d6 : 6, 5, total 11
Ton 4: Rolled 2d6 : 5, 1, total 6
Ton 5: Rolled 2d6 : 6, 1, total 7
Ton 6: Rolled 2d6 : 5, 3, total 8
Ton 7: Rolled 2d6 : 1, 3, total 4
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Result: 6 Tons successfully converted, final one lost.
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Sales:
Devestator (22,318,000) Rolled 2d6+6 : 1, 5 + 6, total 12
Hermes II (3,163,880) Rolled 2d6+6 : 5, 4 + 6, total 15
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Devestator: 60% (13,390,800)
Hermes II: 66% (2,088,161)
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To be done 18 rolls for Oct, 25 rolls for Nov, Dec and Jan.
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18 rolls for October
Buy 1 Actuator, Lower Arm, 75 tons @3750 TN: 8+ Rolled 2d6+5 : 5, 1 + 5, total 11
Buy 1 Actuator, Upper Leg, 75 tons @11250 TN: 8+ Rolled 2d6+5 : 4, 5 + 5, total 14
Buy 1 Actuator, Upper Leg, 75 tons @11250 TN: 8+ Rolled 2d6+5 : 3, 5 + 5, total 13
Buy 1 Hatchet, 75 tons @ TN: 8+ Rolled 2d6+5 : 3, 2 + 5, total 10
Buy 1 Hatchet, 75 tons @ TN: 8+ Rolled 2d6+5 : 3, 4 + 5, total 12
Buy 1 Jump Jets, 75 tons @15000 TN: 8+ Rolled 2d6+5 : 5, 1 + 5, total 11
Buy 1 Mech RL, 65 tons, Endo @62400 TN: 11+ Rolled 2d6+5 : 1, 2 + 5, total 8
Buy 1 Mech RL, 65 tons, Endo @62400 TN: 11+ Rolled 2d6+5 : 5, 5 + 5, total 15
Buy 1 Mech LL, 65 tons, Endo @62400 TN: 11+ Rolled 2d6+5 : 5, 1 + 5, total 11
Buy 1 Mech LL, 65 tons, Endo @62400 TN: 11+ Rolled 2d6+5 : 4, 1 + 5, total 10
Buy 1 Actuator, Upper Arm, 65 tons @6500 TN: 8+ Rolled 2d6+5 : 2, 4 + 5, total 11
Buy 1 Actuator, Lower Arm, 65 tons @3250 TN: 8+ Rolled 2d6+5 : 4, 1 + 5, total 10
Buy 1 Actuator, Hand, 65 tons @5200 TN: 8+ Rolled 2d6+5 : 2, 6 + 5, total 13
Buy 1 Actuator, Upper Leg, 65 tons @9750 TN: 8+ Rolled 2d6+5 : 2, 4 + 5, total 11
Buy 1 Actuator, Lower Leg, 65 tons @5200 TN: 8+ Rolled 2d6+5 : 5, 1 + 5, total 11
Buy 1 Actuator, Foot, 65 tons @7800 TN: 8+ Rolled 2d6+5 : 2, 2 + 5, total 9
Buy 1 Jump Jets, 65 tons @13000 TN: 8+ Rolled 2d6+5 : 6, 1 + 5, total 12
Buy 1 Jump Jets, 65 tons @13000 TN: 8+ Rolled 2d6+5 : 1, 2 + 5, total 8
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Acquisition Rolls 1-24 of 24, November 3053
Buy 1 Mech RL, 65 tons, Endo @62400 TN: 11+ Rolled 2d6+5 : 3, 3 + 5, total 11
Buy 1 Mech LL, 65 tons, Endo @62400 TN: 11+ Rolled 2d6+5 : 3, 3 + 5, total 11
Buy 1 Actuator, Upper Arm, 60 tons @6000 TN: 8+ Rolled 2d6+5 : 2, 6 + 5, total 13
Buy 1 Actuator, Lower Arm, 60 tons @3000 TN: 8+ Rolled 2d6+5 : 4, 2 + 5, total 11
Buy 1 Actuator, Hand, 60 tons @4800 TN: 8+ Rolled 2d6+5 : 4, 6 + 5, total 15
Buy 1 Actuator, Upper Leg, 60 tons @9000 TN: 8+ Rolled 2d6+5 : 5, 3 + 5, total 13
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 8+ Rolled 2d6+5 : 5, 3 + 5, total 13
Buy 1 Actuator,Foot, 60 tons @7200 TN: 8+ Rolled 2d6+5 : 3, 6 + 5, total 14
Buy 1 Actuator, Upper Arm, 60 tons @6000 TN: 8+ Rolled 2d6+5 : 6, 6 + 5, total 17
Buy 1 Actuator, Lower Arm, 60 tons @3000 TN: 8+ Rolled 2d6+5 : 6, 4 + 5, total 15
Buy 1 Actuator, Hand, 60 tons @4800 TN: 8+ Rolled 2d6+5 : 3, 1 + 5, total 9
Buy 1 Actuator, Upper Leg, 60 tons @9000 TN: 8+ Rolled 2d6+5 : 2, 4 + 5, total 11
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 8+ Rolled 2d6+5 : 5, 6 + 5, total 16
Buy 1 Actuator,Foot, 60 tons @7200 TN: 8+ Rolled 2d6+5 : 3, 4 + 5, total 12
Buy 1 Mech Head, 60 tons @384400 TN: 8+ Rolled 2d6+5 : 5, 1 + 5, total 11
Buy 1 Mech RT, 60 tons @14400 TN: 8+ Rolled 2d6+5 : 2, 1 + 5, total 8
Buy 1 Mech LT, 60 tons @14400 TN: 8+ Rolled 2d6+5 : 4, 2 + 5, total 11
Buy 1 Mech RA, 60 tons @14400 TN: 8+ Rolled 2d6+5 : 5, 4 + 5, total 14
Buy 1 Mech LA, 60 tons @14400 TN: 8+ Rolled 2d6+5 : 1, 2 + 5, total 8
Buy 1 Mech RL, 60 tons @14400 TN: 8+ Rolled 2d6+5 : 4, 3 + 5, total 12
Buy 1 Mech LL, 60 tons @14400 TN: 8+ Rolled 2d6+5 : 1, 6 + 5, total 12
Buy 1 Mech Head, 60 tons @384400 TN: 8+ Rolled 2d6+5 : 3, 5 + 5, total 13
Buy 1 Mech RT, 60 tons @14400 TN: 8+ Rolled 2d6+5 : 4, 1 + 5, total 10
Buy 1 Mech LT, 60 tons @14400 TN: 8+ Rolled 2d6+5 : 5, 4 + 5, total 14
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Acquisition Rolls 1-24 of 24, December
Buy 1 Mech RA, 60 tons @14400 TN: 8+ Rolled 2d6+5 : 5, 6 + 5, total 16
Buy 1 Mech LA, 60 tons @14400 TN: 8+ Rolled 2d6+5 : 4, 4 + 5, total 13
Buy 1 Mech RL, 60 tons @14400 TN: 8+ Rolled 2d6+5 : 6, 1 + 5, total 12
Buy 1 Mech LL, 60 tons @14400 TN: 8+ Rolled 2d6+5 : 4, 3 + 5, total 12
Buy 1 Sensors, 60 tons @120000 TN: 8+ Rolled 2d6+5 : 2, 4 + 5, total 11
Buy 1 Jump Jets, 60 tons @12000 TN: 8+ Rolled 2d6+5 : 4, 2 + 5, total 11
Buy 1 Jump Jets, 60 tons @12000 TN: 8+ Rolled 2d6+5 : 6, 6 + 5, total 17
Buy 1 Jump Jets, 60 tons @12000 TN: 8+ Rolled 2d6+5 : 3, 6 + 5, total 14
Buy 1 Jump Jets, 60 tons @12000 TN: 8+ Rolled 2d6+5 : 3, 4 + 5, total 12
Buy 1 Jump Jets, 60 tons @12000 TN: 8+ Rolled 2d6+5 : 3, 3 + 5, total 11
Buy 1 Actuator, Upper Arm, 55 tons @5500 TN: 8+ Rolled 2d6+5 : 4, 6 + 5, total 15
Buy 1 Actuator, Lower Arm, 55 tons @2750 TN: 8+ Rolled 2d6+5 : 4, 5 + 5, total 14
Buy 1 Actuator, Hand, 55 tons @4400 TN: 8+ Rolled 2d6+5 : 6, 4 + 5, total 15
Buy 1 Actuator, Upper Leg, 55 tons @8250 TN: 8+ Rolled 2d6+5 : 1, 4 + 5, total 10
Buy 1 Actuator, Lower Leg, 55 tons @4400 TN: 8+ Rolled 2d6+5 : 1, 2 + 5, total 8
Buy 1 Actuator,Foot, 55 tons @6600 TN: 8+ Rolled 2d6+5 : 5, 3 + 5, total 13
Buy 1 Mech RT, 55 tons, Endo @52800 TN: 11+ Rolled 2d6+5 : 6, 2 + 5, total 13
Buy 1 Mech LT, 55 tons, Endo @52800 TN: 11+ Rolled 2d6+5 : 6, 3 + 5, total 14
Buy 1 Mech RA, 55 tons, Endo @52800 TN: 11+ Rolled 2d6+5 : 4, 5 + 5, total 14
Buy 1 Mech LA, 55 tons, Endo @52800 TN: 11+ Rolled 2d6+5 : 6, 5 + 5, total 16
Buy 1 Mech RL, 55 tons, Endo @52800 TN: 11+ Rolled 2d6+5 : 2, 1 + 5, total 8
Buy 1 Mech LL, 55 tons, Endo @52800 TN: 11+ Rolled 2d6+5 : 2, 6 + 5, total 13
Buy 1 Jump Jets, 55 tons @11000 TN: 8+ Rolled 2d6+5 : 4, 5 + 5, total 14
Buy 1 Jump Jets, 55 tons @11000 TN: 8+ Rolled 2d6+5 : 2, 1 + 5, total 8
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Acquisition Rolls 1-16 of 24, January 1, 3054
Buy 1 Mech RL, 55 tons, Endo @52800 TN: 11+ Rolled 2d6+5 : 6, 6 + 5, total 17
Buy 1 Jump Jets, 55 tons @11000 TN: 8+ Rolled 2d6+5 : 2, 4 + 5, total 11
Buy 1 Mech Head, 45 tons, Endo @383200 TN: 11+ Rolled 2d6+5 : 5, 6 + 5, total 16
Buy 1 Mech RT, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 6, 6 + 5, total 17
Buy 1 Mech LT, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 1, 4 + 5, total 10
Buy 1 Mech RA, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 1, 6 + 5, total 12
Buy 1 Mech LA, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 5, 2 + 5, total 12
Buy 1 Mech RL, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 2, 1 + 5, total 8
Buy 1 Mech LL, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 2, 3 + 5, total 10
Buy 1 Mech Head, 45 tons, Endo @383200 TN: 11+ Rolled 2d6+5 : 2, 4 + 5, total 11
Buy 1 Mech LT, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 4, 3 + 5, total 12
Buy 1 Actuator, Hand, 45 tons @3600 TN: 8+ Rolled 2d6+5 : 1, 6 + 5, total 12
Buy 1 Mech LA, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 4, 3 + 5, total 12
Buy 1 Mech RL, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 4, 1 + 5, total 10
Buy 1 Mech LL, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 4, 3 + 5, total 12
Buy 1 Actuator, Foot, 45 tons @5400 TN: 8+ Rolled 2d6+5 : 5, 6 + 5, total 16
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Acquisition Rolls 17-20 of 24, January 2, 3054
Buy 1 Mech LT, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 1, 4 + 5, total 10
Buy 1 Mech RL, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 6, 4 + 5, total 15
Buy 1 Mech LL, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 1, 2 + 5, total 8
Buy 1 Mech RL, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 2, 4 + 5, total 11
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Acquisition Rolls 21-22 of 24, January 3, 3054
Buy 1 Mech LT, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 2, 5 + 5, total 12
Buy 1 Mech LL, 45 tons, Endo @43200 TN: 11+ Rolled 2d6+5 : 2, 6 + 5, total 13
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2 Acquisition Rolls left on January 4
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Buy 1 Narc Missile Beacon @100000 TN: 11+
Rolled 2d6+5 : 3, 1 + 5, total 9
Buy 1 Ammunition, NARC (per ton) @6000 TN: 11+ Rolled 2d6+5 : 1, 1 + 5, total 7
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November 30, contract end retirement checks
Mechwarriors
LTJG Eudora Triantis Retirement Target TN: 7 Rolled 2d6+4 : 3, 4 + 4, total 11
SGT Zefry Cochrane Retirement Target TN: 7 Rolled 2d6+4 : 6, 3 + 4, total 13
SGT Robbie von Hoff Retirement Target TN: 6 Rolled 2d6+4 : 5, 3 + 4, total 12
SGT Ross Scott Retirement Target TN: 6 Rolled 2d6+4 : 2, 5 + 4, total 11
SGT Levekin Schulhauser Retirement Target TN: 9 Rolled 2d6+4 : 6, 6 + 4, total 16
Techs
MSGT Brianna Banks Retirement Target TN: 7 Rolled 2d6+4 : 3, 3 + 4, total 10
SGT Regina Swanson Retirement Target TN: 7 Rolled 2d6+4 : 4, 6 + 4, total 14
SGT Kerry Serginson Retirement Target TN: 7 Rolled 2d6+4 : 5, 5 + 4, total 14
SGT Selma Evans Retirement Target TN: 6 Rolled 2d6+4 : 6, 1 + 4, total 11
SGT Mary Johns Retirement Target TN: 6 Rolled 2d6+4 : 3, 3 + 4, total 10
SGT Caroline Murat Retirement Target TN: 7 Rolled 2d6+4 : 3, 3 + 4, total 10
Doctors
LTSG Angela Richter Retirement Target TN: 6 Rolled 2d6+4 : 4, 5 + 4, total 13
LTJG Harley Walker Retirement Target TN: 7 Rolled 2d6+4 : 2, 4 + 4, total 10
LTJG Cait Watts Retirement Target TN: 6 Rolled 2d6+4 : 4, 4 + 4, total 12
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Note, there was a typo and 1 of the 45T Endo LL was actually a 45T Endo LA (same price)
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Mechwarriors
COL Kato Atayde Misc XP Target TN: 9, Rolled 2d6 : 1, 6, total 7
, XP if Successful, Rolled 1d6 : 2, total 2
LTJG Eudora Triantis Misc XP Target TN: 9, Rolled 2d6 : 1, 3, total 4
, XP if Successful, Rolled 1d6 : 5, total 5
MSGT Zefry Cochrane Misc XP Target TN: 9, Rolled 2d6 : 2, 1, total 3
, XP if Successful, Rolled 1d6 : 2, total 2
MSGT Robbie von Hoff Misc XP Target TN: 9, Rolled 2d6 : 1, 3, total 4
, XP if Successful, Rolled 1d6 : 2, total 2
MSGT Ross Scott Misc XP Target TN: 9, Rolled 2d6 : 2, 4, total 6
, XP if Successful, Rolled 1d6 : 5, total 5
MSGT Levekin Schulhauser Misc XP Target TN: 9, Rolled 2d6 : 4, 1, total 5
, XP if Successful, Rolled 1d6 : 2, total 2
Doctors
LTJG Angela Richter Gain 4XP Target TN: 3+, Rolled 1d6 : 4, total 4
LTJG Harley Walker Gain 4XP Target TN: 3+, Rolled 1d6 : 2, total 2
LTSG Cait Watts Gain 4XP Target TN: 3+, Rolled 1d6 : 3, total 3
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Apr 21, 3054
Doctor Richter (Elite) cares for SGT Triantis (1 box damage) 5+ Rolled 2d6 : 2, 2, total 4
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SGT Triantis did not recover from her wounds on 4-22-3054. Checking again on 4-29-3054 (5+)
Rolled 2d6 : 5, 5, total 10
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April Acquisition Rolls 4/21, Rolls 1 - 10 of 21
Buy 1 Standard Armor (10 Tons) @100,000* TN: 9+ Rolled 2d6+3 : 3, 5 + 3, total 11
Buy 1 Standard Armor (10 Tons) @100,000* TN: 9+ Rolled 2d6+3 : 2, 3 + 3, total 8
Buy 1 Standard Armor (10 Tons) @100,000* TN: 9+ Rolled 2d6+3 : 1, 5 + 3, total 9
Buy 1 Standard Armor (10 Tons) @100,000* TN: 9+ Rolled 2d6+3 : 5, 3 + 3, total 11
Buy 1 Actuator, Upper Arm, 45 tons @4500 TN: 11+ Rolled 2d6+3 : 1, 5 + 3, total 9
Buy 1 Actuator, Lower Arm, 45 tons @2250 TN: 11+ Rolled 2d6+3 : 6, 6 + 3, total 15
Buy 1 Actuator, Hand, 45 tons @3600 TN: 11+ Rolled 2d6+3 : 1, 2 + 3, total 6
Buy 1 Actuator, Upper Leg, 45 tons @6750 TN: 11+ Rolled 2d6+3 : 4, 3 + 3, total 10
Buy 1 Actuator, Lower Leg, 45 tons @3600 TN: 11+ Rolled 2d6+3 : 1, 6 + 3, total 10
Buy 1 Actuator, Foot, 45 tons @5400 TN: 11+ Rolled 2d6+3 : 4, 6 + 3, total 13
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April Acquisition Rolls 4/21, Rolls 11 - 14 of 21
Buy 1 Actuator, Upper Arm, 45 tons @4500 TN: 8+ Rolled 2d6+3 : 4, 3 + 3, total 10
Buy 1 Actuator, Hand, 45 tons @3600 TN: 8+ Rolled 2d6+3 : 5, 3 + 3, total 11
Buy 1 Actuator, Upper Leg, 45 tons @6750 TN: 8+ Rolled 2d6+3 : 6, 4 + 3, total 13
Buy 1 Actuator, Lower Leg, 45 tons @3600 TN: 8+ Rolled 2d6+3 : 5, 6 + 3, total 14
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TNs were actually 11 as I forgot to adjust the formulas up for the +3, so didn't get the UA Actuator, but got the rest.
April Acquisition Rolls 4/21, Rolls 15 - 18 of 21
Buy 1 Actuator, Upper Arm, 45 tons @4500 TN: 11+ Rolled 2d6+3 : 3, 3 + 3, total 9
Buy 1 Mech LA, 45 tons, Endo @43200 TN: 14+ Rolled 2d6+3 : 2, 2 + 3, total 7
Buy 1 Mech LA, 45 tons, Endo @43200 TN: 14+ Rolled 2d6+3 : 3, 5 + 3, total 11
Buy 1 Mech LA, 45 tons, Endo @43200 TN: 14+ Rolled 2d6+3 : 3, 2 + 3, total 8
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April Acquisition Rolls 4/21, Rolls 19 - 21 of 21
Buy 1 Actuator, Upper Arm, 45 tons @4500 TN: 11+ Rolled 2d6+3 : 6, 5 + 3, total 14
Buy 1 Mech LA, 45 tons, Endo @43200 TN: 14+ Rolled 2d6+3 : 3, 6 + 3, total 12
Buy 1 Mech LA, 45 tons, Endo @43200 TN: 14+ Rolled 2d6+3 : 1, 5 + 3, total 9
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May Acquisition Rolls 1-21 of 21 (May 29, arrives June 19th)
Buy 1 Standard Armor (10 Tons) @100,000* TN: 9+ Rolled 2d6+3 : 2, 1 + 3, total 6
Buy 1 Standard Armor (10 Tons) @100,000* TN: 9+ Rolled 2d6+3 : 3, 3 + 3, total 9
Buy 1 Actuator, Upper Arm, 60 tons @6000 TN: 11+ Rolled 2d6+3 : 4, 1 + 3, total 8
Buy 1 Actuator, Upper Arm, 60 tons @6000 TN: 11+ Rolled 2d6+3 : 1, 5 + 3, total 9
Buy 1 Actuator, Lower Arm, 60 tons @3000 TN: 11+ Rolled 2d6+3 : 2, 3 + 3, total 8
Buy 1 Actuator, Hand, 60 tons @4800 TN: 11+ Rolled 2d6+3 : 6, 3 + 3, total 12
Buy 1 Actuator, Upper Leg, 60 tons @9000 TN: 11+ Rolled 2d6+3 : 5, 3 + 3, total 11
Buy 1 Actuator, Upper Leg, 60 tons @9000 TN: 11+ Rolled 2d6+3 : 1, 2 + 3, total 6
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 11+ Rolled 2d6+3 : 1, 2 + 3, total 6
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 11+ Rolled 2d6+3 : 3, 4 + 3, total 10
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 11+ Rolled 2d6+3 : 4, 2 + 3, total 9
Buy 1 Actuator, Foot, 60 tons @7200 TN: 11+ Rolled 2d6+3 : 4, 6 + 3, total 13
Buy 1 Actuator, Foot, 60 tons @7200 TN: 11+ Rolled 2d6+3 : 5, 4 + 3, total 12
Buy 1 Mech Head, 60 tons @384400 TN: 11+ Rolled 2d6+3 : 6, 3 + 3, total 12
Buy 1 Mech RT, 60 tons @14400 TN: 11+ Rolled 2d6+3 : 5, 2 + 3, total 10
Buy 1 Mech LT, 60 tons @14400 TN: 11+ Rolled 2d6+3 : 1, 2 + 3, total 6
Buy 1 Mech RA, 60 tons @14400 TN: 11+ Rolled 2d6+3 : 4, 5 + 3, total 12
Buy 1 Mech LA, 60 tons @14400 TN: 11+ Rolled 2d6+3 : 1, 4 + 3, total 8
Buy 1 Mech LA, 60 tons @14400 TN: 11+ Rolled 2d6+3 : 4, 2 + 3, total 9
Buy 1 Mech RL, 60 tons @14400 TN: 11+ Rolled 2d6+3 : 6, 3 + 3, total 12
Buy 1 Mech LL, 60 tons @14400 TN: 11+ Rolled 2d6+3 : 6, 1 + 3, total 10
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June 1 (Acquisition Rolls 1-16 of 21)
Buy 1 Actuator, Upper Arm, 60 tons @6000 TN: 11+ Rolled 2d6+3 : 5, 4 + 3, total 12
Buy 1 Actuator, Upper Arm, 60 tons @6000 TN: 11+ Rolled 2d6+3 : 6, 5 + 3, total 14
Buy 1 Actuator, Lower Arm, 60 tons @3000 TN: 11+ Rolled 2d6+3 : 1, 1 + 3, total 5
Buy 1 Actuator, Lower Arm, 60 tons @3000 TN: 11+ Rolled 2d6+3 : 5, 2 + 3, total 10
Buy 1 Actuator, Upper Leg, 60 tons @9000 TN: 11+ Rolled 2d6+3 : 1, 1 + 3, total 5
Buy 1 Actuator, Upper Leg, 60 tons @9000 TN: 11+ Rolled 2d6+3 : 3, 4 + 3, total 10
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 11+ Rolled 2d6+3 : 2, 4 + 3, total 9
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 11+ Rolled 2d6+3 : 1, 3 + 3, total 7
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 11+ Rolled 2d6+3 : 3, 1 + 3, total 7
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 11+ Rolled 2d6+3 : 1, 5 + 3, total 9
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 11+ Rolled 2d6+3 : 1, 2 + 3, total 6
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 11+ Rolled 2d6+3 : 6, 5 + 3, total 14
Buy 1 Mech LA, 60 tons @14400 TN: 11+ Rolled 2d6+3 : 5, 2 + 3, total 10
Buy 1 Mech LA, 60 tons @14400 TN: 11+ Rolled 2d6+3 : 4, 4 + 3, total 11
Buy 1 Mech LA, 60 tons @14400 TN: 11+ Rolled 2d6+3 : 3, 2 + 3, total 8
Buy 1 Mech LA, 60 tons @14400 TN: 11+ Rolled 2d6+3 : 1, 1 + 3, total 5
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June 2 Acquisition Rolls 17-18 of 21
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 11+ Rolled 2d6+3 : 3, 4 + 3, total 10
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 11+ Rolled 2d6+3 : 4, 2 + 3, total 9
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June 3rd, Acquisition rolls 19-20 of 21
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 11+ Rolled 2d6+3 : 6, 4 + 3, total 13
Buy 1 Actuator, Lower Leg, 60 tons @4800 TN: 11+ Rolled 2d6+3 : 3, 2 + 3, total 8