Point Alpha
Circe
13 July, 2821The planet Circe appears to be a place of ill omen from the very beginning. The landings began on 2 July, 2821 with Clans Snow Raven and Wolverine in the north and Clans Mongoose and Nova Cat in the south. One of the Wolverine pathfinders was severely damaged upon landing and that hampered the entire Touman’s rendezvous at Point Alpha [the Snow Raven & Wolverine forward operating base].
Things were unusually quiet until 11 July, when a Snow Raven patrol came under attack. It started with small arms fire at a dismounted Raven mechwarrior who was cleaning a clogged filter on his machine. SaKhan Joyce Merrell relayed the encounter information to Khan Sarah McEvedy and both clans stepped up patrols.
On 13 July, Wolverine aerial reconnaissance identified a large force 100 clicks West of Point Alpha heading east and using a sandstorm for cover. Wolverine Khan McEvedy ordered the 1st Wolverine Strikers to intercept….
Scenario: Search and DestroyClan forces:1st Wolverine Strikers w/Aero Point [set up on Southeast corner of map, 6 hexes from edge]
Opfor:Affiliation & numbers unknown [set up on center and West maps, in file formations (to hide their numbers
)]
Map:North
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Gravity:0.8 G
[All direct fire ballistic and missile weapons have +1 to hit penalty to attack rolls.]Walking/Cruise mp—modified by gravity mp
3-4
4-5
5-6
6-7
7-9
8-10
9-11
10-12
11-14
Terrain:
Desert [sand & rocks (think Arrakis) +1 to all piloting rolls in sand hexes except hovercraft]
Weather conditions:A major sandstorm is in the area with variable wind gusts, blowing sand and occasional lightning.
Current temperature: 50 degrees C [122 deg F]
Wind velocity varies per TO pg 57 and below
Turn Min wind speed penalties
1 light gale none
2 moderate gale +1 to all missile attacks
6 strong gale +2 to all missile att, +1 to all ballistic & energy att, +1 to all piloting rolls (including aerospace), hovercraft +2 to all piloting rolls
10 storm +3 to all missile att, +2 to all ballistic att, +1 to all energy att, +3 to ALL piloting rolls
Lightning:turn # = # of random strikes
Damage [page 59, TO]:
1d6 damage hexes
1-3 5 1
4-5 10 1
6 15 7 [15 in center hex, 5 each surrounding hex]