CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Battlemaster

Pages: [1] 2 3 ... 18
1
Because of my college and work I am short on time for personal interests. So I am going to be taking a break from the group. Sorry I didn’t do this before the new contract. Dad has already talked to Rob and they decided that until the end of the contract, if Ironsides lance is called into a mission Dad will run it and do all the up keep on it.

2
Please generate.

3
Please reroll weather.

4
Since it looks like I am mission leader, no rerolls and generate. Didn’t catch the light fog. Want to talk with lances in the mission first.

5
After action report:

The mission started with Ironside pushing west along the northern front. Spears spearheaded the advance and was the first to make it to the target zone. The attacking forces delivered staggering hits throughout the quick advance and managed to take down a phoenix hawk early on. Once spears made it to the target area a defended retreat began. Ironside lance took some heavy damage on a few mechs but nothing of value was lost. during this retreat, three vehicles and another mech were destroyed while another enemy mech was rendered crippled. The mission was short and efficient with all objectives being met quickly with minimal loss.

6
After Action Report (sorry for the delay):

The third mission in our polar gulf contract began as most did, heavy opposition in deeply entrenched and defendable positions. This time, however, we had a plan Jazz's LAM would fly up to the eastern side of the enemy position and quickly capture the information under the cover of smoke. But like every plan, it changed as soon as enemy contact was made. Ironside lance pushed up the center while Foil assisted Jazz's advance, they were met with extreme opposition. through the hailstorm of gunfire, the LAM continued to race to the observation point. But just as the pilot began to scan their surroundings the enemy reinforcements arrived. The LAM was forced to flee the heavy enemy mechs and vehicles . As the enemy's reinforcements entered so did ours, Osiris was the first to arrive, moving up the western side and assisting the central push. During this time the central defense of the pirates began to crumple, but more heavy vehicles moved to bolster their defenses. The pace of the battle fell to an almost standstill as both sides dug in and exchanged volleys of fire. Spectre lance arrived and assisted the eastern advance, but even then they were bogged down by the firepower of the enemy. As the fight dragged on a single mech from Osiris lance snuck behind the enemy defenses and completed the objective. All while the enemy's forces dwindled until the Jazz LAM sped back to the northeastern corner and completed the objective with the covering fire of foil and Spectre. The mission was finished as the final killing blows were dealt to the straggling enemy mechs.

7
Map selection is unfortunate but doable (anything is better than box canyon maps).


I'm going to call in Spectre and Osiris lance as reinforcements for this mission.

8
let's reroll map one last time

9
i appreciate the consideration, while i figure out my reinforcement choices lets reroll map again please.

10
Reroll map.


Also will there be two reinforcement lances given there are more opfor units than last mission in which there were two reinforcement lances, and scout company does does not have access to as many viable combat vehicles?

11
04-Apr-3058 After Action Report Ironsides Lance

Major Erikson and Tech SGT Rommel went to check out a possible cache while LTJG Spears took the rest of the Ironside units for the designated patrols for the day.

LTJG Spears reports no contacts while on patrol.

Inside the cache Major Erikson and SGT Rommel located 2 buildings. Inside the smaller building they found a Dragoon AEM-01 that SGT Rommel immediately began her inspection and got the mech powered up very quickly. While SGT Rommel was doing this Major Erikson went to investigate the larger building. Shortly after entering the larger building Major Erikson’s sensors started indicating 3 enemy units approaching. The 3 mechs came down the ramp. The Dervish heading straight for the door of the larger building and the Ostroc went around to the right of the building looking to corner Major Erikson, but he came out the right side to limit the fire coming at him. The Griffin had head towards the left of the larger building. Sgt Rommel not wanting to be left out of the fight came out the top of the smaller building onto the bridge between the buildings. SGT Rommel expertly kept the Griffin occupied while Major Erikson played cat and mouse with the Ostroc and Dervish. He was able to manuever so that he was engaged with only 1 mech at a time. Major Erikson first concentrated on the Ostroc and put it down after trading lots of fire. Then he turned his attention to the Dervish. He was able to destroy both arms and a leg from the Dervish. The pilot abandoned his mech and fled. Major Erikson immediately turned his attention to the Griffin. Which SGT Rommel had cornered in the upper level of the larger building. They soon were able take the right torso of the Griffin leaving it weaponless. The pilot shut down the Griffin and Major Erikson, the honorable person he is, allowed them to leave. The Dragoon had very little armor damage and Major Erikson’s Flashman came back with a lot less armor and a little internal structure damage. Major Erikson claimed salvage rights for the Griffin and Dervish.

12
Tech Sgt Rommel Spends 20 xp to lower gunnery from 5 to 4 and 10 xp for combat edge. 0 xp remaining

13
Generate mission please.

14
Warehouse Rolls / Re: Ironside Warehouse, Acquisition, XP, Retirement
« on: November 05, 2022, 02:23:37 PM »
Nov 1 3057 Sale of unneeded items. At 25% +5% per margin of success, max 50%.
Negotiation +2 to roll TN 7
LRM 20
Rolled 2d6+2 : 6, 5 + 2, total 13

LRM 20 Ammo Atemis 2 tons
Rolled 2d6+2 : 4, 6 + 2, total 12
Rolled 2d6+2 : 3, 6 + 2, total 11

C3 Slave
Rolled 2d6+2 : 5, 4 + 2, total 11

3 Med Pulse Lasers
Rolled 2d6+2 : 4, 3 + 2, total 9
Rolled 2d6+2 : 6, 6 + 2, total 14
Rolled 2d6+2 : 3, 5 + 2, total 10

AC 20
Rolled 2d6+2 : 2, 2 + 2, total 6

AC 20 Ammo 4 tons
Rolled 2d6+2 : 6, 3 + 2, total 11
Rolled 2d6+2 : 1, 3 + 2, total 6
Rolled 2d6+2 : 6, 1 + 2, total 9
Rolled 2d6+2 : 1, 1 + 2, total 4


15
Customization of Charger CGR-3 to CGR-CxL

MECH CUSTOMIZATION  Of Charger CGR-C
Date: Sept 1 3057  LOCATION: Maintenance Facility  EXTRA TIME: None
MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Miguel Garcia  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
Remove Equipment Quantity 1 C3 Computer Slave RT
Remove Weapon Quantity 1 LRM 20 RT
Remove Weapon Quantity 1 Med Pulse LT
Remove Weapon Quantity 1 Med Pulse LA
Remove Weapon Quantity 1 Med Pulse RA
Remove Case Quantity 1  LT
Remove Equipment Quantity 2 LRM 20 Ammo LT
Change Armor Quantity Quantity 1 Remove Armor LL
Change Armor Quantity Quantity 1 Remove Armor LA
Change Armor Quantity Quantity 1 Remove Armor LT
Change Armor Quantity Quantity 1 Remove Armor LT[R]
Change Armor Quantity Quantity 1 Remove Armor CT
Change Armor Quantity Quantity 1 Remove Armor CT[R]
Change Armor Quantity Quantity 1 Remove Armor RT
Change Armor Quantity Quantity 1 Remove Armor RT[R]
Change Armor Quantity Quantity 1 Remove Armor RA
Change Armor Quantity Quantity 1 Remove Armor RL
TOTAL MIN: 2120   TOTAL DAYS: 4.42  TN 6
Rolled 2d6 : 3, 4, total 7



MECH CUSTOMIZATION  Of Charger CGR-C
Date: Sep 3 3057  LOCATION: Maintenance Facility  EXTRA TIME: None
MECH TECH BASE: IS  ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: Miguel Garcia  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
Install New weapon in previous occupied slot Quantity 1 ER PPC RA
Install New weapon in previous occupied slot Quantity 3 Med Lasers LT
Install New weapon in previous occupied slot Quantity 3 Med Lasers RT
Install Heat Sink previous occupied location Quantity 1 DHS LT
Install Heat Sink Engine Quantity 1 4 DHS CT
Change Armor Quantity Quantity 1 Remove Armor LL
Change Armor Quantity Quantity 1 Remove Armor LA
Change Armor Quantity Quantity 1 Remove Armor LT
Change Armor Quantity Quantity 1 Remove Armor LT[R]
Change Armor Quantity Quantity 1 Remove Armor CT
Change Armor Quantity Quantity 1 Remove Armor CT[R]
Change Armor Quantity Quantity 1 Remove Armor RT
Change Armor Quantity Quantity 1 Remove Armor RT[R]
Change Armor Quantity Quantity 1 Remove Armor RA
Change Armor Quantity Quantity 1 Remove Armor RL
TOTAL MIN: 3360   TOTAL DAYS: 7  TN 7
Rolled 2d6 : 6, 4, total 10


Pages: [1] 2 3 ... 18