CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 ... 5 6 [7] 8

Author Topic: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)  (Read 4864 times)

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4551
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #90 on: November 08, 2018, 09:58:55 PM »

Ok, with repairs and mechs provided I could field a full lance of 4 mechs - TBolt, Shad, PHawk and Vindy.  Given the nature of the mission I think it best to leave the TBolt behind as it's 4/6/0.

Pilots for this scenario are:

LTSG Atayde - Shadow Hawk
SGT Milos - Phoenix Hawk
SGT Roark - Vindicator

If you have any questions or concerns, please let me know.

Request: can someone bring a Shadow Hawk for me to use please?  I can proxy with my Wolverine if needed.
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #91 on: November 08, 2018, 11:15:01 PM »

Ok, with repairs and mechs provided I could field a full lance of 4 mechs - TBolt, Shad, PHawk and Vindy.  Given the nature of the mission I think it best to leave the TBolt behind as it's 4/6/0.

Pilots for this scenario are:

LTSG Atayde - Shadow Hawk
SGT Milos - Phoenix Hawk
SGT Roark - Vindicator

If you have any questions or concerns, please let me know.

Request: can someone bring a Shadow Hawk for me to use please?  I can proxy with my Wolverine if needed.
Before you casually leave a Thunderbolt in the base, remember that the victory conditions are not predicated on your whole lance making it across the board, but in X of Y total mechs making it across. The PCs can just click the "I Win" button once they achieve the victory conditions. The Thunderbolt has enough long range firepower to make an impression, even if it doesn't say "beep, beep" as it blows by. If I remember correctly, Bright lance is not going to set any speed records either. You can have the Thunderbolt form up with them as part of a mech brick.
Logged

Ad Hoc

  • Lieutenant
  • *****
  • Posts: 1689
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #92 on: November 09, 2018, 04:03:29 AM »

Bright Lance has the following mechs and speeds: Marauder 4,6; Grasshopper 4,6,4; Blackjack 4,6,4; Griffin 5,8,5. Wolverine has a Centurion that is 4,6,4. Also, our ally is in an Enforcer which is 4,6. If you can field the Thunderbolt please do. There is plenty of other mechs for him to hang with.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4551
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #93 on: November 09, 2018, 06:27:53 AM »

Ok, I’ll bring it as well.
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #94 on: November 09, 2018, 09:05:49 AM »

Since I am not being brought in as reinforcement, I can bring my shadow hawk and thunderbolt minis which are in unit colors.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4551
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #95 on: November 09, 2018, 09:26:51 AM »

Awesome Jon, thanks!
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #96 on: November 09, 2018, 01:44:05 PM »

I will also be taking contributions toward the group map library at the game.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4774
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #97 on: November 09, 2018, 02:14:27 PM »

All required OPFOR minis are now packed and accounted for.
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #98 on: November 10, 2018, 07:00:43 PM »

Well, that didn't go as planned...
No salvage
No fatalities either, though.
Logged

deadlyfire2345

  • Colonel
  • *******
  • Posts: 4266
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #99 on: November 10, 2018, 07:05:21 PM »

It was still a beatdown. The lovely tremors did not do them any favors.
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #100 on: November 10, 2018, 09:12:16 PM »

It was still a beatdown. The lovely tremors did not do them any favors.
I would be willing to bet that the tremors actually did more damage than the Scorpions and Vedettes combined.
My pair of SRM Scorpios did a total of 54 damage and my 4 standard Scorpions only landed a total of maybe 6 hits for 30 more damage. most of the Vedettes didn't fire a shot until turn 8 or so, so maybe another 40-ish damage. With two mechs dropped the first tremor, another four or so dropped the second one, and more than half the force dropped on the big one...
Logged

Ad Hoc

  • Lieutenant
  • *****
  • Posts: 1689
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #101 on: November 10, 2018, 09:15:25 PM »

The tremors really made things tough. They caused several pilot hits in Bright and Wolverine Lances. Other than that they only took armor damage. Reaper Lance on the other hand, had 1 Griffin with destroyed right torso and 2 other mechs with internal damage. A couple of Reaper's pilots also had pilot hits. I do feel beat down.😀

Is there going to be MVP and most enjoyable polls?
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #102 on: November 10, 2018, 09:19:32 PM »

Is there going to be MVP and most enjoyable polls?
Up in a minute.
Logged

serrate

  • Howe
  • Lieutenant
  • *****
  • Posts: 1781
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #103 on: November 10, 2018, 09:33:28 PM »

Could someone elaborate? Was it a win? What were the secret environmental effects,  earthquake?
Logged

deadlyfire2345

  • Colonel
  • *******
  • Posts: 4266
    • View Profile
Re: Operation HENOUSE Mission 4 - 12/25/3046 (formerly Mission 3)
« Reply #104 on: November 10, 2018, 09:48:57 PM »

Aliens came out of the ground via earthquakes and completely destroyed the rest of midnight lance.

In all seriousness it was a loss. Heavily delayed a push in beginning then earthquakes delayed it even more. Didn't destroy enough for salvage despite a griffin who took 3 engine ready to be taken. Nobody lost a mech but nothing good came from it sadly.
Logged
Pages: 1 ... 5 6 [7] 8