NORTH
SOUTH
Woodland..........Wide River.......Open Terrain 2
Rolling Hills 2.....Wide River......Large Lakes 2
DeploymentRanger Deployment: The Rangers enter the north edge of the board on their initiative on Turn 1.
OPFOR Deployment: OPFOR must deploy anywhere within with red-bordered area prior to game start. No more than 2 Mechs may deploy within 6 hexes of any other 2 Mechs.
OPFOR Reinforcements: OPFOR reinforcements enter the south edge of the battlefield on their initiative, on Turn 8 of the battle. The Mechs enter the battlefield in pairs; each pair must be within 3 hexes of one another as they enter the field, and the pairs must enter at least 12 hexes apart.
Environmental Effects:None.
Battlefield SupportNone.
PC Victory Conditions:1) The southern edge of the battlefield must be scouted by at least 1 unit, and the scouting unit must EXIT the north edge of the board in a condition able to spend MP.
2) Destroy or cripple at least 50% of the opposing force
3) Have 3 units or fewer rendered incapable of spending MP, one of which must be the liaision
**The Rangers control the battlefield if all OPFOR units are destroyed or rendered incapable of spending MP.
OPFOR Victory Conditions:1) Prevent the scout unit from scouting the southern board edge
2) Prevent the scout from exiting the north board edge
3) Destroy or render the liasion unit incapable of spending MP at the end of the game
Misc Rules1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
2)The FWL forces will attempt to capture ejected MechWarriors for ransom instead of shooting them.
3) Scouting the board edge requires a Ranger unit to be stationary (not immobile) for 1 FULL turn within 3 hexes of the board edge.