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Author Topic: Operation HENOUSE Mission 3 - 11/27/3046  (Read 4728 times)

Black Omega

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #75 on: September 27, 2018, 07:47:36 PM »

Nobody has high strategy. That's another thing

Several guys have strategy of 4.  That is pretty good.
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Timberwolfd

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #76 on: September 27, 2018, 07:57:18 PM »

Nobody has high strategy. That's another thing

Several guys have strategy of 4.  That is pretty good.
The high strategy people (including me) all got it during initial character creation. Everyone has (understandably) been putting their XP into combat skills, so other skills have been stagnant.

Steve, check your PM.
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Timberwolfd

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #77 on: September 27, 2018, 09:09:42 PM »

Okay, I have PM'd back and forth with Steve. Dunedain lance will be reinforcement this time.
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Timberwolfd

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #78 on: September 27, 2018, 09:49:01 PM »

We will be bringing 10 BSP of support.
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Darrian Wolffe

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #79 on: September 27, 2018, 09:54:26 PM »

We will be bringing 10 BSP of support.

That makes for easy math. 
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Hat

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #80 on: September 27, 2018, 09:59:20 PM »

Nobody has high strategy. That's another thing

Comparing OpFor Reinforcement timing to ours is quite favorable.  Rules don't allow for anything faster than Turn 2 reinforcement as otherwise we'd have 2 lances reinforcing Turn 1 (Dunedain and Midnight).  Here's the general breakdown roughly speaking:

OpFor Reinforcements last 2 contracts:
Slammer 1 - Turn 7
Slammer 2 - Turn N/A
Slammer 3 - Turn 9
Henhouse 1 - Turn 4
Henhouse 2 - Turn 9
Henhouse 3 - Turn 5
Henhouse 4 - Turn N/A

Lance (Walk/Jump/Strat)
Bright (5/0 or 1/4) = Turn 2 or 3
Crusher (5/1/2) = Turn 4
Dancer (6/1/2) = Turn 3
Dragon (5/1/2) = Turn 4
Dunedain (5 or 6/1/4) = Turn 2
Freya (4/0 or 1/3) = Turn 4 or 5
Ice (5/0 or 1/3) = Turn 3 or 4
Midnight (6/1/4) = Turn 2
Reaper (5/0 or 1/3) = Turn 3 or 4
Skaraborg Strat 3
Wolverine (5/1/3) = Turn 3

I pulled the data from the personnel sheet and then cross-referenced that with the equipment in the TO&E 30461118 and the custom mech thread.  There were a number of lances where virtually no matter how you put 4 lances together they rounded to a single number.  Midnight for example has 2 mechs at 5/8/5 and 3 at 6/9/6.  Best walk average is 5.75, worst is 5.5, both round to 6.

Average OpFor reinforcement is Turn 7 (6.8), ours is 3 (3.2).

The above doesn't account for any SPAs, so it's possible some of the PC lances actually reinforce faster. 
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serrate

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #81 on: September 27, 2018, 10:43:22 PM »

Hey guys, sorry this is coming in so late! I've been literally buried with my new job, and the time I have off I haven't been able to do more than glance at this board. Totally missed that I was the commander for this, or involved in it at all.

Which brings me to my next apology, I thought I had made it clear that I wouldn't be at this game, but apparently I failed to communicate that.  :(  One game a month is about all I can get to, other than showing up late to help the OpFor.

That being said, the rest of my family is otherwise disposed this Saturday, which frees me up after my morning commitment.

Please run my mechs until I get there, and then I'll jump in (around 1pm).



I'll start reading through this thread right now, and chime in if needed, although I'm sure you've wisely moved on with decisions in my absence.

Again, very sorry for the silence and miscommunication. Hopefully, a few turns of running my stuff won't be too much of a headache. I'll send over the lance details to Rob/Jon via pm.
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Timberwolfd

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #82 on: September 27, 2018, 10:50:09 PM »

Brian, can you confirm your lance configuration (mechs and pilots)? We can pull the customs out of the custom mech thread (it's updated, right?).
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serrate

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #83 on: September 27, 2018, 10:58:21 PM »

Customs thread is updated:

Catapult CPLT-C1-XX - Claus
Catapult CPLT-C1 - Elena
Wolverine II - Johanna
Shadow Hawk SHD-2D-X - Anastus
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serrate

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #84 on: September 27, 2018, 11:23:59 PM »

Just to confirm, ALL mechs will be deploying within 5 hexes of the South board edge? Oh, this is gonna be painful.  :)
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Timberwolfd

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #85 on: September 28, 2018, 06:34:58 AM »

Yeah, 1 gunner Hunchbacks must die (and 2 gunner swaybacks right after them). Dan, all of your pilots have at least a point of edge, right? If not, it might be a good buy.
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Timberwolfd

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #86 on: September 28, 2018, 09:30:32 AM »

Does anyone have a blue catapult, wolverine, and/or shadow hawk? I have 1catapult which happens to be blue, but none of the other mechs (except my SHD which will be in use).
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deadlyfire2345

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #87 on: September 28, 2018, 09:41:33 AM »

I have a blue/black one.
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ItsTehPope

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #88 on: September 28, 2018, 10:41:27 AM »

Does anyone have a blue catapult, wolverine, and/or shadow hawk? I have 1catapult which happens to be blue, but none of the other mechs (except my SHD which will be in use).

I have a blue cat
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Darrian Wolffe

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Re: Operation HENOUSE Mission 3 - 11/27/3046
« Reply #89 on: September 28, 2018, 10:50:55 AM »

Does anyone have a blue catapult, wolverine, and/or shadow hawk? I have 1catapult which happens to be blue, but none of the other mechs (except my SHD which will be in use).

I'll paint up the new Introbox SHD and WVR in Lyran Guard colors (Blue/White), since I need to put more general-purpose mediums into that group anyway.
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