CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Author Topic: POLAR GULF Solo - Spectre Lance - 3/30/58  (Read 555 times)

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
POLAR GULF Solo - Spectre Lance - 3/30/58
« on: October 25, 2022, 11:11:38 PM »

« Last Edit: November 13, 2022, 09:22:06 PM by Hat »
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: POLAR GULF Solo - Spectre Lance - 3/30/58
« Reply #1 on: October 26, 2022, 06:39:33 AM »

Reroll weather first.  Trying to get rid of the heavy fog which arguably shouldn't exist in the thin atmosphere, but whatever.  Joys of AtB.  Max 2 rolls on weather unless the second roll comes up with something truly horrendous, then use the 3rd to reroll.  Preferably just 1 roll on weather, then one on terrain, then generate and send me the SPAs.

With 2 solos to try and get done in the next little over 2 weeks, need to try and start working on them this weekend if possible.
Logged

deadlyfire2345

  • Moderator
  • Colonel
  • *****
  • Posts: 4421
    • View Profile
Re: POLAR GULF Solo - Spectre Lance - 3/30/58
« Reply #2 on: October 26, 2022, 08:04:02 AM »

Salvage Sheet
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: POLAR GULF Solo - Spectre Lance - 3/30/58
« Reply #3 on: October 28, 2022, 10:17:21 PM »

Reroll weather first.  Trying to get rid of the heavy fog which arguably shouldn't exist in the thin atmosphere, but whatever.  Joys of AtB.  Max 2 rolls on weather unless the second roll comes up with something truly horrendous, then use the 3rd to reroll.  Preferably just 1 roll on weather, then one on terrain, then generate and send me the SPAs.

With 2 solos to try and get done in the next little over 2 weeks, need to try and start working on them this weekend if possible.

Reroll 1: No fog
Reroll 2: terrain becomes Wetlands (Muddy Swamp)
Reroll 3: terrain becomes Flatlands (Some Trees)

NORTH

SOUTH

Maps:
Grassland 1.........Open Terrain 1
Open Terrain 1.....BattleTech
Open Terrain 2....Grassland 1


Deployment
OPFOR Deployment: Deploys first.  Deploys anywhere within 5 hexes of the south map edge.  This are is also the safe zone for returning a scoring unit.

Ranger Deployment: Deploys after OPFOR.  May deploy anywhere on the central two mapsheets.

OPFOR Reinforcements: OPFOR player secretly rolls 1d6 during deployment.  On a 1-3, the reinforcements Must enter the board, on their initiative, anywhere on the south board edge on Turn 4. On a 4-6, enter on the south edge on Turn 6.

Environmental Conditions:
Thin Atmostphere: WiGE, VTOL, and Hovercraft suffer -2 cruising MP and must recalculate Flank MP accordingly.

Battlefield Support:
None.

Ranger Victory Conditions:
1) Prevent the OPFOR from scouting the Northern Map edge and returning the scout unit to their safe zone.
2) Ensure that at least 3 of your units (including the liaison) are capable of spending MP at the end of the scenario


OPFOR Victory Conditions
1) Scout the north map edge using standard recon raid rules
2) Return the unit(s) which scouted the northern map edge to your safe zone and survive 1 turn in the safe zone with no Ranger Mechs within 5 hexes.


MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Civilian units may only exit from the Eastern board edge.

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.
« Last Edit: October 28, 2022, 10:35:09 PM by Darrian Wolffe »
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: POLAR GULF Solo - Spectre Lance - 3/30/58
« Reply #4 on: October 28, 2022, 10:43:10 PM »

SPAs sent
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: POLAR GULF Solo - Spectre Lance - 3/30/58
« Reply #5 on: October 29, 2022, 11:24:09 PM »

Game over.  Ryan victory.  All units killed, with Assassin and 1 Flea salvageable.  2 pilots picked up.  Ryan will post the AAR.  Excess salvage for M1: 8,847,890
« Last Edit: October 29, 2022, 11:29:06 PM by Hat »
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: POLAR GULF Solo - Spectre Lance - 3/30/58
« Reply #6 on: November 13, 2022, 06:47:25 PM »

Waiting on AAR, please.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: POLAR GULF Solo - Spectre Lance - 3/30/58
« Reply #7 on: November 13, 2022, 06:58:35 PM »

He has all the notes and I just reminded him. He’ll have it posted tonight.
Logged

Phoenix05

  • Corporal
  • ***
  • Posts: 156
    • View Profile
Re: POLAR GULF Solo - Spectre Lance - 3/30/58
« Reply #8 on: November 13, 2022, 08:04:38 PM »

After Action Report:
At the beginning, OpFor advanced in a line against PCs spread across the center, where OpFor takes heavy damage without doing overly much in return. A flea and locust break through on east and west board edges respectively. Then, OpFor units start dropping as flea and locust get ready to scan, with many OpFor units falling during the scan. Suddenly, vehicle reinforcements move quickly along the sides, while more OpFor die in the middle. PC units start faltering, as the Shadow Hawk falls repeatedly and the Black Hawk's back gets hounded. As the last OpFor units die in the middle of the board, the reinforcement vehicles make one last break back but get shot down.
Logged