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News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 ... 4 5 [6] 7 8 ... 10
 51 
 on: November 12, 2024, 03:35:05 PM 
Started by Hat - Last post by XanderShade01
Can the Kanazuchi ride on the Bandit? I know they cannot ride on omnimechs but was unsure of vehicles, now that its relevant.

Can/will bondsman perform physicals?

Take with salt, but my understanding of the Techmanual is that Assault BA cannot make Anti-mech attacks or ride omnis as mechanized Armor. If the bandit has a 8 ton Battle Armor bay, they can ride inside the tank, but not the outside.

 52 
 on: November 12, 2024, 12:06:06 PM 
Started by Hat - Last post by deadlyfire2345
Can the Kanazuchi ride on the Bandit? I know they cannot ride on omnimechs but was unsure of vehicles, now that its relevant.

Can/will bondsman perform physicals?

 53 
 on: November 12, 2024, 11:36:09 AM 
Started by deadlyfire2345 - Last post by deadlyfire2345
750,000 spent on BAP
Total C-bills remain prior to M1:  8,224,025

 54 
 on: November 12, 2024, 11:34:52 AM 
Started by deadlyfire2345 - Last post by deadlyfire2345
4/15/3061
Leilani Rin removes C3M from Night Gyr double time TN: 2 Time: 60
Rolled 2d6 : 1, 4, total 5


7/5/3061
CO purchases a 3rd BAP from employer (podded) 250,000

Refit to Mad Cat:
Using Uma (Elite Clan tech)
Maintenance TN -2
Class A TN +2 Time X2
Pod refit TN -4
Rush 3/4 TN +1
TN: 2
Remove:
2x cLRM20, 2x cArtemis, 4x cLRM20 Artemis ammo (LA, RA) 60
1x cLRM15, 1x cArtemis, 2x cLRM15 Artemis ammo (LT) 30
3x cDHS (LT, 2x RT) 30
1x Tag (RT)
1x C3S (RT)
Add:
5x JJ (2x LT, 2x RT, 1x CT) 90
1x C3M (RT)
1x BAP (RT)
3x cMPL (2x LA, 1x LT) 30
1x cSSRM6 (RA) 30
1x cSSRM6 ammo (RA)
1x cLPL (LT)

Time: 405
Rolled 2d6 : 5, 1, total 6


Items added to inventory:
2x cLRM20 (4 pod total)
3x cArtemis (4 pod total)
1x cLRM15 (3 pod total)
4x cLRM20 Artemis ammo pod (64 shots remain)
2x cLRM15 Artemis (pod) (48 shots remain)
1x IS TAG (2 total)
1x C3S (pod) (3 total)
3x cDHS (pod) (13 pod total, 9 unpod total)
Items removed from inventory:
5x 75T JJ (1 remain)
1x BAP (0 remain)
3x cMPL (0 remain)
1x cLPL (1 remain)
1x cSSRM6 (3 remain)
15x cSSRM6 ammo (11 remain)


 55 
 on: November 12, 2024, 07:38:43 AM 
Started by Darrian Wolffe - Last post by Hat
To clarify, there is no cost for the pass. I received them for free, so no cost to you.

 56 
 on: November 11, 2024, 06:09:31 PM 
Started by deadlyfire2345 - Last post by deadlyfire2345
Add 10 shots gauss ammo to Night Gyr (54 shots remain)
Add 5 shots SRM6 ammo to KU (28 shots remain)
Using Uma
Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 1, 2, total 3

 57 
 on: November 11, 2024, 06:06:22 PM 
Started by Darrian Wolffe - Last post by Hat
THIS GAME WILL NOT TAKE PLACE AT THE USUAL LOCATION


The game will instead take place at the Sharonville Rec Center.
10990 Thornview Dr.
Sharonville OH, 45241

Now that Hat has recovered from working the poles polls, he will tell us the logistical details about when we can arrive and how we get into the building, and where we'll be more specifically.

Ok, details for Saturday.

The Community Center opens at 8 AM.  I will plan to be there then.  When you pull into the parking lot you will want the upper lot which is where the main entrance is effectively on the 2nd floor.  There is a gazebo on the hill (it is not evil, it's a gazebo) and the drive to get to the upper lot is immediately to its left.  There are 3 flags in the upper lot as well.  Park and go in through the entrance.  When you get there whoever arrives first will need to text me or call me so that I can give you the pass.  The Craft Room is on the lower level.  There's the main stairs leading down out of the lobby.  When you get to the bottom, turn to your right and proceed across the open area to the far end.  There will be booths on your left and as you get to the back of the space a hallway off to your right.  Go down the hallway.

The craft room is on the right hand side.

The Community Center closes at 5 PM, so we should be targeting to end the game at around 4 so there's time to finish up the last turn, do salvage, pack and clean up and go.

Most of you should have my number.  If you don't, send me a PM with your phone #, remind me who you are to keep things simple and I'll text you so you have my number as well.

 58 
 on: November 11, 2024, 04:39:23 PM 
Started by Black Omega - Last post by Black Omega
"REPAIRS
DATE: Apr 3 3061  LOCATION: Basic Facility
MECH: Berserker  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Finley Trevino  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: no
Reload Ammo, , Hit Location: CT, Quantity: 1, Time Multiplier: Double, Total time Min:  ,TN: 3:
Rolled 2d6 : 2, 6, total 8

TOTAL MIN: 30  TOTAL DAYS: 0.06"

 59 
 on: November 11, 2024, 03:49:47 PM 
Started by Black Omega - Last post by Black Omega
"Reconfigure omni
DATE: Apr 4 3061  LOCATION: Basic Facility
MECH: MadCat  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Alyssa Hickman  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Omnipod / Location, remove dhs, Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 5, 3, total 8

TOTAL MIN: 90  TOTAL DAYS: 0.19"

 60 
 on: November 11, 2024, 03:47:02 PM 
Started by Black Omega - Last post by Black Omega
"Reconfigure omni
DATE: Apr 4 3061  LOCATION: Factory conditions
MECH: Stormcrow2  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Nicola Gallegos  TECH LVL: Green  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Omnipod / Location, remove 2 lasers, Hit Location: RA, Quantity: 2, Time Multiplier: Rush 3/4, Total time Min: 45 ,TN: 2:
Rolled 2d6 : 5, 4, total 9

TOTAL MIN: 45  TOTAL DAYS: 0.09"

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