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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Lancer Lance Repair, Customization rolls.  (Read 13648 times)

deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #435 on: November 17, 2024, 03:20:42 PM »

"REPAIRS
DATE: 7/22 LOCATION: Field Workshop
MECH: Fenris  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Munenori Hamada  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 1, 1, total 2

TOTAL MIN: 360  TOTAL DAYS: 0.71"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #436 on: November 17, 2024, 03:21:07 PM »

"REPAIRS
DATE: 7/23 LOCATION: Field Workshop
MECH: Fenris  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Uma Madugula  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 2:
Rolled 2d6 : 6, 5, total 11

TOTAL MIN: 360  TOTAL DAYS: 0.71"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #437 on: November 17, 2024, 03:22:39 PM »

"REPAIRS
DATE: 7/23 LOCATION: Field Workshop
MECH: Fenris  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Uma Madugula  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: RA, Quantity: 14, Time Multiplier: Quadruple, Total time Min: 560 ,TN: 2:
Rolled 2d6 : 3, 2, total 5

TOTAL MIN: 560  TOTAL DAYS: 1.1"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #438 on: November 17, 2024, 03:30:22 PM »

7/28
Repairs completed on all but Sunder
Sunder: needs 9 armor on Head
Fenris: ready for pod change
BH KU: ready for pod change
Mad Cat: ready
Night Gyr: Ready
Thunder Hawk: Ready

Items added to inventory:
1x 45T LAA (pod) (1 total)
1x 45T Hand (pod) (1 total)

Items removed from inventory:
60x cFF armor (828 points remain)
1x 45T cEndo RA (1 remain)
1x 45T LLA (1 remain)
1x 45T Foot (0 remain)
Looking at the math, it was exact points on hand:
238x STD armor (0 remain)

I forgot to remove Zino from my other sheet.
First Zino would be Madeleine Earnshaw
Earnshaw gains 1XP on skill check + 1 initial = 2XP
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #439 on: November 18, 2024, 07:50:02 PM »

"REPAIRS
DATE:  8/15 LOCATION: Improvised conditions
MECH: Night Gyr  TECH BASE: Tech Base  UNIT TYPE: Mech
TECH NAME: Munenori Hamada  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Omnipod / Location, Remove cUAC/2, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Omnipod / Location, Remove cUAC/2, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 2, 5, total 7

Replace Omnipod / Location, Remove cUAC/2, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Omnipod / Location, Remove 5T Tcomp, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Omnipod / Location, Remove cERLL, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Omnipod / Location, Remove cERLL, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Replace Omnipod / Location, Remove cERML, Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Replace Omnipod / Location, Remove cERML, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 4, 3, total 7

Replace Omnipod / Location, Remove cDHS, Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 1, 5, total 6

Replace Omnipod / Location, Remove cDHS, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Omnipod / Location, Remove cDHS, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 5, 1, total 6

Replace Omnipod / Location, Remove cDHS, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Omnipod / Location, Remove cDHS, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Replace Omnipod / Location, Remove cDHS, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Replace Omnipod / Location, Remove cUAC/2 ammo, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

TOTAL MIN: 1800  TOTAL DAYS: 3.53"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #440 on: November 18, 2024, 07:55:22 PM »

Items added to inventory:
3x cUAC/2 (3 total)
1T cUAC/2 ammo (45 shots total)
6x cDHS (19 pod total)
2x cERLL (3 total)
2x cERML (6 total)
1x 5T cT comp
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #441 on: November 20, 2024, 08:42:37 AM »

"REPAIRS
DATE: 8/19  LOCATION: Improvised conditions
MECH: Night Gyr  TECH BASE: Tech Base  UNIT TYPE: Mech
TECH NAME: Munenori Hamada  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LT, Quantity: 13, Time Multiplier: Quadruple, Total time Min: 520 ,TN: 6:
Rolled 2d6 : 4, 3, total 7

Replace Armor, , Hit Location: CT, Quantity: 27, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 6:
Rolled 2d6 : 6, 5, total 11

Replace Armor, , Hit Location: RT, Quantity: 4, Time Multiplier: Quadruple, Total time Min: 160 ,TN: 6:
Rolled 2d6 : 3, 5, total 8

Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 6:
Rolled 2d6 : 2, 1, total 3

Replace Armor, , Hit Location: LL, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 6:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: RL, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 6:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: CT[R], Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 6:
Rolled 2d6 : 4, 3, total 7

TOTAL MIN: 3920  TOTAL DAYS: 7.69"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #442 on: November 20, 2024, 11:29:06 AM »

"REPAIRS
DATE: 8/26  LOCATION: Improvised conditions
MECH: Night Gyr  TECH BASE: Tech Base  UNIT TYPE: Mech
TECH NAME: Uma Madugula  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:
Rolled 2d6 : 5, 3, total 8

TOTAL MIN: 960  TOTAL DAYS: 1.88"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #443 on: November 20, 2024, 11:45:05 AM »

Items removed from inventory:
98 cFF armor (730 points remain)
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