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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: FLINT Mission 3 - 10/31/58  (Read 1375 times)

deadlyfire2345

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Re: FLINT Mission 3 - 10/31/58
« Reply #15 on: April 17, 2023, 04:39:22 PM »

I have a Flashman in CS white if you cannot find yours.
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Black Omega

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Re: FLINT Mission 3 - 10/31/58
« Reply #16 on: April 17, 2023, 08:48:07 PM »

I have 2 Nexus in WoB colors, 2 Zephers,  and Demon
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"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

ItsTehPope

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Re: FLINT Mission 3 - 10/31/58
« Reply #17 on: April 18, 2023, 10:35:52 PM »

I accidentally snagged it.

I have a Toyama and Raijin.
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Darrian Wolffe

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Re: FLINT Mission 3 - 10/31/58
« Reply #18 on: April 19, 2023, 03:26:53 PM »

List updated
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Darrian Wolffe

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Re: FLINT Mission 3 - 10/31/58
« Reply #19 on: April 21, 2023, 03:15:39 PM »

OK, everything is packed, additional proxies are pulled, and I'm leaving my house in 30 minutes and won't be back till after game Saturday.  See folks tomorrow.
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deadlyfire2345

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Re: FLINT Mission 3 - 10/31/58
« Reply #20 on: April 21, 2023, 04:28:56 PM »

I am unsure how many people will be there, minus Ryan with Hat having a half day. With Bryan potentially not being there, that would put us at a 5 v 6 til Lunch then 5v5 after. Would be awkward to force someone to play another persons unit in that regard. Would it be fine to have Bryan subbed out if he is unable to make it?

By this point, I do not know if Bryan dropped off his stuff on someone already, but would still like to request to replace with someone else for the time being anyway.
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serrate

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Re: FLINT Mission 3 - 10/31/58
« Reply #21 on: April 22, 2023, 12:06:43 AM »

Had no time to drop off mechs, but my updated sheets have been posted. Here's the other essential stuff Rob will need if he's running my lance:

Eliska Novotna: Edge: 3, Sixth Sense, Human TRO (mek), Tactics 3, Strategy 2
    Mek Quirks: Command mech

Alice Aguilar: Edge: 1, Sniper, Multi-tasker
    Mek Quirks: Battlefists, Stable

Briana Wood: Edge: 2, Jumping Jack, Weapon Spec ML, All Weather 1
    Mek Quirks: None

Nancy Pascha: Edge: 2, Jumping Jack, Melee Spec, Cluster Hitter
    Mek Quirks: Minimal Arms

Hope everyone has a good time, wish I could be there!


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Hat

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Re: FLINT Mission 3 - 10/31/58
« Reply #22 on: April 22, 2023, 03:18:38 PM »

Ironside replaced Marigold.
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deadlyfire2345

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Re: FLINT Mission 3 - 10/31/58
« Reply #23 on: April 22, 2023, 06:19:55 PM »

Salvage:
Max salvage (with previous pool:) 59,887,980
Salvage:
Osiris: Thug 11E
Ironside: Flashman 8K
Lancer: Avatar OF
Paladin: Huron Warrior R4O
Jazz: P Hawk LAM MK 1 HK1
Total C-bill value remain: 2,918,473
« Last Edit: April 23, 2023, 09:11:23 AM by deadlyfire2345 »
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deadlyfire2345

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Re: FLINT Mission 3 - 10/31/58
« Reply #24 on: April 22, 2023, 07:28:15 PM »

AAR:

Ironside, Osiris, Lancer, and Paladin were set up deployed in a way to take out speedy units as soon as they came to sight while Foil was on the way to reinforce the North. The hover tanks tried to rush the center where they were met with Lancer, who got off solid shots and was able to shut them down early, with Ironside taking down the Beagle near his forward units. Ironside also began to attack the Blakists Cicada and Hussar in the SE. During this time, Lancer tank team tried to reinforce the NW from enemy breakthroughs, with Osiris Dervish covering the corner in the SW. Enemy LAM took the long way around allowing it to break through, scouting the NW corner with his evasive movement and well placed smoke shells. All shots from unit birds were unsuccessful, with Zach Spratt in Stingray being shot down and crashing.
Their heavier element stayed back until they were able to make a push, which they met with Lancer Zeus and Archer, taking pot shots at one another. The units in the North almost overwhelmed Paladin when Foil came onto the field in time to hold off the ground units. Taking out the Blakist mechs was starting to take a toll to the point 2 lucky pellets from the Avatar was able to knock out Cindy Smalls in the Zeus. Units began to focus fire, which ended up taking the head from the mech, along with her life. COL Mayer was not pleased and ended up taking the head of the Avatar before having a lucky shot on gauss that forced the ejector seat on the Atlas.
Paladin and Foil began to slowly rout enemy forces in the North slowly, but could not stop the LAM from scouting the corner. Remaining Lancer force backed off to help slowly take out enemies close to our protected targets. Osiris and Ironside was met with enemy reinforcements, while also taking on the assault level II that remained in the W. Ironside got overwhelmed to where MAJ Erikson was popped out of his mech as well. Osiris SGT Mitchell while holding the SW got a lucky shot on the LAM, causing the LAM to lose control and taking his head in the process, thus giving us the definite win in the end. Damage to all lances appeared minimal, with a dead ASF pilot, dead MW, and a destroyed Maxim, we were able to pull the victory, allowing the remaining units to leave without issue.
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deadlyfire2345

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Re: FLINT Mission 3 - 10/31/58
« Reply #25 on: April 23, 2023, 09:47:01 AM »

One final thing that was overlooked:

Lightning G15, piloted by Eliza Hardcastle 3/4 requires landing check (Landing gear damage)
TN: 9
Rolled 2d6 : 5, 6, total 11
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Darrian Wolffe

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Re: FLINT Mission 3 - 10/31/58
« Reply #26 on: April 24, 2023, 01:29:34 PM »

GM Check

Rolled 2d6 : 1, 3, total 4
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