Sapphire Mission 2 AAR
It was a bright and sunny morning on Blue Diamond. The kind of morning that you knew something bad was about to happen. The Rangers Scout forces were training the attached Lyrans how to set up a defensive perimeter at one of the small coastal ports in their operational zone. Unfortunately, elements of Clan Wolf decided to recon the area.
Local commander Jazz set up a quick screen line led by Foil in the center backed up by Jazz, Lyrans, Paladin and Fury west to east behind Foil. Wolf forces likewise entered the area in a spread formation as they charged in from the north with 2 stars of 2nd line mechs to the east and 2 omnimech stars near the beach to the west.
With the first shots fired, Foil faded to the southeast and joined up with Fury defending a ridgeline just north of the city. Jazz ordered the Lyrans into the city as Jazz and Paladin slowly gave ground to the city outskirts.
The Wolf 2nd line forces initially pushed hard but lost momentum going up against the entrenched Fury and Foil. The Wolf Heavy Star split sending 2 omnis to try to break through. The other 3 onmis headed west to break the stalemate in the west. Jazz was finally forced to give way to the Wolf Scouts who cored the Jazz Wolfhound and pressed forward hard. However Jazz counterattacked disabling a Pouncer, Stormcrow and Hellbringer, but they could not stop Clan Wolf from obtaining intel of the seaport.
Meanwhile in the east, the late arrival of Ranger reinforcements in the form of Marigold Lance finally unlocked the stalemate in the east. The Rangers pushed forward hard, preventing any recon of the eastern side of the battle and moving west to relieve Jazz. Paladin One assumed command when Jazz One’s Madcat lost a leg and hit the ground hard.
Victory belonged to the Rangers this day. The Rangers could not prevent the escape of the Wolf recon in the west but the Wolves paid a high price for their raid as the Rangers salvaged a half dozen omnimechs after the battle.