FINAL SCENARIO
NORTH
SOUTH
Maps
Desert Hills........Large Lakes 1
Large Lakes 2....CityTech
Lake Area........Large Mountain 2
CityTech Map will have approximately 20 hexes of buildings. All buildings are CF 45, regardless of listed type.
DeploymentOPFOR Deploy: Deploys in a rectangle; up 3 hexes East or West from the North-South centerline of the map.
PC Deploy: Enters from Western Board Edge (anywhere) as per initiative order (units may choose to use Jump MP to enter map).
OPFOR Reinforcement Deploy: Enters from Eastern Board Edge (anywhere) as per initiative order (units may choose to use Jump MP to enter map).
PC Reinforcement Deploy: Enters from Western Board Edge (anywhere) as per initiative order (units may choose to use Jump MP to enter map).
Environmental Effects: Mining Residue: the water in this area is toxic and corrosive. *Each* location submerged in water will take 1d6 damage during the End Phase of a turn in which a Mech is in a water hex. This damage will not force a Breach Check, but if no more armor remains on a location, the location is rendered inoperable as per normal rules for unarmored and submerged locations.
Battlefield SupportRangers may choose up to 10 BSP worth of support.
Draconis forces receive an allowance of 100% of the Ranger choices (there is a BSP floor they will not go below).
-Note that OPFOR air support can target PC Battlefield artillery support. This can be countered by Air Cover as per normal. The actual specific artillery vehicle targeted will be randomized.
PCs Victory Conditions:1) Destroy (not cripple) at least 4 mobile enemy units by end of game time
2) Have no more than 3 PC units destroyed or crippled by the end of game time
3) Keep a unit stationary for one full turn within 5 hexes of the southeastern map corner, northeastern map corner, and within 3 hexes of 0107 on the east-central map. These unit(s) must survive until the end of game time
OPFOR Victory Conditions:1) Destroy at least 4 PC units
2) Destroy at least one Lance Leader Mech
3) Keep at least 2 mapsheets from being scouted (see item #3 under PC Victory Conditions)
***EXTING THE BATTLEFIELD***
Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
***Draconis Combine MechWarriors will fire on ejected MechWarriors whenever possible***