SOURCEBOOKS, SKILLS AND EQUIPMENT
Augmentation: The only things from this book in play are Bioware and Cyberware. All cosmetic bioware is in play at Game On, and additional bioware will come online as the story progresses. All cosmetic Cyberware is in play at Game on, and additional Cyberware will come online as the story progresses. If a particular type of cyber has not yet been introduced, and you want it after play has started, ask the GM.
Arsenal: Most of this book will be introduced through gameplay. All equipment from pgs 51-67 is in play at Game On, with the following exceptions: all armor (anything with a Ballistic or Impact Rating) except for Chain Mail, Military Armor, and Armor Suits, Leech Constructs and all related products, Biofabrics, Emotitoys, EMP Grenades, HERF Guns, Briefcase Rockets, AMP, Esprit Grenades, GloWands, Lucifer Lamps, Magesight Fiber Optic Systems, PocketMage Library, Wyrd Mantis Essence
Unwired: Aside from occasional equipment introductions, or fluff regarding "how stuff works", this book will not be in play.
Street Magic:
EQUIPMENT RULES
1) Smartlink Goggles/Glasses give a +1 Dice Pool modifier, instead of a +2.
2) Stick N Shock ammo may not stage the damage upward as a result of net hits, but are instead fixed at the basic damage code (the internal capacitors only have so much charge in them). The are still resisted by Body+Impact Armor/2. If the damage is staged to zero, there is no "drop-n-twitch" effect, but if even a single point DOES get through, then the normal Stick-n-Shock tests and penalties apply.
3) All Hackable Devices, including cyberware, drones, and commlinks, have a Rating 2 Firewall (Yay Windows Defender!) as standard-issue, unless the specific equipment text says otherwise. Alphaware has Rating 3. Betaware has Rating 4 and Deltaware has Rating 5.
4) All Hackable Devices, including cyberware, drones, and commlinks, are by default equipped to automatically cut the connection (cut to signal 0 and enter Hidden Mode during the next available IP - reverting to autosofts if necessary in the case of Drones if there is an Access ID conflict) if they detect unauthorized access, at a minimum. Higher grades of cyberware can and do come equipped with IC. Note that this does NOT mean that cyberware or commlinks ceases to function for their users - they're still connected to the PAN. They just lock down temporarily and force the attacker to start over again.
5) Stacking Armor, is changed. You can wear or stack physical, external Armor up to your Strength+4 rating or your Body Rating+4, whichever is higher. However, every point of Ballistic armor above this rating imposes a -1 penalty on Agility and Reaction, and you additionally lose one Initiative Pass for every four points (or portion thereof) of Ballistic armor above the used Attribute. If either Agility or Reaction is reduced to 0, the character may not take actions. All body armor is cumulative if listed as such in its description, however, all externally-worn armor that says it does not count for stacking purposes instead stacks at 1/2 its Ballistic Armor Rating (so Form-fitting Body Armor with rating 6 Ballistic protection counts as Ballistic 3 for purposes of stacking).