CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 [2]

Author Topic: OOC: 14 Jan, 2767  (Read 3684 times)

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: OOC: 11 Jan, 2767
« Reply #15 on: December 08, 2011, 02:54:41 PM »

I planned on being there this saturday just caught up on everything today so hopefully i can learn quick. That is if you need me to show up saturday. I have never done aerotech stuff and misssed the aero bootcamp wish i hadnt.
Logged
Die Clanner!!!!

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: OOC: 11 Jan, 2767
« Reply #16 on: December 08, 2011, 04:09:30 PM »

I planned on being there this saturday just caught up on everything today so hopefully i can learn quick. That is if you need me to show up saturday. I have never done aerotech stuff and misssed the aero bootcamp wish i hadnt.

Don't worry overmuch.  Look over the areotech quickstart rules I posted; that'll get you through 90% of the game.  It's actually simpler than BattleTech "proper", and WAY simpler than flying ASFs in an atmosphere.
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1851
    • View Profile
Re: OOC: 11 Jan, 2767
« Reply #17 on: December 15, 2011, 03:37:09 PM »

So, just wanted to say, thanks for an awesome game!  I had a fantastic time on Saturday, and I'm already looking forward to the next opportunity to play some AT!

I convinced my daughter to play a quick game of Congress versus Congress (mine: 5/5, hers: 4/4) and she agrees that it's easier than actual BattleTech.  So I'm working on training some more OpFor for next time.

When can we expect an update on our unit for the next scenario?  Thanks!
Logged

phlop

  • Painting God
  • Master Sergeant
  • ****
  • Posts: 719
    • View Profile
Re: OOC: 11 Jan, 2767
« Reply #18 on: December 15, 2011, 06:37:01 PM »

I too would like to say that I enjoyed the game, while I was able to be there. This is contrary to what Brian might think. I don't mind playing the game on a limited basis. It is a good change of pace. Well done, Rob.
Logged

phlop

  • Painting God
  • Master Sergeant
  • ****
  • Posts: 719
    • View Profile
Re: OOC: 14 Jan, 2767
« Reply #19 on: January 03, 2012, 06:44:41 PM »

Which mechs were taken with us on our flight out of Terra?
Logged

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2481
    • View Profile
Re: OOC: 14 Jan, 2767
« Reply #20 on: January 03, 2012, 07:14:34 PM »

IIRC we left with John's royal PHawk, Brent's royal Champion, Phil--your royal Ost, Rob's royal ShadHawk, my LAM, the WHM-7A, Andy's royal Eagle ASF, & Bryan's royal Griffin.  I am not sure about Travis' Crab, but I think we left it (the royal one was destroyed).  I am sure we left Mike's Chameleon.  Did I miss anything?
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Riegien

  • Unicorn Clan Triumphant
  • Administrator
  • Master Sergeant
  • *****
  • Posts: 482
    • View Profile
Re: OOC: 14 Jan, 2767
« Reply #21 on: January 04, 2012, 08:23:48 AM »

My griffin did not get brought along, royal crab had been destroyed, and we did not salvage the other crab if I remember right
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1851
    • View Profile
Re: OOC: 14 Jan, 2767
« Reply #22 on: January 04, 2012, 09:22:47 AM »

That all sounds right.  I've got the list we created at the game, so I'll check it when I get home.
Logged
Pages: 1 [2]