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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: GEMINI Mission 3 - 8/1/57  (Read 1648 times)

Darrian Wolffe

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Re: GEMINI Mission 3 - 8/1/57
« Reply #15 on: September 08, 2022, 03:46:13 PM »

Rob, I'm not following the Ranger reinforcement rules.

OK, so this question has been answered via phone call, but I'm repeating the relevant points here.  If you want a full explanation as to WHY, ask me at the game (hint: it has to do with ground-to-air rules being errata'd, airdrop rules remaining untouched, and the inadvertent creation of mutually exclusive rules conditions).

Turn 2: END OF MOVEMENT PHASE: landing units announce their target hexes and place the units on the board.
Turn 2 BSP declarations: Enemy ASFs can try to fire at the DropShip.  As long as they aren't bounced by Ranger Air Defense actions, they can shoot at the DropShip as per normal BSP air strike rules (no strafe, no bombing).
Turn 2 Weapons Fire Phase: Anyone with a valid LOF to the target hexes (ignoring terrain) may shoot at the landing units.  Range is calculated as "range to target + 6 hexes".  Landing units get an automatic +3 TMM.  Landing units may shoot back, counting as jumping, and adding a further +2 to the to-hit roll.
Turn 3 Movement: on the reinforcement player's initiative, the landing units touch down, making (or not) their landing PSRs, and choosing a facing exactly as though they were landing from a jump.
Turn 3 Weapons Fire Phase: Anyone with a valid LOF to the target hexes may shoot at the landing units.  Range is calculated as "range to target".  Landing units get an automatic +3 TMM.  Landing units may shoot back, counting as jumping.
Turn 4+: Landing units operate as normal BattleTech units.

Just wanted to confirm you meant "in the same hex", and not "on the same mapsheet" here.

That is correct. You may not stack Local Force vehicles in the same hex with FedCom Force Mechs.
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deadlyfire2345

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Re: GEMINI Mission 3 - 8/1/57
« Reply #16 on: September 13, 2022, 01:21:04 PM »

Since nobody has said anything about sheets, I will be printing them.

Done
« Last Edit: September 13, 2022, 01:36:55 PM by deadlyfire2345 »
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Darrian Wolffe

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Re: GEMINI Mission 3 - 8/1/57
« Reply #17 on: September 13, 2022, 03:59:23 PM »

Minis

Drac Liaison
Daimyo

FedCom Force 1
Maelstrom - Rob
Archer - Rob
Warhammer - Rob
Centurion - Rob
War Dog - Rob
Dervish - Rob
Jagermech - Rob
Watchman

FedCom Local Force
All vehicles - Rob

FedCom Force 2
Valkyrie - Rob
Valkyrie - Rob
Enforcer - Rob
Enforcer - Rob
Phoenix Hawk - Rob
Enfield - Rob
Hollander - Rob
Sentinel

FedCom Reinforcements
Phoenix Hawk - Rob
Stinger - Rob
Stinger - Rob
Stealth

Edit - found the other Valk
« Last Edit: September 13, 2022, 04:06:50 PM by Darrian Wolffe »
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deadlyfire2345

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Re: GEMINI Mission 3 - 8/1/57
« Reply #18 on: September 13, 2022, 04:26:46 PM »

Got the sentinel still packed.
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deadlyfire2345

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Re: GEMINI Mission 3 - 8/1/57
« Reply #19 on: September 15, 2022, 01:06:54 PM »

Shadow Reinforcement.
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serrate

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Re: GEMINI Mission 3 - 8/1/57
« Reply #20 on: September 16, 2022, 09:42:40 AM »

I have the Stealth. Also have a Watchman I think, but it's unpainted and I doubt I can change that status before tomorrow morning.

I've also got an Enforcer  III that would make a fairly decent proxy for a Watchman.
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Ice

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Re: GEMINI Mission 3 - 8/1/57
« Reply #21 on: September 16, 2022, 09:55:24 AM »

I do not own any if the 3 that are outstanding. There is still nothing next to the daimyo.
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Die Clanner!!!!

deadlyfire2345

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Re: GEMINI Mission 3 - 8/1/57
« Reply #22 on: September 17, 2022, 07:15:15 PM »

After action report.

The rangers, with the CO lance down a mech, took up an offensive front on the West end pushing hard towards the objective. The FC units in the city and on the East end expected as much and pushed their units towards our flank for a full assault. Shadow decided to be dropped off to get as far North as possible, when the dropship took moderate damage to the bay door that he was in. Osiris followed through and pushed hard, leaving the slower units behind to deal with the forces closing in on their position. Miscommunication on COs part for that occurrence.
Once the objective was meth, Marigold and Lancer took a slow beating from enemy units, crippling 2 XL units in the process while taking as many of them down with them. The faster element met up with those who scouted the designated area with authority, causing Shadows Lancelot to take multiple leg hits, falling before reaching the end. The medium lance of Enforcer and Valkyries began to tear into Lancers remaining units, taking the Warhammer before the final laser was struck. Lancer and Marigold fought hard to keep the zone cleared of enemy units. We barely got the information out, but was the struggle worth it?

Salvage pull:
Marigold: Maelstrom MTR-5K
Lancer: Archer ARC-5S
Total Salvage remaining after M3:  $7,484,130

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Darrian Wolffe

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Re: GEMINI Mission 3 - 8/1/57
« Reply #23 on: September 18, 2022, 07:04:53 AM »

Bonus rolls
Rolled 1d6-2 : 5 - 2, total 3
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Darrian Wolffe

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Re: GEMINI Mission 3 - 8/1/57
« Reply #24 on: September 18, 2022, 07:09:30 AM »

Bonus rolls
This dice roll has been tampered with!
Rolled 1d6-2 : 5 - 2, total 3

Bonus 1: x1 Repair Part (can be assigned to any lance leader at CO's discretion)

Bonus 2: x1 Partisan AA Tank (AC/2)

Bonus 3: Cash +350,000 CB to each participating lance leader
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deadlyfire2345

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Re: GEMINI Mission 3 - 8/1/57
« Reply #25 on: September 18, 2022, 10:22:06 AM »

Repair part goes to Lancer.
« Last Edit: September 18, 2022, 11:18:44 AM by deadlyfire2345 »
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