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Author Topic: Operation SOVNYA Solo Mission - Phoenix (4-26-54)  (Read 794 times)

Darrian Wolffe

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Operation SOVNYA Solo Mission - Phoenix (4-26-54)
« on: March 04, 2022, 06:21:23 PM »

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Darrian Wolffe

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Re: Operation SOVNYA Solo Mission - Phoenix (4-26-54)
« Reply #1 on: March 12, 2022, 04:02:44 PM »

Will this mission be accepted?
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Phoenix05

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Re: Operation SOVNYA Solo Mission - Phoenix (4-26-54)
« Reply #2 on: March 13, 2022, 02:30:41 PM »

It'll be fine. Don't know if I get rerolls or not.
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Phoenix05

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Re: Operation SOVNYA Solo Mission - Phoenix (4-26-54)
« Reply #3 on: March 14, 2022, 11:27:49 AM »

Alright, going to try rerolling for daylight, using as many rerolls as necessary. Remaining rolls go to terrain looking for something with few obstacles. Then generate scenario.
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Hat

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Re: Operation SOVNYA Solo Mission - Phoenix (4-26-54)
« Reply #4 on: March 16, 2022, 07:59:01 AM »

I believe he's specified all his rolls.  Please send the SPAs when you generate the scenario.  Thanks.
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Darrian Wolffe

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Re: Operation SOVNYA Solo Mission - Phoenix (4-26-54)
« Reply #5 on: March 19, 2022, 03:42:18 AM »



NORTH

SOUTH

Maps
Open Terrain 2..........Lake Area
Battletech.......Large Lakes 2

Deployment
Ranger Deployment: The Rangers deploy first, within 4 hexes of the centerpoint of the map.

Civilian Deployment: Enter the board anywhere along on the south edge on their initiative on Turn 1.

OPFOR Deployment: Deploy after the Rangers, in full hexes, along the north board edge. No more than 5 units may deploy on a single mapsheet.

Environmental Effects:
Low Gravity: Jumping MP are not affected by 0.7-g conditions.  Recalculate all Walking/Cruising MP values to the following, and then figure Running MP from there:
Walk 3 = 4/6
Walk 4 = 6/9
Walk 5 = 7/11
Walk 6 = 9/14
Walk 7 = 10/15
Walk 8 = 11/17
If Running MP are used, and the Running MP used during that turn's movement phase is GREATER than the standard Running MP of the unit (ie, a 4/6 Grasshopper recalculates its movement to 6/9, and then Runs 8 hexes), make a PSR at the end of that move, using all standard modifiers, and an additional +1 penalty.  If the unit fails, each leg takes 1 point of Structure damage for EACH "overage" MP spent that turn (in this case, each leg of the Grasshopper would suffer 2 automatic Structure damage), and a Determining Critical Hits Table roll is made for each leg.  In the case of Vehicles, only the Front arc takes internal damage, and an automatic Motive Critical roll is made (counts as a "front" hit, and the motive type adds no modifier).  VTOLs and WiGE units do not modify their MP and are therefore not subject to this internal damage as long as they spend airborne MP.

All Piloting skill rolls to stay standing and avoid skidding suffer a +1 penalty; this DOES effect VTOLs, WiGE units, and penalizes the TN to send an ASF out of control (or shootdown checks) by 1 as well.

Infantry gain a flat +1 MP, and have no chance of damage as a result of using the extra MP.

All direct-fire ballistic and missile weapon attacks suffer a +1 penalty to hit.

All BattleMech fall damage is reduced by 1 point (in the second grouping, if two groupings apply), and the PSR to avoid damage from falls is reduced by 1 point (a TN 5 PSR is a 4, instead).

Battlefield Support
None.

PC Victory Conditions:
1) Destroy or render incapable of spending MP all civilian units prior to the end of Turn 10
2) Have 3 units or fewer rendered incapable of spending MP, one of which must be the liaision
3) Destroy or render at least 3 Coalition Mechs incapable of spending MP prior to Turn 10.

OPFOR Victory Conditions:
1) Destroy or render at least 3 Ranger Mechs incapable of spending MP at the end of the game.
2) Ensure that at least 2 civilian units are capable of spending MP by the end of turn 10.
3) Destroy or render the liasion unit incapable of spending MP at the end of the game

Civilian Play Conditions:
Civilian units must attempt to "link up" with a Coalition unit and exit the board from the northern board edge. A civilian unit is "linked up" when it has ended its movement within 1 hex of a desired Coalition unit. From that point on, those linked units must end the movement phase within 3 hexes of one another. A Coalition unit may only be linked to 1 civilian unit at a time. Once a civilian unit has exited the play area, the Coalition unit is "de-linked" and may move freely.

Misc Rules
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) Captured MechWarriors receive a +2 TN penalty to recruit.  Until they are recruited, MechWarriors have a small chance of attempting a breakout each month, which may result in injury or death to Lance Wingmen. Captured MechWarriors from this scenario cannot be ransomed.

3) OPFOR MechWarriors will attempt to capture ejected PC MechWarriors during this scenario, instead of shooting them.
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Darrian Wolffe

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Re: Operation SOVNYA Solo Mission - Phoenix (4-26-54)
« Reply #6 on: March 19, 2022, 03:53:48 AM »

SPAs sent
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Hat

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Re: Operation SOVNYA Solo Mission - Phoenix (4-26-54)
« Reply #7 on: March 23, 2022, 10:03:26 PM »

Mission Status: Success

After Action Report
Aurigan Reach forces deployed center except for the Cicada which  deployed on the far east edge of the operating zone.  Ranger forces evenly distributed center and south while the civilian forces were split - vehicles on far west, Grommet in center and construction mech on far east side.  Rangers immediately shifted to a wider net to prevent the escape of the civilian forces, while the Reach Hunchbacks moved to center woods and the Archer climbed the ridge on the NE side.  The APC dumped ammo immediately to try and avoid a catastrophic ammo explosion, but was hit by Malthus' Marauder IIC with all 3 cER PPCs and cored.

The Grommet tried to run the gauntlet through the center, doing damage and pushing it's speed.  Concentrated fire opened several holes with a shot hitting and causing to explode the flamer ammo torching the mech.  Meanwhile the construction mech successfully made it into the river, but failed to get out of it and fell.  Left torso was breached, but already useless as was the left arm.  Just after exiting the river it was destroyed by the Vindicator liasion pilot.  The threat of the parked Hunchbacks in the center allowed the Reach forces to mostly control the center of the field with the Hunchback 4H shooting anything that popped up on the central ridge, supported by the Archer who had a commanding view of the battlefield.  The arrival of the reinforcements allowed a Stinger to hook up with the damaged MASH unit.  Multiple hits slowed its forward progress due to multiple motor hits and it eventually succumbed to fire.  In the middle of the battle one Stinger, the Centurion and the Locust were all destroyed with the Locust and Stinger pilots captured.  Late in the battle the Rangers destroyed the second Stinger, but despite having achieved their objectives and having endured heavy fire and damage the Rangers continued to press the Reach forces.  This additional push resulted in the destruction of the Phoenix Hawk, but came at a cost as well.

It appears that these forces were perhaps better trained than intelligence identified.  Their ability to successfully target the heads of the Ranger forces were uncanny.  The Panther sustained one shot to the head.  All three of the Marauder pilots including Lt. Malthus each took two shots to the head.  The second shot at the end of the combat rendered the Lieutenant unconscious injuring him further when his mech fell.  Unusual markings were noted on the Royal Crab as they closed, though the markings were not replicated on any of the other units. 

The only Reach mech not completely cored was one of the Stingers who was missing it's entire left side.  It was claimed as salvage.  It should also be noted that Lt. Malthus earned 4 kills (3 Mech, 1 Vee) and made Ace.

OOC: Yes, you read that right - I did 7 head hits to Ryan's lance in 10 turns.  Fortunately, no pilots were killed.
« Last Edit: March 23, 2022, 10:14:30 PM by Hat »
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