The Wolves succeeded in breaching the eastern gate before the Wolverines in the west. The cost in equipment was high. Several mechs, while not completely destroyed were damaged beyond economical repair and scrapped out for parts. Luckily there were many machines still in mothballs in the Wolverine secured 331st Division Brian Cache on Circe to resupply the Strikers.
The Jade Falcons led the assault into the Black Brian through the breached eastern gate and later that night through the western gate that Clan Wolverine finally broke through. Unfortunately, what looked like an easy victory, soon proved to be anything but as the defenders pulled out all of the stops in the caverns underneath the mountain stronghold. Khan Hazen declined the initial offer of assistance from Khan Winson of Clan Wolf. She was determined to go it alone to win the glory of the conquest for the Falcons. Later, as the minutes turned to hours, then days, Khan Hazen recanted and requested specific help from the one unit in all of the rest of the clans she respected. The core of that respect goes all of the way back to their deeds performed on Earth and later under her command during the Prinz Eugen mutiny.
The 1st Wolverine Strikers jumped to the head of the repair line as the Ilkhan agreed to Khan Hazen’s request. The Wolverines then entered the western gate and took the elevators to their assigned area to clear out the defenders.
Planet: Dagda Gravity: 1.1 G
Walking/Cruise mp are normal
Weather: Not applicable. However there is a power failure in the Black Brian. Emergency lights are very dim. Apply +2 to hit to all attacks. Searchlight rules apply [TW pg 57-59].
Scenario: “Have fun storming the castle!†[part 2]
Map: Level 5, grid block AA23 of Brian Cache Dag-92-906
Configuration unknown
Attacker: 1st Wolverine Strikers Trinary
Wolverines may use “overrun combat†skill
All mechs are repaired/replaced and ammo refreshed. Edge points are NOT refreshed. Any characters with TDS have +1 penalties to all gunnery/piloting rolls.
Objective: Capture/destroy the enemy
Defender: Brotherhood of Donegal
Objective: Fight to the end
Hidden unit rules apply.
Special Rules: Caverns
There are 2 types of caverns in the Black Brian.
1st] Man made by digging out the cavern into grids [city map]. These have wide enough corridors that friendly mechs can pass through each other in the same hex per normal movement rules. All ceilings are 4 levels tall.
2nd] Natural caves with minimal floor leveling [Solaris VII Box Set Ishiyama maps]. Passages one hex wide are narrow. Any mechs attempting to pass through a friendly unit hex must make a piloting roll to avoid knocking over friendly mech. Failure requires accidental charge. Attempting to pass through a hex occupied by a prone friendly operational [with conscious pilot] unit must make a piloting roll at +2 to avoid tripping. Attempting to pass friendly destroyed/unconscious or enemy destroyed unit requires piloting roll at +1. Failure indicates mech has tripped and lands in the next hex taking damage as normal. If that hex is occupied, accidental charge rules apply. Ceiling heights are: CH = 3+ [width of corridor – 1] with maximum of 6 levels high.
Low ceilings will restrict use of jump jets base on height of ceilings.
Level 2: Assault mechs have -1 walking mp movement modifier. Missile weapons with max range >12 hexes suffer +3 to hit at all ranges.
Level 3: Mechs may not use JJ to move. Missile weapons with max range >12 suffer +1 to hit at all ranges.
Level 4: Medium and heavier mechs may not use JJ to move. Light mechs suffer +1 to hit and +1 piloting an ALL PSR & attack rolls when jumping.
Level 5: Heavy and assault mechs may not use JJ to move. Medium mechs suffer +1 to hit and +1 piloting an ALL PSR & attack rolls when jumping.
Level 6: Heavy & Assault mechs suffer +1 to hit and +1 piloting an ALL PSR & attack rolls when jumping.