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Author Topic: Operation FUSILIER June 3059 - December 3059  (Read 1461 times)

Darrian Wolffe

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Operation FUSILIER June 3059 - December 3059
« on: August 07, 2023, 04:48:42 PM »




Timeline
5 May, 3059
Contract Accepted
All lances gain 2,057,144 from advance pay
Unit gains 10,285,735 from advance pay
Unit spends 4,200,000 on travel expenses
Unit Liftoffs from Weekapaug to Imbros III

18 June, 3059
Sian [INN] -
Operation Bulldog a "success"
During a press conference today, First Lord Sun-Tzu Liao announced that on May 20th, the Star League began a massive invasion, dubbed Operation Bulldog, aimed at the complete removal of Clan Smoke Jaguar forces from the Inner Sphere. This undertaking is being conducted by a massive multi-national force led Archon-Prince Victor Steiner-Davion of the Federated Commonwealth and legendary Precentor Martial Anastasius Focht. Forces from all member states of the reborn Star League are taking part in this massive invasion and the First Lord reports that the invasion so far has been a massive success, with battles progressing faster and significantly fewer casualties than anticipated.

30 July, 3059
The 2nd Rangers make landfall on Imbros III.
Contract begins.


Role Assignments - minimum 5 Fight Units required
Fight:
Spectre Lance - Charlie CO
Ehreschuld Lance
Fury Lance
Lancer Lance
Marigold Lance
Osiris Lance

Scout:
Ironside Lance - Bravo CO, Unit XO
Foil Lance
Jazz Lance

Defend:
Fire Lance- Delta CO
Norbotten Lance- Delta XO
Blitzkreig Lance
Paladin Lance

Combat vehicle/BA assignments:
Able Company, Lancer Lance:
Tanks:
Maxim (BA Field Refit)
Demolisher Heavy Tank (Gauss)
Zephyr (STD) x2
Infantry:
IS Battle Armor (Laser)

Charlie Company, Spectre Lance:
Tanks:
Condor Heavy Hover Tanks (Fusion) x2
Partisan Air Defense Tank (STD)
Maxim Heavy Hover Transport (BA Factory Upgrade)
Infantry:
Raiden battle Armor (Tsunami)
IS Battle Armor (SRM)
Charlie Company, Spectre Lance:

Delta Company, Fire Lance:
Tanks:
Manticore Heavy Tanks (STD) x2
Maxim (BA Field Refit)
Ontos (3053)
Infantry:
Kanazuchi Battle Armor (Battle Claw)
Elemental Battle Armor (Laser)
IS Battle Armor (MG)

Support team assignments:
Jifty: Ironside
Paramour: Foil
Savior: Jazz

Administrator Assignments
HR admin:
Marie Celaj (Veteran) Assigned to Blitzkrieg
Fernando Estrada (Veteran) Assigned to Ironsides
Dae Yi (Veteran) Assigned to Lancer
Juan Cruz (Veteran) Assigned to Osiris
Marie Betron (Veteran) Assigned to Marigold
Jeanne Sinah (Veteran) Assigned to Jazz
Yvette Vincent (Veteran) Assigned to Ehreschuld

Logistics admin:
Angelina Mcullough (Elite) assigned to Foil
Georges Torres (Elite) assigned to Fire
Fabian Breen (Veteran) assigned to Marigold
Lewis Harris (Veteran) assigned to Fury
Sairah Sudheer (Veteran) assigned to  Norbotten
Yvette Vincent (Veteran) assigned to Paladin
Casamira Hernandez (Veteran) assigned to Spectre

Command admin:
Alayna Woods (Veteran) assigned to Fight
Hummaria Tamhane (Veteran) assigned to Scout
Carolin Schmetzer (Veteran) assigned to Defend
Muneer Amzine (Veteran) assigned to Training

Financial Data
Monthly payout: 22,217,164
Monthly payout to Lances: 1,234,286
Monthly Payout to Unit: 6,171,446
Transport reimbursement on contract success: 19,788,889
Transport Profit: 15,588,889

Relief Duty Modifiers:
-All Acquisition TNs are at a +3 penalty to begin the contract; this penalty drops by -1 for each mission victory to a
minimum of -1 bonus.
-Mercs do not get Factory Bonuses or access to Unit Market until they have won at least 3 missions in a row
-As contract continues, Allied units become heavier and more plentiful
-High incidence of Solo Missions

Current Acquisition TN: +0
Factory bonuses for the unit are active. Unit market is now acquired.


« Last Edit: November 11, 2023, 09:20:21 PM by deadlyfire2345 »
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Darrian Wolffe

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Re: Operation FUSILIER June 3059 - December 3059
« Reply #1 on: August 28, 2023, 02:35:55 AM »

Timeline
5 May, 3059
Contract Accepted
Unit Liftoffs from Weekapaug to Imbros III

18 June, 3059
Sian [INN] -
Operation Bulldog a "success"
During a press conference today, First Lord Sun-Tzu Liao announced that on May 20th, the Star League began a massive invasion, dubbed Operation Bulldog, aimed at the complete removal of Clan Smoke Jaguar forces from the Inner Sphere. This undertaking is being conducted by a massive multi-national force led Archon-Prince Victor Steiner-Davion of the Federated Commonwealth and legendary Precentor Martial Anastasius Focht. Forces from all member states of the reborn Star League are taking part in this massive invasion and the First Lord reports that the invasion so far has been a massive success, with battles progressing faster and significantly fewer casualties than anticipated.

30 July, 3059
The 2nd Rangers make landfall on Imbros III.
Contract begins.

30 July, 3059
Mission 1: Hold the Line (Defender) - Lancer, Spectre, Ereschuld, Fury Lances
Result: Victory - +1 to contract score (minor breach)
After-action Report: Immediately thrown into the battle, the Rangers had to make a drop out of the Dictator to make it to the ground on time. Our objective was to hold the line and prevent the Dracs from entering the Lyran stronghold. Unfortunately, the liaison group that tagged along struggled to land on the drop out, causing fair amounts of damage at the start. Lancer and Ehreschuld dropped in West with Liaison, Fury, and Spectre dropping in East to hold the primary unit at bay.

The fog held both groups at a slow pace while the lines got closer in the approach with a few artillery illuminating out approach with pot shots here and there with nothing conclusive. Soon as the fog receding and the sun overhead, a small lance coming from the South pushed the West line, which Lancer CO pushed the Albatross and Yu Huang to rout them and keep them at bay. Ehreschuld's Battlemaster followed while the primary unit began to make contact with the mech block coming in through the East.  During this time, Ranger ASF began to pick off primary targets sitting in the rear, killing a Saladin and Maxim, with the 2nd maxim getting crippled. Another volley of ASF attacked a KU that had a point of BA attached and took them out with a volley of bombs. This helped the Rangers keep half the unit they needed to pass a line from advancing far enough to become an issue. Removing the O-Bakemono got rid of the Arrow IV systems with an engine kill helped keep the splash damage limited.

The lines in the East made contact and everything went downhill for the Ranger group. As fire began to rise, Spectre and Ehreschuld began to take heavy damage from the assault lance pushing forward. SGT von Hoff took a massive blow to the head, which took her life as well. Spectre had a Banshee pushed in the toxic water and was forced to shut down. Even Fury took losses; LTSG Baxter's Falconer had its right leg completely blown off by a freak SRM hit, and surrounded by Draconis troops she hurriedly shut down the Mech's reactor and took shelter. The liaison group was hit hard as well; left to defend themselves by the local Ranger counterattack, Adne Erbe was killed in his Enfield, an event which would later cause significant friction with the Federated Commonwealth mercenary command office.

With the Ranger heavy-hitting Mechs isolated on the far side of the toxic lake, Lancers Orion pushed hard and was taken out by the Daikyu after going headlong into its front. Both sides began to lose mechs quickly; Ranger damage was severe, but the Draconis assault block was slowly losing forward momentum as Mech after Mech was removed from the field. Trying to get back at the Daikyu, Lancers Buccaneer tried to use its MASC to get in his face, only for the thing to take out actuators in both legs. Buccaneer propped up and took out the Mauler instead.

By the end of the battle, the Rangers held the Drac forces back just long enough to ensure victory, although damage was at an all time high. Hopefully, the lances who took too much damage are able to recover fast enough to get back on the line. We hope the loss of the Liaison pilot will not hurt us too much in the end. We will strive for a better outcome. One pilot killed in action and 5 mechs crippled heavily. Moderate damage on some ASF, little damage on rest.


9 August, 3059
Solo Mission 1: Probe (Defender) - Jazz
Result: Victory - no effect on contract score
After-action Report: Jazz lance was on patrol in sector 7 on the shore of the western sea near the Rangers temporary base.  Satellite telemetry indicated possible Drac forces in the area which Jazz encountered heading south along the shore.  XO Wolf took position on top of the largest hill in the area and spotted additional units half a klick to the east moving south fast.  Jazz Actual and Fedcom liaison split off east to intercept while Sgt’s Reese and Luttazi headed to the beach.

The ensuing engagement was short and extremely violent.  Lead elements of the Dracs on the beach outran their cover and ran headlong into Sgt Reese’s and Sgt. Luttazi’s Nightsky and Cronus.  Behind a dune, Reese dispatched the enemy Kabuto while Luttazi [on top of the dune] took murderous return fire while crippling a Jenner.

Meanwhile, to the east, Jazz Actual managed to disable one of 2 Drillson hovercraft but she and the liaison failed to corral its twin which looked like it would get free to scout the Rangers rear area when fate intervened.  The Drillson skidded during 2 high speed turns, slowing enough to allow Jazz’s Wolfhound and Griffin to draw a bead on it and disable it’s lift fan.

From on top of the hill, XO Wolf supplied suppression fire to east and west sides of the battle.  The Drac Hezter on the beach succumbed to the Griffin’s LRM barrage.

Final tally:  Drac forces, Kabuto LT destroyed [xl eng shut down], 2 Drillson hovercraft and Hexter disabled [immobilized] and Jenner crippled [eventually run down and destroyed].  No Jazz casualties although Sgt Luttazi took a head hit in her Cronus.



10 August, 3059
Mission 2: Stand Up (Defender) - Fire, Blitzkrieg, Norbotten, Paladin Lances
Result: Victory - +2 to contract score
After-action Report: Delta company was tasked following mission 1 to fill the now expanded gap in the front line. Expecting an immediate and heavy response Delta CO requested additional support in the form of Marigold and Osiris. The push however did not come immediately with responding forces being spotted well over a week away. This gave some downtime and allowed additional staging actions. Deploying in force to the gap they waited.  Following a full night's rest they powered up their machines and took positions. Infantry worked through the night to lay 300 meters of minefield in an effort to slow opfor forces. Once done with a tired salute they were skirted back to staging for rest. Fire Lance deployed center east, Norbotten and attached allies center west. Blitzkrieg and Paladin west. A heavily weighted center allowed firepower shifts to either flank or bunting the center.

Marigold and Osiris would be held toward the flanks to reinforce the lower weight. When the enemy came they would hit a wall of armor. Each lance variably given a sector of line to hold did so the whole engagement.  Although some units would eventually speed past on the eastern flank they would be negligible to decide the outcome.

Opfor deployed their heaviest elements center west, center, and west. Having scouted the sectors earlier in the morning they aimed to smash the weaker west flank and make an effort to pull lighter faster units through the eastern gap. Marigold would reinforce the western lines solidifying the flank further. All there including the liaison would either have ideal position to hammer down or push into the Kurita forces.

The DCMS CO was, although unknown at the time, local nobility, a minor branch of the Kurita family itself. In an effort to handle the situation as soon as possible took control of local forces and marched. The leadership wouldn't be enough nor the forces firepower. Ranger units mostly by the end would see moderate paint and armor replacement as the worst of the damages. A few exceptions a blown off arm, a shoulder forcing an arm replacement and an exploded gauss ripping the side torso apart.  Ranger and allied units would push to the mid line of the field and practically hold this the remainder of the operation. Blunting the thrusts from center, east and west they in turn began their own on the east, west, and eventually center. Marigold and Osiris would reinforce center and east respectively ensuring that things would stay within margin of success.

Introducing the revamped Delta company C3 network proved to be a worthwhile investment as Fire and Norbotten fed targeting data amongst themselves the entire battle to great affect. Fire wouldn't see the killing blows in most cases but took in the shock and awe from DCMS forces.  Blitzkrieg and Osiris absorbed and shattered the forces in the East. Crippled DCMS machines advanced and died in most cases well short of their exit corridors even with the help of reinforcements. Fire found himself looking for food as if watching a holovid. A conductor of madness and destruction if you will his cockpit filled with laughter as the madness unfolded before him.  Marigold, Norbotten and to our amazement the liaison team worked in tandem to hamper, annoy, cripple and destroy. Gauss slugs rained down as did smoke and energy. Fire Lance again looked on in sheer joy as DCMS machines fell or retreated smoking and crippled. Several wouldn't even make it that far.

The Avatar would go critical in the end.  This explosion incidentally killed the the DCMS noble, who had just ejected to evade capture and who was caught in the blast. This effectively ended the battle leaving many hulks ripe for picking. Only two units would break through and, of the remaining primary force, they simply no longer existed. As much as the Atlas, Avatar, Nova Cat, Sunder dished out it simply would be met with equal or greater force.

Participating units were given salvage with Fire CO happily saying you get one and you get one. A job well done for the Rangers. Fire CO would also extend an appreciative offering of the salvageable tanks to the liaison leader for the exceptional help.


11 August, 3059
Solo Mission: Probe (Attacker) - Ironside
Result: Victory - no effect on contract score
After-action Report: The mission started with Ironside pushing west along the northern front. Spears spearheaded the advance and was the first to make it to the target zone. The attacking forces delivered staggering hits throughout the quick advance and managed to take down a phoenix hawk early on. Once spears made it to the target area a defended retreat began. Ironside lance took some heavy damage on a few mechs but nothing of value was lost. during this retreat, three vehicles and another mech were destroyed while another enemy mech was rendered crippled. The mission was short and efficient with all objectives being met quickly with minimal loss.


11 August, 3059
Solo Mission: Hide and Seek (Attacker) - Foil
Result: Victory - no effect on contract score
After-action Report: Old and trusted sources let me know of a troop movement where several companies would be splitting into lances to conceal their movement and moving through mountainous terrain in the middle of the night. A limited number of passes meant possibility of detection, but a gap was found where one lance formation would be alone long enough to kill some of them before any support was available. It was an odd lane, 3 lights and an assault.

Battle quickly started, as Foil moved i  an envelopment of the Kuritians, with Axman on one side and everyone else attacking the other side. The Gunslinger showed its inexperience quickly, moving back and forth allowing higher hills to block its best shots.  I moved quickly to the center, allowing Cushion and Naga to isolate the Panther who tried to remain behind to use its PPC. Both Raptor and Baboon came to the middle to try and hunt me.

It took far too long for Naga and Cushion to kill the Panther. After ripping both its arms off, the Panther started jumping all over the pass to avoid destruction, and Cushion in th Ku took too long to destroy iy. In fact, it was Naga who kicked a leg off which finished the panther.  Shortly after, the Raptor charged Cushion and myself. After an exchange of fire, I kicked the Raptor's leg off and it fell on its damaged torso, its XL engine shutting down. We grabbed both pilots, but our time was up. With another lance coming into the same pass, Foil withdrew.

Any fault about speed is mine. Cushion is not as experienced as I am with night ops, and struggled in the darkness. We got two pilots, and in the morning the Kuritians and left the Raptor which we scooped up.  A success, and a blow against the pretender.

14 September, 3059
Solo Mission: Hold the Line (Defender) - Paladin
Result: Victory
After-action Report: Paladin Forces met up with the liaison on scene to hold the enemy and prevent their Draconian forces from joining a larger Lyran battle occurring to the south.
CO Seraphina found herself at home in the dark and was able to cleanly kill one of the Schrek tanks early on, while London Ren took to the hill on the eastern map to pepper shots into the jumping light mechs from the Huron Warrior, whose plan was to go down and around the hill to reach the victory zone The sentry joined this endeavor by following the Wolverine around and putting damage into the back looking for crits, never got any but thankfully the Wolverine pilot was having trouble turning around to blast the sentry with their LPL, resulting in only mediocre damage to the Sentry. Sgt Anita Sin used the low light to maneuver and exploit the back of the Akuma for 3 turns in a row from the Black Hawk KU but didn't manage to do more than cripple it and knock the Pilot unconscious then ran south to try and stop the light lance from reaching victory threshold. Meanwhile to the West, Theresa in the Banshee chased down the wolf trap, who did manage do get across the scoring line on the commcenter map, but the banshee managed to put it internal on 2 torsos, resulting in a crippling for purposes of scoring. the 3 jumping units Wolverine Griffin and Firestarter did make it to the south side of the map and were making their way to the COMM center to push through but due to time constraints the mission had to be called. In the end it was a 1-0 victory, Paladin took about 180 points of armor damage and a single hand actuator crit, thankful since M3 is in 2 weeks so choosing to fight in low light to prevent damage and movement seemed to be the good choice.


14 September, 3059
Solo Mission: Stand Up (Defender) - Fury
Result: Victory - no effect on contract score
After-action Report: Fury Lance, under its new commander LT SG Lori Herrera, moved into a local sector to investigate reports of Draconis recce forces.  What they found was a mixed company-strength force attempting a night crossing to approach from the south flank of the Ranger logistics hub.  Without calling for reinforcements, LT Herrerra threw her new command into the path of the Draconis forces, and stand-up fight ensued; the heavy cloud cover and new moon made the conditions nearly pitch black.  While the minimal visibility made for excellent conditions for a surreptitious maneuver, it also shielded the Ranger advance to contact, allowing SGTs Thomas and Fairchild to close to point-blank range without taking any significant fire.

With the battle lit only by muzzle flashes and quick illuminations from Herrera's Warhammer and Fairchild's modified No-dachi, the action was short and sharp.  Fury's Warhammer and Thunderbolt engaged along the eastern flank, and the Wraith and No-Dachi advanced quickly down the west.  The Draconis forces advanced at a glacial pace down the center of the field in an attempt to maximize command integrity in the darkness, and to prevent units from being individually flanked, but their march discipline broke down and the Draconis No-dachi and Marauder IIC broke formation to make individual attacks against what they saw as isolated Ranger Mechs.  A short, sharp action between the two No-Dachis was inconclusive before they were swept apart in the darkness; the Draconis machine attempted a charge against its Ranger counterpart, but cost itself the hit as it dodged furiously to avoid a swinging mace.  While Fury's Thunderbolt and Warhammer provided medium range fire support, the Wraith and Fairchild's No-dachi isolated and engaged multiple Draconis units in detail, blowing both legs off the Hatamoto-chi, ripping the leg from the Marauder IIC and sending it crashing to the ground, and engaging and breaking up the charge of Draconis reinforcements entering the field from the north.  In the battle's closing phases, SGT Montgomery's Thunderbolt blew both SRM carriers into scrap in a single volley, and kicked the head cleanly off of the Drac CO piloting the Grand Dragon.  Having taken over 50% casualties in their primary attack force, and having lost their commander, the Combine forces withdrew in good order, leaving the battlefield to Fury Lance.  The Marauder IIC, Hatamoto-Chi, Grand Dragon, two SRM Carriers, one Hunter Support Tank, and one Panther all lay as casualties on the field. With the open Mech bay available as a result of LT Baxter's medical retirement, Fury Lance recovered the Hatamoto, Grand Dragon, and Marauder IIC all as salvage, and with minimal damage across their lance, held the sector until relieved.

17 September, 3059
Solo Mission: Stand Up (Attacker) - Ereschuld
Result: Victory - no effect on contract score
After-action Report: The Rangers started out in the northeast, outside of the city within the wood line bordering the open terrain to the south.  Combine vehicles skirted the western edge of the engagement moving towards the city and the east / west road while the light lance used the south central hills for screen and the heavy lance moved up into the woods on the southern side of the open terrain.  Initial engagement between the heavier elements had the Rangers taking the worst of it, lucky shooting by Combine forces destroying the foot and lower leg actuator of the Marauder almost as soon as the battle began.  MSGT Fox in her Grasshopper pushed forward to soak fire and deliver significant damage to the Daikyu granting the Marauder a moment's respite and the ability for Lt. Ramsden to collect himself, before Fox fell back.

Sharpshooting by MSGT Lee took out one of the Kabuto and later both Saracen after the lighter elements had joined the Combine's heavier elements pushing the Rangers into a screening arc to try and shield Ramsden and his Marauder through an attempted withdrawal to the northeast.  Missing most of his right arm and with his right torso's front armor gone and virtually nothing left of the internal structure he was still technically operational rather than crippled.  Sgt Fox destroyed the Drillson and chased the damaged Grand Dragon while the Lynx worked to run down the Marauder.  A withering blast from the Lynx tore into the Marauder's right leg, taking out the hip actuator (all other actuators had already been destroyed).  Somehow Lt Ramsden managed to keep the mech upright, as it likely wouldn't have survived a fall.  Sgt. Fox's kick into the Grand Dragon's leg drove shrapnel up into the torso setting off the LRM ammo and destroying the mech.  Having lost half their forces without even crippling a single Ranger unit or liaison, the Combine forces withdrew (/victory).

Units Destroyed: Saracen (x2), Drillson (x2), Grand Dragon, Kabuto; Extra salvage for unit: $4,383,652


25 September, 3059
Solo Mission: Recon Raid (Attacker) - Fire
Result: Victory - no effect on contract score
After-action Report: Fire Lance received orders to hunker down as a blocking force. The goal prevent the DCMS recon elements from gaining telemetry data and potential foothold in the area.

What was expected was a lighter recon element but drone over flight showed what now apparent was a now demi company. This would indicate the expected recon became more recon by fire. This would impact planning leading to a hasty ambush being unsuccessfully set. The recon force coming into view before the occupation of defensive positions completed.

Fire Lance would deploy along the rocky cropping in the East South East. Initial deployment would allow for overwatch and ranged fire while C3 would help relay targeting info. This would prove highly effective allowing ranged but precise fire early in the fight. By the time the second volley cycled the DCMS Wolverine would be without a leg and not moving. Additional damage would be put across DCMS machines but not enough to slow the determined DCMS charge. DCMS units would opt for a spear thrust through center AO. The Nova, Sunder among a smattering of others would prove to be a nuisance in the best case scenario.

The defensive croppings wouldn't hold for long and even the initial Ranger push would be forced back. The KU would sustain a large amount of the targeting early on while giving as good as it got as would the Sunder and Spartan.

Most of the battle would see Fire steadily being forced back while the lighter assets would brawl bouncing back and forth. Quickly the KU Spartan and Atlas found themselves using cliff edges to screen fire while brawling. The DCMS LAM would fly off into the sunset never firing a shot scouting one partial area and vacating to secure partial objective. While it was useful a large smattering of DCMS troops would be ineffective but not incompetent. The Sunder, Demolishers, Nova, Mauler would deal heavy damage to Fire Lance. The lack of much internal damage would say otherwise but the trio of head hits, large amounts of armor, and outright destroyed arm of the Spartan would paint a different picture.

The entirety of Fire Lance fought for their lives in this battle in most cases being in roughly melee range while nickel flew overhead. Knowing there could be no good outcome should they all go down and be captured all stops were pulled. Rear armor in some cases became very relevant in some cases and near noticeable increased heat levels added to the discomfort. A sigh of relief was heard as Fire actual would see DCMS troops turn to leave. The Nova having been destroyed was the last hope to get the data needed and preservation of the mechs now the priority. The Wolverine would stay where it fell having waking up once and then falling again into a coma(5 pilot hits). The Mauler, LAM, Gunslinger, Griffin would escape although half would be well close to battle loss grouping.Sunder taking a half empty ac20 bin hit in miraculous fashion survived but barely while the pilot was a smear.

Rangers would say thankfully that hell was done and over.

Salvage on the field

Sunder
Wolverine
Grand Dragon
Panther
Demolisher

Taking Sunder and Grand
Rest lost minus demo to unit

25 September, 3059
Solo Mission: Hold the Line (Attacker) - Spectre
Result: Victory - no effect on contract score
After-action Report: Entered between their two sets of forces and worked in from a range. Lost the war at range and lost the Buccaneer to an unfortunate hit to its ammo. Pulled back and around towards their weaker force. Dealt with the opposing light 'Mechs while working our way in, and eventually pressed incorrectly to brutal results. Took out several, but returning fire from the distant hill devastated Black Knight. Took out a few more on the way out but the Nightsky was forced to power down due to engine damage and Black Knight lost its left torso. In summary, a high cost for both sides, though it counts as a mission success.

27 September, 3059
Solo Mission: Recon Raid (Attacker) - Jazz
Result: Loss - no effect on contract score
After-action Report: Ordered to scout sector 63, Jazz followed a massive thunderstorm into the area.  Jazz One sent the attached liaison’s Valkyrie and Jazz XO’s Griffin to the top of nearest hill in northwest quadrant to get a good look while Jazz CO’s Wolfhound and Sgt. Luttazi’s NIghtsky charged up the middle of southwest quadrant to attract the attention of the enemy forces as Sgt Ohani’s LAM raced around the southern edge of the Drac forces.  The Drac forces converged on the Wolfhound and NIghtsky much faster than expected as a Spider connected on charge attack on the Wolfhound as the Nightsky scored a critical hit on a Harrasser’s engine putting it out of the fight.  Meanwhile, the other half of the Drac forces rapidly closed on the Griffin and Valkyrie, prompting the Wolfhound and Nightsky to move north where a close range donnybrook ensued.  The LAM was forced to break off from the planned scouting to add it’s firepower to the developing scrum.

The Drac forces continued a murderous rain of fire using their superior numbers to maintain the initiative on Jazz’s mechs while return fire continued to miss the mark.  One small highlight came as the LAM lined up for a pass on the Drac CO and kicked the Daimyo mech in the head.

The Nightsky managed to core Drac Venom and capture it’s pilot but the decisive moment came when the Drac Jenner hit the liaison Valkyrie’s ammo magazine which caused the pilot to eject unconscious into a grove of trees causing critical injuries.

Fighting ended as Jazz One and Drac commander negotiated a truce: in return for the captured Venom pilot, the Drac forces allowed the Jazz forces and injured liaison to leave the area.

28 September, 3059
Mission 3: Recon Raid (Attacker) - Lancer, Osiris, Marigold, Paladin
Result: Victory - +2 to contract score
After-action Report: Coming in from the North, Lancer, along with the rest of Alpha, began an operation to retrieve information from the enemy base. Ironsides shortly behind, ready to push forward and through to get in. Pushing through in the slight cover of darkness, Paladin and the Liason unit began to push to the SW corner and was held back by 2 lances of lights and mediums. Lancer had his tanks push alongside Paladin, with the Demolisher covering the middle. A Jenner broke through when the numbers lightened and was able to immobilize the Demo in the rear. Marigold and Osiris began to push for the SE corner, along with the help of Ironsides. 2 of Osiris broke off to make a rush for the corner and left the other half to hit a massive block of assaults. Before the sun rose, 1 of the enemy maulers had a failure in its engine, causing it to explode, while the 2nd mauler ended up cooking an ammo bin from heat. Paladins Banshee had a brash idea to tackle some infantry, slowly whittling their numbers and stumbling every time they got shots off and Lancers Buccaneer began to work on turrets on the West end.

The team going towards NW was struggling to break through the line when more mechs began to enter the fray. Lancer, Marigold and Ironsides began to push West after the East corner was scanned. Marigold, Osiris and Ironsides kept several units to help keep the remainder of the assault block at bay. Lancer and Ironsides were met with a pair of Daikyu coming in from the base, taking pot shots along the way. Lancers tank team took a mad dash towards the corner and was ultimately routed by a Raptor that sat nearby. The ASF, attempted to deal damage to anything, was blocked every chance that was given by this point and the artillery missed its mark as well. The Liason groups Commando took a mad dash toward the enemy Jenner, thinking it could take it on, got immediately removed from an ammo explosion.

The numbers on the West started to get whittled down, with the help of an Albatross using C3 to take shots at unsuspecting victims. The Bishamon fell from hits that were focused on its right side, then the Owens immediately followed from an ammo explosion. Osiris had a mech fall from focused shots from the assault block, but successfully getting his scouted units back in the process. The Rangers now had a heavy block that ended up surrounding the Daikyus, who ended up being focused hard, taking massive damage, and being rightfully routed. The Rangers won this day when both Paladin and Lancer broke through and scanning the corner just in time. 2 mechs fell from Marigold, with 1 from Osiris, damage overall was a fair spread. Given the amount of assaults our lighter elements went up against.


21 October, 3059
Solo Mission: Probe (attacker) - Jazz
Result: Victory - no effect on contract score
After-action Report: Jazz drew the short straw for the assigned patrol to sector 38.  The midnight mission was a probe into area with a large concentration of Drac troupes.  Jazz entered the area from the east heading northwest.  Short range scans identified a lance of Vedette tanks directly ahead and a lance of mechs approaching from the southwest.

First contact however was made by Lyran Liaison Sgt Gertrude Strachan in her Dart battlemech.  Sgt Strachan spotted a Drac jump infantry platoon trying to sneak up on Jazz after hiding in the woods.  Caught in the open, the platoon was decimated by the Dart’s SPL barrage.  As Jazz approached the tank lance, the Drac mechs split their mech forces.  The Panther and Firestarter with the remaining jump infantry platoons turned east to take on the Dart and the Jazz Griffin which had hung back from the rest of the lance to provide long range fire support.  The Dart lived up to its name and lost its pursuers in the darkness while the Griffin played a game of cat and mouse in the woods.  Meanwhile, the Drac Wolverine and Grand Dragon closed northward to support the tank lance.

The Grand Dragon announced its arrival by charging the Jazz Nightsky as Sgt Luttazi lined up to kick one of the Vedette tanks.  Luckily for Sgt Luttazi, the attack missed.  The remaining Jazz mechs converged on the Dragon with the kill going to the Nightsky, having severely damaged the Dragon’s gyro.  The Drac Wolverine concentrated on the Nightsky and eventually shut down its gyro but lost both legs to fire from Jazz’s Cronus and Wolfhound.

As Jazz finished off the Wolverine, Sgt Strachan’s Dart, under the cover of darkness, circled the battlefield and found Jazz again.  The Dart finished off one of the crippled Vedettes, destroying its engine.  A lance of Drac hovercraft reinforcements arrived on scene but joined the rest of the battered Draconis forces and retreated from the area.


22 October, 3059
Solo Mission: Ace Duel - Marigold
Result: Victory - no effect on contract score
After-action Report: Nancy wasted no time getting back to her Catapult, although it took longer than usual as she took a less obvious route. She moved even more carefully once she arrived, looking for any clue that might reveal an ambush. Eventually trusting to speed and the beckoning safety of her heavy Mech, she made the run. There was no attack, and her nerves began to unwind slowly as the cockpit canopy slid closed over her. She knew she wasn't safe yet, but the comfort of the mechs start sequence lifted her spirits considerably.

The immediate sensor ping dashed her hopes of a clean escape. Having parked her Mech on the north side of town, she was getting a single radar return from the woods to the south, which was exactly the direction she needed to go. She had just barely made it to her Catapult in time, the enemy Mech would be in weapons range in moments. The nagging question was where were the other mechs? Behind her?

Time to worry about that later. Fortunately, Nancy knew this little town well and immediately jumped onto an office building that provided a clear view of the forest to the south and gave her a little cover as well. Spotting the enemy Mech moving quickly through the woods she launched a salvo from the twin LRM-15 racks but it was a hasty shot with no effect.  The next half minute consisted of jumping to various rooftops while cycling new LRM's through the launchers as quickly as possible. Generally, Nancy never cared how quickly she emptied the ammo bins. She eagerly anticipated the close-range portion of the fight, but it was better to soften them up from a distance first.  Some of her missiles found her target, and she saw armor dropping off the left arm of the Hercules. The enemy pilot was carefully lining up his own shots as he moved through the woods and returned the favor, rocking Nancy's Catapult with fire from the ERPPC and the LB 10-X.

As the Hercules climbed a nearby hill, it punched another huge shot from the ballistic weapon into the Catapult while Nancy's missiles tore up the surrounding trees and missed the Hercules completely. This Mech was a problem. It had long range power similar to her Catapult, and could keep firing long after her bins emptied.  Her next round all missed as well, and she began to move in closer. Maybe she could surprise him and get close enough to kick. The enemy pilot responded quickly though and backed away, continuing to hold the ridge and grab tree cover whenever possible. He had no reason to push forward, that ER PPC could fire indefinitely.  The next half minute was quiet as Nancy searched for an opportunity to press forward, but the Hercules moved with precision, maintaining distance or forcing Nancy to choose an inferior position with an aggressive advance.

Again Nancy jumped back to the roof of a nearby building, caught in mid-flight by the LB autocannon and the PPC, she landed unsteadily but stayed upright. Immediately launching a flight of missiles in return, she guessed her opponents move correctly and almost every missile found the target. The Hercules’ left arm dropped away as ruined scrap.  Nancy felt she was making progress but this fight was about to change, as she had exactly one salvo left before she'd have to move forward quickly and engage at point-blank range. She jumped again, knowing she couldn't stand up to the Hercules full firepower for long at close range. With a sigh of resignation, she launched her last missiles at the Hercules. She focused on her landing as the Hercules’ shots went wide. The missiles once again pounded the left side of the Hercules and to her surprise, she saw an ejection seat fly into the air as the Mech was consumed by a much larger explosion.

Just like that, the Hercules was a smoking hulk, the battle over. A missile must have found the ammunition stored in that torso. With a glance at the instruments panel, Nancy assured herself that no other enemies were inbound. Just great, she thought, even if she did make it back to base she would have to explain a few tons of shattered armor and two completely empty ammo bins… and no salvage to offset that bad news.  Nancy jumped to the edge of town and pushed the throttle to full speed. That was a problem for later, right now she just needed to escape before this guys friends showed up.


« Last Edit: December 27, 2023, 01:47:52 PM by Darrian Wolffe »
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deadlyfire2345

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Re: Operation FUSILIER June 3059 - December 3059
« Reply #2 on: August 28, 2023, 06:47:54 AM »

Salvage pool:
M1 overflow: 36,901,030
Foil Salvage: 2,382,307
Jazz Salvage: 7,725,533
Ironside Solo: 9,595,382
M2 Overflow: 26,844,322
Fire Solo:  13,149,473
Ehreschuld Solo: 4,383,652
Total: 100,981,699
« Last Edit: November 04, 2023, 04:41:03 PM by Hat »
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Ice

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Re: Operation FUSILIER June 3059 - December 3059
« Reply #3 on: December 13, 2023, 02:10:37 PM »

Salvage on the field

Sunder
Wolverine
Grand Dragon
Panther
Demolisher

Taking Sunder and Grand
Rest lost minus demo to unit

Can you remove this from the bottom of the solo post just to clean it up

Also can this get added for note and reference in case people missed this in coms thread?

9/30
All units receive 400,000 from sale of salvaged mechs to unit.
« Last Edit: December 13, 2023, 02:13:17 PM by Ice »
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Darrian Wolffe

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Re: Operation FUSILIER June 3059 - December 3059
« Reply #4 on: December 27, 2023, 01:51:02 PM »

Timeline

23 October, 3059
Mission 4: Extraction (Attacker) - Fire, Norbotten, Foil
Result: Victory - +2 to contract score
After-action Report: The Rangers received an emergency order to insert immediately into an AO of what would be a toxic lake surrounded by hilled woods. The objective protect possible museum pieces with modernization potential that may or may not actually belong to the planetary militia.

Drac forces would for whatever reason choose to interdict "civilians" and not only did they know where they were they had enough time to swing around from behind to block them at the lake. Rangers would arrive intent on initiating the inferno doctrine the caustic planet would now have some napalm to boot. Knowing the possible results toward the contract the choice was made to drop directly onto the opfor.

Expecting and planning can only last as far as contact. Everything else becomes probability and doctrine. Drac forces occupied the closest adjacent hill after the lake with the heaviest forces and then positioned more heavy forces to occupy the northern hills. Lighter elements would deploy in front of the lake directly in the path of the civilians and then also the southern woods.  Fire would deploy north with norbotten to gain control of the northern hills for direct fire support as well as secure the north corridor. Foil and Ehreschuld would deploy on the lake north to help smash any resistance to the north in the woods adjacent the lake.  The opfor however chose to split the forces instead of a direct battle line meaning Foil and Ehreschuld would have a much heavier fight than anticipated. The northern opfor would hold longer than expected but do did Foil and Ehreschuld.

Initial pushes put Foil and Ehreschuld directly into a massive brawl in which they heavily were outgunned in most regards. Initial pushes would be rebuffed they would reform and push again with success. Both in the process would take heavy damage. Both Avatar and Quickdraw would lose a leg, Axeman would lose both arms, Ostwar being extensively damaged if not crippled. They would give as good as they got and more however pushing back over the hill. Opfor units would be fairly pinned in place with nothing to do but take the tenacity and crippling destruction. Although there would be plenty of salvage from that area it was severely crippled in most regards. Limb from limb to smoking hulks they became. Lighter elements broke off to engage the civilians some of which simply were not expected to survive given the situation. Civilians pushed on with tenacity and a bit of luck. Splitting to allow as many units as possible to avoid damage seemed the best alternative to pushing down the middle with all. The tenacity would pay off managing to down or deter drac forces enough to have above a 50% survival rate surprising all involved. They would come with gifts and manpower, a welcome bonus.

Fire and Norbotten would drop on practically the mirror counterpart to the assault group the southern group would see. Not of machine but of weight and firepower. Unexpectedly a c3 net was dropped practically in c3 net. Expected further center it was a surprise when two lances turned and in Combine fashion pushed forward to short ranges. Seeing this Norbotten would pull for position and firing pocket but in doing so allowed the opfor focus fire for little return. Seeing this and the expected push to isolate each lance Fire ordered Norbotten forward while pushing into the group. This fight would last longer than expected and rotating armor became a necessity following the first initially volleys seeing Fire lances Spartan take considerable accurate fire close enough to near down the unit. Both lances would be able to regroup, push and brake running toward their counterparts. Few would be able to run far and in their regroup it wouldn't last long. Attempted but falling short eventually all lines would break.

The southern flank still would be under seige and fighting to about even. On the brink they would give themselves much needed room as Norbotten and Fire advanced south to complete the concave. Not long after they would gain ground, intiate partial envelopment would start mop up operations.  There were opfor elements attempting to pursue and flank posing risk to exfil. Dracs would pull south or have sporadic single units overtake the line. Drawing the ire of the full Ranger force several went up in sudden fireballs or were left crippled breaking the opfor signaling the end of the engagement.

Of the roughly 25 drac units they would see over 50% losses to Ranger units seeing damage in which no mech would have been even combat killed although several were close or forced to shutdown.


10 November, 3059
Solo Mission - Hide & Seek (Attacker) - Blitzkrieg
Result: Victory - no effect on contract score
After-action Report: There were reports of Drac Forces approach our main base, possibly a scouting or probing attempt. Blitzkrieg was tasked with determining the threat of this group and intercepting it. Blitzkrieg Lance and the assigned liaison entered sector 35 from the South. This was a fast engagement. As soon as they entered their sensor started sounding enemy contact. LTSG Maryardi in her Highlander immediately jumped onto a hill into woods to be able to get a good vantage point just East of the town. SGT Petrakis in her T-Bolt, entered between the hills and city. LTJG Smit in his Orion, SGT Patton in his Marauder, and the liaison in a Blackjack, entered the city. Immediately, a Jenner jumped from behind hills towards LTSG Maryardi and got head capped. At the same time the to Drillsons made the mistakes of trying to charge SGT Patton and LTJG Smit. The one trying for LTJG Smit lost control and skidded through a building forcing LTJG Smit to evade it. The Drillson charging the SGT Patton was quickly pill boxed by LTJG Smit. The rest of the Dracs set up firing positions North of the city. This forced Blitzkrieg to advance forward. SGT Petrikas and SGT Patton advanced toward the Grand Dragon with SGT Patton getting the crippling shot while LTSG Maryardi and LTJG Smit advanced to fire on the Mauler. The Gunslinger and Naginata kept raining fire down range. As Blitzkrieg advanced, SGT Patton parked on a hill with his Marauder and used his long range expertise to light up the Dracs. SGT Petrikis was hit by 2 gauss rifle rounds to the center torso (1 internal left) forcing her voluntarily go prone between buildings to get out of line of fire. The fight ended after LTJG Smit dropping the Mauler and the rest of the Dracs looking for the exit. The damage to Bltzkrieg was not major except the T-blot almost being cored and the Orion losing an arm. Blitzkrieg lance found evidence that there was other Drac units in the area but did not enter into the fight.

11 November, 3059
Solo Mission - Hold the Line (Defender) - Norbotten
Result: Victory - no effect on contract score
After-action Report: Midday 11/11/3059 Norbotten lance was tasked to hold the line vs DCMS scouting elements that were attempting to break through and cause havoc in our rear operations area.  Norbotten lance quickly reloaded and re-podded the Sunder due to ammunition shortages.  Arriving at the AO, Specalist Ashling found a good firing location and other members of the lance and the attached Griffin assumed cover and waited for the DCMS to arrive.

The Katana and Gunslinger approached first and was allowed to pass due to distance issues.  Shortly afterwards the Phoenix Hawks and Firestarter Omni arrived and got into optimal firing range.  The Firestarters BAP sounded the alarm and the engaging elements opened fire, dropping the Firestarter in the opening volley, and the pilot getting picked up by the Spartan.  Shortly afterward the Shreks started to show up and cause trouble for Ashling but his choice of cover and good range protected him very nicely, as from a dozen incoming PPC bolts, only 2 landed and dealt damage.  At this point, Perrin and Dhawan broke east to start interdicting the Shreks and one of the Phoenix Hawks.  Perrin taking the high road and and Dhawan taking the low road - Perrin also attracted the Katana and Gunslinger out of its cover and nearly totally avoided damage, and killing the Phawk via a kick for good measure.  The Katana however got into charging range of Sgt Kentons Spartan and the results were predictable with the entire right side and half of the center torso disappearing with one overly enthusiastic axe strike - the Gunslinger during this period slid behind Kenton attempting to put its gauss rifles into her Spartans rear and disabling it...and failed.

Ashling and Smith immediately began focusing their sole attention on the Gunslinger, concerned that Kentons propensity for tunnel vision would result in her getting killed.  Ashling however, simply blew the head off the Gunslinger on his first slug and the concern ended.

Meanwhile, Dhawan and Perrin began working over the Shreks and while turning both of them nearly into pillboxes via weapons fire and kicks, could not immobilize either of them.  However, reinforcements arrived earlier than expected for the DCMS and they broke off to blunt the newly arrived Kabuto and Griffin IIC.  The reported Scimitars were found later with fans sheared off in the woods outside of the AO (context: We had a coffee spill on their record sheets and could not reprint them)  The Kabuto had arrived very close to Ashlings Hauptmann, and without the aid of a C3 system, promptly put 2 gauss slugs into the CT, utterly wrecking it.

On the western flank, the Lynx, which had been mostly taking long range potshots at that point, jumped in close to try to draw the attention of the Spartan...and Kenton being Kenton, immediately charged in to take a swing at the legs of the Lynx and add another tally to her hatchet.  after taking a very high chance swing, missing, stumbling the Lynx took advantage of the situation and kicked the Spartan in the head (Needed 5s, missed, edge, miss, failed PSR, edge, passed...wait crap I should have taken the fall and BOOT)  resulting in critical damage to the sensors and life support.  During this confusion the Firestarter pilot attempted to wrestle control away from Kenton, resulting in everyone on the area of engagement thinking she had been killed.  (OOC: We got the damage on the kick wrong, and found this out 3 turns later - we determined that the best way to handle it was to call it dead for the purpose of the mission).  With the shock of the Spartan going down randomly the Rangers were put on their heels - Smith now being threatened by the Katana and Lynx and the Hauptman under threat from the Schreks and the Griffin IIC.  Smith and Ashling dropped the Katana in short order, blowing its gyro out and recovering the pilot and began moving back to the eastern side flank.

At that point, one of the tanks was immobilized via an errant LRM20 shot from the Griffin and abandoned but the damage was done, with both tanks focusing fire on the Griffin, blowing out the allied ammo bin - the wreckage from the ammo bin going off disabling the nearby Phoenix Hawk.  On the remaining tanks next round of fire, the Griffin IIC was disabled via blowing both of its ammo bins but the remaining Shrek dropped all 3 of its PPCs into the center of the Black Hawk KU, coring it.

11 November, 3059
Solo Mission - Breakthrough (Defender) - Foil
Result:
After-action Report: DCMS forces had been running many more scouting forces recently, as if they are getting more despite to find those FedCom we were sent here to support. Foil was dispatched to intercept such a force, and upon long range sensor contact the force diverted towards a major population center Foil was near.  Lawyer took her lance into an intercept position, and made a quick ambush. The majority of DCMS chose a single lane to run down, lead by the Raptor. The Raptor was ambushed by myself in my quickdraw, and while I did some damage it was not grouped together enough. Puddles than ran her Lanclolt, while she had recently completed heavy mech training to pilot, into the middle line of the Wolverine and Wolf Trap and set off a grand melee.

The liaison was able to drop the raptor after blocking its path, but the Hitman ran by both Myself and Oracle's Axman and was gone. Then, a lucky shot on the Lynx's back found an ammo bin, having two mechs downed by myself. Puddles was not so lucky, and the Wolf Trap and Wolverine combined together to deal an engine hit to the mech. Continued fighting shifted evermore southward, as the Phoenix Hawks came over to join the group as well. Breaking away from a full medium lance, Puddles was able to hit the Wolf Trap and shut its engine down before taking three engine crits herself.

On the other side of the battlefield, the Adder came to an intersection with a 50% change of finding Cushion in her Ku. The Adder went down the safe road, and so Cushion activated her mech and came to join me in battling the Wolverine and Phoenix Hawks. One of the Phoenix Hawks decided to sacrifice itself so hopefully the other two mechs could get away, and changed into my back while I was fighting the Wolverine. Cushion's support was critical in taking both the Wolverine and one Phoenix Hawk down. A support force had at this time moved intt the area, and Oracle and the liaison battled these, killing a Vedette. Oracle shoved the other Phoenix Hawk down, slowing it just enough so that it could not get the info back to its commanders. In the closing seconds  a Wasp attempted to DFA me, but lost its leg thinks to Cushion.

Final review showed that we had prevented enough of the scouting force from getting through, though at the lost of repairs to the Lancelot and Ku who now has a fused shoulder. We took the Wolf Trap, as some simple repairs should get it up an running again. Success for the Rangers, and the pretender has been delt another blow.


17 November, 3059
Solo Mission - Hide & Seek (Attacker) - Ehreschuld
Result: Victory - No effect on contract score
After-action Report: Combine forces started with a center, center east deployment, the SRM Carrier tucked between hills.  Of the Komodo there was no sign which kept the Rangers on high alert.  Ranger forces under the command of LT Kelswa pushed mostly up the western edge of the OZ, using the ridge and woods for cover, while Kelswa in his Battlemaster claimed the eastern high ground.  It wasn't long before the Komodo was spotted by the Grasshopper's active probe just as the Avatar was passing it's hidden location.  It is a testament to MSGT Lee's skill that the Avatar didn't fall under the combined fire of a lance of mechs including the Komodo at close to point blank range.  The fight would largely continue contested between the central high ground claimed by the Combine forces and the woods and western ridge to their southwest.

The Rangers took turns drawing fire to give other members of the lance the opportunity to drop withering fire onto the others.  Some well grouped damage had the Battlemaster dumping SRM ammo after the left torso was breeched.  He took down one of the Bulldogs and the Grasshopper exchanged fire with the SRM Carrier, surviving 33 missile strikes.  A strong grouping into the tank's front dropped it before it could let loose with a second salvo.  Focus fire softened the Maelstrom up while the Marauder took point.  The two similar machines took similar damage, each damaging their gyros and coring the Maelstrom as the Marauder took sufficient engine damage to shut it down.  Kelswa and Price were able to capture the Combine C.O. turning the tide of battle. (Despite me having a +1, Ryan won most initiative checks prior to taking out the Maelstrom.)

The reinforcements had closed and were adding their fire as well.  Kelswa and Price would take out both the Komodo and the Kabuto in rapid fashion, while MSGT Fox took out the KU.  It was a piece of the parting exchange as the SGT Lee's devastating salvo with medium lasers and 23 SRM missiles dropped the Jenner with four of those hitting the head, the machine falling from the onslaught and having it's ammo bin go off.  The pilot beyond any hope of saving.  As a parting shot as the Lee prepped the shutdown sequence on the Avatar, a kick from the Spider came straight at her head.  She juked (Edge spent) but it was not enough and it connected, damaging life support and sensors.  A mixed lance of Combine forces limped off the field including one Bulldog, the Raptor, Spider and the Firestarter D.

In the end, Lt. Kelswa accepted the price of victory.  The Black Hawk KU and the Firestarter Prime were salvaged, though the latter only worth selling crippled.  Of the Ranger forces, the Marauder's engine was destroyed as was it's left arm and it was breeched in all torsos.  Both the Battlemaster and Grasshopper took critical damage with the Battlemaster needing repairs to several systems and having lost a medium laser outright.  The Grasshopper took a direct shot to the hip and MSGT Swanson told SGT Fox that the leg would need to be replaced entirely.  The Avatar though was even worse. Right arm destroyed all torsos and head breeched, engine damaged, weapons to repair.


24 November, 3059
Solo Mission - Extraction (Attacker) - Ironside, Blitzkrieg, Fury, Spectre, Jazz
Result: Victory - contract concludes
After-action Report: The Rangers received a call to come immediately to extract a group of Federated Commonwealth who were cut off to the West. Due to the suddenness of the order, a collection of Lances from all three companies joined forces to provide cover.

Between the Rangers and the Federated Commonwealth extraction targets, the Drac opfor had a Commcenter along a South-flowing river that started at a deep pool reservoir. While the Drac were deployed mostly in a line, the Rangers noticed a Southern Lance that would have quickly started firing into the Federated Commonwealth unit, and sent word to the Federated Commonwealth to push to the North-East.

The Rangers sent Marigold ahead to open up a pathway for the Federated Commonwealth units to come through, and Marigold entered in from the North and began to push Southward. While Marigold did help to reduce the strength of the Drac forces, it was unable to draw the fire that was being sent against the extraction targets.

Turrets, including a pair of dual-Sniper artillery turrets, provided a high amount of potential damage, and as such, were targets. Fury and Jazz, who were deployed more Southward, dealt with the turrets and a lance of lighter mechs before swinging North to provide cover fire for the extraction.

Without the turrets to deal with and the Drac ground units busy, the Rangers used their air superiority to deliver crippling blows to several opfor mechs through a series of heavy bombing strikes.

Spectre and Blitzkrieg pushed West from the North-East, dealing with the few elements of the opfor that were most to the East at the time, though their fire only started closing in later, as the Federated Commonwealth units passed through Marigold's tunnel and the Drac reinforcements entered from the West.

The Federated Commonwealth units, for their part, provided a solid amount of firepower as they pushed East.

As the two lines of Rangers came together, the Drac base and units collapsed, as the outmaneuvering gave them no chance of stabilizing the fight. They therefore only managed to deal serious damage to half a dozen or so of the Ranger and Federated Commonwealth mechs while the Drac forces were wiped utterly. Overall, a successful end to the contract.
« Last Edit: January 15, 2024, 05:32:50 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: Operation FUSILIER June 3059 - December 3059
« Reply #5 on: January 15, 2024, 06:24:35 AM »

25 November, 3059
CONTRACT ENDS IN VICTORY
-Deadly listed the things in the checklist thread so I don't have to.  Thank you!



EMPLOYER AWARDS

Blitzkrieg Lance

Lyran Meritorious Service Ribbon: For showing bravery during combat above and beyond the call of duty
Reward: $125,000

Ereschuld  Lance

Lyran Dragonslayers Medal: For showing exceptional puissance in combat during a contract against the Draconis Combine.
Reward: $125,000 + 20 tons of any IS tech parts currently used on any Mech in your lance

Fire Lance

Lyran Combat Action Ribbon: For showing bravery or sacrifice in combat during a Planetary Assault (Relief Duty) or Defense.
Reward: $125,000 + 10 tons of any IS tech parts currently used on any single lance member's Mech

Foil

Lyran Meritorious Service Ribbon: For showing bravery during combat above and beyond the call of duty
Reward: $100,000

Fury Lance

Lyran Dragonslayers Medal: For showing exceptional puissance in combat during a contract against the Draconis Combine.
Reward: $125,000 + 20 tons of any IS tech parts currently used on any Mech in your lance

Ironside Lance

Your Lyran Contacts have served to upgrade your award!
Lyran Honor of Skye: For significant service in Skye space or which serves the interest of the Isle of Skye.
Reward: $100,000 + permanent +1 Scrounge Skill Bonus while inside Isle of Sky Space (https://www.sarna.net/wiki/File:Federation_of_Skye_3052.jpg)

Jazz Lance

Lyran Combat Action Ribbon: For showing bravery or sacrifice in combat during a Planetary Assault (Relief Duty) or Defense.
Reward: $175,000 + 10 tons of any IS tech parts currently used on any single lance member's Mech

Lance Lancer

Lyran Excellence Recognition Ribbon: For commanding a unit which struck a significant blow to the enemies of the Lyran Commonwealth, in this case engaging and crushing an elite Combine formation
Reward: $75,000 + Random Bonus: SHG-2F Shogun BattleMech

Marigold Lance
No award granted.

Norbotten Lance
No award granted.

Osiris Lance

Lyran Meritorious Service Ribbon: For showing bravery during combat above and beyond the call of duty
Reward: $100,000

Paladin Lance

Lyran Meritorious Service Ribbon: For showing bravery during combat above and beyond the call of duty
Reward: $75,000

Spectre Lance

Your Lyran enemies have reduced the degree of your award!
Lyran Combat Action Ribbon: For showing bravery or sacrifice in combat during a Planetary Assault (Relief Duty) or Defense.
Reward: $175,000 + 10 tons of any IS tech parts currently used on any single lance member's Mech
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