CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Author Topic: GEMINI Solo - Marigold Lance - 7/8/3054  (Read 636 times)

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
GEMINI Solo - Marigold Lance - 7/8/3054
« on: July 24, 2022, 03:57:18 PM »

Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1851
    • View Profile
Re: GEMINI Solo - Marigold Lance - 7/8/3054
« Reply #1 on: July 24, 2022, 05:24:59 PM »

Reroll terrain pls
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: GEMINI Solo - Marigold Lance - 7/8/3054
« Reply #2 on: July 26, 2022, 05:35:44 PM »

Reroll terrain pls

Terrain: Coastal
Map: Woods-river
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1851
    • View Profile
Re: GEMINI Solo - Marigold Lance - 7/8/3054
« Reply #3 on: July 27, 2022, 01:44:44 PM »

I'll take it, please generate
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: GEMINI Solo - Marigold Lance - 7/8/3054
« Reply #4 on: August 01, 2022, 10:18:06 PM »

I'll take it, please generate

Maps to be added Tuesday

NORTH

SOUTH

Coast 2.....River Valley
Coast 2.....Scattered Woods


Deployment

Ranger Deployment  Deploy up to 5 hexes in from the western board edge. 

OPFOR Deployment Enter on your initiative from the eastern board edge.  Infantry units may enter the board inside a vehicle, if desired.  Non-Mech OPFOR is grouped for initiative purposes: all 4 Maxims, all 4 Goblins, all 4 infantry platoons, each count as 1 unit for initiative purposes (only).  Mech OPFOR still each count as an individual unit for initiative.  This group persists through the entire game, not just during deployment.  This means that in this specific scenario, there are FIVE (5) OPFOR units when determining initiative at the start of the game.

OPFOR Reinforcements: Enter on their initiative anywhere on the eastern board edge.  OPFOR player writes down their entry turn, which must be Turn 6, 7, or 8.  As with other OPFOR units, like vehicles (the Cyranos) are grouped for initiative purposes, but the Mechs are not.

Environmental Conditions:
Heavy Gravity  Jumping MP are not affected by 1.3-g conditions.  Recalculate all Walking/Cruising MP values to the following, and then figure Running MP from there:
Move 1/2 = 1/2
Move 2/3 = 2/3
Move 3/5 = 2/3
Move 4/6= 3/5
Move 5/8 = 4/6
Move 6/9 = 5/8
Move 7/11 = 5/8
Move 8/12 = 6/9

If Jumping MP are spent at any time, make a PSR at the end of that move, using all standard modifiers, (but no inherent high-gravity penalty).  If the unit fails, each leg takes 1 point of Structure damage to each leg for EACH "lost" Walking MP suffered by that unit (in this case, when a jumping Grasshopper fails its PSR, each leg of the Grasshopper reduced to 3/5 from its normal 4/6 speed would suffer 1 automatic Structure damage), and a Determining Critical Hits Table roll is made for each leg.   VTOLs and WiGE units do not modify their MP and are therefore not subject to this internal damage as long as they spend airborne MP.

All Piloting skill rolls to stay standing and avoid skidding suffer a +1 penalty; this DOES effect VTOLs, WiGE units, and penalizes the TN to send an ASF out of control (or shootdown checks) by 1 as well.

All direct-fire ballistic and missile weapon attacks suffer a +1 penalty to hit. 

All BattleMech fall damage is increased by 1 point (including, potentially, applying a 3rd grouping), and the PSR to avoid damage from falls is increased by 1 point (a TN 5 PSR is a 6, instead).


Battlefield Support:
None.

Ranger Victory Conditions:
1) Destroy or render incapable of spending MP at least 5 enemy units.  Infantry platoons must be completely destroyed to count for victory conditions.
2) Ensure that at least 3 of your units (including the liaison) are capable of spending MP at the end of the scenario

OPFOR Victory Conditions
1) Destroy or render incapable of spending MP at least 3 Ranger Units
2) Take less than 4 casualties.
OPFOR Units must fall back and attempt exit the board if they have taken 5+ casualties.  If the Ranger player chooses, he can /victory at this time (letting them go).

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.
« Last Edit: August 02, 2022, 04:17:36 PM by Darrian Wolffe »
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: GEMINI Solo - Marigold Lance - 7/8/3054
« Reply #5 on: August 02, 2022, 04:17:44 PM »

Map added.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: GEMINI Solo - Marigold Lance - 7/8/3054
« Reply #6 on: August 11, 2022, 09:06:16 PM »

Do I need to send spa's anywhere?
Logged