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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: ICE LANCE - CUSTOMIZE/REPAIR/SKILLS  (Read 29180 times)

Ice

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Re: ICE LANCE - CUSTOMIZE/REPAIR/SKILLS
« Reply #495 on: December 19, 2021, 12:54:06 AM »

11/10

PEGGY SEN ON THE HATCHET GRIFFIN

ADD SL AND CONVERT TO TSM

480*10=4800MIN = 10DAYS BASE - 20 IF FAILS

TN 7+
Rolled 2d6 : 6, 6, total 12


FINISHES 11/20 OR 11/30

IF FAILS DOWN 1MIL PLUS 75K IF PASSES DOWN 50K

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Ice

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Re: ICE LANCE - CUSTOMIZE/REPAIR/SKILLS
« Reply #496 on: April 15, 2022, 09:00:14 PM »

M2 losses/damage

MOON - 1 head hit
ATLAS
- H 2
- CT 10
- LT 20
- RT 30
- LA 34 - 1 INT - 1 DHS crit
- RA 6
- LL 22
- RL 3
6 rounds gauss
5 kills - 3xp from mission condition and mvp - 8 xp

LYNN - 1 head hit
WARHAMMER
-H 3
-CT 15
-LT 8
-RT 0
-LA 20
-RA 11
-LL 10
-RL 5
3 xp from mission conditions and mvp - 3xp

BOOTH
OSTSCOUT
- H 0
- CT 0
- LT 11
- RT 0
- LA 7
- RA 7
- LL 16
- RL 0
1 KILL - 3 xp from mission condition mvp - 4xp

LONG
GRF-BALL
- H 0
- CT 20
- LT 0
- RT 0
- LA 0
- RA 5
- LL 10
- RL 5
3xp from mission condition and mvp

repairs/purchases/salvage/sales/xp will get done before June game ive been fairly busy and since im not in it wont impact anything

God time synced big time with planning stuff and work on projects etc
« Last Edit: May 28, 2022, 11:33:16 PM by Ice »
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Re: ICE LANCE - CUSTOMIZE/REPAIR/SKILLS
« Reply #497 on: June 02, 2022, 09:56:42 PM »

REPAIRS 4/30/54

HEAD HITS
MOON - FINLEY ELITE DOC TN 5+
Rolled 2d6 : 3, 3, total 6

LYNN - FINLEY ELITE DOC TN 5+
Rolled 2d6 : 4, 6, total 10


OSTSCOUT
LOAKIM POTLAV GREEN MECH TECH

"REPAIRS
DATE: 421611  LOCATION: Basic Facility
MECH: Ostscout  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Loakim Potlov  TECH LVL: Green  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LL, Quantity: 16, Time Multiplier: Quadruple, Total time Min: 640 ,TN: 5:
Rolled 2d6 : 2, 3, total 5

Replace Armor, , Hit Location: LT, Quantity: 11, Time Multiplier: Quadruple, Total time Min: 440 ,TN: 5:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: LA, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 5:
Rolled 2d6 : 3, 3, total 6

Replace Armor, , Hit Location: RA, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 5:
Rolled 2d6 : 1, 4, total 5

TOTAL MIN: 1640  TOTAL DAYS: 3.42"

3days 200 mins - finishes 5/3 200/480min

ferro armor

ATLAS
LEONA REG MECH TECH

"REPAIRS
DATE: 421611  LOCATION: Basic Facility
MECH: Atlas  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Leona Krassnig  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Fix <25% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 1, 4, total 5

Fix Weap/Equip 1 crit, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 6:
Rolled 2d6 : 1, 5, total 6

Replace Armor, , Hit Location: LA, Quantity: 32, Time Multiplier: Quadruple, Total time Min: 1280 ,TN: 3:
Rolled 2d6 : 5, 1, total 6

Replace Armor, , Hit Location: RT, Quantity: 30, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 3:
Rolled 2d6 : 6, 3, total 9

Replace Armor, , Hit Location: LL, Quantity: 22, Time Multiplier: Quadruple, Total time Min: 880 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: LT, Quantity: 20, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 3:
Rolled 2d6 : 1, 1, total 2

Replace Armor, , Hit Location: CT, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: RA, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Replace Armor, , Hit Location: RL, Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 5, 2, total 7

Replace Armor, , Hit Location: H, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:
Rolled 2d6 : 3, 1, total 4

TOTAL MIN: 5760  TOTAL DAYS: 12"

RELOAD 6 ROUNDS GAUSS TN 2+
Rolled 2d6 : 5, 6, total 11
+ 30min

LA armor must wait until after (1) IS is repaired for the remaining 2 armor if successful here is roll

Replace Armor, , Hit Location: LA, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:
Rolled 2d6 : 4, 5, total 9


total time is 12 days 110min (30min if IS couldnt get fixed)

finishes 5/12 110/480min (30min if IS couldnt get fixed)

WARHAMMER
ROGER YOUNG REG MECH TECH

"REPAIRS
DATE: 421611  LOCATION: Basic Facility
MECH: Warhammer  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Roger Young  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LA, Quantity: 20, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 3:
Rolled 2d6 : 1, 5, total 6

Replace Armor, , Hit Location: CT, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 3:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: RA, Quantity: 11, Time Multiplier: Quadruple, Total time Min: 440 ,TN: 3:
Rolled 2d6 : 4, 3, total 7

Replace Armor, , Hit Location: LL, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Replace Armor, , Hit Location: LT, Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 3:
Rolled 2d6 : 2, 3, total 5

Replace Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Replace Armor, , Hit Location: H, Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 6, 4, total 10

TOTAL MIN: 2880  TOTAL DAYS: 6"

finishes 5/5

GRF-BALL
LACHIAM REG MECH TECH

"REPAIRS
DATE: 421611  LOCATION: Basic Facility
MECH: Griffin  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Evan Lachiam  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: CT, Quantity: 20, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 3:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: LL, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 2, 1, total 3

Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 5, 5, total 10

Replace Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 6, 4, total 10

TOTAL MIN: 1600  TOTAL DAYS: 3.33"

3days 160min - finishes 5/3 160/480min

damage on battle master received 6/17/54

RA gone - 24 armor upper lower hand ppc
LT gone - 8 armor rear / 28 armor srm6 ML x3 mg ammo srm6 ammox2
LA fell off - 3 IS damage 24 armor
CT 34 armor
RT 3 IS damage 28 armor HS ML
LL - gone - 26 armor upper lower foot HSx2
RL - 8 IS damage HIP HS
value - $8,399,493 - this is getting outright sold for 15% (1,259,923) + 2%MOS(167,990)(x) - in warehouse thread and tbd on when prior to next game - will have 3 months of rolls to do


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Ice

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Re: ICE LANCE - CUSTOMIZE/REPAIR/SKILLS
« Reply #498 on: June 02, 2022, 10:11:30 PM »

5/12 110/480 - technically I have an extra 30 min per day because of admins for all of them

6 days 408 min after the 30min kicks in 5/5 - finishes 5/11 408/510min

5/11 408/510min
VLARD VET MECH TECH
"REPAIRS
DATE: 421611  LOCATION: Basic Facility
MECH: Atlas  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Richard Vlard  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LT, Quantity: 20, Time Multiplier: Triple, Total time Min: 600 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

TOTAL MIN: 600  TOTAL DAYS: 1.25"

600+408=1008min including 5/11 time

1.98 days = 1 day 500/510min - finishes


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Ice

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Re: ICE LANCE - CUSTOMIZE/REPAIR/SKILLS
« Reply #499 on: June 20, 2022, 10:03:52 AM »

Decon rolls

Marauder
Rolled 2d6 : 5, 6, total 11
  Potlov green
Warhammer
Rolled 2d6 : 4, 5, total 9
Young regular

2mil cost

Trauma roll

Moon - This determines quite a few things

Rolled 1d6 : 6, total 6


Doctor rolls

Elite FINLEY TN5+
TN10+ are the natural healing rolls

Whatever combination heals 5 hits stops the rolls from there.

Moon weeks 1-5

Rolled 2d6 : 6, 1, total 7

TN10
Rolled 2d6 : 4, 5, total 9

TN5
Rolled 2d6 : 6, 3, total 9

TN10
Rolled 2d6 : 6, 3, total 9

TN5
Rolled 2d6 : 4, 3, total 7

TN10
Rolled 2d6 : 5, 4, total 9

TN5
Rolled 2d6 : 2, 1, total 3

TN10
Rolled 2d6 : 5, 3, total 8

TN5
Rolled 2d6 : 4, 3, total 7

TN10
Rolled 2d6 : 3, 4, total 7



Richmond weeks 1-2
Rolled 2d6 : 3, 3, total 6

TN10
Rolled 2d6 : 4, 2, total 6

Rolled 2d6 : 1, 1, total 2


Skandalis Veteran TN6+
Story
Rolled 2d6 : 6, 3, total 9


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Ice

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Re: ICE LANCE - CUSTOMIZE/REPAIR/SKILLS
« Reply #500 on: June 20, 2022, 10:10:51 AM »

MOON
Rolled 1d6 : 1, total 1


Rolled 1d7 : 1, total 1
attribute by chart from hmwt top to bottom

Heal again
Moon
TN
'5+' is not a valid dice string!


Lynn
Rolled 1d7 : 5, total 5
attribute by chart from hmwt top to bottom

Heal TN5
Rolled 2d6 : 3, 2, total 5







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Ice

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Re: ICE LANCE - CUSTOMIZE/REPAIR/SKILLS
« Reply #501 on: June 20, 2022, 10:12:06 AM »

TN5+
Rolled 2d6 : 3, 6, total 9
since it didn't take
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