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Author Topic: ICE lance 2.0 PC. ( William Moon )  (Read 869 times)

Ice

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ICE lance 2.0 PC. ( William Moon )
« on: April 16, 2019, 10:11:26 AM »

THIS POST IS THE FINAL RESULT

Character backstory

Born William Allan Moon 10/11/25 - 25 after creation
 
Born October 11th 3025 on New Avalon. His parents were mechwarriors in the LCAF, while down the line his lineage traces back recounting wild tales of the SLDF 741st striker regiment, SLDF exodus, and family assumed dead but found alive. The family who stayed remained with the LCAF and mercenary units continuing this tradition until now.

  Will had a hectic life bouncing around while his parents were attached to the 23rd Arcturan Guards. Eventually they would see combat but by that point he was sent to the academy. The day he left a chemical leak nearly killed them all and pushed his family to the brink. He wouldn't see them until after he somehow got into the Nagelring.

He would qualify for military scientist as well as officer training but earned a reputation for resourcefulness making him a go to for many people. He would establish himself as an excellent pilot graduating towards the head of his class.

  He would be assigned for garrison duty on Here with the 8th Arcturan Guards. Pirate forces caused trouble but would be destroyed. His mech would take a freak srm hit damaging his cockpit sending plasteel through his foot losing a toe. Luckily they were able to put it back on.

   His unit would fight the clans on Here and Sudeten. His enlistment would end during the fighting and his CO wouldn't accept reenlistment ordering him and the wounded off planet while able.He would provide info to the GDL and fill in on the line as needed after being ordered to hold. The Rangers offered a hand, he held a brief conversation with Drake Sharpe and the Ranger interim CO enlisting and taking over ICE lance. Originally piloting a MAD 5M he swapped with Lynn to better accommodate the lance.


Character stats

STR 5
BOD 6
DEX 5
REF 5
INT 5
WIL 6
CHA 5
SOC 5
EDG 5

-Traits/Quirks -

-Quirk / honorable
- sixth sense -( combat sense - per GM swapped as not usable except in RPG)
-Vehicle 6 - MAD 3M
-Owns Vehicle
-Wealth 5
-Well equipped +2 - 1 XL engine
-Stigma / Pro Fed Com
- Stigma/ Fixer
- Commission 1 -
- well connected - skye
- well connected - tharkad

disability - no effect on play - loss of toe - artificial
addiction - beer

carried over 49 xp from prior lance leader - holding onto for after contract selection

free 20xp SPA - melee spec
30xp from creation - melee master

mech is stock MAD 3M

command mech
directional torso mount RT
exposed weapon linkage RT
narrow low profile
hyper extending actuators

---------------
Piloting +5
Gunnery +5
Administration +1
Bureaucracy/Lyran +0
Career/Soldier +3
First Aid +1
Leadership +2
Negotiation +2
small arms +2
Scrounge +1
Strategy +3
Tactics/Mech +3

---------
44 points to spend to get final numbers above

18 for gunnery to 3
18 for piloting to 3
4 for negotiation
4 for leadership
---------








« Last Edit: July 16, 2021, 12:08:09 AM by Ice »
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ItsTehPope

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Re: ICE lance 2.0 PC. ( William Moon )
« Reply #1 on: April 16, 2019, 11:50:33 AM »

A Jade Wolf surat sibkin?
[this post can be deleted any time  ;D]


Done.
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Timberwolfd

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Re: ICE lance 2.0 PC. ( William Moon )
« Reply #2 on: April 16, 2019, 01:15:29 PM »

A Jade Wolf surat sibkin?
[this post can be deleted any time  ;D]


Done.
But now its quote will live on forever. O7
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Ice

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Re: ICE lance 2.0 PC. ( William Moon )
« Reply #3 on: April 20, 2019, 01:22:53 AM »

these were the rolls done with Rob

Lyran

stage 1 - nobility

ice rolls 2d6 = 6 - edged
 
ice rolls 2d6 = 11

owns vehicle, vehicle 2  


stage 2 - merc brat
 
ice rolls 2d6 = 3 - edged
  
ice rolls 2d6 = 4 - edged
 
ice rolls 2d6 = 7 -  take scrounge +1, career soldier +1

 
stage 3 - Nagelring

ice rolls 2d10 = 7 edged
 
ice rolls 2d10 = 11 - stigma / fixer

 
tour 1 - tour IS

ice rolls 2d6 = 6
 

tour 2 - tour FedSuns

ice rolls 2d10 = 16

 
mech roll

DONE PER GM - ended up as MAD 3M

----
totals checked with Rob
 
english +7
admin +5
negotiation +4
scrounge +4
career soldier +19
Academic/Lyran Alliance History +14 (all history with sldf included as both are )
Protocol/Lyran Alliance +12
perception +3
appraisal +1
Leadership +6
Interest/Winter Sports +3
Strategy 11
Bureaucracy/Lyran Alliance +1
Tactics +15
first aid +3
nav ground +9
rifles +9
martial arts military +3
gunnery laser +13
bunnery ballistic +4
gunnery missile +4
piloting +13
sensor ops +4
computers +3
cryptography +3
gambling +1

---------------
Piloting +5
Gunnery +5
Administration +1
Bureaucracy/Lyran +0
Career/Soldier +3
First Aid +1
Leadership +2
Negotiation +2
small arms +2
Scrounge +1
Strategy +3
Tactics/Mech +3

---------
44 points

18 for gunnery to 3
18 for piloting to 3
4 for negotiation
4 for leadership


still work in progress for adding the stuff over
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