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Author Topic: Wolverine Lance Repairs and Customizatons  (Read 10455 times)

The Fury

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Re: Wolverine Lance Repairs and Customizatons
« Reply #90 on: March 25, 2022, 07:12:54 PM »

REPAIRS
DATE: May 5 3054  LOCATION: Improvised conditions
MECH: Wolverine WVR-6R  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Nordhaug  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Fix <25% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 3, 3, total 6

TOTAL MIN: 360  TOTAL DAYS: 0.71
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The Fury

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Re: Wolverine Lance Repairs and Customizatons
« Reply #91 on: March 25, 2022, 07:21:28 PM »

REPAIRS
DATE: May 6 3054  LOCATION: Improvised conditions
MECH: Wolverine WVR-6R  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Turner  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 6:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: LA, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 6:
Rolled 2d6 : 6, 6, total 12

Replace Armor, , Hit Location: LT, Quantity: 18, Time Multiplier: Double, Total time Min: 360 ,TN: 6:
Rolled 2d6 : 3, 4, total 7

Replace Armor, , Hit Location: CT, Quantity: 20, Time Multiplier: Double, Total time Min: 400 ,TN: 6:
Rolled 2d6 : 1, 6, total 7

Replace Armor, , Hit Location: RT, Quantity: 15, Time Multiplier: Double, Total time Min: 300 ,TN: 6:
Rolled 2d6 : 5, 3, total 8

Replace Armor, , Hit Location: RA, Quantity: 16, Time Multiplier: Double, Total time Min: 320 ,TN: 6:
Rolled 2d6 : 4, 3, total 7

Replace Armor, , Hit Location: RL, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 6:
Rolled 2d6 : 1, 3, total 4

TOTAL MIN: 1780  TOTAL DAYS: 3.49
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The Fury

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Re: Wolverine Lance Repairs and Customizatons
« Reply #92 on: March 25, 2022, 07:24:26 PM »

REPAIRS
DATE: May 10 3054  LOCATION: Improvised conditions
MECH: Wolverine WVR-6R  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Nordhaug  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: RL, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 5, 2, total 7

TOTAL MIN: 200  TOTAL DAYS: 0.39
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Re: Wolverine Lance Repairs and Customizatons
« Reply #93 on: May 07, 2022, 10:09:12 AM »

REPAIRS
DATE: May 26 3054  LOCATION: Improvised conditions
MECH: King Crab KGC=001  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Mattue  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Destroyed location, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 9:
Rolled 2d6 : 6, 6, total 12

TOTAL MIN: 960  TOTAL DAYS: 1.88
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Re: Wolverine Lance Repairs and Customizatons
« Reply #94 on: May 07, 2022, 10:19:40 AM »

REPAIRS
DATE: May 28 3054  LOCATION: Improvised conditions
MECH: King Crab KGC=001  TECH BASE: Tech Base  UNIT TYPE: Mech
TECH NAME: SGT Mattue  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Fix Engine 3 Crit, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 8:
Rolled 2d6 : 6, 6, total 12

TOTAL MIN: 1200  TOTAL DAYS: 2.35
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Re: Wolverine Lance Repairs and Customizatons
« Reply #95 on: May 07, 2022, 10:31:55 AM »

REPAIRS
DATE: May 31 3054  LOCATION: Field Workshop
MECH: King Crab KGC=001  TECH BASE: Tech Base  UNIT TYPE: Mech
TECH NAME: SGT Mattue  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Blown-off Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 540 ,TN: 7:
Rolled 2d6 : 3, 4, total 7

TOTAL MIN: 540  TOTAL DAYS: 1.06
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Re: Wolverine Lance Repairs and Customizatons
« Reply #96 on: May 07, 2022, 10:34:31 AM »

REPAIRS
DATE: May 26 3054  LOCATION: Improvised conditions
MECH: King Crab KGC=001  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Khalil  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LT, Quantity: 24, Time Multiplier: Triple, Total time Min: 720 ,TN: 5:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: CT, Quantity: 19, Time Multiplier: Triple, Total time Min: 570 ,TN: 5:
Rolled 2d6 : 3, 1, total 4

TOTAL MIN: 1290  TOTAL DAYS: 2.53
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Re: Wolverine Lance Repairs and Customizatons
« Reply #97 on: May 07, 2022, 10:36:03 AM »

REPAIRS
DATE: May 26 3054  LOCATION: Improvised conditions
MECH: King Crab KGC=001  TECH BASE: Tech Base  UNIT TYPE: Mech
TECH NAME: SGT Ki-Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LL, Quantity: 16, Time Multiplier: Triple, Total time Min: 480 ,TN: 5:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: LA, Quantity: 22, Time Multiplier: Triple, Total time Min: 660 ,TN: 5:
Rolled 2d6 : 5, 3, total 8

TOTAL MIN: 1140  TOTAL DAYS: 2.24
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Re: Wolverine Lance Repairs and Customizatons
« Reply #98 on: May 07, 2022, 10:37:53 AM »

Re try CT armor with vet tech
REPAIRS
DATE: May 28 3054  LOCATION: Improvised conditions
MECH: King Crab KGC=001  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Nordhaug  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: CT, Quantity: 19, Time Multiplier: Triple, Total time Min: 570 ,TN: 4:
Rolled 2d6 : 4, 2, total 6

TOTAL MIN: 570  TOTAL DAYS: 1.12
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Re: Wolverine Lance Repairs and Customizatons
« Reply #99 on: May 07, 2022, 10:42:13 AM »

REPAIRS
DATE: May 28 3054  LOCATION: Improvised conditions
MECH: King Crab KGC=001  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Mattue  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Weapon, Large Pule Laser, Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 7:
Rolled 2d6 : 3, 4, total 7

Replace Weapon, Streak SRM 2 , Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 7:
Rolled 2d6 : 5, 2, total 7

TOTAL MIN: 720  TOTAL DAYS: 1.41
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Re: Wolverine Lance Repairs and Customizatons
« Reply #100 on: May 07, 2022, 10:50:19 AM »

REPAIRS
DATE: June 2 3054  LOCATION: Improvised conditions
MECH: King Crab KGC=001  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Mattue  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: RT, Quantity: 30, Time Multiplier: Double, Total time Min: 600 ,TN: 5:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: RA, Quantity: 18, Time Multiplier: Double, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 3, 3, total 6

TOTAL MIN: 960  TOTAL DAYS: 1.88
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Re: Wolverine Lance Repairs and Customizatons
« Reply #101 on: May 27, 2022, 08:48:35 PM »

REPAIRS
DATE: May 11 3054  LOCATION: Improvised conditions
MECH: Trebuchet TBT-7MxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Ki-Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: Yes
Fix <25% Internal Dam, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 6:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: LA, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 2, 6, total 8

Replace Armor, , Hit Location: LT, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 4:
Rolled 2d6 : 5, 5, total 10

Replace Armor, , Hit Location: CT, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 4:
Rolled 2d6 : 2, 5, total 7

Replace Armor, , Hit Location: RT, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 4:
Rolled 2d6 : 4, 2, total 6

Replace Armor, , Hit Location: RT[R], Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 5, 1, total 6

Replace Armor, , Hit Location: RL, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:
Rolled 2d6 : 2, 4, total 6

TOTAL MIN: 1720  TOTAL DAYS: 3.37
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Re: Wolverine Lance Repairs and Customizatons
« Reply #102 on: May 27, 2022, 08:52:13 PM »

REPAIRS
DATE: June 17 3054  LOCATION: Improvised conditions
MECH: Gladiator GLD-4RDxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Ki-Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Fix <50% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 8:
Rolled 2d6 : 6, 6, total 12

Replace Armor, , Hit Location: RA, Quantity: 14, Time Multiplier: Quadruple, Total time Min: 560 ,TN: 5:
Rolled 2d6 : 4, 6, total 10

Replace Armor, , Hit Location: LL, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 5:
Rolled 2d6 : 1, 1, total 2

Replace Armor, , Hit Location: RL, Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 5:
Rolled 2d6 : 5, 2, total 7

Replace Armor, , Hit Location: CT[R], Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 6, 3, total 9

Replace Armor, , Hit Location: LT, Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 5:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 1820  TOTAL DAYS: 3.57
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Re: Wolverine Lance Repairs and Customizatons
« Reply #103 on: May 27, 2022, 08:55:59 PM »

re-try LL with Vet
REPAIRS
DATE: June 17 3054  LOCATION: Improvised conditions
MECH: Gladiator GLD-4RDxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Drummond  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LL, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 4:
Rolled 2d6 : 5, 3, total 8

TOTAL MIN: 80  TOTAL DAYS: 0.16
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Re: Wolverine Lance Repairs and Customizatons
« Reply #104 on: May 27, 2022, 09:19:06 PM »

REPAIRS
DATE: June 17 3054  LOCATION: Improvised conditions
MECH: Victor-9BLxM  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Mattue  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: Yes
Replace Destroyed location, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 9:
Rolled 2d6 : 6, 6, total 12

Replace Blown-off Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 8:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 1680  TOTAL DAYS: 3.29
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