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Author Topic: Bright Lance Maintainence, Repair, & Customizations  (Read 12306 times)

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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #75 on: October 19, 2021, 06:31:55 PM »

VTR-9D,Custom: Yes, Start: 4/15/3053, Location: Maintenance Facility,  Tech Assigned: SGT Marsh, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 5, 4, total 9
Replace Armor, , Hit Locaton: LA, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 2, 2, total 4
Replace Armor, , Hit Locaton: LT, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Locaton: H, Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 3:
Rolled 2d6 : 3, 2, total 5
Replace Armor, , Hit Locaton: CT, Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 3:
Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Locaton: RT, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Locaton: RA, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Locaton: RL, Quantity: 20, Time Multiplier: None, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 3, 4, total 7
Replace Actuator Upper Leg , , Hit Locaton: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 1, 4, total 5
Replace Actuator Lower Leg, , Hit Locaton: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 3, 4, total 7
Replace Actuator Foot, , Hit Locaton: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 2, 6, total 8
TOTAL TIME 8 HR DAYS: 2.54901960784314 TOTAL TIME MINUTES: 1300
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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #76 on: October 19, 2021, 06:35:44 PM »

05-01-3053
Retirement Rolls Use Charisma Bonus +2 to roll
SGT Bobbie Mills 34 TN 6
Rolled 2d6+2 : 1, 6 + 2, total 9

SGT Emmit O’Leary 34 TN 6
Rolled 2d6+2 : 1, 3 + 2, total 6

SGT Caleb Spears 33 TN 6
Rolled 2d6+2 : 2, 3 + 2, total 7

SGT Jocelin Dubos 30 TN 6
Rolled 2d6+2 : 4, 1 + 2, total 7


Techs
Dave Mattingly 34 TN 6
Rolled 2d6+2 : 6, 4 + 2, total 12

Chris Wansley 40 TN7
Rolled 2d6+2 : 6, 1 + 2, total 9

Wade Boggs 31 TN 6
Rolled 2d6+2 : 2, 2 + 2, total 6

Marleen Rommel 33 TN 6
Rolled 2d6+2 : 5, 3 + 2, total 10

Mercedes Marsh 32 TN 6
Rolled 2d6+2 : 3, 2 + 2, total 7

Kairy bin Sadaqat 38 TN 6
Rolled 2d6+2 : 2, 4 + 2, total 8


Doctors
Dr Marlene Elton 44 TN 7
Rolled 2d6+2 : 4, 5 + 2, total 11

Dr Kaylin Matson 31 TN 6
Rolled 2d6+2 : 3, 1 + 2, total 6

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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #77 on: October 19, 2021, 06:39:59 PM »

05-01-3053
Yearly xp bonus roll
Mech pilots yearly xp bonus roll 5 xp TN 9+ 2d6
LTSG Jake Brightsword
Rolled 2d6 : 6, 3, total 9

LTJG Bobbie Mills
Rolled 2d6 : 2, 2, total 4

SGT Emmit O’Leary
Rolled 2d6 : 4, 5, total 9

SGT Caleb Spears
Rolled 2d6 : 3, 6, total 9

SGT Jocelin Dubos
Rolled 2d6 : 2, 6, total 8


Doctors gain 4xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 1, total 1

Dr Kaylin Matson
Rolled 1d6 : 1, total 1

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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #78 on: October 23, 2021, 08:45:21 PM »

April 19 3053
Customization of Victor VTR-9D to VTR-9DxL Tech assigned: Reg tech SGT Rommel   Location: Maintenance Facility
Remove all 15 SHS, Gauss rifle, 2 med pulse lasers, Case left torso, and SRM 4
Time 3660 min 7 days TN 7
Rolled 2d6 : 6, 4, total 10


April 19 3053
Customization of Victor VTR-9D to VTR-9DxL Tech assigned: Reg tech SGT Rommel   Location: Maintenance Facility
Install 10 DHS in engine, Gauss Rifle Right torso, 2 med lasers Right torso, 3 med lasers Center torso, 1 med laser Left torso,Masc Left torso, searchlight left torso, and add additional 47 points armor to max armor
Time 21650 min 42 days TN 8
Rolled 2d6 : 5, 6, total 11

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Battlemaster

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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #79 on: March 29, 2022, 07:00:09 PM »

REPAIRS
DATE: Apr 4 3054  LOCATION: Basic Facility
MECH: Marauder MAD-3Dx1  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: SGT Rommel  TECH LVL: Regular
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Fix <25% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 6, 1, total 7

TOTAL MIN: 360  TOTAL DAYS: 0.75
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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #80 on: March 29, 2022, 07:02:36 PM »

REPAIRS
DATE: May 1 3054  LOCATION: Basic Facility
MECH: Marauder MAD-3Dx1  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: SGT Rommel  TECH LVL: Regular
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LT[R], Quantity: 6, Time Multiplier: Double, Total time Min: 120 ,TN: 5:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: CT, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: RT, Quantity: 17, Time Multiplier: Double, Total time Min: 340 ,TN: 5:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 5:
Rolled 2d6 : 5, 1, total 6

Replace Armor, , Hit Location: RL, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 4, 1, total 5

Replace Armor, , Hit Location: H, Quantity: 8, Time Multiplier: Double, Total time Min: 160 ,TN: 5:
Rolled 2d6 : 1, 6, total 7

TOTAL MIN: 1120  TOTAL DAYS: 2.33
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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #81 on: March 29, 2022, 07:08:40 PM »

REPAIRS
DATE: Apr 30 3054  LOCATION: Basic Facility
MECH: Victor VTR-9DxL  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: SGT Rao  TECH LVL: Regular
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LA, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: LT, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: CT, Quantity: 4, Time Multiplier: Quadruple, Total time Min: 160 ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Replace Armor, , Hit Location: RT, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:
Rolled 2d6 : 1, 2, total 3

Replace Armor, , Hit Location: RA, Quantity: 13, Time Multiplier: Quadruple, Total time Min: 520 ,TN: 3:
Rolled 2d6 : 6, 5, total 11

Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 5, 1, total 6

Replace Armor, , Hit Location: RL, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:
Rolled 2d6 : 5, 5, total 10

TOTAL MIN: 1400  TOTAL DAYS: 2.92
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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #82 on: March 29, 2022, 07:13:03 PM »

REPAIRS
DATE: Apr 30 3054  LOCATION: Basic Facility
MECH: Thunderbolt TDR-5SBLC  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: SGT Nymoen  TECH LVL: Veteran
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LA, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 4, 1, total 5

Replace Armor, , Hit Location: CT, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:
Rolled 2d6 : 3, 2, total 5

Replace Armor, , Hit Location: RA, Quantity: 12, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 2, 2, total 4

Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Replace Armor, , Hit Location: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 900  TOTAL DAYS: 1.88
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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #83 on: March 29, 2022, 07:17:54 PM »

LTSG Brightsword reports to Elite Dr Matson  May 1 with 1 pilot hits TN 5
May 1 3054
Rolled 2d6 : 5, 5, total 10

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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #84 on: May 07, 2022, 11:41:17 AM »

REPAIRS
DATE:   LOCATION: Maintenance Facility
MECH: Atlas AS7-D  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: SGT Nymoen  TECH LVL: Veteran
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Blown-off Head, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 5:
Rolled 2d6 : 6, 2, total 8

TOTAL MIN: 800  TOTAL DAYS: 1.57
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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #85 on: May 07, 2022, 11:44:00 AM »

REPAIRS
DATE: June 1 3054  LOCATION: Maintenance Facility
MECH: Atlas AS7-D  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: SGT Nymoen  TECH LVL: Veteran
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 2, 2, total 4

TOTAL MIN: 150  TOTAL DAYS: 0.29
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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #86 on: June 17, 2022, 06:35:06 PM »

MECH CUSTOMIZATION
Date: May 1 3054  LOCATION: Basic Facility  EXTRA TIME: None
MECH: Warhammer WHM-6RxL   TECH BASE: No Tech Base Mod
ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: SGT Mattingly  TECH LVL: Veteran
Remove Weapon Quantity 1 PPc LA
Remove Weapon Quantity 1 PPC RA
TOTAL MIN: 480   TOTAL DAYS: 0.94  TN 8
Rolled 2d6 : 3, 6, total 9

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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #87 on: June 17, 2022, 06:36:55 PM »

MECH CUSTOMIZATION
Date: 421612  LOCATION: Basic Facility  EXTRA TIME: None
MECH: Warhammer WHM-6RxL   TECH BASE: No Tech Base Mod
ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: SGT Mattingly  TECH LVL: Veteran
Install Heat Sink Fressh Location Quantity 1  LA
Install Heat Sink Fressh Location Quantity 1  RT
Install Heat Sink Fressh Location Quantity 1  RA
Install New weapon in fresh slot Quantity 1 Med Laser H
Install New weapon in previous occupied slot Quantity 1  RA
Install New weapon in previous occupied slot Quantity 1  LA
TOTAL MIN: 3150   TOTAL DAYS: 6.18  TN 9
Rolled 2d6 : 6, 6, total 12

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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #88 on: June 17, 2022, 07:13:13 PM »

MECH CUSTOMIZATION
Date: May 27 3054  LOCATION: Basic Facility  EXTRA TIME: None
MECH: Atlas AS7-D   TECH BASE: No Tech Base Mod
ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: SGT Sadaquat  TECH LVL: Elite
Remove Weapon Quantity 1 AC 20 RT
Remove Weapon Quantity 1 LRM 20 LT
Remove Weapon Quantity 1 SRM 6 LT
Remove Weapon Quantity 2 Med Laser CT
Remove Weapon Quantity 1 Med Laser LA
Remove Weapon Quantity 1 Med Laser RA
Remove Heat Sinks Engine Quantity 1  CT
Remove Heat Sink Quantity 1  LA
Remove Heat Sink Quantity 1  RA
Remove Heat Sink Quantity 1 2 SHS in location LL
Remove Heat Sink Quantity 1 2 SHS in location RL
TOTAL MIN: 2580   TOTAL DAYS: 5.06  TN 7
Rolled 2d6 : 4, 3, total 7
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Re: Bright Lance Maintainence, Repair, & Customizations
« Reply #89 on: June 17, 2022, 07:14:59 PM »

MECH CUSTOMIZATION
Date: Jume 1 3054  LOCATION: Basic Facility  EXTRA TIME: None
MECH: Atlas AS7-D   TECH BASE: No Tech Base Mod
ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: SGT Sadaquat  TECH LVL: Elite
Install Heat Sink Engine Quantity 1 DHS CT
Install Heat Sink Fressh Location Quantity 1 2 DHS in location LA
Install Heat Sink Fressh Location Quantity 1 2 DHS in location RA
Install Heat Sink previous occupied location Quantity 1 2 DHS in location LT
Install Heat Sink previous occupied location Quantity 1 3 DHS in location RT
Install New weapon in previous occupied slot Quantity 1 PPC LA
Install New weapon in previous occupied slot Quantity 1 PPC LT
Install New weapon in previous occupied slot Quantity 1 PPC RT
Install New weapon in previous occupied slot Quantity 1 PPC RA
Install New weapon in previous occupied slot Quantity 1 Med Laser LA
Install New weapon in previous occupied slot Quantity 1 Med Laser RA
Install New weapon in previous occupied slot Quantity 2 Med Laser CT
Install New weapon in previous occupied slot Quantity 2 Med Laser LT
Install New weapon in previous occupied slot Quantity 1 Med Laser H
TOTAL MIN: 8850   TOTAL DAYS: 17.35  TN 8
Rolled 2d6 : 5, 5, total 10
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