Introtech at + 2 Comstar - 1 Garrison - 1 Logistics Admin = +0
Advanced tech at net +1
Assume unit purchases determined by CO stats (24/month)
Set aside March purchases for bug repairs prior to sale
April Purchases
Armor purchases at TN 5
Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 1, 2, total 3
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 2, 1, total 3
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 1, 2, total 3
FF armor at TN 8+1
Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 6, 6, total 12
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 3, 2, total 5
IntroTech Ammo TN 7
@AC/20
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 2, 3, total 5
@AC/10
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 5, 3, total 8
@AC/5
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 3, 2, total 5
May purchases
@AC/2
Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 6, 3, total 9
@LRM 20
Rolled 2d6 : 1, 2, total 3
Rolled 2d6 : 6, 5, total 11
@LRM 15
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 3, 5, total 8
@LRM 10
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 6, 2, total 8
@LRM 5
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 6, 5, total 11
Flak Ammo
@AC/20 Flak
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 4, 2, total 6
@AC/10 Flak
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 1, 4, total 5
@AC/5 Flak
Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 1, 4, total 5
@AC/2 Flak
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 4, 2, total 6
SRM Ammo
@SRM-6
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 4, 2, total 6
June Purchases
@SRM-6 Inferno
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 3, 5, total 8
@SRM-4
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 1, 5, total 6
@SRM-4 Inferno
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 3, 1, total 4
@SRM-2
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 3, 4, total 7
@SRM-2 Inferno
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 4, 5, total 9
Artillery Ammo TN 7
LT HE
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 5, 2, total 7
Rolled 2d6 : 2, 6, total 8
LT Illumination
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 5, 1, total 6
LT Smoke
Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 4, 6, total 10
Marksman HE
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 4, 4, total 8
MM Smoke
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 3, 6, total 9
MM Illumination
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 2, 2, total 4