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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Messages - serrate

Pages: [1] 2 3 ... 118
1
General Discussion / Re: New Cannon Setting Moving Forward...
« on: March 26, 2025, 11:31:03 AM »
Yea, I don't care about the alt-setting tbh, but those minis are going to make GREAT pirate mech options, or Marian Hegemony, or even Comstar/WoB commander units. The customizable pieces are pretty cool.

It is amazing how butt-hurt some people are online about any new release that doesn't directly interest them. People are just absolutely committed to being unhappy

2
Marigold, nothing for now

3
Well, that was decisive  ;D

4
I have the Corona BA and a Flatbed truck, I'll get base coats on them today

I also have the Brunel which could stand-in for the Wayland at 150 tons, although it's not exactly a similar shape.

5
Elite tech next:

REPAIRS
DATE: 8/16/3061  LOCATION: Maintenance Facility
MECH: Black Knight  TECH BASE: IS w/Clan  UNIT TYPE: Mech
TECH NAME: Brian Flo  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Armor, , Hit Location: LT, Quantity: 12, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 5, 2, total 7

TOTAL MIN: 360  TOTAL DAYS: 0.75

6
Longbow fully repaired 8/16/3061

Parts used:
24 points Standard Armor
12 rounds Extended LRM 15 ammo
14 rounds LRM15 AIV ammo

REPAIRS
DATE: 8/14/3061  LOCATION: Maintenance Facility
MECH: Black Knight  TECH BASE: IS w/Clan  UNIT TYPE: Mech
TECH NAME: Conor Gruescu  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 3, Time Multiplier: Double, Total time Min: 60 ,TN: 3:
Rolled 2d6 : 5, 5, total 10

Remove Armor, , Hit Location: LT, Quantity: 12, Time Multiplier: Double, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 1, 1, total 2

Remove Armor, , Hit Location: RT, Quantity: 15, Time Multiplier: Double, Total time Min: 300 ,TN: 3:
Rolled 2d6 : 4, 1, total 5

Remove Armor, , Hit Location: RA, Quantity: 20, Time Multiplier: Double, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Remove Armor, , Hit Location: RL, Quantity: 8, Time Multiplier: Double, Total time Min: 160 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

TOTAL MIN: 1160  TOTAL DAYS: 2.42

7
REPAIRS
DATE: 8/14/3061  LOCATION: Maintenance Facility
MECH: Longbow  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Diana Burciu  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 3:
Rolled 2d6 : 6, 3, total 9

Remove Armor, , Hit Location: LT, Quantity: 6, Time Multiplier: Triple, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 4, 3, total 7

Remove Armor, , Hit Location: CT, Quantity: 6, Time Multiplier: Triple, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 4, 1, total 5

Remove Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 4, 3, total 7

Remove Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 4, 1, total 5

TOTAL MIN: 720  TOTAL DAYS: 1.5


8
Just an FYI, since it came up during this mission. The new Savannah map pack, released in the Mercenaries KS, includes some buildings, bridge, and rubble hex tokens. I hadn't looked at it carefully until tonight.

9
No chits for Marigold

10
That is incorrect salvage, Marigold took none.

11
Marigold no chits

12
Makes sense, thanks!

13
Removal complete, parts listed above are added to warehouse.

Factory Costs: $50,000
Completes on 3/11/3061

14
MECH CUSTOMIZATION  Of Komodo
Date: Mar 1 3061  LOCATION: Factory conditions  EXTRA TIME: Rush 3/4

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Brian Flo  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
Remove Heat Sinks Engine Quantity 1 x14 DHS CT
Remove Engine Quantity 1 225 XL CT
Remove Gyro Quantity 1 3-ton CT
Remove Equipment Quantity 1 TAG H
Remove Weapon Quantity 5 5x ML LA
Remove Weapon Quantity 1 AMS LA
Remove Weapon Quantity 1 AMS Ammo LA
Remove Weapon Quantity 5 5x ML RA
Remove Weapon Quantity 1 AMS RA
Remove Weapon Quantity 1 AMS Ammo RA
Remove Heat Sink Quantity 3 3x DHS LT
Remove Heat Sink Quantity 2 2x DHS RT
Remove Equipment Quantity 1 Guardian ECM RT
Remove Equipment Quantity 2 2x JJ LL
Remove Equipment Quantity 2 2x JJ RL
TOTAL MIN: 5250   TOTAL DAYS: 10.29  TN 4
Rolled 2d6 : 4, 1, total 5


15
Warehouse Rolls / Re: Marigold Warehouse, Acquisition, XP, Retirement
« on: November 03, 2024, 01:34:48 AM »
Parts arrive on 3/25/3061

Buy 1 Actuator, Upper Arm, 45 tons @4500 TN: 8+
Buy 1 Actuator, Hand, 45 tons @3600 TN: 8+

Total cost: $8,100

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