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Author Topic: Jan. 1st, 3047 TO&E  (Read 833 times)

Timberwolfd

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Jan. 1st, 3047 TO&E
« on: November 24, 2018, 10:32:58 PM »

Remember to update your pilot/lance info in the skills chart as you hire/fire people and spend XP.

You are responsible for updating your PC and wingmen skills/SPAs on the Master Personnel Skill table linked below. When asked to do so, you are also responsible for updating the Mech Tracking sheet linked below (This will typically be between contracts when we need to know what is available for hot drop).

Master Personnel Skills: https://docs.google.com/spreadsheets/d/1LxHSicRuJkKJ6FgoP-qSbvmQybpoqjFBDC5F8c8ZAT8/edit?usp=sharing This form is freely updateable.  As you add XP and change your skills/SPAs, PLEASE change the form to match. Also note that piloting and gunnery are in skill bonus not P/G format so a 3 gunner is a +5 (entered as '+5) and a 4 pilot is a +4.

Mech Tracking: https://docs.google.com/spreadsheets/d/1-Pzov1Rq5byU-mZRHHJa0WKU6ME3zPw3HYvt5cIj1Ig/edit?usp=sharing

Other project: CBT Factory World List https://docs.google.com/spreadsheets/d/1UdGad4OuwaVSvAJaKN3YIZSKVsJ8FER7T3iVwsxXpV4/edit?usp=sharing
DO NOT USE OBJECTIVE RAIDS TO FIND FACTORIES.  Don't even open the book or pdf.  Step away slowly and reconsider your life, reflecting on the tidbit that CGL has pointed out that the factchecking there is so bad that the source is essentially unusable.  Think about that for a second.  CGL.  C-G-L.  *They* say the factchecking is that terrible.  Don't use Objective Raids.
« Last Edit: November 26, 2018, 03:32:08 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: Jan. 1st, 3047 TO&E
« Reply #1 on: November 26, 2018, 04:20:41 PM »

Catching up the AtB to the current TO&E.

Jon:
Personnel Corrections
Correct "Matthew Calver" to "Matthew Calvert"
Correct Vladmir Cherikov to Veteran, not Regular.  He's 3/4.
Correct Brian Fo to Bryan Flø.
Correct Segei Nabakov to Sergei Nabakov

Equipment Corrections
Add Mobile HQ ICE-Large Laser to the Vehicle Assets

Dan:
Add Matthew Calvert's statline to the Master Personnel Skills Google Doc

AtB is fully caught-up at this time.
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Timberwolfd

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Re: Jan. 1st, 3047 TO&E
« Reply #2 on: November 27, 2018, 08:35:01 AM »

Revised version
Are the Sherpa crew gunners or drivers or one each? I assume the CEV crews are 1 driver and 2 gunners? Same for the Paramour?
Also, when can I rearrange leadership of the aero lance? Clark is clearly a superior leader and administrator (and tactician and pilot and...)
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Darrian Wolffe

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Re: Jan. 1st, 3047 TO&E
« Reply #3 on: November 27, 2018, 12:58:44 PM »

Revised version
Are the Sherpa crew gunners or drivers or one each? I assume the CEV crews are 1 driver and 2 gunners? Same for the Paramour?
Also, when can I rearrange leadership of the aero lance? Clark is clearly a superior leader and administrator (and tactician and pilot and...)


Sherpas require 2 crewmember, as they're a 30-ton vee (1 crew per 15 tons or portion thereof).  Paramour requires 4 crew for the same reason.  IIRC, though, none of those are actually *armed*, so there's no distinction between gunners and drivers.  

Re: aero lance.  Right now you can't, except through the outright "firing" process outlined in the rules PDF.   I'm including a line about demotion rules in the v3 rules along with the Rank section.  AtB forces an immediate retirement roll with a *large* penalty if you demote somebody, so i'm building on that.

Quote
When a mechwarrior is assigned as an officer for the first time, he/she gains a random point in one of the officer skills. Afterwards the officer skills must be bought with xp points. If a mechwarrior is ever demoted from an officer to an nonofficer rank they make an immediate retirement roll with a +4 penalty to the tn. If they leave they retire immediately and still must be paid or given a mech. Leadership abilities do not modify this retirement roll and rerolls cannot be made. Be careful about who you promote and demot.
-from the MekHQ v.21 rules file circa 2009; we're currently on v.43
« Last Edit: November 27, 2018, 01:00:17 PM by Darrian Wolffe »
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Timberwolfd

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Re: Jan. 1st, 3047 TO&E
« Reply #4 on: November 27, 2018, 02:12:05 PM »

Revised version
Are the Sherpa crew gunners or drivers or one each? I assume the CEV crews are 1 driver and 2 gunners? Same for the Paramour?
Also, when can I rearrange leadership of the aero lance? Clark is clearly a superior leader and administrator (and tactician and pilot and...)


Sherpas require 2 crewmember, as they're a 30-ton vee (1 crew per 15 tons or portion thereof).  Paramour requires 4 crew for the same reason.  IIRC, though, none of those are actually *armed*, so there's no distinction between gunners and drivers. 

Re: aero lance.  Right now you can't, except through the outright "firing" process outlined in the rules PDF.   I'm including a line about demotion rules in the v3 rules along with the Rank section.  AtB forces an immediate retirement roll with a *large* penalty if you demote somebody, so i'm building on that.

Quote
When a mechwarrior is assigned as an officer for the first time, he/she gains a random point in one of the officer skills. Afterwards the officer skills must be bought with xp points. If a mechwarrior is ever demoted from an officer to an nonofficer rank they make an immediate retirement roll with a +4 penalty to the tn. If they leave they retire immediately and still must be paid or given a mech. Leadership abilities do not modify this retirement roll and rerolls cannot be made. Be careful about who you promote and demot.
-from the MekHQ v.21 rules file circa 2009; we're currently on v.43
It will still be worth it eventually, there is such a clear difference in abilities. Once the next version of the rules is in effect and there's a suitable replacement in the marketplace...
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Timberwolfd

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Re: Jan. 1st, 3047 TO&E
« Reply #5 on: November 27, 2018, 08:13:33 PM »

DO NOT USE OBJECTIVE RAIDS TO FIND FACTORIES.  Don't even open the book or pdf.  Step away slowly and reconsider your life, reflecting on the tidbit that CGL has pointed out that the factchecking there is so bad that the source is essentially unusable.  Think about that for a second.  CGL.  C-G-L.  *They* say the factchecking is that terrible.  Don't use Objective Raids.

Objective Whats?
Never heard of it.
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Timberwolfd

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Re: Jan. 1st, 3047 TO&E
« Reply #6 on: December 15, 2018, 06:56:15 PM »

Only two unit members wished to retire, both from amongst our infantry contingent. Some discussion and an amicable exchange resulted in them reconsidering the wisdom of seeking more exciting units to work with.
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deadlyfire2345

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Re: Jan. 1st, 3047 TO&E
« Reply #7 on: December 15, 2018, 06:57:04 PM »

All personnel within Dragon will be residing within the lance at this time.
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Timberwolfd

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Re: Jan. 1st, 3047 TO&E
« Reply #8 on: December 15, 2018, 07:05:30 PM »

Dunedain Lance personnel have all elected to remain with the unit.
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Timberwolfd

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Re: Jan. 1st, 3047 TO&E
« Reply #9 on: December 15, 2018, 09:22:38 PM »

Draft TO&E for January 3rd with new salary rates.
Rob - What do you want the "Enlisted Crew" salary to be for the DropShips and JumpShip?

Big take away - Costs have roughly tripled, the unit maintenance went from ~155k to ~482k.

Our Dragoon Rating is 130 (A-). The big drag on our rating is our transport percentage, which is currently below 60%. If we had a second DropShip, we would have a 155 (A*) rating. So let's get that DropShip fund going.
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Ice

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Re: Jan. 1st, 3047 TO&E
« Reply #10 on: December 15, 2018, 09:26:56 PM »

did we end up deciding what was going to happen with the grand dragon
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Timberwolfd

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Re: Jan. 1st, 3047 TO&E
« Reply #11 on: December 15, 2018, 09:38:47 PM »

did we end up deciding what was going to happen with the grand dragon
Right now both the Dragon and Phoenix Hawk are in the Unit Reserve. I had forgotten that both reserve mechs, the Royal Shadow Hawk and the Thunderbolt, went to Midnight Lance, so the reserve was empty.
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Ad Hoc

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Re: Jan. 1st, 3047 TO&E
« Reply #12 on: December 15, 2018, 10:00:53 PM »

Draft TO&E for January 3rd with new salary rates.
Rob - What do you want the "Enlisted Crew" salary to be for the DropShips and JumpShip?

Big take away - Costs have roughly tripled, the unit maintenance went from ~155k to ~482k.

Our Dragoon Rating is 130 (A-). The big drag on our rating is our transport percentage, which is currently below 60%. If we had a second DropShip, we would have a 155 (A*) rating. So let's get that DropShip fund going.

How much is needed for a dropship? Also, how much does the unit have set aside for one?
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Timberwolfd

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Re: Jan. 1st, 3047 TO&E
« Reply #13 on: December 15, 2018, 10:11:20 PM »

Draft TO&E for January 3rd with new salary rates.
Rob - What do you want the "Enlisted Crew" salary to be for the DropShips and JumpShip?

Big take away - Costs have roughly tripled, the unit maintenance went from ~155k to ~482k.

Our Dragoon Rating is 130 (A-). The big drag on our rating is our transport percentage, which is currently below 60%. If we had a second DropShip, we would have a 155 (A*) rating. So let's get that DropShip fund going.

How much is needed for a dropship? Also, how much does the unit have set aside for one?
The unit currently has a balance of 41.6 million. I have been targeting an Overlord because of its size, availability and so on. Also, the price of something like a Leopard is fairly high compared to its size. Economy of scale really works with DropShips. The Leopard is 63 million while the Overlord is 133.7 million. Add in the searching for a DropShip costs, and we really want to go big.
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Timberwolfd

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Re: Jan. 1st, 3047 TO&E
« Reply #14 on: December 15, 2018, 10:57:47 PM »

To elaborate on the DropShip purchasing issues. We have close to 70 mechs right now with just 36 bays in our Dictator to house Mechs in a combat configuration available for combat on landing. All of our other mechs actually ride as cargo which is why the transport percentage feeds into the Dragoons Rating. If you look in the version 3-1 rules on pages 23-24, you will see the DropShip purchasing rules. Each month we are looking for a DropShip, we will need to spend 50,000 just to make the roll to see if we find a DropShip we can buy. There are limited classes currently available at this time. If we are going to bring our transport percentage up significantly, we need to get a DropShip with at least 12 bays and more would be better. We can ignore the small DropShips completely, since none of them have enough capacity to be useful.

Small DS
Avenger - Assault ship
Confederate - 4-6 Bays
Fury - Vehicle and Infantry carrier
Leopard - 4 Bays
Leopard CV - Fighter carrier
Manatee (Std) - 4 Bays
Vampire - Infantry carrier

Medium DS
Achilles - Assault ship
Black Eagle* - 12 Bays (Primitive)
Condor - Vehicle and Infantry carrier
Czar* - Infantry carrier
Danais - Cargo ship
Dictator (Std) - 36 Bays
Dictator (Command) - 24 Bays, 18 Vehicles
DroST - Cargo ship
Fortress - 12 Bays, Combined arms carrier
Gazelle - Cargo ship
Intruder - Assault ship
Lion - 8 Bays, 12 Vehicles
Overlord - 36 Bays and 6 Fighters
Pentagon - Assault ship
Pueblo - Cargo
Seeker - Vehicle carrier
Triumph - Vehicle carrier
Trojan - Cargo ship
Union - 12 Bays, 2 fighters (Compromise choice)
Vulture - Vehicle and Infantry carrier

Large DS
Excalibur - 12 Bays, Primarily vehicle transport
Jumbo - Cargo ship
Lee - 40 Bays (Effectively extinct)
Mod96 - 12 Bays, Assault ship
Mule - Cargo ship
Titan - fighter carrier
Vengeance - fighter carrier

All of the large capacity ships are a 10+ to source.
« Last Edit: December 15, 2018, 11:01:59 PM by Timberwolfd »
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