FINAL SCENARIO
NORTH
SOUTH
MapsBattleforce 2........Deep Canyon 1......Coast 2
City (Suburbs)......Deep Canyon 2.....Archipelago 1
Large Mountain 2..Deep Canyon 1.....Archipelago 2
DeploymentAlly Deployment: Ally forces must deploy within 5 hexes (east-west) and 10 hexes (north-south) of the center of the map prior to Turn 1
OPFOR Deploy: Deploys along the first 3 hexrows anywhere along the Eastern edge of the map.
PC Deploy: Enters from Western Board Edge (anywhere) as per initiative order (units may choose to use Jump MP to enter map).
Environmental Effects: None (High Atmosphere pressure has no effect on these deployed units.)
Battlefield SupportRangers may choose up to 15 BSP worth of support.
Draconis forces receive an allowance of 120% of the Ranger choices (there is a BSP floor they will not go below).
-Note that OPFOR air support can target PC Battlefield artillery support. This can be countered by Air Cover as per normal. The actual specific artillery vehicle targeted will be randomized.
PCs Victory Conditions:1) Destroy or cripple at least 6 enemy units by end of game time
2) Have no more than 4 friendly units (PC and Allied) destroyed or crippled by the end of game time
3) Have no more than 2 Allied units destroyed by end of game time.
OPFOR Victory Conditions:1) Destroy at least 4 enemy units
2) Destroy at least 3 FedCom units
3) Move at least 2 non-crippled units off the road on the southeastern map
***EXTING THE BATTLEFIELD***
Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
***Draconis Combine MechWarriors will fire on ejected MechWarriors whenever possible***
***Ally MechWarriors have orders to hold their position until relieved by the rescue force. They will not move west from their initial deployment hex until the movement phase of Turn 5 OR until a Numenorean Ranger Mech has moved past their position towards the east. Ally Mechs may move North, South, and West freely and without restriction, and may move west *during* their move as long as they do not end the move to the west of their deployment position.***