Final ScenarioNORTH
SOUTH
MapsGrasslands 2
Large Mountain 1
Desert 2
Added Water hexes are Depth 1. Also, did anyone else realize that CGL created a mapsheet where the water doesn't line up with other mapsheets?DeploymentOPFOR Deploy: Deploy all non-hover, non-Mech units on the central mapsheet.
OPFOR Reserve Deploy: All Mech units must select either the east or west side of the central mapsheet. They enter from that side on their initiative count. All hover units enter on the opposite side (from the Mechs) of the central mapsheet during their initiative count.
PC Deployment: Enter along the South Edge of the mapsheet on your initiative count.
PC Reinforcement Deploy: Enters from the Southern, Eastern, or Wetern Half Board Edge (anywhere) of the southernmost mapsheet as per initiative order (units may choose to use Jump MP to enter map).
Environmental Effects: Hidden: Revealed during gameplay
Light Gale: Only affects conventional infantry units, including mech/Vehicle crews. These units suffer -1 MP, to a minimum of 0. A unit reduced to 0 MP can either move OR shoot in a turn.
Patchy EM Interference: There are 7 hexes (drifting from northwest to southeast at a rate of 3 hexes/turn) of EM interference on the board, starting 1d6 hexes along their hexrow of travel. Any shots through or out of these hexes incur a +2 penalty to hit and a -2 on cluster rolls. Note that firing at a target which is inside an EM hex incurs no penalty. If a hex exits the board, it resets onto the hexrow from whence it started that pass, and then deploys 1d6 hexes directly north of that point.
Starting hexes (Grassland 2): 1103
Starting hexes (Lg Mtn): 1517, 0911, 1208, 0705, 1204, 1503
Battlefield SupportRangers may choose up to 12 BSP worth of support.
Draconis forces receive an allowance of 100% of the Ranger choices (there is a BSP floor they will not go below). Draconis Forces have moved significant air assets into the area, and will receive at least 1 randomized air attack choices and at least 1 randomized air defense choice for no cost. Draconis Forces may only select airborne BSP options.
-Note that OPFOR air support can target PC Battlefield artillery support. This can be countered by Air Cover as per normal. The specific artillery vehicle targeted will be randomized.
PCs Victory Conditions:1) Move at least 8 Mechs off the northern board edge
2) Move at least 12 Mechs off the northern board edge
3) Destroy or cripple at least 12 vehicle units
4) Destroy or cripple all enemy Mech units
EITHER CONDITIONS 1 or 2 MUST BE MET IN FULL FOR SCENARIO VICTORY
OPFOR Victory Conditions:1) Destroy or cripple at least 6 PC units
2) Destroy at least one Lance Leader's Mech
3) Prevent more than 7 PC Mechs from exiting the north board edge
4) Preserve at least 2 Mechs and 12 vehicle units from the crippled or destroyed state
***EXTING THE BATTLEFIELD***
Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
***Draconis Combine MechWarriors will fire on ejected MechWarriors whenever possible. Note this does not apply to vehicle crews.***