CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ice

Pages: [1] 2 3 ... 225
1
Looks like everyone has odd plans that day. In the off chance I could make it I would have to leave early.

-edit

Out

Birds nested in AC and now has to be resolved

2
Have `Mech, Will Travel: The Next Generation / Re: May 3063 Marketplace
« on: January 01, 2026, 10:48:53 PM »
As I expect that I am currently not in transit with the unit but back with the 1st Rangers assume there is a hard pass for all until at minimum after this contract.

3
Have `Mech, Will Travel: The Next Generation / Re: April 3063 Marketplace
« on: December 29, 2025, 09:41:56 AM »
None for me

Will be doing stuff with salvage etc after repairs. Very likely I just pull the arrow 4 and amy remaining ammo if any from the thunderhawk and the LFE from the atlas with the heavy gauss ammo. Those are likely to be sold as is after.

May try to do an LFE swap into the atlas once reaching planet and then mothball to the Rangers for the duration of 1-2 contracts most likely.





4
HM,WT Rules & Questions / Re: Questions
« on: December 18, 2025, 11:35:57 PM »
I just noticed the change with multi slot equipment. I thought it was fine at first but now I have more questions than answers. It took me down a rabbit hole that every layer I just found something else on it that brought what if/what is (intent)/how to (fix/make sense).

Being able to repair equipment which has taken a critical hit on a 10+ is directly out of Campaign Operations (p199), which we were coming into compliance with. 



Multi-slot equipment is any weapon or equipment (engines and gyros aren't equipment) which requires multiple contiguous slots.

That is wild and likely to be a large impact. Single crit equals item kill essentially. Based on what snippet has it extends to weapons as well. Why even have expansion of repairs for multi crit items if the item is almost certainly destroyed on a single crit+? That affects so much outside of player controlled unit's. Salvage could have 0 weapons, getting any equipment that's been hit is basically 0. Good luck to people who get hit hard in a mission for a contract.

Guess we will see how it goes.

5
HM,WT Rules & Questions / Re: Questions
« on: December 18, 2025, 12:52:43 PM »
Just want to make sure I toss this out there to clarify with the new ruleset.

I just noticed the change with multi slot equipment. I thought it was fine at first but now I have more questions than answers. It took me down a rabbit hole that every layer I just found something else on it that brought what if/what is (intent)/how to (fix/make sense).

What is considered multi slot? Is this another way of saying multi crit equipment like ECM (I assume this is correct)? Is this meaning equipment across upper and lower sections (ex/ C3M across upper lower) of say a torso or arm location only? Is there equipment that actually goes across multiple mech locations (A4, ac20 if weapons are intended to be in this)?

Base unmodifiable TN10 to save seems harsh for something that normally would already depending on its damage and size might be easy or hard to begin with to repair. It seems like a double redundancy to the master repair table or makes it pointless/unnecessary in some ways. I get if the equipment lost half+ of its slots but single or double crits on stuff like C3M Tcomps. These will almost never survive a single crit on TN10.

C3M for example

base 9
Regular tech  7
2 crits (+2)

base 8
vet tech 6
2 crits (+2)

base 7
elite 5
2 crits (+2)
Failure means equipment is scrapped regardless and need a whole new part and the cycle of techs starts again.

This is obviously before location mod and time mods. You get a max of -5 realistically to the TN in defend, -3 in basic and a +1 in field (I believe). Locations matter, item size matters, number of crits matter, techs obviously matter. I pay the repair taxes of time, tech assignment and RNG for each of these. These are not given successes in every case as the RNG gods are fickle.

It doesn't make sense for a single crit hit on c3m to be outright gone on tn10 when I can repair it somewhere between fairly simple and a 50/50. I get that sometimes a golden BB hits and it just bounces around inside shredding it all. Others they are modular and its drop in connect cables test. I would think this would be more of successful TN8+ it can't be fixed vs a save of TN10. Some stuff just doesn't make sense that it can't be fixed based on what it needed to repair it prior. It gets even more rough if you get a random reward or salvage for experimental stuff like partial wings (we are only a few years off from CJF having them possibly/also unsure if those are considered components). Losing a partial wing as experimental on a mech means it's basically sold since you can't replace it let alone repair the base unit. Also means it may not be salvageable in the first place for stuff like TComps or CDHS. May as well say good riddance even with those as advanced tech. Almost any equipment that has been hit and salvaged is going to be gone based on a TN10. Good luck for anyone that doesn't have a good scrounge let alone RNG luck. That's without the do I manage to get the item repaired after that as the other factors still apply.

There isn't a way to remove this item to customize out of it in the instance I can't replace it unless the fully repair stipulation no longer exists. This essentially forces the sale of a mech outright that wouldn't need to be otherwise. If for some reason the engine, gyro, life support, weapons are rolled into this somehow (which I doubt) we won't have a force in short order let alone salvage. (I assume they are not as they are more integral components, weapons, or armor. That's even if I view them as forms/types of equipment) I do not see anywhere that a unit has to be fully repaired to be customized anymore or wingman restrictions. I can agree in premise the components (actuators engine gyro etc), armor, structure sections should be repaired before modifications can be made. I would recommend that a unit that can't replace due to impossible TN rolls or tech restrictions rolls be allowed to scrap the equipment and modify at a penalty into/utilizing the slot.

This really just has a full negative cascade effect for any mech salvaged or that takes a hit under these conditions. I can't see a way to eliminate the issues it brings up.

6
4/1/63

Scrounge 4
Admin 1

1/21 used

Tn9
80t JJ
Rolled 2d6+5 : 4, 1 + 5, total 10

7
FIRE LANCE MOVED TO RESERVE - NO LONGER ACTIVE UNIT - PERSONNEL RETAINED
- ATB UPDATED, ORBAT UPDATED


FIRE LANCE TEMPORARILY RECALLED TO 1ST FOR TRAINING AND DEBRIEF STARTING ?

ALL PERSONNEL RETAINED

MW

INEI - RETAINED WEAPON SPEC WITH ENERGY SPEC PURCHASE M5
- 3/4 - ENERGY SPEC, PPC SPEC, TAC GENIUS - 12+1 XP REMAINS

WIRTH - LOSES GAUSS SPEC, TERRAIN SPEC FOREST 60XP - 74XP TOTAL
- 2/3 - TERRAIN MASTER FOREST - SPEND 70XP MARKSMAN SNIPER - 4XP REMAINS

RICH - LOSES HUMAN TRO, PPC SPEC, TERRAIN SPEC MOUNTAIN  90XP - 117XP TOTAL
-3/3 - SPEND 80XP MELEE SPEC MELEE MASTER STREET FIGHTER - 37XP REMAINS -
edit - was already 3/3

OKUDA - INITIAL RETAINED - SPEND 5XP REMOVE SPEED DEMON 40XP JJ - 0XP REMAINS
- 2/2 - ENERGY SPEC HUMAN TRO MECH JJ

GHAZI - LOSES GAUSS SPEC 30XP - 51XP TOTAL
- 1/2 - PAIN RESISTANCE - SPEND 50XP HUMAN TRO MECH MISSILE SPEC - 1XP REMAINS

TECHS

HARITH SPENDS 30XP FOR CLANTECH 1XP REMAINS
ARDAL SPENDS 30XP FOR CLANTECH 4XP REMAINS
BOSTINA - NO CHANGE 37XP
YON YU - NO CHANGE 20XP
DOMIMAR - NO CHANGE 29XP

Mechs

Wip


8
4/1/63

Leadership 3

Base4

Wirth 25 tn6
Rolled 2d6+3 : 3, 2 + 3, total 8

Rich 37 tn7
Rolled 2d6+3 : 6, 4 + 3, total 13

Ghazi 27 tn6
Rolled 2d6+3 : 4, 5 + 3, total 12

Okuda 41 tn8
Rolled 2d6+3 : 2, 6 + 3, total 11


Bostina 47 tn8
Rolled 2d6+3 : 1, 6 + 3, total 10

Harith 32 tn7
Rolled 2d6+3 : 4, 1 + 3, total 8

Yu 29 tn6
Rolled 2d6+3 : 1, 5 + 3, total 9

Ardal 27 tn6
Rolled 2d6+3 : 4, 6 + 3, total 13

Domimar 24 tn6
Rolled 2d6+3 : 6, 6 + 3, total 15


Mbugua 24 tn6
Rolled 2d6+3 : 5, 6 + 3, total 14

9
3/24/63

21/21 used

Scrounge 4

Atm9 he x2
Rolled 2d6+4 : 3, 1 + 4, total 8
Rolled 2d6+4 : 6, 6 + 4, total 16

Atm9 ammo
Rolled 2d6+4 : 1, 1 + 4, total 6

Atm9
Rolled 2d6+4 : 1, 4 + 4, total 9

10
3/6/63

17/21 used

Scrounge 4

Atm9 he x3
Rolled 2d6+4 : 3, 5 + 4, total 12
Rolled 2d6+4 : 3, 6 + 4, total 13
Rolled 2d6+4 : 1, 1 + 4, total 6

Atm9 ammo x3
Rolled 2d6+4 : 6, 1 + 4, total 11
Rolled 2d6+4 : 2, 6 + 4, total 12
Rolled 2d6+4 : 1, 1 + 4, total 6

Atm9 er x2
Rolled 2d6+4 : 6, 1 + 4, total 11
Rolled 2d6+4 : 6, 1 + 4, total 11

Atm9
Rolled 2d6+4 : 5, 1 + 4, total 10

11
My reinforcement times are lower but qont.apply this next contract obviously since I have to take time off.

Atlas - 3(4)/5(6)/3  TSM JJ
Dire 3/5/3 JJ
Spartan 5(6)/8(9)/5 TSM JJ
Gargoyle 5/8/5 JJ
Ku 5/8/5 JJ
Dragonfly 8/12/8 JJ

12-3-3-1= 5 with Dire or Atlas
12-3-5-1 = 3 with neither

12
Contract Logs / Re: Operation SPRINGFIELD December 3062 - March, 3063
« on: December 15, 2025, 09:22:22 PM »
None further

13
Ranger units would bend and not break. They would pay a price of flesh and metal this day. The beachhead assault would be repelled and destroyer vacating the shoreline. There would be problematic units remaining but facing the incoming forces meant assured destruction. They opted to flee the field with a few breaking through the lines in the East. They would destroy a few more buildings out of spite and flee north. Those units would be hit with overwhelming ASF sorties by the 17th and either destroyed or abandoned. Their pilots going to ground to be captured or killed later. Other units would flee east in a fighting retreat and fade into the hills toward the coast. They would be recovered by the landing crafts they came in on and surrender later.

Liason forces would reveal this location had to be protected at all costs not just for our dropships or the port. A small chemical weapons storage that if found would be a large weight added to the scale in favor of 6th forces. Ranger forces were under the microscope with an assumed leaky ship. Limited information was passed onward of which was isolated to the unit CO and unit XO finished the list. As the information remained hidden and with no intent to bypass further to the facility Ranger command has been cleared.

Clear disregard for civilian structure and infrastructure duely noted. Landing forces digging in signified intent to hold the beach for further forces not far from the horizon but too late. Pushing forward would likely have resulted in the same result or better but instead momentum was lost. The larger swinging door force in the East was on the cusp of breaking the line entirely. It was unable to complete it in time due to forces delaying landing and arrival in all zones. The bridge head was isolated and broken. Limited fighting power on the beach remained and supporting destroyer withdrew.

The 4th Davion would land additional forces in the area to secure the storage facility further north. The word came shortly after that the 6th Lyran had surrendered finally. Months of fighting coming to close after mutiny and revolt. Ranger command would release an internal full disclosure statement to its forces following removal of the weapons regarding it all. The surrender of 6th forces, additional events of note. The Diamond Shark name redacted on all accounts as agreed of course for their part. Information would be passed on detailing the mutiny and its cost. Tribunal is expected for the war crimes of which many are noted firsthand by Rangers but also the internal executions of over 20 6th Lyran personnel which led to the mutiny.

14
Contract Logs / Re: Operation SPRINGFIELD December 3062 - March, 3063
« on: December 14, 2025, 09:20:38 PM »
We still doing the contract rewards for this? also how do you want to do the rewards from Diamond Shark?
I am guessing the elementals will come with pilots? not sure how "scrubbed" is used in this regard.
We will drop 2 suits since .49 on allows for sheets to be printed to have 4/5/6 person BA teams so everything stays.

They will come with pilots at 3/4. Scrubbed is referring to their data origin.

You as unit CO get to hand out the units to those who have space/need/want them. Final choice will be made before liftoff from planet to next planet.

Contract rewards I will at this point ask Rob to generate as normal. He has whatever formula for career soldier etc that awards ribbons and what not.


15
Orders of Battle / Re: Roll of Honor
« on: December 14, 2025, 08:19:07 AM »

DOD 12/3060
Cockpit would be kicked in fighting clanners during Sapphire mission 4. Drew fire and relocating would be engaged in melee from a solahma fighter from elevation.


DOD 3/23/3063
Took an AC20 through the cockpit while standing tall for fist to cuffs. Died as he lived for the sake of protecting Rasalagethi civilians and stopping 6th Lyran guard forces.

Pages: [1] 2 3 ... 225