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Author Topic: Hammer Solo - Lancer Lance - 5/20/3060  (Read 1317 times)

Darrian Wolffe

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Hammer Solo - Lancer Lance - 5/20/3060
« on: March 18, 2024, 02:31:17 AM »

« Last Edit: March 18, 2024, 03:01:15 PM by Darrian Wolffe »
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deadlyfire2345

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Re: Hammer Solo - Lancer Lance - 5/20/3060
« Reply #1 on: March 18, 2024, 05:12:33 AM »

Reroll weather.
This mission is exact same as the one I just did. Is this by some random chance?
« Last Edit: March 18, 2024, 09:59:17 AM by deadlyfire2345 »
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Darrian Wolffe

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Re: Hammer Solo - Lancer Lance - 5/20/3060
« Reply #2 on: March 18, 2024, 03:01:49 PM »

Reroll weather.
This mission is exact same as the one I just did. Is this by some random chance?

Very simple problem. You have a 2nd solo and I simply copy-pasted the wrong link.  Fixed.
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deadlyfire2345

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Re: Hammer Solo - Lancer Lance - 5/20/3060
« Reply #3 on: March 18, 2024, 03:04:49 PM »

Reroll terrain.
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Darrian Wolffe

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Re: Hammer Solo - Lancer Lance - 5/20/3060
« Reply #4 on: March 18, 2024, 03:08:35 PM »

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deadlyfire2345

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Re: Hammer Solo - Lancer Lance - 5/20/3060
« Reply #5 on: March 18, 2024, 03:10:34 PM »

Reroll weather please
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Darrian Wolffe

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Re: Hammer Solo - Lancer Lance - 5/20/3060
« Reply #6 on: March 18, 2024, 03:27:51 PM »

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deadlyfire2345

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Re: Hammer Solo - Lancer Lance - 5/20/3060
« Reply #7 on: March 18, 2024, 03:28:20 PM »

Lets generate.
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Darrian Wolffe

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Re: Hammer Solo - Lancer Lance - 5/20/3060
« Reply #8 on: April 02, 2024, 12:32:49 AM »

Lets generate.

NORTH

SOUTH

Maps:
Desert Washout 1...........Desert Washout 2
Desert Sinkhole 1...........Moonscape 1
Mines 1.........................Large Mountain 1



Deployment
Primary OPFOR: Deploys first, anywhere on the north 2 mapsheets.  No unit may be within 4 hexes of another unit.

Ranger Forces: Deploys second, anywhere within 3 hexes of the south map edge.

Environmental Conditions
 None

Battlefield Support
none

Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 6 total OPFOR units.
2) Lancer Lance must remain at 50% strength or better, and the liaison must not be destroyed, rendered incapable of spending MP, or crippled.

OPFOR
1) Destroy, cripple, or render incapable of spending MP, at least 3 Ranger units.
2) Destroy, cripple, or render incapable of spending MP, the liaison unit.

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.

« Last Edit: April 03, 2024, 07:17:31 AM by Darrian Wolffe »
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Darrian Wolffe

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Re: Hammer Solo - Lancer Lance - 5/20/3060
« Reply #9 on: April 02, 2024, 12:40:43 AM »

SPAs generated. To whom should they be sent?

And yes, I know you're out of town.
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deadlyfire2345

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Re: Hammer Solo - Lancer Lance - 5/20/3060
« Reply #10 on: April 02, 2024, 12:52:34 AM »

Brandon please
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Darrian Wolffe

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Re: Hammer Solo - Lancer Lance - 5/20/3060
« Reply #11 on: April 05, 2024, 06:05:04 AM »

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deadlyfire2345

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Re: Hammer Solo - Lancer Lance - 5/20/3060
« Reply #12 on: April 09, 2024, 02:50:05 PM »

Lancer won the solo. Somehow

Slavage acquired:
Wolverine WVR-7K
Total C-bills salvage remain:
2,819,381
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deadlyfire2345

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Re: Hammer Solo - Lancer Lance - 5/20/3060
« Reply #13 on: April 09, 2024, 03:31:16 PM »

AAR.

Mayer bringing his lance and liason from the south into 3 lances in the North stationed around hills. While making their way up North, the liason decided to hide behind the hills where we began. Taking potshots early one with one leading to a jammed turret on one of the Vedettes. Things began to take a slow turn for the worse when one Daimyo sitting in the NW, got a lucky shot off hitting the engine of the Sunder early on, crippling its weapon usage the remainder of the game.

Trying to take cover in the craters to the East and taking advantage of the hill, the faster units, plus 3 of the tanks began to intercept Lancer while the main Daimyo kept taking shots at the lance. Cheyanne Peach in the KU, got on top of 2 vedettes that hid behind the hill, taking damage all around.  The KU got into a tight spot which led to a loss of a jump jet and an exchange that took out a Vedette, tried to retreat while taking out as much armor as possible on enemy mechs, with Mayer in the Sunder, taking out the Harasser once it got greedy. Lancer was able to force the Wolverine and Vulcan to fall, which led to a cooked bin on the Vulcan after trying to stand, killing the pilot in the process.

While falling back to pick up Peach after the KU fell. Mayer screened with the hill to keep away from the Daimyo while one of the Pheonix Hawks kept on its trail, stuck in a position wher Mayer got kicked in the head while Maiti in the Grasshopper and Holmes in the Cronus kept fighting forward. Taking out a Kintaro Phoenix hawk to help prevent capture of the fallen pilot. Each pilot enduring the head hits they were sustaining until the end. Maiti took a ML from one of the phoenix hawks also in the head, then took an SRM and AC2 as well the following turn. Barely surviving the onslaught to have another turn in the end.

The upgraded Phawk that was harassing Mayer finally fell after a few rounds with the clan tech Sunder focusing one side. Barely winning, Lancer downed 2 mechs with each pilot taking injuries. Bad omens seem to be coming for the Unit CO lance.
« Last Edit: April 16, 2024, 08:37:05 AM by deadlyfire2345 »
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