Ok. In trying to be helpful by adding a poll, I did Rob a disservice by effectively stifling a discussion. Mea culpa. So, I wanted to share my thoughts on why I selected what I did and more general thoughts around the process. I encourage everyone to do the same.
I'm going to start by saying I'm really enjoying the campaign we're currently playing. I enjoy it's history and how it's colored things along the way and the opportunity to include a significant RP event for my PC. From both an overall unit and lance perspective I think both are solid with room for improvement and working that direction. I wish I had more money and more parts (who doesn't?) but that's a goal I'm chipping away at. The unit's in good shape. It's near ideal from a transportation perspective, the only improvements there would potentially be an upgrade from the Triumph or the Dictator into an Excalibur and a second Overlord. As a Merc company though we can fully haul all of our stuff everywhere ourselves. We don't have a full complement of vehicles, but the ones missing are non-combat and honestly the combat ones with the exception of artillery are pretty much there for fluff. The infantry and battle armor are pretty exclusively fluff with a bunch of that as liabilities given changes in MegaMek. For the mechanics that matter, we're in good shape as a unit from a money, tech, and personnel perspective, with as many elite admins as we need, the techs to fix things and approaching full elite artillery crews. Even with the heavy hit at the end of the last contract, lances are good to great shape. Losing pilots suck but mostly it's a losing pilots with great/preferred/effective SPAs which is gravy on top of their Vet/Elite rating. As a group we've done really well and are well positioned to take on tough challenges and beat them.
Of course from a timeline perspective we're in a dead zone for another 3 years or so until the Chaos March forms, then the repudiation of the Clans and after that the FedCom Civil War as some of the highlights. Those 3 years currently mean probably another 3 to 4 contracts with the way things have been going, so 1.5 or so real life years until beginning to hit the interesting stuff again. Not to mention it's still a moderately slow drip of technology increases as L2 equipment becomes more prevalent. Most lances are highly customized. Occasionally there's a mech that inspires someone to do something new/different, but I think the majority of salvage is being sold rather than leveraged. So, regardless of what the official Dragoon Rating says, ton for ton you can put us up against virtually any opponent and we stand a good change of walking away victorious.
Personally, I'm interested in moving onto having us be involved in big events, either directly or related. Story for me is something I really enjoy.
So in terms of options I picked #3 - I'm equally good with pressing ahead with the current campaign and fine with starting something new. Why not one of the current campaign choices? Because I think there are lots of opportunities for new stories. I enjoy making characters and coming up with backgrounds. If my wife got a dollar for every character concept I fiddled with across all the gaming systems, or mech builds, or just gaming/story ideas in general, she'd be independently wealthy. The group at this point is fairly stable. There are a lot of options for either themed backgrounds, Merc or not. I was chatting with Brandon about ideas if we switched to a new campaign and he mentioned demi-lances, so 2 mechs each vs. the current 4. Smaller stables and potentially even do 2 PCs rather than 1, though not sure if that's too much work or not.
It opens up the possibility of a story driven game rather than random contract driven. Apocalypse Rising has been hands down my favorite game of any I've been involved with in this group. This isn't to say I expect a new campaign is story driven especially as I'm just 1 voice and not the GM. It might be an option though. There are lots of potentially cool campaign ideas. In terms of ones that build on the current unit, could be just a time advance with changes based on new starting rules. It could be a sub-unit if the Rangers increased to a Regiment+ with the original unit off doing whatever. We could simply keep the paint scheme for simplicity and have a new unit if people are concerned about the cost for minis.
There's also the very real impact to Rob for rebuilding the current campaign.
So thoughts?