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News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 [2] 3 4 ... 10
 11 
 on: November 20, 2024, 08:42:37 AM 
Started by deadlyfire2345 - Last post by deadlyfire2345
"REPAIRS
DATE: 8/19  LOCATION: Improvised conditions
MECH: Night Gyr  TECH BASE: Tech Base  UNIT TYPE: Mech
TECH NAME: Munenori Hamada  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LT, Quantity: 13, Time Multiplier: Quadruple, Total time Min: 520 ,TN: 6:
Rolled 2d6 : 4, 3, total 7

Replace Armor, , Hit Location: CT, Quantity: 27, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 6:
Rolled 2d6 : 6, 5, total 11

Replace Armor, , Hit Location: RT, Quantity: 4, Time Multiplier: Quadruple, Total time Min: 160 ,TN: 6:
Rolled 2d6 : 3, 5, total 8

Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 6:
Rolled 2d6 : 2, 1, total 3

Replace Armor, , Hit Location: LL, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 6:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: RL, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 6:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: CT[R], Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 6:
Rolled 2d6 : 4, 3, total 7

TOTAL MIN: 3920  TOTAL DAYS: 7.69"

 12 
 on: November 18, 2024, 07:55:22 PM 
Started by deadlyfire2345 - Last post by deadlyfire2345
Items added to inventory:
3x cUAC/2 (3 total)
1T cUAC/2 ammo (45 shots total)
6x cDHS (19 pod total)
2x cERLL (3 total)
2x cERML (6 total)
1x 5T cT comp

 13 
 on: November 18, 2024, 07:50:02 PM 
Started by deadlyfire2345 - Last post by deadlyfire2345
"REPAIRS
DATE:  8/15 LOCATION: Improvised conditions
MECH: Night Gyr  TECH BASE: Tech Base  UNIT TYPE: Mech
TECH NAME: Munenori Hamada  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Omnipod / Location, Remove cUAC/2, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Omnipod / Location, Remove cUAC/2, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 2, 5, total 7

Replace Omnipod / Location, Remove cUAC/2, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Omnipod / Location, Remove 5T Tcomp, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Omnipod / Location, Remove cERLL, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Omnipod / Location, Remove cERLL, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Replace Omnipod / Location, Remove cERML, Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Replace Omnipod / Location, Remove cERML, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 4, 3, total 7

Replace Omnipod / Location, Remove cDHS, Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 1, 5, total 6

Replace Omnipod / Location, Remove cDHS, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Omnipod / Location, Remove cDHS, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 5, 1, total 6

Replace Omnipod / Location, Remove cDHS, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Omnipod / Location, Remove cDHS, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Replace Omnipod / Location, Remove cDHS, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Replace Omnipod / Location, Remove cUAC/2 ammo, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

TOTAL MIN: 1800  TOTAL DAYS: 3.53"

 14 
 on: November 18, 2024, 07:28:43 AM 
Started by Darrian Wolffe - Last post by Hat
Up this mission:
Ehreschuld
Blitzkrieg
Zeta
Fire
Norbotten
Marigold

Good hunting.

 15 
 on: November 18, 2024, 05:59:32 AM 
Started by Darrian Wolffe - Last post by deadlyfire2345
Salvage sheet.

 16 
 on: November 18, 2024, 12:14:44 AM 
Started by Darrian Wolffe - Last post by Hat
Reroll light up to twice for day and then generate.

 17 
 on: November 17, 2024, 11:54:12 PM 
Started by Darrian Wolffe - Last post by Darrian Wolffe


Map Layout
NORTH
[ ][ ][ ][ ]  <- this row is 1/2-maps from north to south
[ ][ ][ ][ ]
[ ][ ][ ][ ]
SOUTH

 18 
 on: November 17, 2024, 06:26:48 PM 
Started by deadlyfire2345 - Last post by deadlyfire2345
Parts sold:
ML at 165%: 66,000
MPL at 40%: 24,000
SRM6 Artemis ammo at 120%: 81,000
cDHS at 380%: 22,800
ERML at 195%: 156,000
70T JJ at 50%: 14,000
55T JJ at 35%: 7,700
cSSRM4 ammo at 50%: 27,000
Total C-bills gained from sale: 398,500
Total C-bills after sale:  8,622,525

 19 
 on: November 17, 2024, 06:19:39 PM 
Started by deadlyfire2345 - Last post by deadlyfire2345
8/15
Sale of parts:
Negotiation +4

4x ML Price: 40,000
1   
Rolled 2d6+4 : 1, 5 + 4, total 10

2   
Rolled 2d6+4 : 1, 6 + 4, total 11

3   
Rolled 2d6+4 : 6, 3 + 4, total 13

4   
Rolled 2d6+4 : 2, 2 + 4, total 8


1x MPL Price: 60,000
1   
Rolled 2d6+4 : 5, 1 + 4, total 10


2x Artemis (pod) Price: 125,000
1   
Rolled 2d6+4 : 5, 5 + 4, total 14

2   
Rolled 2d6+4 : 6, 2 + 4, total 12


3 Tons SRM6 Artemis ammo pod 67,500 (9 shots lost)
1   
Rolled 2d6+4 : 2, 1 + 4, total 7

2   
Rolled 2d6+4 : 2, 5 + 4, total 11

3   
Rolled 2d6+4 : 3, 5 + 4, total 12


9x cDHS (not pod) Price: 6,000
1   
Rolled 2d6+4 : 2, 3 + 4, total 9

2   
Rolled 2d6+4 : 4, 6 + 4, total 14

3   
Rolled 2d6+4 : 6, 6 + 4, total 16

4   
Rolled 2d6+4 : 4, 2 + 4, total 10

5   
Rolled 2d6+4 : 1, 3 + 4, total 8

6   
Rolled 2d6+4 : 4, 4 + 4, total 12

7   
Rolled 2d6+4 : 6, 2 + 4, total 12

8   
Rolled 2d6+4 : 3, 3 + 4, total 10

9   
Rolled 2d6+4 : 3, 2 + 4, total 9


4x ERML (not pod) Price: 80,000
1   
Rolled 2d6+4 : 6, 4 + 4, total 14

2   
Rolled 2d6+4 : 1, 6 + 4, total 11

3   
Rolled 2d6+4 : 6, 5 + 4, total 15

4   
Rolled 2d6+4 : 6, 4 + 4, total 14


1x 70T JJ Price: 28,000
1   
Rolled 2d6+4 : 2, 6 + 4, total 12


1x 55T JJ Price: 22,000
1   
Rolled 2d6+4 : 3, 2 + 4, total 9


1x cSSRM4 ammo Price: 54,000
1   
Rolled 2d6+4 : 5, 3 + 4, total 12





 20 
 on: November 17, 2024, 03:30:22 PM 
Started by deadlyfire2345 - Last post by deadlyfire2345
7/28
Repairs completed on all but Sunder
Sunder: needs 9 armor on Head
Fenris: ready for pod change
BH KU: ready for pod change
Mad Cat: ready
Night Gyr: Ready
Thunder Hawk: Ready

Items added to inventory:
1x 45T LAA (pod) (1 total)
1x 45T Hand (pod) (1 total)

Items removed from inventory:
60x cFF armor (828 points remain)
1x 45T cEndo RA (1 remain)
1x 45T LLA (1 remain)
1x 45T Foot (0 remain)
Looking at the math, it was exact points on hand:
238x STD armor (0 remain)

I forgot to remove Zino from my other sheet.
First Zino would be Madeleine Earnshaw
Earnshaw gains 1XP on skill check + 1 initial = 2XP

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