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Author Topic: FLINT Solo - Ereschuld Lance - 11/29/58  (Read 514 times)

Darrian Wolffe

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FLINT Solo - Ereschuld Lance - 11/29/58
« on: April 24, 2023, 02:27:08 PM »

« Last Edit: May 13, 2023, 04:39:34 PM by Hat »
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Darrian Wolffe

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Re: FLINT Solo - Ereschuld Lance - 11/29/58
« Reply #1 on: April 24, 2023, 04:44:55 PM »

Mission posted
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Hat

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Re: FLINT Solo - Ereschuld Lance - 11/29/58
« Reply #2 on: April 24, 2023, 05:36:48 PM »

Reroll terrain please.
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deadlyfire2345

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Re: FLINT Solo - Ereschuld Lance - 11/29/58
« Reply #3 on: April 25, 2023, 03:07:07 PM »

Salvage sheet
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Darrian Wolffe

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Re: FLINT Solo - Ereschuld Lance - 11/29/58
« Reply #4 on: April 27, 2023, 06:28:51 PM »

Reroll terrain please.

Terrain: Hills
Map: Hills

2 rerolls left
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Hat

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Re: FLINT Solo - Ereschuld Lance - 11/29/58
« Reply #5 on: April 27, 2023, 11:17:29 PM »

Generate.
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Darrian Wolffe

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Re: FLINT Solo - Ereschuld Lance - 11/29/58
« Reply #6 on: May 02, 2023, 05:45:27 PM »

NORTH

SOUTH

Special: a 40x40 map is difficult to create with BT Mapsheets.  Either fold the maps at the red line, or simply consider that hexrow to be the board edge.

Maps
Battletech........Desert 3........Desert Mountain 2
Foothills 1.......Desert 2........Lake Area


Deployment
OPFOR Deployment: Enters the board on the western edge on their initiative on Turn 1.  No more than 3 units may enter though any single Red Zone.  Conventional Infantry can either move or fire, not bothl.

Ranger Deployment: Deploys first.  May deploy anywhere within the Blue Zone.


Environmental Conditions:
Moderate Gale: Missile weapons recieve a +1 to-hit penalty.  WiGE and VTOL craft suffer a +1 modifier to control rolls.  Conventional infantry may either move OR fire.


Battlefield Support:
None.

Ranger Victory Conditions:
1) Render incapable of spending MP at least 4 OPFOR units
2) Ensure that at least 3 of your units are capable of spending MP at the end of the scenario
3) Prevent the OPFOR from exiting more than 1 units from the eastern board edge
*As long as conditions 1 and 2 are met, /victory can be declared


OPFOR Victory Conditions
1) Render incapable of spending MP at least 3 Ranger Mechs
2) Suffer no more than 5 units incapable of spending MP by the end of the scenario
3) Exit at least 2 units off the EAST board edge.

1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Civilian units may only exit from the Eastern board edge.

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.

3) True Believers: attempts to recruit OPFOR Mechwarriors in this mission suffer a +2 TN penalty (+3 for ComStar-affiliated lance leaders, +0 for WOB-affiliated lance leaders).  Upon taking a prisoner, roll 2d6.  On a 9+, the prisoner detonates a suicide device which deals 1d6 damage to the capturing MechWarrior (edge cannot be used to avoid the bomb entirely, but may be spent to gain a reroll on the 1d6, or may be burnt to survive).  All prisoner ransom values for this contract are *tripled* (ie, a MechWarrior ransomed for 10,000 CB is instead ransomed for 30,000 CB).
« Last Edit: May 02, 2023, 05:54:06 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: FLINT Solo - Ereschuld Lance - 11/29/58
« Reply #7 on: May 02, 2023, 06:08:40 PM »

SPAs sent.
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Hat

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Re: FLINT Solo - Ereschuld Lance - 11/29/58
« Reply #8 on: May 05, 2023, 02:50:14 PM »

Will look to get this played out over the next week.  A 40x40 map doesn't really fit on my table, so will need to try and keep in mind for the future.
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Hat

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Re: FLINT Solo - Ereschuld Lance - 11/29/58
« Reply #9 on: May 13, 2023, 04:33:11 PM »

After Action Report
Status: Victory (Pyrrhic?)

Ehreschuld deployed center of operations zone in a north south line, Battlemaster and Avatar anchoring in the north, Marauder and Ostwar in the south.  Word of Blake forces split with the Falcon Hawk, Kintaro, Buccaneer, Mercury and Drillsons coming in through the southwest and the Jackals, Phoenix Hawk, Demons and Wyvern in the northwest.  The reorganized L2 split pushed for a split of Ehreschuld to attempt to prevent a large break to the east by either force.  Initially Ehreschuld held as Blakist forces advanced, with northern flank stopping early and the southern L2 pushing hard.  Failure to control their advance became a problem when both Drillsons lost control, one skidding out of the zone and the other crashing into the woods, eliminating both as concerns.  Had they remained operational the close victory may have been a resounding defeat.

The southern L2 excelled at damage placement, coring an otherwise modestly damaged Marauder as he held the line on the eastern zone edge.  He did drop the Falcon Hawk after critting its gyro and successfully prevented it from exiting the board.  It was one of only 3 true kills for the Rangers.  After forcing Ehreschuld into close pairs to support each other, the Blakists used their superior speed and terrain to make a break for the eastern zone edge and would manage to exit 5 units before Ehreschuld was able to declare victory.

Lt. Kelswa accounted for the other 2 kills, grinding a Demon down to immobile and then dropping the Phoenix Hawk with tight grouping into it's already battered right side.  Unfortunately the incensed Blakist pilot got his revenge, detonating and injuring Ehreschuld's CO (+3 hits) as the battle concluded.

Salvage:
Total: 9,963,428
Claimed: 8,450,890 (Phoenix Hawk 3M)
Remaining: 1,512,538

Notes: Ryan played extremely well, taking full advantage of his units and available terrain.  Poor dice rolls for to-hits and lousy grouping on my part helped this game linger longer than it might have.  As it was, it only ran 10 turns, not bad overall.  If he hadn't lost the 2 Drillsons to skidding, I'm not sure I would have won it.  As it was I could /victory after taking down the PHawk and picking up the pilot.
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