CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Author Topic: Kong Lance- Repair, Rearm and Remake  (Read 1482 times)

agustaaquila

  • Backstabbing Capellan
  • Lieutenant J.G.
  • *****
  • Posts: 1376
    • View Profile
Kong Lance- Repair, Rearm and Remake
« on: May 27, 2017, 01:53:06 PM »

July 11, 3044

Green team: replace Wolverine SRM ammo with inferno ammo
Double Time, TN 2+

Rolled 2d6 : 5, 5, total 10
Logged

agustaaquila

  • Backstabbing Capellan
  • Lieutenant J.G.
  • *****
  • Posts: 1376
    • View Profile
Re: Kong Lance- Repair, Rearm and Remake
« Reply #1 on: July 04, 2017, 02:02:31 PM »

Ok, to start out, I'm going to enjoy having green techs pop a leg of the WVR-6r to put on the 6m

tech green, time 1.5 days, quad time, 11 TN
Rolled 2d6 : 4, 5, total 9
Logged

agustaaquila

  • Backstabbing Capellan
  • Lieutenant J.G.
  • *****
  • Posts: 1376
    • View Profile
Re: Kong Lance- Repair, Rearm and Remake
« Reply #2 on: July 04, 2017, 02:07:44 PM »

With regular techs

Sae as above, TN 9
Rolled 2d6 : 6, 4, total 10
Logged

agustaaquila

  • Backstabbing Capellan
  • Lieutenant J.G.
  • *****
  • Posts: 1376
    • View Profile
Re: Kong Lance- Repair, Rearm and Remake
« Reply #3 on: July 04, 2017, 02:46:24 PM »

Having the green team repair:

The wolv 6M

Replace LL, time 1.5 days, tn 9
Rolled 2d6 : 5, 5, total 10


Fix JJ lt, 360 min w/ quad time tn 7
Rolled 2d6 : 6, 2, total 8


Repair <25% internal, 360 min w/ quad time tn 7
Rolled 2d6 : 2, 6, total 8


armor LA 6pts, 180 min time doub, tn8
Rolled 2d6 : 2, 5, total 7


armor LT 20 pts, 600 min double, tn 8
Rolled 2d6 : 3, 1, total 4


armor CT 14 pts, 420 min double, tn 8
Rolled 2d6 : 3, 5, total 8


armor rt 5 pts, 150 min double, tn 8
Rolled 2d6 : 6, 1, total 7


armor RT(r) 5 pts, 150 min double, tn 8
Rolled 2d6 : 5, 3, total 8


armor RA 9 pts, 270 MIN DOUBLE, TN 8
Rolled 2d6 : 5, 1, total 6


For wasp 1-l (easy to maintain)

Replace LL, quad time, 720min, tn 8
Rolled 2d6 : 5, 4, total 9


Replace armor CT  pts, 150 min double, tn 7
Rolled 2d6 : 1, 5, total 6


replace armor lt 6 pts, 180 min double, tn 7
Rolled 2d6 : 4, 6, total 10


replace armor LA 4 pts 120 min double, tn 7
Rolled 2d6 : 5, 6, total 11


Ostsol///

Replace armor LL 24 pts, 720 min double time, tn 8
Rolled 2d6 : 4, 6, total 10


replace armor LA 4 pts 120 min double, tn 8
Rolled 2d6 : 5, 6, total 11


Replace armor RA 2 pts 60 min double, tn 8
Rolled 2d6 : 2, 4, total 6


Hunchback, and look we are on new earth now so factory for everything

Replace head, quad time, 800 min, tn 6
Rolled 2d6 : 3, 1, total 4


Replace LA, quad time, 720 min, tn 7
Rolled 2d6 : 1, 4, total 5


repair Lower arm LA, 120 min quad, tn 6
Rolled 2d6 : 2, 1, total 3


Repair med laser, LA, 240min quad, tn 6
Rolled 2d6 : 1, 6, total 7


Repair armor LL 20 points, 600 min double, tn 6
Rolled 2d6 : 6, 3, total 9


repair armor RA 7 points, 210 double, tn 6
Rolled 2d6 : 5, 1, total 6


repair armor RT 6 points, 180 min double, tn 6
Rolled 2d6 : 1, 1, total 2


repair armor, 9 points CT, 270 min double, tn 6
Rolled 2d6 : 4, 3, total 7


repair armor LT 13 points, 390 min double, tn 6
Rolled 2d6 : 5, 2, total 7


Reload 1 ton ammo, 15 min
Rolled 2d6 : 4, 5, total 9
Logged

agustaaquila

  • Backstabbing Capellan
  • Lieutenant J.G.
  • *****
  • Posts: 1376
    • View Profile
Re: Kong Lance- Repair, Rearm and Remake
« Reply #4 on: July 04, 2017, 03:18:24 PM »

Ok, so far 3.6 40 hour weeks for green techs

wasp LL 5 points armor 120 min double, tn 6
Rolled 2d6 : 6, 4, total 10


LL actuators, each part is 90 min tn 3 to install
Foot
Rolled 2d6 : 2, 5, total 7


LL
Rolled 2d6 : 3, 6, total 9


UL
Rolled 2d6 : 2, 3, total 5


Jump Jet, double time 120 min tn 4
Rolled 2d6 : 1, 3, total 4


heat sink, 90 min, tn 4
Rolled 2d6 : 6, 1, total 7
Logged

agustaaquila

  • Backstabbing Capellan
  • Lieutenant J.G.
  • *****
  • Posts: 1376
    • View Profile
Re: Kong Lance- Repair, Rearm and Remake
« Reply #5 on: July 04, 2017, 03:20:17 PM »

Green tech, 3.85 weeks used. no xp
« Last Edit: July 04, 2017, 11:41:12 PM by agustaaquila »
Logged

agustaaquila

  • Backstabbing Capellan
  • Lieutenant J.G.
  • *****
  • Posts: 1376
    • View Profile
Re: Kong Lance- Repair, Rearm and Remake
« Reply #6 on: July 04, 2017, 11:43:50 PM »

Now for the regular techs

Wolverine
armor LA 6pts, 180 min time doub, tn6
Rolled 2d6 : 3, 5, total 8


armor LT 20 pts, 600 min double, tn 6
Rolled 2d6 : 5, 4, total 9


armor rt 5 pts, 150 min double, tn 6
Rolled 2d6 : 5, 4, total 9


armor RA 9 pts, 270 MIN DOUBLE, TN 6
Rolled 2d6 : 5, 3, total 8


Wasp

Replace armor CT  pts, 150 min double, tn 5
Rolled 2d6 : 4, 4, total 8


Ostsol

Replace armor RA 2 pts 60 min double, tn 6
Rolled 2d6 : 3, 1, total 4


Hunchback

Replace head, quad time, 800 min, tn 4
Rolled 2d6 : 5, 6, total 11


Replace LA, quad time, 720 min, tn 5
Rolled 2d6 : 1, 2, total 3


repair Lower arm LA, 120 min quad, tn 4
Rolled 2d6 : 1, 4, total 5


repair armor RT 6 points, 180 min double, tn 4
Rolled 2d6 : 3, 4, total 7

Logged

agustaaquila

  • Backstabbing Capellan
  • Lieutenant J.G.
  • *****
  • Posts: 1376
    • View Profile
Re: Kong Lance- Repair, Rearm and Remake
« Reply #7 on: July 04, 2017, 11:48:59 PM »

With the vet tech

Ostsol
Replace armor RA 2 pts 120 min quad, tn 3
Rolled 2d6 : 4, 2, total 6


Hunchback
Replace LA, quad time, 720 min, tn 3
Rolled 2d6 : 4, 2, total 6


Logged

agustaaquila

  • Backstabbing Capellan
  • Lieutenant J.G.
  • *****
  • Posts: 1376
    • View Profile
Re: Kong Lance- Repair, Rearm and Remake
« Reply #8 on: July 17, 2017, 09:46:51 PM »

Ho min Shu reports to the elite doc for healing 1 wound.  rolling three  times for convenience sake

Rolled 2d6 : 1, 6, total 7


Rolled 2d6 : 6, 4, total 10


Rolled 2d6 : 2, 5, total 7
Logged