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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Author Topic: Hammer Solo - Paladin Lance - 5/17/3060  (Read 1122 times)

Darrian Wolffe

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Hammer Solo - Paladin Lance - 5/17/3060
« on: March 18, 2024, 02:31:48 AM »

« Last Edit: April 06, 2024, 07:21:48 PM by Hat »
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ADHDtv

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Re: Hammer Solo - Paladin Lance - 5/17/3060
« Reply #1 on: March 18, 2024, 09:18:03 AM »

roll terrain please.
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deadlyfire2345

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Re: Hammer Solo - Paladin Lance - 5/17/3060
« Reply #2 on: March 18, 2024, 09:49:14 AM »

Salvage Sheet.
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Darrian Wolffe

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Re: Hammer Solo - Paladin Lance - 5/17/3060
« Reply #3 on: March 18, 2024, 03:09:20 PM »

roll terrain please.

Flatlands (again, yes)
Town-Generic
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ADHDtv

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Re: Hammer Solo - Paladin Lance - 5/17/3060
« Reply #4 on: March 18, 2024, 03:14:35 PM »

Good to generate.
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Darrian Wolffe

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Re: Hammer Solo - Paladin Lance - 5/17/3060
« Reply #5 on: March 27, 2024, 05:08:46 PM »

(scroll all the way over; map left at full scale to see the building types/levels)

NORTH

SOUTH

Maps
Open Terrain 1.......Open Terrain 2.........Grasslands 1 (half)
Desert 1................CityTech.................Grasslands 1 (half)

Deployment
Primary OPFOR: Enters the board anywhere desired along the Western board edge.

Ranger Forces:  Deploys first, anywhere within 6 hexes (inclusive) of the Blue Star Hex.

Environmental Conditions
None

Battlefield Support
none

Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 8 units from the Primary OPFOR before the conclusion of Turn 10.**
2) Prevent the recon unit(s) from returning to their safe zone
**Note that the game does not automatically end on Turn 10

OPFOR
1) Destroy, cripple, or render incapable of spending MP, at least 2 Ranger units and the liaison unit.
2) Move one or more units to within 3 hexes (inclusive) of the northeastern and southeastern board corners, spending 1 full turn stationary, then return to within 2 hexes (inclusive) of the eastern board edge. Both corners must be scouted and the "information" from that corner returned to the western board edge to count as a scoring unit.

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Convoy units may only exit from the southern board edge.

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.  OPFOR MechWarriors will attempt to kill any ejected liaison pilots in this scenario; as long as no Ranger units are a valid target within LOF and within 8 hexes of the firing Draconis unit.  KIA liaisons can have contract implications later in the Contract.
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Darrian Wolffe

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Re: Hammer Solo - Paladin Lance - 5/17/3060
« Reply #6 on: April 02, 2024, 12:46:54 AM »

SPAs generated. To whom would you like them sent?
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deadlyfire2345

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Re: Hammer Solo - Paladin Lance - 5/17/3060
« Reply #7 on: April 02, 2024, 12:52:14 AM »

Me please
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Darrian Wolffe

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Re: Hammer Solo - Paladin Lance - 5/17/3060
« Reply #8 on: April 05, 2024, 06:05:11 AM »

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deadlyfire2345

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Re: Hammer Solo - Paladin Lance - 5/17/3060
« Reply #9 on: April 06, 2024, 04:01:42 PM »

Paladin won solo.

Salvage taken:
HM-1 Hitman
PXH-3M Phoenix Hawk
Pilot picked up:
Burham Garcia, 2/3 EDG 2, Jumping Jack, Melee Spec, Melee Master
Salvage value remaining:
158,906
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ADHDtv

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Re: Hammer Solo - Paladin Lance - 5/17/3060
« Reply #10 on: April 06, 2024, 06:26:49 PM »

Despite the CO still being in Hospital, we figured we could handle this without her, or the heavy hitting MAD II. Turned out I was right.

The Opfor strategy was to try and overload the north section by sending all the mechs up that way, and simply sending the Gabriel recon craft to the south without competition. I decided that a fighting retreat would be the best way to ensure the mob of lights never slipped through and to let the Gabriel do its thing. I (LT Anita Sin) used my new Lynx's multi trac capabilities to spread my damage out and brawl in the center of the onslaught of light mechs.

Our new pilot Jessica Jordan was able to snipe the sides out of the Scorpion tank pair, as well as crit the AC/20 out of the Hunchback, neutering it for the rest of the encounter. London Ren in the Gallowglas got chased down by the incredibly competent Ostscout pilot and narrowly avoided a PIMP JJ crit as the damn thing kept trying to kick her legs out. Thankfully it couldn't take London's return kicks and eventually lost all of its limbs, letting her capture the pilot from the immobile mech.

Our partner in this mission acted as our last defense of the point, immediately running to the NE corner to hold the point from any scanning units, and was extremely effective in this task! Azmus the liason finished off the hitman's engine when it used masc to slip past the main fighting force, as well as the Vedette when it tried to stationary scan, though they did lose a leg in the final turns of the battle when the griffins caught up with the faster mechs.

Our resident KU Jessica Moon was able to knock down the PHawk with a kick and then when they tried to stand back up, fell AGAIN and knocked themselves out on the final turn, resulting in a near pristine mech recovered from the battlefield. Sadly the arctic cheetah was utterly destroyed by London putting her gauss rifles center mass and removing the mech from the field early.

The gabriel escaped easily but thanks to the efforts of Azmus they never scanned the north corner and gave us plenty of time to clean up all the dangerous and or easy to pick off mechs, reducing their forces too much for them to continue.

Overall a terrific success with minimal internal damage.

CC LT Seraphina Wellson when she wakes up from surgery.

-LT JG Anita Sin, Paladin XO

Important - Anita Sin and London Ren make mech Ace
Taken Hitman HM-1 and Phoenix Hawk PHX-3M as salvage
captured pilots
Burham Garcia, 2/3 EDG 2, Jumping Jack, Melee Spec, Melee Master (ostscout)
Kai Lund 4/6 Edg 1 (Phoenix Hawk)
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