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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: FLINT Mission 5 - 1/31/59  (Read 1481 times)

Ice

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Re: FLINT Mission 5 - 1/31/59
« Reply #15 on: June 06, 2023, 08:23:10 PM »

I have 3 types of turrets made. All should fit but missile turrets are double vs triple but close enough.

Deadly will have the bk and I the thug
« Last Edit: June 07, 2023, 06:15:06 PM by Ice »
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deadlyfire2345

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Re: FLINT Mission 5 - 1/31/59
« Reply #16 on: June 07, 2023, 05:30:28 PM »

I have 3 types of turrets made. All should fit but missile turrets are double vs triple but close enough.

Deadly will have the thug and bk
My thug is red. BK is fine though.
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agustaaquila

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Re: FLINT Mission 5 - 1/31/59
« Reply #17 on: June 07, 2023, 09:11:30 PM »

I built a tracker for building damage. I'm going to print and bring it, but this is backup
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Darrian Wolffe

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Re: FLINT Mission 5 - 1/31/59
« Reply #18 on: June 09, 2023, 06:17:58 AM »

Since I am guaranteed not to be in it, send SPAs to me and I will have it done prior to game.

Sent
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deadlyfire2345

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Re: FLINT Mission 5 - 1/31/59
« Reply #19 on: June 09, 2023, 10:27:36 AM »

All SPAs written down, sheets for both Opfor and unit packed.
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Darrian Wolffe

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Re: FLINT Mission 5 - 1/31/59
« Reply #20 on: June 09, 2023, 05:27:39 PM »

Can someone back me up on maps, please? Dealing with a plumbing emergency at home and I'm going to run out of time to check things.
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Hat

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Re: FLINT Mission 5 - 1/31/59
« Reply #21 on: June 09, 2023, 05:46:19 PM »

Can someone back me up on maps, please? Dealing with a plumbing emergency at home and I'm going to run out of time to check things.

Should be back in town around 11:30 tonight. I can look then if there are maps still missing. I expect to have most, though certainly not the John special.
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Black Omega

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Re: FLINT Mission 5 - 1/31/59
« Reply #22 on: June 09, 2023, 07:51:53 PM »

I have 1 each of 6 different maps for the scenario [except for John's special].  They are packing now.

Bryan, I have your mini's packed.
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serrate

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Re: FLINT Mission 5 - 1/31/59
« Reply #23 on: June 09, 2023, 10:55:26 PM »

Got a Raijin and Thug in white, also bringing some turrets.
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Hat

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Re: FLINT Mission 5 - 1/31/59
« Reply #24 on: June 10, 2023, 12:21:40 AM »

I have 1 each of 6 different maps for the scenario [except for John's special].  They are packing now.

Bryan, I have your mini's packed.

I have a full set of the 8 maps outside of John's special.  I've looked through my various maps and nothing stood out as an obvious replacement.  I will bring some extra maps, and can bring the rest or a specific other map if one's identified.
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deadlyfire2345

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Re: FLINT Mission 5 - 1/31/59
« Reply #25 on: June 10, 2023, 07:24:07 AM »

I have the other map so thats fine.
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Hat

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Re: FLINT Mission 5 - 1/31/59
« Reply #26 on: June 10, 2023, 07:58:12 AM »

Ryan will be fielding his Buccaneer.  Does anyone have one in rangerish colors they can bring?  I can use my Berserker as a proxy if needed.
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agustaaquila

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Re: FLINT Mission 5 - 1/31/59
« Reply #27 on: June 10, 2023, 08:16:17 AM »

Nope, only have a wob colored buck, perhaps any hatchetman to proxie?
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deadlyfire2345

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Re: FLINT Mission 5 - 1/31/59
« Reply #28 on: June 10, 2023, 07:33:14 PM »

Salvage breakdown:
Spectre: Black Knight 9
Fury: Warhammer 7M
Unit: Kintaro 19b
Marigold: Phoenix Hawk 3M
Ereschuld: Grasshopper -C

Total C-bill value after salvage: -4,660,923
« Last Edit: June 12, 2023, 11:01:09 AM by Hat »
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Hat

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Re: FLINT Mission 5 - 1/31/59
« Reply #29 on: June 12, 2023, 11:01:37 AM »

Mission does not have the AAR yet, so restickied.
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