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Author Topic: Mike's Lance  (Read 1875 times)

Ad Hoc

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Mike's Lance
« on: February 26, 2017, 07:20:38 PM »

My rolls where done on Rolz.org and I compiled all of my character creation on a word document and tried to copy and paste it.  The pictures didn't copy so I attached the pdf version.  I don't know how to get the pictures in the post.

Name: Heinrich Wilhelm
Affiliation: Lyran Alliance
Game Material
Primary Language: German
Secondary Languages: Scottish Gaelic, Italian, Swedish,
English
Bonus Skills: Negotiation +2, Appraisal +1
Traits: The easy life so common among Lyrans has led to a
general distaste for the dirty business of combat. To reflect this,
increase the value of the Timid and Combat Paralysis traits by
one for characters from the Alliance when purchased after the
Life Path.
Path Restrictions: None. Lyran characters who follow the
Free Trader Path may add a +1 modifier to their even

ATTRIBUTES
             MIN   Thresh
Strength     2       6      
Body        2         6
Dex              2         6
Reflexes      2          6
Intelligence   2         6
Will power     2        6
Charisma        2          6
Edge            2       8
Social Stand   2       6

Traits

Skills
Negotiation +2
Appraisal +1   


LIFE PATH STAGE 1  WHITE COLLAR
Attribute Minimums: SOC 4
Attribute Thresholds: STR -1
Traits: Wealth
Skills: Academic/Any +1, Language/Affiliation +1
Life path roll
[img]Name: Heinrich Wilhelm
Affiliation: Lyran Alliance
Game Material
Primary Language: German
Secondary Languages: Scottish Gaelic, Italian, Swedish,
English
Bonus Skills: Negotiation +2, Appraisal +1
Traits: The easy life so common among Lyrans has led to a
general distaste for the dirty business of combat. To reflect this,
increase the value of the Timid and Combat Paralysis traits by
one for characters from the Alliance when purchased after the
Life Path.
Path Restrictions: None. Lyran characters who follow the
Free Trader Path may add a +1 modifier to their even

ATTRIBUTES
             MIN   Thresh
Strength     2       6      
Body        2           6
Dex              2           6
Reflexes      2           6
Intelligence        2        6
Will power         2            6
Charisma        2          6
Edge                2            8
Social Stand      2       6

Traits

Skills
Negotiation +2
Appraisal +1   


LIFE PATH STAGE 1  WHITE COLLAR
Attribute Minimums: SOC 4
Attribute Thresholds: STR -1
Traits: Wealth
Skills: Academic/Any +1, Language/Affiliation +1
Life path roll

Roll 12 Choice, choose 11
11 Your diplomat parents dragged you from world to world [SOC +1, Contact (2), Wealth, Language/Any +2, Protocol/Any +1, Zero-G Operations +1]

ATTRIBUTES
             MIN   Thresh
Strength     2       5      
Body        2           6
Dex              2           6
Reflexes      2           6
Intelligence        2        6
Will power         2            6
Charisma        2          6
Edge                2            8
Social Stand      4       6

Traits
Wealth
Contact (2)


Skills
Negotiation +2
Appraisal +1
Academic/Any +1
Language/Affiliation +1

Age:10

Next Path:  Military School


« Last Edit: March 11, 2017, 06:12:07 AM by Ad Hoc »
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Ad Hoc

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Re: Mike's Lance
« Reply #1 on: March 04, 2017, 03:58:14 PM »

See pdf in 1st post for images of rolls

Life Path Stage 2  Military School
Attribute Minimums: WIL 3
Attribute Thresholds: CHA -1, SOC +1
Traits: Promotion, but only if next path is Military Enlistment or a Military Academy
Skills: Academic/Military History +2, Computers +1, Leadership +2, Rifles +1, Martial Arts/Military +1

Life Path Roll

Rolled  9, use 1 edge to move to 10
10 Qualified for accelerated training program [You gain one of the following fields: Basic Training, Basic Technician, Military Scientist]  Choose: Basic Technician

ATTRIBUTES
             MIN   Thresh
Strength     2       5      
Body        2           6
Dex              2           6
Reflexes      2           6
Intelligence        2        6
Will power        3             6
Charisma        2          5
Edge                2            8
Social Stand      4       7

Traits
Wealth
Contact (2)
Promotion, but only if next path is Military Enlistment or a Military Academy

Skills
Negotiation +2
Appraisal +1
Academic/Any +1
Language/Affiliation +1
Academic/Military History +2
Computers +1
Leadership +2
Rifles +1
Martial Arts/Military +1

Basic Technician Field
Gunsmith +3
Technician/Ballistics  +3
Technician/Comms  +3
Technician/Electronics  +3
Technician/Lasers  +3

Age:16

Next Path:  LYRAN ALLIANCE ACADEMY
Academy Roll

Rolled 4 Coventry

Life Path Stage 3
LYRAN ALLIANCE ACADEMY/COVENTRY
Time: 1 Year
Attribute Minimums: INT 3, WIL 3, SOC 3
Attribute Thresholds: WIL +1, SOC +1
Traits: Promotion, Well-Connected
Skills: Academic/Lyran Alliance History +6, Protocol/Lyran Alliance +4, Perception +2, Academic/Clan History +2
Fields: Basic Training
Next Path: Advanced Individual Training Subpath (mandatory, part of this path)

 Mandatory Subpath: Advanced Individual Training (AIT)
Basic Training Graduates only
Time: 2 years
Traits: MechWarriors and Aerospace Pilots receive Promotion to Sergeant (Rank 6), all others receive Promotion.
Skills: Add +2 to three Basic Training Skills, +2 to any other skill, Rifles +1, Pistols +1, Survival +1, Tactics +1
Fields: MechWarrior (minimum DEX 3, RFL 4, SOC 4)
Events: Do not roll Events for Advanced Individual Training.

Life Path Roll

Rolled 14, use edge to make 15
15 Selected for "Special training." [May take the Loki training subpath after your AIT]

Subpath: Special Training
AIT Graduates only
Time: 2 years
Attribute Minimums: WIL 4
Attribute Thresholds: Add +1 to any one threshold of the player's choice.
Traits: Promotion, Wealth (2)
Skills: +1 to any three Basic Training Skills, +1 to half of the character's AIT skills (rounding up), +2 to any one other skill.
Fields: Special Forces (minimum BOD 4, RFL 4, MechWarrior Field required, may not have TDS Trait)

ATTRIBUTES
             MIN   Thresh
Strength     2       5      
Body        4           6
Dex              3           6
Reflexes      4           7
Intelligence        3        6
Will power           4               7
Charisma        2          5
Edge                2            6
Social Stand      4       8

Traits
Wealth 3
Contact (2)
Promotion 3
Well-Connected
MechWarriors receive Promotion to Sergeant (Rank 6)

Skills
Negotiation +6
Appraisal +1
Academic/Any +1
Language/Affiliation +1
Academic/Military History +2
Computers +1
Leadership +2
Rifles +2
Martial Arts/Military +1
Academic/Lyran Alliance History +6
Protocol/Lyran Alliance +4
Perception +2
Academic/Clan History +2
Pistols +1
Survival +1
Tactics +1
 

Basic Technician Field
Gunsmith +3
Technician/Ballistics  +3
Technician/Comms  +3
Technician/Electronics  +3
Technician/Lasers  +3

Basic training Field
Career/Soldier  +6
First Aid  +6
Navigation/Ground  +3
Rifles  +6
Martial Arts/Military  +3

 Mechwarrior Field
Gunnery/Ballistic/Humanoid  +4
Gunnery/Laser/Humanoid  +3
Gunnery/Missile/Humanoid  +3
Piloting/’Mech  +4
Sensor Operations  +3
Tactics/’Mech  +4

Special Forces Field
Blades  +3
Demolitions  +3
Free Fall  +3
Stealth  +3
Submachine Guns +3
Survival  +3
Tracking  +3

Age:21

Next Path:  TOUR OF DUTY: LYRAN ALLIANCE
« Last Edit: March 04, 2017, 04:10:19 PM by Ad Hoc »
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Ad Hoc

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Re: Mike's Lance
« Reply #2 on: March 04, 2017, 04:03:46 PM »

See pdf attached to 1st post for images of rolls

Life Stage 4
TOUR OF DUTY: LYRAN ALLIANCE
Time: 2 years
Traits: Wealth; if taken for a second consecutive time, add Stigma/Pro-Victor or Stigma/Pro-Katherine (player choice) and one of the following: Well-Connected/LAAF or Vehicle (2) for MechWarrior, Aerospace Pilot, Aircraft Pilot, Cavalry and Armored Infantry characters only.
Skills: Add +2 to any three Military Field skills, +1 to any two other skills

Life Path Roll


Rolled 12 use edge to raise to 13
13 Pirate Hunting. [+2 to two Military Field skills, Perception +1, Streetwise +1]

ATTRIBUTES
             MIN   Thresh
Strength     2       5      
Body        4           6
Dex              3           6
Reflexes      4           7
Intelligence        3        6
Will power           4               7
Charisma        2          5
Edge                2            6
Social Stand      4       8

Traits
Wealth 4
Contact (2)
Promotion 3
Well-Connected
MechWarriors receive Promotion to Sergeant (Rank 6)
Vehicle (2) for MechWarrior

Skills
Negotiation +6
Appraisal +1
Academic/Any +1
Language/Affiliation +1
Academic/Military History +2
Computers +1
Leadership +3
Rifles +2
Martial Arts/Military +1
Academic/Lyran Alliance History +6
Protocol/Lyran Alliance +4
Perception +3
Academic/Clan History +2
Pistols +1
Survival +1
Tactics +1
Streetwise +1
 

Basic Technician Field
Gunsmith +3
Technician/Ballistics  +3
Technician/Comms  +3
Technician/Electronics  +3
Technician/Lasers  +3

Basic training Field
Career/Soldier  +6
First Aid  +6
Navigation/Ground  +3
Rifles  +6
Martial Arts/Military  +3

 Mechwarrior Field
Gunnery/Ballistic/Humanoid  +9
Gunnery/Laser/Humanoid  +3
Gunnery/Missile/Humanoid  +3
Piloting/’Mech  +8
Sensor Operations  +3
Tactics/’Mech  +6

Special Forces Field
Blades  +3
Demolitions  +3
Free Fall  +3
Stealth  +3
Submachine Guns +3
Survival  +3
Tracking  +3

Age:23

« Last Edit: March 04, 2017, 04:10:39 PM by Ad Hoc »
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Ad Hoc

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Re: Mike's Lance Generation
« Reply #3 on: March 04, 2017, 04:05:01 PM »

See pdf attached to 1st post for images of rolls

2nd Stage 4 Life Event
Life Stage 4
TOUR OF DUTY: LYRAN ALLIANCE
Time: 2 years
Traits: Wealth; if taken for a second consecutive time, add Stigma/Pro-Victor or Stigma/Pro-Katherine (player choice) and one of the following: Well-Connected/LAAF or Vehicle (2) for MechWarrior, Aerospace Pilot, Aircraft Pilot, Cavalry and Armored Infantry characters only.
Skills: Add +2 to any three Military Field skills, +1 to any two other skills

Roll

Rolled 7, edge, rolled16, edge to 15

15 Crucible. You see action against the Clans. [+3 to any three Military Field skills, Choose three: Addiction, Disabled, Combat Paralysis, EDG +1, Lost Limb, Promotion, Timid   Choose EDGE +1, Promotion, Addiction

ATTRIBUTES
             MIN   Thresh
Strength     2       5     
Body        4           6
Dex              3           6
Reflexes      4           7
Intelligence        3        6
Will power           4               7
Charisma        2          5
Edge                2            5
Social Stand      4       8

Traits
Wealth 5
Contact (2)
Promotion 4
Well-Connected
MechWarriors receive Promotion to Sergeant (Rank 6)
Vehicle (4) for MechWarrior

NEG Traits
Stigma/Pro Victor
Addiction

Skills
Negotiation +7
Appraisal +1
Academic/Any +1
Language/Affiliation +1
Academic/Military History +2
Computers +1
Leadership +3
Rifles +2
Martial Arts/Military +1
Academic/Lyran Alliance History +6
Protocol/Lyran Alliance +4
Perception +3
Academic/Clan History +2
Pistols +1
Survival +1
Tactics +1
Streetwise +1
 

Basic Technician Field
Gunsmith +3
Technician/Ballistics  +3
Technician/Comms  +3
Technician/Electronics  +3
Technician/Lasers  +3

Basic training Field
Career/Soldier  +6
First Aid  +6
Navigation/Ground  +3
Rifles  +7
Martial Arts/Military  +3

 Mechwarrior Field
Gunnery/Ballistic/Humanoid  +15
Gunnery/Laser/Humanoid  +3
Gunnery/Missile/Humanoid  +3
Piloting/’Mech  +14
Sensor Operations  +3
Tactics/’Mech  +12

Special Forces Field
Blades  +3
Demolitions  +3
Free Fall  +3
Stealth  +3
Submachine Guns +3
Survival  +3
Tracking  +3

Age:25
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Ad Hoc

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Re: Mike's Lance Generation
« Reply #4 on: March 04, 2017, 04:07:00 PM »

Attribute and Trait Adjustments

Start 50 trait points
ATTRIBUTES
             MIN   Thresh       Actual
Strength     2       5              5  
Body        4         6          6
Dex              3         6         6
Reflexes      4         7         7
Intelligence   3         6        5
Will power     4       7         5
Charisma      2       5         5
Edge            2        5         2
Social Stand  4       8      5
            Total Used    45        5 left + 8 sold traits= 13-13 purchased = 0
Traits
Wealth (5)  sell 1
Contact (2)
Promotion (4) Sell 4 +4 trait points
Well-Connected
MechWarriors receive Promotion to Sergeant (Rank 6) sell 1 lower to rank 5
Vehicle (4) for MechWarrior
Fast Learner purchase,  purchase 3 trait points
Custom Vehicle (2)  purchase  2
Trait to counter addiction
60xp purchased 6

NEG Traits
Stigma/Pro Victor  
Addiction Alcohol

SKILL ADJUSTMENTS
Tracked Skills                 Bonus   Free points
Piloting/’Mech  +14                    +3                 2
Gunnery/Ballistic/Humanoid  +15 +3                3
Administration                              0                0
Bureaucracy                                 0                0
Career/Soldier  +6                      +2                0
First Aid  +6                               +2                0
Leadership +3            +1                0
Negotiation +7                           +2                 1
Rifles  +7 +2=9                            +2                 3
Scrounge                                     0                  0
Tactics/’Mech  +12                     +3                   0
            Total Free points   9

Free point Calculation
Total of all non tracked skill points 76
76 non tracked skill pts / 2 = 38 + 9 Free pts from tracked skills = 47 Free points

FREE POINT ALLOCATION
Tracked Skills                 Bonus      Free pts   Final Bonus   
Piloting/’Mech              +3                       16             +5
Gunnery/Ballistic/Humanoid       +3                        16             +5
Administration                            0                          3             +1
Bureaucracy                               0                         0                 0
Career/Soldier                           +2                        0                +2
First Aid                                    +2                        0                +2
Leadership                                 +1                       0                +1
Negotiation                                +2                       0                 +2
Rifles                                         +2                       0                +2
Scrounge                                    0                        12               +3
Tactics/’Mech                            +3                         0                +3
« Last Edit: March 15, 2017, 08:55:41 PM by Ad Hoc »
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Timberwolfd

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Re: Mike's Lance
« Reply #5 on: March 04, 2017, 11:25:33 PM »

You have 12 more skill points to work with. It should be 76/2 instead of 76/3 per Rob's change.
http://forums.cincybattletech.com/index.php?topic=722.msg7221#msg7221
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Ad Hoc

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Re: Mike's Lance
« Reply #6 on: March 05, 2017, 09:36:02 AM »

You have 12 more skill points to work with. It should be 76/2 instead of 76/3 per Rob's change.
http://forums.cincybattletech.com/index.php?topic=722.msg7221#msg7221


Thanks for the catch.  (^_^)b
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Re: Mike's Lance
« Reply #7 on: March 05, 2017, 03:46:21 PM »

Mech Rolls for lance wingmen and results (See attached pdf for rolls done on rolz.org)

Med mech roll 1 
Rolled 960 GRF-1S Griffin

Med mech roll 2   
Rolled 329 ENF-4R Enforcer


Med mech roll 3 
Rolled 832 GRF-1N Griffin
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Re: Mike's Lance
« Reply #8 on: March 05, 2017, 04:12:46 PM »

Final Character and Lance Wingmen (See first post in thread for completed worksheet with screen shots of rolls for life path)

Name:  Heinrich Wilhelm

ATTRIBUTES
             MIN     Thresh       Actual
Strength     2        5            5  
Body        4          6        6
Dex              3          6        6
Reflexes      4          7        7
Intelligence  3          6        5
Will power    4         7        5
Charisma     2            5        5
Edge            2        5         2
Social Stand  4         8         5


Traits
Wealth (4)  +80,000 CBills a month
Contact (2)
Well-connected
MechWarriors receive Promotion to Sergeant (Rank 4)
Vehicle (4)
Fast Learner
Custom Vehicle (4)
Trait to counter addiction
60xp  (jumping jack)

NEG Traits
Stigma/Pro Victor  
Addiction/alcohol

Tracked Skills                 Bonus   Free pts   Final Bonus   
Piloting/’Mech              +3                   16            +5
Gunnery/Ballistic/Humanoid    +3                16            +5
Administration            0                   3            +1
Bureaucracy            0                  0              0
Career/Soldier                 +2                  0             +2
First Aid                    +2                   0                    +2
Leadership                 +1                  0             +1
Negotiation                      +2                   0             +2
Rifles                  +2                       0                      +2
Scrounge                   0                 12                     +3
Tactics/’Mech                 +3                    0                   +3

SPA's
Jumping Jack

Mech: Gladiator GLD-4R  Quirks:  Bad Reputation

Random mech rolls for other 3 members of Lance
Rolled on medium chart for all 3
1st Roll 960 GRF-1S Griffin
2nd Roll 329 ENF-4R Enforcer
3rd Roll 832 GRF-1N Griffin

Lance Roster
Lance Name: Wilhelm's Reapers
Leader:  Heinrich Wilhelm  3G 3P Gladiator GLD-4R  Quirks:  Bad Reputation
Wingman:  Jax Fenwick  3G 4P GRF-1S Griffin  Quirks: Battlefists, Imp. Targ. (long,Jettison-Cap.Weap (PPC), Ubiquitous
Wingman: Wyatt Edmondson ENF-4R Enforcer 3G 4P Quirks: Barrel Fists (both), Fast Reload AC/10, Improved Cooling
                  Jacket AC/10, Ammo Feed problems AC/10
Wingman: Bruno Graves GRF-1N Griffin 3G 4P Quirks: Battlefists, Imp. Targ. (long,Jettison-Cap.Weap (PPC), Ubiquitous
« Last Edit: March 16, 2017, 07:21:19 PM by Ad Hoc »
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Ad Hoc

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Re: Mike's Lance
« Reply #9 on: March 23, 2017, 07:10:11 PM »

Starting Warehouse spreadsheet is attached. Finally  ;D
« Last Edit: March 24, 2017, 06:20:37 PM by Ad Hoc »
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Ad Hoc

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Re: Mike's Lance
« Reply #10 on: April 07, 2017, 02:37:06 PM »

XP rewards after Operation Pokey Mission 1

Leader:  Heinrich Wilhelm  Survived Mission 1xp, Completed mission 1xp, render enemy unit combat ineffective 1xp. Total 4xp
Wingman:  Jax Fenwick  Survived Mission 1xp, Completed mission 1xp, render enemy unit combat ineffective 2xp. Total 5xp
Wingman: Wyatt Edmondson Survived Mission 1xp, Completed mission 1xp, render enemy unit combat ineffective 1xp. Total 4xp
Wingman: Bruno Graves Survived Mission 1xp, Completed mission 1xp, render enemy unit combat ineffective 2xp. Total 5xp


XP rewards after Operation Pokey Mission 2

Leader:  Heinrich Wilhelm  Survived Mission 1xp, Completed mission 1xp, MVP 1xp. Sub Total 3xp + prev. TOT 4xp=7XP
Wingman:  Jax Fenwick  Survived Mission 1xp, Completed mission 1xp, Unit Disabled 1xp, MVP 1xp Sub Total 4xp+5xp=9xp
Wingman: Wyatt Edmondson Survived Mission 1xp, Completed mission 1xp, MVP 1xp. Sub Total 3xp+Prev TOT 4xp=7xp
Wingman: Bruno Graves Survived Mission 1xp, Completed mission 1xp, Unit Disabled 1xp., MVP 1xp, Sub Total 4xp +Prev TOT 5xp=9xp
               Bruno's Mech Kills towards Ace = 1

Tied for most fun at table for Pokey Mission 1
Leader:  Heinrich Wilhelm   TOT 7XP+1xp=8xp
Wingman:  Jax Fenwick  Total 9xp+1xp=10xp
Wingman: Wyatt Edmondson TOT 7xp+1xp=8xp
Wingman: Bruno Graves  TOT 9xp+1xp=10xp
               Bruno's Mech Kills towards Ace = 1
« Last Edit: June 09, 2017, 10:05:03 PM by Ad Hoc »
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Ad Hoc

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Re: Mike's Lance
« Reply #11 on: May 17, 2017, 06:11:29 PM »

June 10th, customization of Gladiator is completed to a GLD-4RMx.
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