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Author Topic: Questions: Repairing/buying inner structure, buying whole mech sections  (Read 1502 times)

serrate

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I think some of this has been asked in various threads, but I haven't yet seen really good answers for any of it.

Simplest scenario first: My catapult takes 4 points of IS damage on the left torso, no criticals.

Can I repair those points? If so, do I need to have extra IS on-hand? If so, why has Rob purchased no points of IS for his warehouse?

What Rob has purchased is actual locations, such as RT or LL. Why? And where do we find the cost formula for buying an entire location?

Thanks!  (^_^)b
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Darrian Wolffe

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Can I repair those points? If so, do I need to have extra IS on-hand? If so, why has Rob purchased no points of IS for his warehouse?

What Rob has purchased is actual locations, such as RT or LL. Why? And where do we find the cost formula for buying an entire location?

Repairing and replacing components are different things.

IIRC, repairing IS doesn't require you to buy anything, just make a roll (the more % of the IS which is gone, the harder the check).  If you lose an entire section of IS, you have to replace it.  If you lose a shoulder or hip actuator, you have to replace it.  To replace it requires you to have a spare location in your inventory. 

BMR-era location replacement were "Mech Tonnage*240" Cbills.  It's what AtB uses.  I can't find the relevant rules in TM or StratOps, and honestly I've had it enough with StratOps that I'm not going to stop working right now long enough to spend the 30 minutes it's going to take parsing through the tortured verbiage that CGL fondly imagines passes for rules to bother checking.
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Timberwolfd

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Don't bother looking through StratOps. Shoulder and Hip actuator replacement and internal structure issues related to them are not addressed in StratOps. I have looked... and looked...

If you want to punt StratOps, I will wholeheartedly support it and tee it up for you.
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Ad Hoc

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Can I repair those points? If so, do I need to have extra IS on-hand? If so, why has Rob purchased no points of IS for his warehouse?

What Rob has purchased is actual locations, such as RT or LL. Why? And where do we find the cost formula for buying an entire location?

Repairing and replacing components are different things.

IIRC, repairing IS doesn't require you to buy anything, just make a roll (the more % of the IS which is gone, the harder the check).  If you lose an entire section of IS, you have to replace it.  If you lose a shoulder or hip actuator, you have to replace it.  To replace it requires you to have a spare location in your inventory. 

BMR-era location replacement were "Mech Tonnage*240" Cbills.  It's what AtB uses.  I can't find the relevant rules in TM or StratOps, and honestly I've had it enough with StratOps that I'm not going to stop working right now long enough to spend the 30 minutes it's going to take parsing through the tortured verbiage that CGL fondly imagines passes for rules to bother checking.


I get how the head in your sample warehouse is calculated.  I see the 240*tonnage for other locations, but get the additional for the head.  Also, do arm and leg replacements come with or without actuators?  I assume without and the need purchased separately.
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Darrian Wolffe

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Don't bother looking through StratOps. Shoulder and Hip actuator replacement and internal structure issues related to them are not addressed in StratOps. I have looked... and looked...

If you want to punt StratOps, I will wholeheartedly support it and tee it up for you.

Fine, it's done.  It won't terribly matter until after this weekend's game anyway.

We are using BattleTech Master Rules for our repair rules.  Customization times and facilities required are still out of StratOps (because the maintenance/factory/field paradigm didn't exist in BMR)


I get how the head in your sample warehouse is calculated.  I see the 240*tonnage for other locations, but get the additional for the head.  Also, do arm and leg replacements come with or without actuators?  I assume without and the need purchased separately.

The answers are: I can't find the "head" data and those are the values AtB is giving me (which I also said in the Sample Warehouse file thread).  Arm and leg locations come without actuators, EXCEPT for Shoulder/Hip actuators.  Those are an integral part of replacement internal structure and cannot be purchased separately.
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serrate

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Thanks! Enormously helpful.
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Ad Hoc

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Thanks!  Now I need to figure out AtB! LOL!
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serrate

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Quote
The answers are: I can't find the "head" data and those are the values AtB is giving me (which I also said in the Sample Warehouse file thread).  Arm and leg locations come without actuators, EXCEPT for Shoulder/Hip actuators.  Those are an integral part of replacement internal structure and cannot be purchased separately.

I'm thinking your Head values are off in your spreadsheet. I think you may have forgotten to add the 200k cockpit. When I adjusted my sheet and added formulas, all my Head costs were much higher. Read a rule somewhere (like I could seriously remember where) that a Head always comes with Cockpit, Life Support, and Sensors.
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Timberwolfd

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I'm thinking your Head values are off in your spreadsheet. I think you may have forgotten to add the 200k cockpit. When I adjusted my sheet and added formulas, all my Head costs were much higher. Read a rule somewhere (like I could seriously remember where) that a Head always comes with Cockpit, Life Support, and Sensors.

The rule is in StratOps. AtB uses a lot of BMR rules and seems to mix them on occassion. I repurchased BMR (and it arrived today), so hopefully, a revised set of repair and refit spreadsheets with AtB compatible costs will be incoming. If things go well tomorrow I may get them done before the game.
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serrate

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Can Double Heat Sinks be mixed with singles? For instance, could I replace the non-engine-integrated single heat sinks on my BLK-7-KNT with Doubles, or is that considered an illegal build?

I'm looking at the 2 paragraphs under Customizing and Construction Rules on p189, SO. Sorry if it's a dumb question, my lack of interest in ever  building original (or even custom) designs is holding me back.
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Timberwolfd

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Re: Questions: Repairing/buying inner structure, buying whole mech sections
« Reply #10 on: March 23, 2017, 08:36:49 PM »

No mixing.
It is a Class D refit to change types.
You also can't mix IS and Clan DHS either.
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