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Author Topic: Operation HAMMER March 3060 - August 3060  (Read 2024 times)

Darrian Wolffe

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Operation HAMMER March 3060 - August 3060
« on: January 20, 2024, 01:32:48 AM »



Timeline
15 January, 3060
Contract Accepted
All lances gain $2,285,128 from advance pay
Unit gains $11,425,648 from advance pay
Unit spends $2,450,000 on travel expenses
Unit Liftoffs from Dieron to Grumium

3 February, 3060
First Lord meeting with Periphery neighbors?
(3060-02-03)
Taurus [TBC] -
Reports from the Taurian Concordat suggest that First Lord and Chancellor Sun-Tzu Liao is planning a meeting with Magistrix Emma Centrella from the Magistracy of Canopus and Protector of the Realm Jeffrey Calderon from the Taurian Concordat to discuss a potential alliance. What could this mean for the future of our realm? The meddling of Inner Sphere powers has led to nothing but ruin for our realm in the past.

27 March, 3060
The 2nd Rangers make landfall on Grumium.
Contract begins.

---------------------------------------------------------------

Ranger Lance Assignments
Defend
Fire Lance
Marigold Lance
Norbotten Lance
Paladin Lance

Fight
Spectre
Ereschuld
Fury

Scout - 5 lances required on Scout
Jazz Lance
Ironside Lance
Foil Lance
Lancer Lance
Blitzkrieg Lance

Reserve
Osiris

---------------------------------------------------------------

Ranger Support Unit Assignments
Alpha Company, Lancer Lance
Maxim (BA Field Refit)
Demolisher Heavy Tank (Gauss)
IS Battle Armor (Laser)

Bravo Company, Jazz Lance
Zephyr (STD) x2

Charlie Company, Spectre Lance
Condor Heavy Hover Tanks (Fusion) x2
Partisan Air Defense Tank (STD)
Maxim Heavy Hover Transport (BA Factory Upgrade)
Raiden battle Armor (Tsunami)
IS Battle Armor (SRM)

Delta Company, Fire Lance
Manticore Heavy Tanks (STD) x2
Maxim (BA Field Refit)
Ontos (3053)
Kanazuchi Battle Armor (Battle Claw)
Elemental Battle Armor (Laser)
IS Battle Armor (MG)

Repair Vehicles - all count as Field Workshop Conditions (HM,WT p. 27)
Savior Repair Vehicle: Jazz
Paramour Repair Vehicle: Foil
Jifty Repair Vehicle: Ironside
---------------------------------------------------------------

Ranger Admin Assignments

Logistics Admins (Veteran): -1 on Introtech and TW tech acquisition TNs
Fire
Jazz
Norbotten
Paladin
Spectre

Logistics Admins (Elite): -1 on Introtech and TW tech acquisition TNs, -1 on ClanTech acquisition TNs
Ereschuld
Foil
Norbotten

HR Admins: Techs get 510 minutes per day instead of 480
Blitzkrieg
Fire
Fury
Ironside
Lancer
Jazz
Paladin

---------------------------------------------------------------

Contract Adjustments:
-All Acquisition TNs are at a +2 penalty +4 due to Comstar Interdiction as of 1 May 3060
-High incidence of Solo Missions
-Can end contract early on Base Assault victory or specifically-generated mission to achieve the objective


---------------------------------------------------------------

Monthly Financial Data
Gross Monthly payment: $23,308,311
Payment to Lances: $1,371,077
Payment to Unit: $6,855,387
« Last Edit: February 16, 2024, 08:39:03 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: Operation HAMMER March 3060 - August 3060
« Reply #1 on: January 20, 2024, 01:43:57 AM »

Timeline
15 January, 3060
Contract Accepted
All lances gain $2,285,128 from advance pay
Unit gains $11,425,648 from advance pay
Unit spends $2,450,000 on travel expenses
Unit Liftoffs from Dieron to Grumium

3 February, 3060
First Lord meeting with Periphery neighbors?
(3060-02-03)
Taurus [TBC] -
Reports from the Taurian Concordat suggest that First Lord and Chancellor Sun-Tzu Liao is planning a meeting with Magistrix Emma Centrella from the Magistracy of Canopus and Protector of the Realm Jeffrey Calderon from the Taurian Concordat to discuss a potential alliance. What could this mean for the future of our realm? The meddling of Inner Sphere powers has led to nothing but ruin for our realm in the past.

27 March, 3060
The 2nd Rangers make landfall on Grumium.
Contract begins.

1 April, 3060
Employer Minor Contract Breach - +1 to contract score
The Company Store:   All equipment/supply prices are increased by 100% (doubled) until the end of the contract

Monthly payment: 23,308,311
Payment to lances: 1,371,077
Payment to Unit: 6,855,387
« Last Edit: January 20, 2024, 06:39:20 AM by deadlyfire2345 »
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deadlyfire2345

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Re: Operation HAMMER March 3060 - August 3060
« Reply #2 on: January 23, 2024, 11:28:29 AM »

ATTN all units:
Due to the requirements of this contract, repairs will be strapped and tight. Assuming contact with the enemy remains at a min each month, we should be able to rotate people to accomplish repairs faster, we will just alternate people between scout and fight/defend as needed. 2 weeks max (3 under extreme circumstances) will be given and if no parts are on hand, you will have to try again in worse conditions. I apologize for any inconveniences while we deal with this restriction at this time. Thank you for your understanding. Priority repairs on mechs that will be fielded in full effect.


Regards,
Warin Mayer, COL, 2nd div
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deadlyfire2345

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Re: Operation HAMMER March 3060 - August 3060
« Reply #3 on: February 10, 2024, 05:07:00 PM »

Salvage pool
Jazz Solo: 912,126
M1: 6,149,791
Spectre Solo: 6,808,142
Lancer: 5,430,823
Norbotten: 1,388,307
M2: -13,991,658
Paladin: 158,906
Lancer 2: 2,819,381
M3: -2,640,552
Fire Solo: 7,245,738
Total pool: 14,281,004
« Last Edit: May 06, 2024, 02:56:57 PM by deadlyfire2345 »
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Darrian Wolffe

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Re: Operation HAMMER March 3060 - August 3060
« Reply #4 on: February 16, 2024, 05:38:12 PM »

Timeline
5 April, 3060
Solo Mission: Probe (Attacker) - Jazz Lance
Result: Victory - no effect on contract score
After-action Report: It was a bright, sunny afternoon on Grumium as Jazz lance headed into the city center near to base to see what may be seen and maybe find some action.  As it turned out, action was the word of the day as entering the city from the southwest stirred up a hornets nest of defenders.

Jazz made a stand in and around a small park in the southwest quadrant of downtown as a reinforced combined company converged on the area much faster than Jazz anticipated.  Jazz actual piloting a newly acquired Gunslinger and Sgt Luttazi in her trusty Griffin combined long range fire down the main N-S thoroughfare while Sgt’s Reese and Ohani held down the side streets covering their flanks.

Things started looking up for Jazz as the enemy Centipede scout hover missed a turn and slammed into a building.   A LAM cruised down an eastern side street and was headed off by the Sgt. Reese’s Nightsky.  Unfortunately for Reese, his killing blow was thwarted by the Lyran liaison’s well placed medium laser shot from behind that touched off the LAM’s SRM ammo.  The streets were now filled with targets that seemingly couldn’t miss. All Jazz elements took heavy fire as they scrambled to cover each other and downed several mechs, tanks and a VTOL.

The last arrival to the party was a clan Hunchback IIC.  It missed it’s first salvo but connected with a vengeance on the second.  Sgt Luttazi strayed a little too close and the HB connected with all 4 shots from the UAC20’s, luckily spreading the damage across all 3 torsos and RA.

Running low on ammo and having lost 2/3 of their unit, the Rasalhague group retreated into the city leaving Jazz in control of the battlefield.



6 April, 3060
Solo Mission: Hold the Line (Defender) - Norbotton Lance
Result: Victory - no effect on contract score
After-action Report: In the early morning of 4/6 Norbotten's ready elements were scrambled to intercept a heavy company of FRR Militia - It was determined that the best place to engage was in the streets of a regional downtown, their ambush added by the snow and evening.

Sgt Ashling, very experienced in poor weather engagements, was the bait - his Hauptman in the back of a long avenue, waiting for the FRR militia to engage while Smith, Kenton and newly recruited Burgmeester were lying in wait with their reactors "chilly" awaiting the signal to spring the trap.

Snapping off two quick gauss shots, the Longbow lost a missile rack almost immediately with Kenton, as usual having no regards for safety, charged headlong into a Crockett and Stalker, and promptly beating the Stalker to death and engaging in melee with the Crockett.  On the east flank, Smith and Burgmeester took on a medium lance, with a Shadowhawk getting its leg kicked off for good measure.  Burgmeester, also paying no grasp to personal safety after seeing an angle on the King Crab, charged it in the back, doing severe damage but nothing critical and jumping away while Ashling continued to drop precision gauss shots into the Excalibur, King Crab and anything that stuck its head out too far.

Burgmeester, continuing his reign of terror, jumped onto the head of the Longbow, confusing its pilot long enough for it to get finished off.  Kenton, having finished her game of cat and mouse with the Crockett came back around and pummeled a crippled Griffin, however ending her mission crippled and with a blown hip.  Smith got lucky and blew out the ammo of the Excalibur with the pilot ejecting into the skyscraper next to it, crashing through a window, to not be seen again, while the Longbow pilot was captured after it automatically ejected into the waiting cockpit of Ashling's Hauptmann

The FRR reinforcements did arrive but the fastest element, a Locust was immediately blown apart by Ashling as it got within LOS - 20 tonners not liking gauss shots.  The Rangers, starting to feel the collective weight of the fire with the Spartan effectively down, the Hauptmann starting to run out of armor and Smith running low on ammo for his large bore autocannon and Burgmeester starting to run his Stealth low on armor made the Rangers offer the FRR the opportunity to retreat in good order, which they took.  Rangers destroyed: Crockett, Stalker, Excalibur, Longbow, Locust, Shadow Hawk, Griffin, taking the Stalker and Shadow Hawk as Salvage.

6 April, 3060
Solo Mission: Hostile Facility (Attacker) - Lancer, Paladin, Fire, Fury
Result: Victory - +2 to contract score
After-action Report:   Coming in from the North, with Paladin and Fury pushing the front, began to assault the enemy base. Working on disabling the base turrets, each lance focused separate turrets, taking out the RLs while the launchers failed to connect. During the slog through the trees and hills, Lancer and Fire was slowly making their way towards the Sough. Fire began to take heavy fire from the enemy artillery, including a quad AIV launcher. The fight did not began to get serious until all teams began to meet in the middle. Fire lost both the elemental team and a squad of BA from the artillery that seemed to always find its mark. Kranz ended up falling to a fist fire shot to the head from the Titan.

Artillery fire from the rangers ended up connecting on a line of tanks in the South, causing fair damage to all units, and disabling one in the process. All ASF units had their sorties blocked by enemy units. Lancer met up with the assault mechs that was sitting in the center base, where SGT Kranz went in with a hot Ti Ts'ang, ready to deal fair damage to the Titan. Meyer, in the Cerberus, continued to work on the turrets, finally getting range onto the Arrow IV launcher, and taking it out swiftly. Paladin, along with the allied units, worked on the units that ran up the East flank. The enemy unit held their own really well against Paladin until Ehreschuld showed up shortly behind the rest of the unit.

A Maxim lost control and ended up being tangled in the trees, forcing the Kanazuchi out to deal with the remaining artillery fire. The Blitzkriegs ran through the West line into the center base and began to fire on Meyer, missing the bulk of the shots. During this time, Fury had a pilot killed by a gauss from a demon that survived the previous artillery fire. Paladin CO had head destroyed by fire as well, but was somehow able to survive the onslaught. Enemy reinforcements entered the board, but a lone locust survived in the end. The Rangers won the battle by the skin of our teeth. With not only heavy damage to our mechs, but heavy losses from the dead pilots and (Potentially serious) injured Paladin CO.  All told, two Battle Armor squads - those of MSGT Astrid Wiggins and MSGT Walter White - were completely destroyed, and three Ranger MechWarriors were KIA: SGT Sam Kranz (Lancer), SGT Irene Thomas (Fury), and SGT Paulina Trettel (Paladin).


30 April, 3060
Solo Mission: Stand Up (Attacker) - Spectre
Result: Victory - no effect on contract score
After-action Report: An initial scan of the battlefield showed some scattered mounds and a few larger hills. Noticing the formation of the enemy troops, Spectre decided that the Southwestern hills could provide cover and allow either an unharried advance to close ranks or to wait and ambush the troops that would advance at Spectre. In the end, both happened.

The battle started by gaining cover, though a miscalculation allowed long range fire to build up against the liaison Wolverine, the only mech to not be hidden by the hills. Such a mistake was not repeated. Marauder and Banshee moved along to attempt to flank on the Western side, with the Wolverine, Black Knight, and Penetrator holding back. The Sprint helicopters nearly immediately engaged the rear ranks, but were unsupported due to the hills shielding away fire. The next victim of suicide missions was the Dragon, which closed significantly faster than the trio of other heavy mechs. The Marauder and Banshee, having fully gone around the Western hill by this point, drew fire while the others tore apart the Dragon.

Finally, the light lance finished flanking and the Hankyu dealt a large amount of damage into the backside of the Wolverine, with the continued split of Banshee and Marauder against Guillotine and Hellbringer - and drawing the Orion's fire - while the Wolverine, Black Knight, and Penetrator take down the lights, a trend that would continue until there was almost nothing left to split against. After a short spurt of close range fire and melee attacks, the field splits apart again. This time, the Banshee and Penetrator flanked on either side and the damaged Marauder and Wolverine going up against the tanks and Wasp. The Guillotine falls, having taken heavy fire for several rounds. Around this time the Hankyu falls, the Wasp and one of the Galleon tanks following soon after.

The Penetrator would continue to advance and the Marauder and Wolverine retreat, until the Marauder seeks partial cover, misjudging the speed of the Hellbringer. In a single round of fire, the Hellbringer is on the ground, and the Marauder powers down when a hit against its Gauss Rifle destroys the torso, disabling the XL engine. The Hellbringer stands back up and staggers into nearby light woods, but falls to the Penetrator as the Banshee finishes off the Panther.

With little left, the Banshee finally retreats, having lost most of its Gauss ammo and ERPPC earlier, and is pursued by the remaining Galleon. Simultaneously, the Wolverine retreats to the Southwest. Soon, the Jenner and final Galleon tank falls, and the Black Knight and Penetrator close in on and blow the head off of the Orion.

In summary, a near total success. Minor internal damage to all except the Marauder, with moderate damage to the armor of the Wolverine and Banshee in exchange for a total wipe of the opposing forces. Spectre captured the Hellbringer and Dragon pilots, and took the Orion and Panther as salvage. The star of the battle was the Penetrator, with six total kills, four of which were mechs - a full half of the forces arranged against Spectre.


1 May, 3060

ALL PART AVAILABILITY TNs ARE INCREASED BY +2

5 May, 3060
Solo Mission: Probe (Defender) - Lancer
Result: Victory - no effect on contract score
After-action Report: Holding the North, Lancer began to put a foot hold in the hills for the assaults, while the KU and Cronus set up for C3. The Opfor split up forces, putting the heavy armor going through the mountains with a few faster units going through the city. Soon as Mayer spotted a lone Panther, ended up coring it immediately on sight with pot shots for everyone else. While the assaults sat on the hill, they began to slowly push up on the lance, showing to be formidable with a lot of well trained pilots.

Once the units started to get within range, things began to get worse for Lancer. The fight dragged on with massive focused damage on the KU with Mayer in the Sunder taking advantage of C3 dealing as much damage as possible to those he was able to fire at. The Riflemans, Beowulf, and the Trebuchet from the main force was swarming and causing damage to KU, where the pilot fought hard to just take out a bin on the Trebuchet. Ku pilot struggled to take out the nearly destroyed Beowulf and followed it, despite having a gyro hit and losing half its armament, barely surviving in the end (1 IS CT remain.)
Albatross began to work on the Warhammer, while being bombarded by PPCs and LLs from multiple enemies barely holding on. The center of the field changed for a short time when Mayer took out the leg and a gyro hit on the Wham, keeping it from standing so easily.  Kim, in Albatross, pushed to finish the Warhammer to make objective, began to get swarmed by the reinforcements that came in. Although he did get the kill (smearing the pilot from ammo hits in the process,) took a bin himself, ejecting safely to the space behind him.

During this time, Holmes, in Cronus, along with Mayer, began to work on the Phawk, Jenner, Javelin, and later the IIC in the East. The pilot in the IIC was missing shots on the Cronus, while being slowly plinked by the faster units. Mayer got some of the fire off after taking off the legs on Javelin. Things got dicey when the Cronus left to finish off the Jenner when the Phawk and IIC got within range of Mayer. Holmes was able to take down the Jenner, securing the win, but Mayer failed to kill Phawk, which was badly damaged, taking 3 weapons from him, and all 4 20s from IIC, which snagged the gauss in the RA. Hurting from the skirmish, Lancer came out of it with all 3 mechs intact (somehow,) and one with a missing torso.


6 May, 3060
Mission 2: Extraction (Attacker) - Jazz, Foil, Blitzkrieg, Ereschuld
Result: Victory - +2 to contract score
After-action Report: Intelligence reported that a group of civilians in nearby city required evac.  As time was of the essence, Jazz, Foil, Blitzkrieg and Ereschuld lances saddled up in Capt. Harkness’ Dictator dropship while Marigold lance tracked overland to meet them in the city.  Due to political considerations with the FRR, Lyran liaison McQuhae, denied Ranger requests for artillery support siting damage to civilian infrastructure and casualties.  This even included smoke rounds, which upset Jazz CO Wolf, who wanted to cover the drop and hide the civilians and would not cause any damage.

The target area was a large park flanked east and west by skyscrapers and small military bases that reminded everyone of Terra’s old New York City Central Park.  The four lances dropped amidst a group of skyscrapers and a military base just to the west of the park.  Opposing forces were spread out through the park and reinforcements were coming in fast from the north and south.  Jazz and Ehreschuld dropped in the middle close to 2 heavy lances of opfor while Foil and Blitzkrieg dropped North.  Jazz and Ehreschuld immediately moved SE to seal off the heavy forces from the planned Northern escape corridor formed by Foil and Blitzkrieg with Marigold coming in fast from the northwest.  Northern opfor was a medium lance with 2 more lighter lances on sensors approaching fast which had other ideas about how this battle would turn out.

A light vehicle lance broke away from the park searching for the civilians who were hiding out in the eastern areas of the city.  The defenders held up the Rangers attempts to join up with the civilians.  Half of the reinforcements entered the eastern half of the city and found several of the civies.  The Griffin wouldn’t make it out as it took 5 head hits and never woke up.  Ranger northern group was joined by Marigold but couldn’t break through fast enough to prevent all but 2 civilians [Brunel Dump Truck and MR-8D Marco] from being intercepted and destroyed.

In mid-town, Jazz and Ehreschuld found themselves in a knock down, drag out fight with the 2 opfor heavy lances and the medium reinforcements from the south.  Ehreshuld’s Avatar lost its left arm and torso, shutting down and pilot evacuating the mech.  Jazz’s Sgt Luttazi rescued him before opfor could close on the undefended Ranger MW.  Jazz and Ehreschuld took moderate to heavy damage as opfor concentrated on Jazz CO D.Wolf in her Gunslinger.  Maj. Wolf was lucky from her point of view as the Gunslinger remained operational despite armor breaches in 5 different locations and losing only the left arm without the gauss rifle exploding.  Sgt Reese continued an unwelcome Jazz tradition by getting hit in the head early in the battle and running the rest of the fight as a “convertible”.

Eventually, weight of Ranger fire took over.  Blitzkrieg was able to move south to provide relief to Jazz and Ereschuld.  Opfor’s only surviving units, a Yellowjacket VTOL and Warhammer fled the field allowing the Rangers to recover their own and several nice opfor mechs for salvage.

17 May, 3060
Solo Mission: Recon Raid (Defender) - Paladin
Result: Victory - no effect on contract score
After-action Report:   (by acting CO Anita Sin) Despite the CO still being in Hospital, we figured we could handle this without her, or the heavy hitting MAD II. Turned out I was right.

The Opfor strategy was to try and overload the north section by sending all the mechs up that way, and simply sending the Gabriel recon craft to the south without competition. I decided that a fighting retreat would be the best way to ensure the mob of lights never slipped through and to let the Gabriel do its thing. I (LT Anita Sin) used my new Lynx's multi trac capabilities to spread my damage out and brawl in the center of the onslaught of light mechs.  Our new pilot Jessica Jordan was able to snipe the sides out of the Scorpion tank pair, as well as crit the AC/20 out of the Hunchback, neutering it for the rest of the encounter. London Ren in the Gallowglas got chased down by the incredibly competent Ostscout pilot and narrowly avoided a PIMP JJ crit as the damn thing kept trying to kick her legs out. Thankfully it couldn't take London's return kicks and eventually lost all of its limbs, letting her capture the pilot from the immobile mech.

Our partner in this mission acted as our last defense of the point, immediately running to the NE corner to hold the point from any scanning units, and was extremely effective in this task! Azmus the liason finished off the hitman's engine when it used masc to slip past the main fighting force, as well as the Vedette when it tried to stationary scan, though they did lose a leg in the final turns of the battle when the griffins caught up with the faster mechs.  Our resident KU Jessica Moon was able to knock down the PHawk with a kick and then when they tried to stand back up, fell AGAIN and knocked themselves out on the final turn, resulting in a near pristine mech recovered from the battlefield. Sadly the arctic cheetah was utterly destroyed by London putting her gauss rifles center mass and removing the mech from the field early.

The Gabriel escaped easily but thanks to the efforts of Azmus they never scanned the north corner and gave us plenty of time to clean up all the dangerous and or easy to pick off mechs, reducing their forces too much for them to continue.  Overall a terrific success with minimal internal damage.  SGTs Anita Sin and London Ren both made Mech Ace during this action, two pilots were captures, and a Hitman and Phoenix Hawk were both taken as salvage.


20 May, 3060
Probe (Attacker) - Lancer
Result: Victory - no effect on contract score
After-action Report:   Mayer bringing his lance and liaison from the south into 3 lances in the North stationed around hills. While making their way up North, the liaison decided to hide behind the hills where we began. Taking potshots early one with one leading to a jammed turret on one of the Vedettes. Things began to take a slow turn for the worse when one Daimyo sitting in the NW, got a lucky shot off hitting the engine of the Sunder early on, crippling its weapon usage the remainder of the game.

Trying to take cover in the craters to the East and taking advantage of the hill, the faster units, plus 3 of the tanks began to intercept Lancer while the main Daimyo kept taking shots at the lance. Cheyanne Peach in the KU, got on top of 2 Vedettes that hid behind the hill, taking damage all around.  The KU got into a tight spot which led to a loss of a jump jet and an exchange that took out a Vedette, tried to retreat while taking out as much armor as possible on enemy mechs, with Mayer in the Sunder, taking out the Harasser once it got greedy. Lancer was able to force the Wolverine and Vulcan to fall, which led to a cooked bin on the Vulcan after trying to stand, killing the pilot in the process.

While falling back to pick up Peach after the KU fell. Mayer screened with the hill to keep away from the Daimyo while one of the Pheonix Hawks kept on its trail, stuck in a position where Mayer got kicked in the head while Maiti in the Grasshopper and Holmes in the Cronus kept fighting forward. Taking out a Kintaro and Phoenix hawk to help prevent capture of the fallen pilot. Each pilot enduring the head hits they were sustaining until the end. Maiti took a ML from one of the phoenix hawks also in the head, then took an SRM and AC2 as well the following turn. Barely surviving the onslaught to have another turn in the end.

The upgraded P-hawk that was harassing Mayer finally fell after a few rounds with the clan tech Sunder focusing one side. Barely winning, Lancer downed 2 mechs with each pilot taking injuries. Bad omens seem to be coming for the Unit CO lance.

23 May, 3060
Mission 3: Base Attack (Defender) - Fire, Norbotten, Marigold, Spectre
Result: Victory - +2 to contract score
After-action Report:   Ranger forces somewhat rough following the second AO opted for rotation and refit. Requiring many moving parts exposed supplies and it did not go without notice. FRR and Comstar elements still smarting from earlier losses opted for a two bird, one stone approach. Their scouts seeing what appeared as an opening to cripple the Ramgers and refit prompted an immediate raid. Unfortunately for them rotations finalized before forces could get into place and they grossly misread the defensive strength.  Delta, support units, and additional lances found themselves hearing alarms following a routine breakfast. Scouts had located a massive incoming force and radioed in stating checkpoint statics are down with an ETA under 10 minutes. They jumped into action.

Fire, Delta assets and Norbotten opting for optimal brawling positions vacated the northern fort, occupied grounds just west of the final perimeter and waited. Spectre would be instructed to hold the southern port to allow Fury time to complete start up. Marigold fresh off the dropship moved to secure its flank. The allies would opt to secure their HQ and utilize the defensive turrets. Most if which were intact, untouched and unmoved.

Opfor would come in with two full reinforced companies using some of the strongest forces they could muster. Utilizing not only upgraded units but also omnis both clan and Inner sphere. Two near full assault lances would play cat and mouse early on in the park and north eastern city. Initial exchanges resulted in heavy damage to Ranger units.This would turn quickly as Fire, Norbotten pushed in brawlers all started playing what those long lost could only recount as hill billy chase music. A quick armor rotation, wide band com simply saying "NOW!!" and brawlers jumped in full force. Norbottens brawlers especially hootin and hollerin in ecstacy. Tanks would join the fray and it simply was a massacre if the northern force. In the first roughly 60 seconds alone in combat FRR would lose a Dire Wolf, Highlander, Wardog, Victor, Battlemaster, and Longbow. Most of which could be near solely tallied up for Fire and Norbotten. Although the Dire fell it made sure to impact the battle by nearly killing Norbotten actual. Severely wounded and mech inoperable he was assumed lost but pulled from the wreckage barely alive. Seeing this the remaining units tried to regroup south.

Remaining northern elements chose to harass and flank but would later be removed by Blitzkrieg with 0 effort. Marigold continued to fight in the center efficiently. Norbotten and Fire would continue to pursue or split north to hammer the additional units coming in. Downing several more in the process securing the northern flank.

The southern city would see a full company pushing through the local park and city proper. A major battle would take place with Spectre outgunned and tonned until reinforcement units could power up. It would take heavy damage but remain intact holding itself fairly well. Fury would join the fight while reinforcements now free on the northeast pushed south. This would roll the FRR lines and result in a perfect firing concave from north to south. Many lances downed two plus mechs and when all was done a handful of FRR mechs left the field total of roughly 30 mechs.

Artillery fire from both sides and ASF attack runs would be frequent throughout the battle. Ranger ASF would perform admirably downing several fighters for no losses. The battle would leave all scratching their heads in dismay or elation and bewilderment. Rangers easily taking the day but taking moderate to heavy damage in the process.


12 June, 3060
Solo Mission: Probe (Defender) - Ereschuld
Result: Victory - no effect on contract score
After-action Report: Ehreschuld lance detected an incursion of FRR forces attempting to skirt the northern edge of the Rangers' OZ.  Moving faster than the OpFor expected They were able to move north, forcing the FRR to execute their probe into the swamp rather than the forested rolling hills to the south.  Both forces entered the engagement area with the OpFor deploying along the eastern edge just south of the basin with the VTOLs in the NE corner apparently on a sweep.  Ehreschuld deployed mostly center west with the liaison's Wolfhound guarding the northern flank while the Ostwar flanked south.  While the tanks would be pinned in the SE corner, the bulk of the FRR were deployed in an even line to conceal their intent.  The FRR's lack of jump jets for most units slowed their progress through the swamp as the Rangers flanking units extended north and south and the majority of the lance headed directly towards the enemy forces allowing for rapid reaction should the Scout helicopters commit to scouting instead of flying back and forth along the eastern edge of the zone.  The only high ground was in the NW corner and claimed by the Wolfhound taking shots at the VTOLs to prevent them from being complacent.  Meanwhile, the FRR forces shifted south, making a probe with more than a lance of forces anchored by the Beowulf and Shadowhawk.  The commanders clashed in the center with the first exchange between Kelswa's Battlemaster and Haynes Dragon Fire coming when Kelswa executed a successful DFA on the pristine Dragon Fire.  His targeting was perfect and if not for a last minute twitch by Haynes to take the full brunt of the attack on the Dragon Fire's head (3 head hits, 5 points each, 2 were forced elsewhere by use of the CO's 2 EDG), the enemy commander would have been down quickly.

The fight breaks into 3 separate fights, with the Beowulf scouting the Ranger's zone and working it's way back facing mostly the Avatar and Ostwar with support from the Shadow Hawk, Hollander, Falcon Hawk and others, the center Duel being Marauder and Battlemaster against the Dragon Fire, Panther, Night Hawk, Wolverine and the other Hollander while the Phoenix Hawk used the distraction to slip between those forces and the Wolf Hound.  The Phoenix Hawk took good damage on the way through, but its low tech construction and high speed would allow it to successfully exfiltrate the scouting data towards the end of the engagement.  A lucky shot from a damaged Hollander caused the Avatar's gauss rifle to explode, evicting the pilot to safety.  With the Shadow Hawk advancing to scout and the Beowulf on the run, this was perhaps the darkest moment for the Rangers.  They rallied though, coring the center Hollander, cooking off the ammo in the Urbanmech IIC and taking down the Dragon Fire.  The second Hollander's gyro was hit, a limb blown off and sustained signficant engine damage causing the pilot to abandon.  The Shadow Hawk was knocked over after it successfully scouted with a gyro crit and then being head capped.  The Night Hawk penetrated for it's own run at scouting data, but hadn't accounted on a MASCed Marauder whose pilot easily navigated the light woods running it down, then turning to take down one of the Sprints that were trying to use the confusion to tag the objective and flee.

While the Lt Kelswa's lance took signficant damage with the Ostwar losing an arm and the Marauder losing a leg in the final exchange of the battle, they did well.  None of the Ranger mechs were crippled, though the Avatar had been abandoned triggered by the GR explosion.  Eleven of the 12 mechs were destroyed, the heavily damaged Phoenix Hawk that escaped being the lone exception.  Four of the eight vehicles were destroyed, with the remaining four retreating (mission kills).  Three of the four mechs that successfully scouted were destroyed before they could report in.  Both the FRR local CO as well as the elite pilot of the Night Hawk were captured.

Ehreschuld was able to claim both the Dragon Fire and the Wolverine as salvage as well as the bragging rights for the DFA.

15 June, 3060
Solo Mission: Hold the Line (Attacker) - Fire
Result: Victory - no effect on contract score
After-action Report: Rangers hastily set up engagement lanes seeing just how limited space had just became. Opting to deploy the assault units to the north west and the mobile fighters due north and north east.  FRR elements appeared in the south a dispersed echelon wedge. Mood of the day apparently being aggression for both sides based on early battle movement. They would send a mixed role group center and attempt to establish an overwatch. The remainder would attempt to take the open gap and center trees to favor the ranged weapons.

Ranger forces would for the first opening salvos opt for position and telemetry data. This would be used to terrifying impact for most of the battle. By the end of volley two the overwatching Warhammer would crumble headless via gauss slug. Ranged fire from both sides would lean more in favor if the Rangers but quickly became a slugfest both ways. The brawlers closed drawing a ton of fire and causing havoc. The moto being displace, disperse, and antagonize. In some cases they would take on well outside the expected and by luck or positioning damage was not enough to bring them down. The Nova would have a fully removed arm or what was once a Nova arm via kick. The brawlers would account for only a single kill but added damage in high bursts to rip away armor or components.

Eventually cat and mouse would be the theme of the battle Multiple positional trades would take place nigh optimal for either side in uncomfortably close quarters in the north. Tending to be more favorable to the Rangers. Fire members would find themselves out gunned 3 to 1 in some cases. Damage from the FRR side would push units to the CLG expected line. Heavy exchanges forced many  Seeing the balances starting to tip Fire would make one final push dropping the sixth FRR mech forcing favorable terms. The liaison would attempt to contribute but the result was eventually being run down like a dog and a gyro destruction for the trouble.

Positioning, C3, jumpjets, combat initiative and just well placed shots at the right time were enough to get through the battle. Luck was the final factor and it swung both ways at first but ended with the Rangers. Only the Thunderbolt and Cestus survived from the main force but heavily damaged. The reinforcements were simply not in time to turn the battle and would certainly have also been wiped out.  Fire actual would tally four kills on the day. Two headcaps, severing a leg from an armless Nova, and dropping the gauss on the enemy CO. This would certify him as double mech ace and one of few in the Rangers.


16 June, 3060
Mission 4: Objective Raid (Attacker) - Jazz, Foil, Paladin, Fury
Result: Victory - +2 to contract score
After-action Report: Once upon a time there was a little village in the mountains.  In that village, secret work was being performed but no one knew what.  The ruler of a far kingdom learned of the secret work and hired a small army to destroy it.  The scouting force of the army located the village and the ruler’s liaison ordered the army to attack.

The scouts marched in from the west spread between several mountain passes.  Enemy light and fast knights gathered in the southeast to attempt block invasion from that direction while heavy and assault knights gathered in the north.  A garrison of mechanical carriages and infantry held the center.  The village also was defended by multiple catapults of great power but limited range.

The southern push to the village, led by Fury and Foil, broke through the light weight resistance.  Unfortunately, Fury’s Wraith went down after meeting the Queen of Hearts and off went his head [again].  Fury and Foil, helped by faster members of Paladin, then began systematically destroying the rooftop catapults and searching for the elusive secret buildings.

Meanwhile, in the north, the evil white knights heavy forces occupied some high ground and poured withering fire down upon Jazz and Paladin as a lance conjured out of nowhere charged into the heart of the Jazz formation.  Before reinforcements of Lancer could reach the firefight, Jazz One was a smoking wreck with Paladin One not far behind.

Lancer’s arrival helped turn the tables in the north with Paladin and Fury.  Losses were high on both sides.  Before it was over, Jazz lost Gunslinger, Wolfhound and Berserker lost most of a leg [barely mobile].  Paladin lost Marauder and Galloglass while Fury was left wondering if the Wraith is cursed.  Foil’s Owens finally found the final secret workshop and Lancer sent a homing pigeon to the long range catapults informing them of the target.  They levelled the building in short order.  The white knights drifted into the mountains in retreat leaving the Ranger scouts in control of the hovel.


17 June, 3060
CONTRACT ENDS IN VICTORY
ComStar Interdiction Status Lifted.

July Pay:
Payment to lances: 1,371,077
Payment to Unit: 6,855,387

August Pay:
Payment to lances: 1,371,077
Payment to Unit: 6,855,387

End of Contract Pay
Transportation Reimbursement: 11,381,481
« Last Edit: May 19, 2024, 09:14:23 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: Operation HAMMER March 3060 - August 3060
« Reply #5 on: May 12, 2024, 07:01:08 PM »

The Rangers will be remaining on Planet until at LEAST 1 August.  I'll roll August contracts.
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Darrian Wolffe

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Re: Operation HAMMER March 3060 - August 3060
« Reply #6 on: May 13, 2024, 12:20:06 AM »

EMPLOYER AWARDS
+1 to roll as a result of "Minor Contract Breach"

Blitzkrieg Lance
No Award Granted.


Ereschuld  Lance
No Award Granted. (pending possible notable solo event)


Fire Lance

McCleary Award for Heroism: For significant bravery in attacking the enemies of the Lyran Commonwealth, to a higher degree than the Combat Action or Meritorious Service Ribbons
Reward: $200,000


Foil

Lyran Meritorious Service Ribbon: For showing bravery during combat above and beyond the call of duty
Reward: $100,000


Fury Lance

Lyran Meritorious Service Ribbon: For showing bravery during combat above and beyond the call of duty
Reward: $75,000


Jazz Lance

Alliance/Commonwealth Star: For uncommon actions of bravery, honor, and self-sacrifice in combat situations benefitting the Lyran military.
Reward: $200,000, 1 Repair Part

Lance Lancer
No Award Granted.


Marigold Lance

Lyran Meritorious Service Ribbon: For showing bravery during combat above and beyond the call of duty
Reward: $75,000


Norbotten Lance

McCleary Award for Heroism: For significant bravery in attacking the enemies of the Lyran Commonwealth, to a higher degree than the Combat Action or Meritorious Service Ribbons
Reward: $200,000


Paladin Lance
No Award Granted.


Spectre Lance
Your Lyran enemies have reduced the degree of your award!
No Award Granted.
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