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Author Topic: POLAR GULF Solo - Shadow Lance - 4/3/58  (Read 545 times)

Darrian Wolffe

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POLAR GULF Solo - Shadow Lance - 4/3/58
« on: October 25, 2022, 11:12:20 PM »

« Last Edit: November 05, 2022, 05:08:14 PM by Hat »
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Hat

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Re: POLAR GULF Solo - Shadow Lance - 4/3/58
« Reply #1 on: October 26, 2022, 06:27:22 AM »

In the interest of time, generate and send the SPAs to Ryan please.
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deadlyfire2345

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Re: POLAR GULF Solo - Shadow Lance - 4/3/58
« Reply #2 on: October 26, 2022, 08:03:45 AM »

Salvage sheet
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Darrian Wolffe

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Re: POLAR GULF Solo - Shadow Lance - 4/3/58
« Reply #3 on: October 28, 2022, 10:34:37 PM »

In the interest of time, generate and send the SPAs to Ryan please.

NORTH

SOUTH

Maps:
Desert 1.............Desert Hills
Open Terrain 1.....Desert 2
Desert 2.............Open Terrain 3

Deployment
OPFOR Deployment: Enters the board on the western edge on their initiative on Turn 1.  No more than 2 Mech and 2 vehicles may enter on a single mapsheet, and units on separate maps may not enter within 8 hexes of one another.

Ranger Deployment: Deploys first.  May deploy anywhere within the Red Zone.

OPFOR Reinforcements: OPFOR player secretly rolls 1d6 during deployment.  On a 1-2, the reinforcements must enter the board, on their initiative, anywhere on the western board edge on Turn 5. On a 3-6, enter on the south edge on Turn 7.  All reinforcements must enter through a single mapsheet.

Environmental Conditions:
Light Rain: as per TacOps p59

Thin Atmostphere: WiGE, VTOL, and Hovercraft suffer -2 cruising MP and must recalculate Flank MP accordingly.

Battlefield Support:
None.

Ranger Victory Conditions:
1) Render incapable of spending MP at least 4 OPFOR units
2) Ensure that at least 3 of your units (including the liaison) are capable of spending MP at the end of the scenario
3) Prevent the OPFOR from exiting more than 1 units from the eastern board edge


OPFOR Victory Conditions
1) Render incapable of spending MP at least 3 Ranger Mechs
2) Render incapable of spending MP the liaison
3) Exit at least 2 Pirate Reinforcement units off the EAST board edge.


MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Civilian units may only exit from the Eastern board edge.

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.
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Darrian Wolffe

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Re: POLAR GULF Solo - Shadow Lance - 4/3/58
« Reply #4 on: October 28, 2022, 10:43:18 PM »

SPAs sent
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Hat

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Re: POLAR GULF Solo - Shadow Lance - 4/3/58
« Reply #5 on: November 05, 2022, 05:07:54 PM »

After Action Report
Shadow deployed a wide net north to south against the initial run of opposing forces with 2 AC/2 Carriers swinging north through the NW, anchored by the Marauder and Blackjack in the west and supported by the remaining AC/2 Carrier, LRM Carrier, Centurion and Vulcan in the SW.  The Lancelot supported by the Trebuchet drove to the SW to deal with the LRM Carrier while the Vindicator kept the attention of 2 of the AC/2 Carriers freeing up the Cataphract and Berserker to take on the Marauder and Blackjack.  As the heaviest units danced, MSGT Robbie von Hoff in the Lancelot took down the LRM carrier coming under coordinated fire from the mixed lance.  The liaison officer was successful in taking out one of the AC/2 Carriers as LTJG Dean Damsden legged the Blackjack and LTSG Xiao Lixin did likewise to the Marauder.

The Marauder got in a parting shot before LTSG Xiao kicked the head off the Marauder, killing the opposing forces' CO.  Not long after the Cataphract destroyed the right torso of the Blackjack forcing the pilot to abandon the mech.  A lucky shot by SGT Zhao Yifei cooked off the ammo in the Vulcan while the pilot punched out and successfully made it to ground.  He would be later picked up by MSGT von Hoff.  LTJG Damsden picked up the Blackjack pilot as there was a bit of a lull in the combat as the Lancelot maneuvered to avoid the withering fire with SGT Zhao offering herself as target.  LTSG Xiao destroyed the last of the northern AC/2 carriers.

The OpFor's strategy was well timed as Shadow's heaviest units were out of position for the pirate reinforcements in the southeast.  MSGT von Hoff was nearly hit by the lead Hetzer's AC/20, but was fortunate that it didn't connect.  SGT Zhao's position was too exposed and she took fire from the Ostwar in addition to the Centurion and remaining AC/2 carrier with both side torsos stripped and damaged internally.  The Galleon made good use of its speed to zip along the southern edge of the zone outpacing the Vindicator trying to come to support.  The Hetzers protected the Galleon and prevented the Lancelot from pursuing as the only unit with a hope of keeping up or taking it out.  It was a successful strategy as the Galleon would eventually escape to the East but costly for the Hetzers as the first was dropped by the Lancelot and the second by the Trebuchet, each maneuvering to avoid the fixed firing arc of the massive AC/20s.

The Cataphract was able to close on the cluster of Ostwar, Centurion and AC/2 Carrier, first taking out the AC/2 Carrier in withering fire before jumping behind the Centurion, opening up it's back and cooking off it's ammo.  The pilot didn't survive the explosion.  The Berserker traded fire with the Ostwar holding its focus and maneuvering for physical attacks managing to land a solid kick to the left leg.  In a coordinated effort with the Cataphract, the two heaviest of Shadows mechs took off the leg of the Ostwar as it attempted to quickly drop the Vindicator and eliminate the liaison.  Though it crippled the Vindicator, it did not down it.  With the Ostwar on the ground, and the Galleon close to leaving the area of engagement, LTSG Xiao managed to destroy the Ostwar's right arm and force the pilot to abandon the mech, collecting the pilot as the lone surviving pirate unit - the Galleon, disappeared to the east.

Accounting
LTSG Xiao Lixin - Survive 1, Victory 1, Kills: 3 (Marauder, Ostwar, AC/2 Carrier), Total: 5, Pilot Captured: Ostwar
MSGT Robbie von Hoff - Survive 1, Victory 1, Kills: 2 (LRM Carrier, Hetzer), Total: 4, Pilot Captured: Vulcan
LTJG Dean Damsden - Survive 1, Victory 1, Kills: 3 (Blackjack, Centurion, AC/2 Carrier), Total: 5, Pilot Captured: Blackjack
SGT Zhao Yifei - Survive 1, Victory 1, Kills: 2 (Vulcan, Hetzer), Total: 4

Liaison successfully killed an AC/2 Carrier and the Galleon Light Tank escaped, accounting for the remaining 2 units.

Trebuchet crippled (internal both side torsos).

Salvage
Earned: 29,105,948
Claimed: 24,649,325 - Ostwar, Marauder, Blackjack
Added to Unit Salvage: 4,456,623
« Last Edit: November 05, 2022, 05:11:39 PM by Hat »
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Ad Hoc

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Re: POLAR GULF Solo - Shadow Lance - 4/3/58
« Reply #6 on: November 05, 2022, 06:49:35 PM »

Salvage for contract is 70% and applies to solo missions. Max that can be taken from this mission would be 20,374,164.
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deadlyfire2345

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Re: POLAR GULF Solo - Shadow Lance - 4/3/58
« Reply #7 on: November 05, 2022, 06:53:55 PM »

Salvage for contract is 70% and applies to solo missions. Max that can be taken from this mission would be 20,374,164.
29M is the post 70%
Total possible amount was 41,903,625
Total amount gained was 41,579,925 (since only the galleon got away, which is valued at 323,700)
Hes right.
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Hat

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Re: POLAR GULF Solo - Shadow Lance - 4/3/58
« Reply #8 on: November 05, 2022, 07:04:08 PM »

I posted the amount that could be claimed as I figured that’s what people would care about. Sorry for the confusion.
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