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Author Topic: Operation KESTREL - Solo Mission (Freya) - 12/22/3048  (Read 1371 times)

Darrian Wolffe

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Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« on: December 20, 2018, 11:34:33 PM »

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Darrian Wolffe

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Re: Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« Reply #1 on: December 20, 2018, 11:38:23 PM »

Yes, since I'm in the Training Role in December this means:

1) any ammo-based weapons I have are loaded with Training ammo, not live ammo.
2) Energy Weapons require a PSR at a +3 penalty to "power up"
3) I don't get my Training XP for the month.

Fucking cheeky bastards, hotdropping across the bloody planet.
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Timberwolfd

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Re: Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« Reply #2 on: December 21, 2018, 12:02:14 AM »

IMPORTANT: An additional year has passed since we accepted the contract.
You have new retirement rolls to make for May 1st, 3048
You have annual experience rolls to make for your mechwarriors and annual XP gains for your doctors (Note doctor XP changed in rules 3-1 to a flat yearly increase)
Every lance has rotated through at least one round of training, check the contract thread and ensure youhave all of your training XP accounted for.
Check your hires and fires from the intervening months.
Also note that as of September 1st, 3047 the planet was placed under ComStar interdiction raising our acquisition TNs by +2. The garrison contract reduces IntroTech acquisitions by -1. So the net change is +1 TN for IntroTech and +2 TN for Advanced equipment.
« Last Edit: December 21, 2018, 12:16:22 AM by Timberwolfd »
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ItsTehPope

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Re: Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« Reply #3 on: December 21, 2018, 12:39:36 AM »

Are you helping them train on farming skillsets?
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Darrian Wolffe

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Re: Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« Reply #4 on: December 21, 2018, 12:48:51 AM »

Are you helping them train on farming skillsets?

"How not to get ambushed from orbit while farming 102"
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Timberwolfd

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Re: Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« Reply #5 on: December 21, 2018, 10:36:37 AM »

If you stack some weather and light condition PSR modifiers, you could probably get half of that force to lawn dart.
Pilots:
3 - 1
4 - 2
5 - 3
6 - 4
7 - 2
Add +3 from wind and +2 from light and the entire force is below 50% for sticking the landing. That would put successful landings at
3 (8 ) - 41.6%
4 (9) - 27.8% (2.8% lawn dart)
5 (10) - 16.7% (8.3% lawn dart)
6 (11) - 8.3% (16.7% lawn dart)
7 (12) - 2.8 % (27.8% lawn dart)
And wind would reduce the effectiveness of their heavies' weaponry with the degradation of missiles. Could be fun.
« Last Edit: December 21, 2018, 12:33:33 PM by Timberwolfd »
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Darrian Wolffe

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Re: Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« Reply #6 on: December 29, 2018, 01:47:29 AM »

OH SWEET LOKIS LEFT ASSCRACK YOU MINCING FUCKNUGGET OF AN RNG
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Darrian Wolffe

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Re: Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« Reply #7 on: December 29, 2018, 01:59:08 AM »

Final Scenario



NORTH

SOUTH

Maps
Battletech.....Scattered Woods
Battletech.....Open Terr 2

Deployment
PC Deployment: Deploy after OPFOR is finished nominating their airdrop hexes within 10 hexes of the centerpoint of the game board.
Civilian Deployment: Deploy first, within 3 hexes of the south board edge.

OPFOR Deploy: After Civilian Deployment is complete, nominate landing hexes within 6 hexes of the centerpoint of the game board.  Land during Turn 1.

Environmental Effects:
Lightning Storm: See TacOps page 59.  Lightning bolts are determined *per Mapsheet*; 1d20 for the first 2 numbers of the nex, 1d20 for the last 2 numbers of the hex, rerolling impossible results.

Snow Flurries:  
1) -50 degrees C: -2 heat/turn
2) Moderate Snowfall:  +1 modifier to all weapon attacks.  Apply Thin Snow beginning on Turn 10, Deep Snow beginning on Turn 20.  Apply Ice to all Water Hexes beginning on Turn 20.
3) Moderate Gale: +1 modifier to all missile weapon attacks. +2 to all Aerospace Control Rolls, including AirDrop Landing Rolls. +1 to all WiGE Control Rolls


Battlefield Support:
BSP are not used in this scenario.


PCs Victory Conditions:
1) Ensure at least 2 civilian units survive until Turn 12
2) Ensure that at least 2 PC units survive the battle
**Cannot declare victory until at least Turn 12, and civilian units may not exit the battlefield until Turn 12

OPFOR Victory Conditions:
1) Destroy at least 3 civilian units
2) Destroy at least 3 PC units


***EXTING THE BATTLEFIELD***
Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

***Captured Pirate MechWarriors recieve a -2 TN bonus to recruit.  Until they are recruited, Pirate MechWarriors have a small chance of attempting a breakout each month, which may result in injury or death to Lance Wingmen.  Pirate MechWarriors cannot be ransomed.***

***Pirates will attempt to capture ejected MechWarriors for ransom instead of shooting them..***
« Last Edit: December 29, 2018, 02:01:42 AM by Darrian Wolffe »
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Timberwolfd

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Re: Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« Reply #8 on: December 29, 2018, 02:11:17 AM »

OH SWEET LOKIS LEFT ASSCRACK YOU MINCING FUCKNUGGET OF AN RNG
So, lightning strikes weren't on your desired weather list?
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Ice

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Re: Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« Reply #9 on: December 29, 2018, 08:22:03 AM »

Lol holy hell the lightning .... and I guess Loki would have tricked Thor
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Die Clanner!!!!

ItsTehPope

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Re: Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« Reply #10 on: December 30, 2018, 08:10:24 PM »

This has been completed.

3 of the 4 Civvies survived, with Rob taking moderate/heavy damage in reture.

Of note:
God smoked a Stinger turn 1
God smoked one of the Civvies as well.
God hates Phoenixes

God also did more work than I did.
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Timberwolfd

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Re: Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« Reply #11 on: December 30, 2018, 08:16:52 PM »

If the phoenix bit it, you just need a bonfire.
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ItsTehPope

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Re: Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« Reply #12 on: December 30, 2018, 08:36:00 PM »

If the phoenix bit it, you just need a bonfire.

Nope, but it got nailed a half dozen times by lightning
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Darrian Wolffe

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Re: Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« Reply #13 on: December 31, 2018, 12:03:40 AM »

After-Action Report
12-22-3048


Civilian Escort (Defender) - VICTORY

Henrik Grimm's forces made an airdrop assault on Freya Lance and its Somerset Academy trainee escorts almost exactly at the mid-point of their journey from the Academy Repair & Refit Depot to the Academy Grounds proper.  Hostile intent was confirmed early enough that MGST Vicious was able to shift her Wasp LAM into Fighter Mode and prepare an attack run on the airdropping Mechs, and the trainees were instructed to huddle to the south while the heavy Freya Lance units formed a picket line between their position and the estimated pirate LZ.  The severe weather played havoc with the landing; several pirate Mechs were blown off-course and into hard landings, though no truly significant damage resulted from the misdrops.



While the extreme cold clearly assisted the pirate Mechs - equipped as they were with single heat sinks - the mixed swirling snow, punctuated by ravening blasts of lightning, would prove a harrowing experience for both sides.  Indeed, immediately after a hard landing, a pirate Stinger was struck by a tremendous Force 6 lightning bolt that blew clean through its chest and SCRAMed the reactor.



The battle quickly devolved into a close-range action, as much a result of the blowing snow as the combatant's mutual desire for a decisive engagement.  To the northeast, MSGT Vicious landed her LAM and converted to BattleMech Mode, engaging and destroying a pirate Wasp and Commando in a protracted but otherwise isolated engagement.  In the center, SGT Callahan and LTSG Hartmann's Grasshoppers held off the main pirate strength; an Archer, Orion, Crusader, and Thunderbolt,.  To the west, the pirate Wolverine and several light Mechs attempted to force a flanking action around the newly-promoted LTJG Boyle's upgraded Crusader



In a brutal close-range melee, the Grasshoppers prevailed, though at a cost of severe armor damage and a blown-off limb of SGT Callahan's Mech.  The western flank eventually collapsed, and the trainees were put into action against pirates not too much more experienced than the trainees themselves.  The LoggerMech had its leg destroyed by a particularly persistent Stinger, and the Powerman took several hard hits from the Wolverine before SGT Boyle brought the pirate down.  However, the genuine tragedy of the day came when the hitherto-undamaged CattleMaster Hunter was itself struck by another Force 6 lightning bolt (one of almost two dozen recorded Force 6 strikes on the battlefield during the engagement), blowing its head clean off and killing the pilot.

In the end, Freya Lance and the trainees held the field; two pirates fled, and the exhausted Rangers let them go; unwilling to continue the battle when they could instead take shelter from the weather.  The pirate captain, Amari Riebero, a man uncommonly skilled at the use of improvised melee weapons (notably the Grasshoppers severed arm) was captured unconscious after the battle, and the pirate Crusader and Orion were taken as salvage.

Random Bonuses (3 surviving civilian units)
1)
Rolled 1d6 : 5, total 5

Rolled 1d20 : 9, total 9


2)
Rolled 1d6 : 2, total 2

Rolled 1d20 : 6, total 6


3)
Rolled 1d6 : 2, total 2

Rolled 1d20 : 13, total 13

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Darrian Wolffe

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Re: Operation KESTREL - Solo Mission (Freya) - 12/22/3048
« Reply #14 on: December 31, 2018, 12:09:28 AM »

Random Bonus Results

Civilian Mech: GLD-1R Gladiator stable full; bonus lost
Civilian Vehicle:  Tiger Medium Tank cannot take vee; will donate to unit or will be lost
Civilian Vehicle: Coolant Truck (Hover) cannot take vee; will donate to unit or will be lost
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