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News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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 31 
 on: November 16, 2024, 09:46:00 PM 
Started by ADHDtv - Last post by ADHDtv
August 14 3061 Acquisition 1-21 Arrives September 4th
Buy 1 Mech RL, 50 tons Clan standard @24000 TN: 14+
Rolled 2d6+4 : 4, 5 + 4, total 13

Buy 1 Mech RL, 50 tons Clan standard @24000 TN: 14+
Rolled 2d6+4 : 1, 6 + 4, total 11

Buy 1 Mech RL, 50 tons Clan standard @24000 TN: 14+
Rolled 2d6+4 : 5, 2 + 4, total 11

Buy 1 Mech LA, 50 tons Clan standard @24000 TN: 14+
Rolled 2d6+4 : 3, 5 + 4, total 12

Buy 1 Mech LA, 50 tons Clan standard @24000 TN: 14+
Rolled 2d6+4 : 5, 5 + 4, total 14

Buy 1 Mech LA, 50 tons Clan standard @24000 TN: 14+
Rolled 2d6+4 : 1, 2 + 4, total 7

Buy 1 Ammunition, Gauss Rifle (8 per ton) @26000 TN: 11+
Rolled 2d6+7 : 4, 1 + 7, total 12

Buy 1 Ammunition, Gauss Rifle (8 per ton) @26000 TN: 11+
Rolled 2d6+7 : 1, 4 + 7, total 12

Buy 1 Ammunition, Gauss Rifle (8 per ton) @26000 TN: 11+
Rolled 2d6+7 : 6, 5 + 7, total 18

Buy 1 Mech Head, 50 tons Clan standard @712000 TN: 14+
Rolled 2d6+4 : 2, 1 + 4, total 7

Buy 1 Mech Head, 50 tons Clan standard @712000 TN: 14+
Rolled 2d6+4 : 5, 5 + 4, total 14

Buy 1 Mech Head, 50 tons Clan standard @712000 TN: 14+
Rolled 2d6+4 : 5, 2 + 4, total 11

Buy 1 Mech Head, 50 tons Clan standard @712000 TN: 14+
Rolled 2d6+4 : 6, 6 + 4, total 16

Buy 1 Mech Head, 50 tons Clan standard @712000 TN: 14+
Rolled 2d6+4 : 3, 6 + 4, total 13

Buy 1 Actuator, Upper Arm, 50 tons LAM @16000 TN: 13+
Rolled 2d6+10 : 6, 5 + 10, total 21

Buy 1 Actuator, Lower Arm, 50 tons LAM @8000 TN: 13+
Rolled 2d6+10 : 2, 5 + 10, total 17

Buy 1 Actuator, Upper Leg, 50 tons LAM @24000 TN: 13+
Rolled 2d6+10 : 4, 5 + 10, total 19

Buy 1 Actuator, Lower Leg, 50 tons LAM @12800 TN: 13+
Rolled 2d6+10 : 6, 1 + 10, total 17

Buy 1 Avionics, LAM, 50 tons @160000 TN: 13+
Rolled 2d6+10 : 4, 2 + 10, total 16

Buy 1 Ferro-Fibrous Armor, Clan (10 Tons) @200000 TN: 12+
Rolled 2d6+4 : 5, 6 + 4, total 15

Buy 1 Ferro-Fibrous Armor, Clan (10 Tons) @200000 TN: 12+
Rolled 2d6+4 : 2, 4 + 4, total 10

 32 
 on: November 16, 2024, 07:55:01 PM 
Started by deadlyfire2345 - Last post by deadlyfire2345
8/14/3061 AAR:
Units:

ASF:
Domino Scarpa: 1 win + 1 survive + 11 initial = 13XP
Elsa Cox: 1 win + 1 survive + 1 kill (Puma S, 8 kills, 1 mech) + 10 initial = 13XP

BA:
Judy Mori: 1 win + 1 survive + 1 kill (Black Hawk, 1 kill, 1 mech) + 2 initial = 5XP
Kamoana Ghorpade: 1 win + 1 survive + 4 initial = 6XP

Damage:

ASF:
Rapier:
Nose: 37 armor damage
LW: 7 armor damage
Aft: 15 armor damage, 1 engine hit
RW: 29 armor damage, 1 DHS destroyed

Thunderbird:
Nose: 34 armor damage

BA:
Standard Laser:
3 suits destroyed, no damage on 4th.

Salvage:
Given to Pilum
Guillotine 3N
Damage:
LA: 20/20 armor, shoulder hit, 1 critical hit on LL
LT: 10/22 armor
CT: 27/27 armor, 1/22 IS damage, breach
RT: 8/22 armor, 1/15 SRM6 shots used
RA: 20/20 armor, 2/11 IS damage
LL: 10/22 armor
RL: 22/22 armor, 1/15 IS damage
H: 2/9 armor



Spend 30,000 to replace lost BA pilots, will be active 9/4
Spend 1,758,750 to purchase 3x IS BA (Laser)

 33 
 on: November 16, 2024, 07:46:47 PM 
Started by deadlyfire2345 - Last post by deadlyfire2345
8/14/3061 AAR:

Pilots:
Warin Mayer: 1 win + 1 survive + 3 kills (LRM turret, Dragonfly, Mad Cat, 25 kills, 14 mechs) + 3 initial = 8XP; 1 command XP for writeup + 12 initial = 13XP
Ryan Kim: KIA
Evelynn Conners: 1 head hit, 1 win + 1 survive + 1 kill (Black Lanner, 1 kill 1 mech) + 6 initial = 9XP
Cheyanne Peach: 1 head hit, 1 win + 1 survive + 23 initial = 25XP

Damage:
Mad Cat:
undamaged; 1/15 cSSRM6 shots used

Fenris:
LA: 14/14 armor, 1/7 IS damage
LT: 8/14 armor
H: 5/9 armor
RA: 14/14 armor, shoulder hit
RL: 19/19 armor, 4/11 IS damage, LLA, Foot destroyed

Black Hawk KU:
LA: 9/20 armor, breached
LT: 20/20 armor, 4/14 IS damage
CT: 24/30 armor, breach
LL: 4/28 armor
RL: 27/28 armor

Sunder:
LA: 22/30 armor
LT: 24/28 armor
CT: 29/41 armor
RT: 27/28 armor
RA: 15/30 armor
LL: 17/33 armor
RL: 11/33 armor
H: 9/9 armor, 2/3 IS damage



Salvage:

Night Gyr C:
H: destroyed
LA: UAC/2 jam, 20/90 UAC/2 shots fired.
LT: 13/22 armor damage
CT: 27/33 armor damage, breach
RT: 4/22 armor damage, breach
RA: 24/24 armor damage, breach
LL: 6/28 armor damage, breach
RL: 17/28 armor damage, breach
CT(R): 7/10 armor damage

 34 
 on: November 16, 2024, 07:29:23 PM 
Started by Darrian Wolffe - Last post by deadlyfire2345
AAR:
Taking an immediate mission prior to landing, the Lyrans ordered to attack a lunar base with their own units in tow. Our obejctive was to take out 2 buildings to allow for the rest of our unit to land. We all dropped off as close to base as possible. Pilum, being new to the unit and worried his pilots would die from breach, struggled to land with the Firestarter. Fury and Jazz began to take point against active units, while the rest of Alpha and Bravo worked on taking pot shots on "inactive" units. Our bird tried to take out enemy ECM on a Puma, missing the location that had the equipment. Paladin and Lancer began to look for these buildings in question, finding one early on. Lancers sunder went to scan for buildings in the West, only to take a bunch of fire from the turrets and forced a lucky breach in the Crab and breaching both legs in Crusader before returning to the center. Foil pushed up the West to hold a few of their IS chassis back as best as possible, ended up losing a leg on a Dragon, which led to a strategic fall back.

Pilum began to work on building demolition, while Paladin did his best to support the lance. Lancer newly acquired bondsman got a big eager and pushed ahead hard, losing 2 leg actuators before retreating. Fury and Jazz began to slowly push West as numbers in the East began to fell. The battle in the center began to heat up as the opposing units numbers started to rise from units that came from the North. When forces began to push into the South, they heavily ganged up on Paladin Actual, overwhelming his Marauder II in the end. We struggled to find the second building for a bit as they began to chip away at us. Fury's No-dachi helping to clean up once again with the central units. Turrets all routed at this time. Fenris ended up getting far enough back to help rout the lone Black Lanner.

As Paladin, Foil, and Pilum worked on destroying buildings, Lancers units began to help with the 2nd building. The Battle Armor team that came with Lancer started to be harassed by a Nova. With luck, the team was able to take down the unit, suffering 3 losses in the entire lance. enemy forces began to break through the West and started to cripple Pilum when Lancer began to back up the lances. In an attempt to take out a Kingfisher, a Sunder from Lancer pushed up close by, but had a Mad Cat support him. Lucky shots from the Kingfisher ended up breaching the Sunder, killing the pilot in the process. This harsh terrain has left us weakened for a short time, with minimal lost equipment and casualties, we were able to drop the required units and buildings at the last second, securing the base. Lets not have to do this again, if able.


Lost pilots:
LTJG Ryan Kim, Lancer

Lost mechs:
N/A

Lost BA pilots:
3x Standard Laser

 35 
 on: November 16, 2024, 06:58:51 PM 
Started by Darrian Wolffe - Last post by deadlyfire2345
Salvage:

Lancer: Night Gyr C
Foil: Phoenix Hawk 1c
Pilum: Crusader 2R, Guillotine 3N
Paladin: Black Hawk Prime
Salvage remain: 21,932,922


 36 
 on: November 16, 2024, 05:37:29 PM 
Started by ADHDtv - Last post by ADHDtv
3 days

 37 
 on: November 16, 2024, 05:36:08 PM 
Started by ADHDtv - Last post by ADHDtv
Up for 3 days as per usual

 38 
 on: November 16, 2024, 07:10:17 AM 
Started by Darrian Wolffe - Last post by Darrian Wolffe
Hey, if anyone has decent size rare earth magnets (shaped like disks, although ideally thinner than these), can you bring them please?  We're going to try something new to keep maps down since I can't use painters tape on these maps.


 39 
 on: November 16, 2024, 07:03:47 AM 
Started by Darrian Wolffe - Last post by Ad Hoc
Per conversation with Rob for clarification of Toughness Trait.

Campaign rule set states, "Toughness: reroll Unconc checks, gain 1 bonus Pilot hit box". This means anytime the pilot takes a hit they get 2 chances to make the roll ,without using edge, to keep from going unconc. For rolls to wake up you only get 1 roll per round. The extra hit box is used for the first pilot hit, giving a total of 7 hit boxes before death. The pilot gets 2 hit boxes at a roll 3. To mark this on the record sheet you would mark the first box with a line when you take the first hit. The second hit,you would finish the "X" in the first box.

CONFIRMED - GM

 40 
 on: November 14, 2024, 07:25:22 AM 
Started by Hat - Last post by deadlyfire2345
Apologies, wrong post. I meant to quote the one asking about what table to use for acquisitions given we are in clan space.

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