PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
Nov 1 3060 LOCATION: Other, Contract Type: Garrison Duty, Contract Mod: Intro Tech -1
Max Rolls: 18 Rolls Used: 17
SCROUNGE: 5 WELL-CONNECTED: 0
Standard Armor 10 TON Lots: 2 extra CB Percent 0% TN 7
Rolled 2d6+5 : 4, 2 + 5, total 11
Rolled 2d6+5 : 6, 1 + 5, total 12
Mech Parts
Mech Tonnage: 70 Internal Structure Type: ENDO Clan Musculature Type: STANDARD
Actuater Upper Arm: 1 extra CB Percent 0% TN 8
Rolled 2d6+5 : 2, 2 + 5, total 9
Right Torso: 1 extra CB Percent 0% TN 14
Rolled 2d6+5 : 5, 6 + 5, total 16
Right Arm: 1 extra CB Percent 0% TN 14
Rolled 2d6+5 : 4, 3 + 5, total 12
Jump Jets: 1 extra CB Percent 0% TN 8
Rolled 2d6+5 : 4, 3 + 5, total 12
FALSE
Mech Parts
Mech Tonnage: 75 Internal Structure Type: Standard IS Musculature Type: STANDARD
Head w/Life Support & Sensors: 1 extra CB Percent 0% TN 8
Rolled 2d6+5 : 4, 1 + 5, total 10
FALSE
Weapons Clan Balistic
1 LB-10X AC Podded: TN 14
Rolled 2d6+5 : 4, 6 + 5, total 15
Y
Weapons Clan Laser
2 Medium Pulse Laser Podded: TN 14
Rolled 2d6+5 : 5, 4 + 5, total 14
Rolled 2d6+5 : 3, 6 + 5, total 14
1 Micro pulse Laser Podded: TN 14
Rolled 2d6+5 : 6, 1 + 5, total 12
Equipment Clan2 Double heatsink Podded: TN 14
Rolled 2d6+5 : 1, 1 + 5, total 7
Rolled 2d6+5 : 6, 3 + 5, total 14