CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 ... 5 6 [7] 8 9 10
 61 
 on: November 11, 2024, 06:06:22 PM 
Started by Darrian Wolffe - Last post by Hat
THIS GAME WILL NOT TAKE PLACE AT THE USUAL LOCATION


The game will instead take place at the Sharonville Rec Center.
10990 Thornview Dr.
Sharonville OH, 45241

Now that Hat has recovered from working the poles polls, he will tell us the logistical details about when we can arrive and how we get into the building, and where we'll be more specifically.

Ok, details for Saturday.

The Community Center opens at 8 AM.  I will plan to be there then.  When you pull into the parking lot you will want the upper lot which is where the main entrance is effectively on the 2nd floor.  There is a gazebo on the hill (it is not evil, it's a gazebo) and the drive to get to the upper lot is immediately to its left.  There are 3 flags in the upper lot as well.  Park and go in through the entrance.  When you get there whoever arrives first will need to text me or call me so that I can give you the pass.  The Craft Room is on the lower level.  There's the main stairs leading down out of the lobby.  When you get to the bottom, turn to your right and proceed across the open area to the far end.  There will be booths on your left and as you get to the back of the space a hallway off to your right.  Go down the hallway.

The craft room is on the right hand side.

The Community Center closes at 5 PM, so we should be targeting to end the game at around 4 so there's time to finish up the last turn, do salvage, pack and clean up and go.

Most of you should have my number.  If you don't, send me a PM with your phone #, remind me who you are to keep things simple and I'll text you so you have my number as well.

 62 
 on: November 11, 2024, 04:39:23 PM 
Started by Black Omega - Last post by Black Omega
"REPAIRS
DATE: Apr 3 3061  LOCATION: Basic Facility
MECH: Berserker  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Finley Trevino  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: no
Reload Ammo, , Hit Location: CT, Quantity: 1, Time Multiplier: Double, Total time Min:  ,TN: 3:
Rolled 2d6 : 2, 6, total 8

TOTAL MIN: 30  TOTAL DAYS: 0.06"

 63 
 on: November 11, 2024, 03:49:47 PM 
Started by Black Omega - Last post by Black Omega
"Reconfigure omni
DATE: Apr 4 3061  LOCATION: Basic Facility
MECH: MadCat  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Alyssa Hickman  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Omnipod / Location, remove dhs, Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 5, 3, total 8

TOTAL MIN: 90  TOTAL DAYS: 0.19"

 64 
 on: November 11, 2024, 03:47:02 PM 
Started by Black Omega - Last post by Black Omega
"Reconfigure omni
DATE: Apr 4 3061  LOCATION: Factory conditions
MECH: Stormcrow2  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Nicola Gallegos  TECH LVL: Green  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Omnipod / Location, remove 2 lasers, Hit Location: RA, Quantity: 2, Time Multiplier: Rush 3/4, Total time Min: 45 ,TN: 2:
Rolled 2d6 : 5, 4, total 9

TOTAL MIN: 45  TOTAL DAYS: 0.09"

 65 
 on: November 11, 2024, 02:50:40 PM 
Started by Darrian Wolffe - Last post by Hat
I have a Grasshopper in 1st Rangers blue if you want.

 66 
 on: November 11, 2024, 12:40:51 PM 
Started by Black Omega - Last post by Black Omega
"Reconfigure omni
DATE: Apr 3 3061  LOCATION: Factory conditions
MECH: Stormcrow [now SC2]  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Nicola Gallegos  TECH LVL: Green  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Omnipod / Location, remove 1 dhs, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 1/2, Total time Min: 315 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Replace Omnipod / Location, remove 2 lasers, Hit Location: LA, Quantity: 2, Time Multiplier: Rush 1/2, Total time Min:  ,TN: 3:
Rolled 2d6 : 2, 6, total 8

Replace Omnipod / Location, remove 2 lasers, Hit Location: RA, Quantity: 2, Time Multiplier: Rush 1/2, Total time Min:  ,TN: 3:
Rolled 2d6 : 1, 1, total 2

Replace Omnipod / Location, remove 2 ERSL, Hit Location: LT, Quantity: 2, Time Multiplier: Rush 1/2, Total time Min:  ,TN: 3:
Rolled 2d6 : 6, 4, total 10

Replace Omnipod / Location, add 4 ERSL, Hit Location: LA, Quantity: 4, Time Multiplier: Rush 1/2, Total time Min:  ,TN: 3:
Rolled 2d6 : 4, 1, total 5

Replace Omnipod / Location, add MPL, Hit Location: LT, Quantity: 1, Time Multiplier: Rush 1/2, Total time Min: Time ,TN: 3:
Rolled 2d6 : 4, 5, total 9

Replace Omnipod / Location, add MPL, Hit Location: RT, Quantity: 1, Time Multiplier: Rush 1/2, Total time Min: Team ,TN: 3:
Rolled 2d6 : 5, 2, total 7

Replace Omnipod / Location, add LPL, Hit Location: RA, Quantity: 1, Time Multiplier: Rush 1/2, Total time Min:  ,TN: 3:
Rolled 2d6 : 4, 1, total 5

Replace Omnipod / Location, add BP, Hit Location: RT, Quantity: 1, Time Multiplier: Rush 1/2, Total time Min:  ,TN: 3:
Rolled 2d6 : 2, 4, total 6

Replace Omnipod / Location, add 3JJ, Hit Location: LT, Quantity: 3, Time Multiplier: Rush 1/2, Total time Min:  ,TN: 3:
Rolled 2d6 : 4, 5, total 9

Replace Omnipod / Location, add 3JJ, Hit Location: RT, Quantity: 3, Time Multiplier: Rush 1/2, Total time Min:  ,TN: 3:
Rolled 2d6 : 4, 2, total 6

TOTAL MIN: 315  TOTAL DAYS: 0.66"

 67 
 on: November 11, 2024, 11:56:18 AM 
Started by Black Omega - Last post by Black Omega
"Reconfigure omni
DATE: Apr 3 3061  LOCATION: Basic Facility
MECH: Stormcrow1  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Vincent Hann  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Omnipod / Location, remove uac20, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 337.5 ,TN: 3:
Rolled 2d6 : 5, 6, total 11

Replace Omnipod / Location, remove ammo, Hit Location: LA, Quantity: 2, Time Multiplier: Rush 3/4, Total time Min:  ,TN: 3:
Rolled 2d6 : 3, 4, total 7

Replace Omnipod / Location, remove ERML, Hit Location: H, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min:  ,TN: 3:
Rolled 2d6 : 6, 3, total 9

Replace Omnipod / Location, remove 2 ERML, Hit Location: RA, Quantity: 2, Time Multiplier: Rush 3/4, Total time Min:  ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Replace Omnipod / Location, remove 2 actuators, Hit Location: RA, Quantity: 2, Time Multiplier: Rush 3/4, Total time Min:  ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Omnipod / Location, add ERPPC, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: Time ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Replace Omnipod / Location, add ERPPC, Hit Location: RA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: Team ,TN: 3:
Rolled 2d6 : 3, 2, total 5

Replace Omnipod / Location, add dhs, Hit Location: LA, Quantity: 3, Time Multiplier: Rush 3/4, Total time Min:  ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Omnipod / Location, add dhs, Hit Location: RA, Quantity: 2, Time Multiplier: Rush 3/4, Total time Min:  ,TN: 3:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 337.5  TOTAL DAYS: 0.7"

 68 
 on: November 11, 2024, 11:39:20 AM 
Started by Darrian Wolffe - Last post by The Harmacist
I can bring a quickdraw, have a few of the others but not in colors needed

 69 
 on: November 10, 2024, 09:45:58 PM 
Started by Black Omega - Last post by Black Omega
"REPAIRS
DATE: Apr 3 3061  LOCATION: Basic Facility
MECH: MadCat  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Alyssa Hickman  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Omnipod / Location, remove dhs, Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 300 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Omnipod / Location, remove dhs, Hit Location: RT, Quantity: 1, Time Multiplier: Double, Total time Min:  ,TN: 3:
Rolled 2d6 : 1, 1, total 2

Replace Omnipod / Location, remove dhs, Hit Location: RA, Quantity: 1, Time Multiplier: Double, Total time Min:  ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Replace Omnipod / Location, install MPL, Hit Location: LT, Quantity: 1, Time Multiplier: Double, Total time Min:  ,TN: 3:
Rolled 2d6 : 2, 1, total 3

Replace Omnipod / Location, install BP, Hit Location: RT, Quantity: 1, Time Multiplier: Double, Total time Min:  ,TN: 3:
Rolled 2d6 : 2, 3, total 5

TOTAL MIN: 300  TOTAL DAYS: 0.63"

 70 
 on: November 10, 2024, 08:45:23 PM 
Started by Darrian Wolffe - Last post by deadlyfire2345
Under vacuum, I found this tidbit.

’Mechs: If a ’Mech’s head is breached, the pilot is auto
matically killed. Additionally, a life-support critical hit
eliminates the ’Mech’s internal air supply. During the End
Phase of every turn that the ’Mech remains in vacuum,
the pilot takes 1 point of damage. Each point of Life
Support damage requires the pilot to make an immediate
Consciousness Roll. A failure inflicts a point of damage
on the pilot. Until the unit is removed from the game (is
destroyed, the pilot ejects and so on), a Consciousness
Roll must be made at the end of every turn in which the
pilot is active and the Life Support remains damaged.
Every failure inflicts an additional point of damage on
the pilot. For other hits, treat all of a ’Mech’s components
in a breached location as non- functional: none of that
location’s actuators, weapons or other equipment works.
If the breached location contains engine slots, the engine
now functions as if it took as many critical hits as there
were engine critical slots in that location.



Would that mean a CT breach would cause a potential explosion roll.


Guess not. Still worded funny.


Sheets printed as well.

Pages: 1 ... 5 6 [7] 8 9 10