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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Operation KESTREL Mission 1 - 12/22/3048  (Read 3719 times)

Darrian Wolffe

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Operation KESTREL Mission 1 - 12/22/3048
« on: December 20, 2018, 11:05:35 PM »

Hang on to your butts.  This is NOT the only mission on 12/22.

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deadlyfire2345

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Re: Operation KESTREL Mission 1 - 12/22/3048
« Reply #1 on: December 20, 2018, 11:08:40 PM »

What is the map size of 60x50?
(4x3 or 3x3 if space is limited)
« Last Edit: December 20, 2018, 11:42:06 PM by Timberwolfd »
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Timberwolfd

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Re: Operation KESTREL Mission 1 - 12/22/3048
« Reply #2 on: December 20, 2018, 11:24:38 PM »

The Triumph DropShip is on board... Don't lose 50% of our DropShip assets...
Also, they are bringing aStar League Thunderbolt.
Enemy Force #2 enters via airdrop. It might be worth rerolling weather and hoping to channel Athenry to spoil that air drop.
Triple AC/5 and Quad RL/20 turrets are decent additions to defense.
Also, the allied Devastator is an upgraded model.
« Last Edit: December 20, 2018, 11:37:33 PM by Timberwolfd »
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Timberwolfd

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Re: Operation KESTREL Mission 1 - 12/22/3048
« Reply #3 on: December 20, 2018, 11:44:47 PM »

Ice and Reaper are the only valid reinforcements.
Dragon is local commander.
« Last Edit: December 20, 2018, 11:47:33 PM by Timberwolfd »
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ItsTehPope

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Re: Operation KESTREL Mission 1 - 12/22/3048
« Reply #4 on: December 20, 2018, 11:57:12 PM »

Ice and Reaper are the only valid reinforcements.
Dragon is local commander.

What about our aircraft and artillery.  And the guns of our grounded ship
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Timberwolfd

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Re: Operation KESTREL Mission 1 - 12/22/3048
« Reply #5 on: December 21, 2018, 12:02:00 AM »

IMPORTANT: An additional year has passed since we accepted the contract.
You have new retirement rolls to make for May 1st, 3048
You have annual experience rolls to make for your mechwarriors and annual XP gains for your doctors (Note doctor XP changed in rules 3-1 to a flat yearly increase)
Every lance has rotated through at least one round of training, check the contract thread and ensure youhave all of your training XP accounted for.
Check your hires and fires from the intervening months.
Also note that as of September 1st, 3047 the planet was placed under ComStar interdiction raising our acquisition TNs by +2. The garrison contract reduces IntroTech acquisitions by -1. So the net change is +1 TN for IntroTech and +2 TN for Advanced equipment.
« Last Edit: December 21, 2018, 12:16:45 AM by Timberwolfd »
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Darrian Wolffe

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Re: Operation KESTREL Mission 1 - 12/22/3048
« Reply #6 on: December 21, 2018, 12:02:10 AM »

Ice and Reaper are the only valid reinforcements.
Dragon is local commander.

What about our aircraft and artillery.  And the guns of our grounded ship

Grounded Aerodyne DropShips can't shoot.

Aircraft and artillery are addressed under observations.  Although there is friendly artillery on the board - that can definitely shoot.

Basically, surprise attacks kinda suck when you aren't on the attacking end of them.
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Timberwolfd

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Re: Operation KESTREL Mission 1 - 12/22/3048
« Reply #7 on: December 21, 2018, 12:07:58 AM »

Ice and Reaper are the only valid reinforcements.
Dragon is local commander.

What about our aircraft and artillery.  And the guns of our grounded ship

Grounded Aerodyne DropShips can't shoot.

Aircraft and artillery are addressed under observations.  Although there is friendly artillery on the board - that can definitely shoot.

Basically, surprise attacks kinda suck when you aren't on the attacking end of them.
Can we deploy minefields as BSP or with the Engineering Vehicles? All other BSP is clearly off the table by the rules.
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deadlyfire2345

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Re: Operation KESTREL Mission 1 - 12/22/3048
« Reply #8 on: December 21, 2018, 12:42:03 AM »

What unit composition are Ice and Reaper? Also the question is, should we reroll anything?
Does nighttime conditions affect hot drops?
« Last Edit: December 21, 2018, 12:45:49 AM by deadlyfire2345 »
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Timberwolfd

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Re: Operation KESTREL Mission 1 - 12/22/3048
« Reply #9 on: December 21, 2018, 01:06:00 AM »

What unit composition are Ice and Reaper? Also the question is, should we reroll anything?
Does nighttime conditions affect hot drops?
IIRC winds are the real killer. High winds would also screw the Warriors and maybe the Saladins as well.
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deadlyfire2345

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Re: Operation KESTREL Mission 1 - 12/22/3048
« Reply #10 on: December 21, 2018, 01:14:36 AM »

What book is hot dropping in?
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ItsTehPope

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Re: Operation KESTREL Mission 1 - 12/22/3048
« Reply #11 on: December 21, 2018, 01:26:53 AM »

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deadlyfire2345

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Re: Operation KESTREL Mission 1 - 12/22/3048
« Reply #12 on: December 21, 2018, 01:32:10 AM »

Thank you. I'll read it tomorrow.
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deadlyfire2345

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Re: Operation KESTREL Mission 1 - 12/22/3048
« Reply #13 on: December 21, 2018, 03:32:39 AM »

Cannot sleep at the moment. Salvage sheet is up.
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Timberwolfd

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Re: Operation KESTREL Mission 1 - 12/22/3048
« Reply #14 on: December 21, 2018, 10:17:48 AM »

The relevant SO rules for hot drop

Planetary Conditions
Any planetary condition modifiers (such as weather; see the Weather portion of the Expanded Movement Costs and Planetary Conditions tables, p. 36, TO) that apply to Piloting Skill Rolls are applied to the Piloting Skill Roll above. If a unit cannot be displaced (for example, all the adjacent hexes are prohibited terrain), the unit is destroyed.

Failed Landing Damage
A unit that fails its landing roll takes damage as though it had fallen a number of levels equal to the number of points by which the roll failed (see Falling, p. 68, TW, for ’Mechs or Unit Displacement, p. 151, TW, for non-’Mech units). For example, if a ’Mech with a modified Piloting Skill target number of 6 or higher rolled a 3, the unit would suffer damage as from a fall of 3 levels. A Piloting Skill Roll for landing that fails by more than 7 means the unit is automatically destroyed.

Regardless of whether a unit violates Stacking rules for entering a hex, a failed landing roll automatically is treated as an accidental fall from above (see p. 152, TW).
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