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Author Topic: Operation KESTREL - Mission 2 - 3/7/3049  (Read 2910 times)

Timberwolfd

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #15 on: January 16, 2019, 11:11:23 PM »

Note that the first Crusader, Rifleman, Blackjack and Orion are advanced variants. The BJ-3 just has DHS, the others mount XLs with more equipment.

Oh man that salvage

That's funny, that's exactly what the OpFor was just saying about you.  ;D
Better be careful, I know where they could find some Catapults, practically brand new. Granny only used them for fire support missions.
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Ice

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #16 on: January 16, 2019, 11:13:14 PM »

Note that the first Crusader, Rifleman, Blackjack and Orion are advanced variants. The BJ-3 just has DHS, the others mount XLs with more equipment.

Oh man that salvage

That's funny, that's exactly what the OpFor was just saying about you.  ;D
Better be careful, I know where they could find some Catapults, practically brand new. Granny only used them for fire support missions.

make sure to tell them to ask where the centurions went when they find the catapults lol
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Darrian Wolffe

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #17 on: January 17, 2019, 03:36:09 AM »

Go ahead and generate the scenario.

Final Scenario




NORTH

SOUTH

Maps
Rolling Hills 1........Open Terrain 2.......Rolling Hills 1
City Ruins.............CityTech...............Battletech
Open Terrain 1.......Desert 1..............Desert 2



Deployment
Base Turret Deployment: Up to two Base Turrets may be deployed in Hidden Deployment, anywhere within 5 hexes of, or on, a Pavement Hex, while staying on the central mapsheets.  The remainder must be deployed on or adjacent to a building hex on the central mapsheet.  A Base Turret which has not revealed itself prior to the End Phase of Turn 8 may not reveal for the remainder of the game, and will count as destroyed for Victory Purposes.

OPFOR Force 1 Deploy: Divide into Lances; deploy up to 1 Lance on the central Mapsheet, between 0 and 2 Lances on the northeast Mapsheet, between 0 and 2 Lances on the north central Mapsheet, and between 0 and 2 Lances on the northwestern Mapsheet.  These Lances may not be deployed within 8 hexes of any member of another Force 1 Pirate Lance.

OPFOR Force 2 Deploy: Deploy all Vehicle Units in the central Pavement area on the City Ruins Map.  All Force 2 Mech units enter the board on their initiative count on Turn 1 along the western edge of the City Ruins map, between but not on the northern and southern Pavement Hex clusters.

PC Deployment: Deploy on the southern half of the southern three mapsheets (up to the fold).  You may not deploy more than 5 Mechs into an 8-hex contiguous area.  Allied forces are spread as evenly as possible between players and are treated as Lance members for purposes of deployment.

PC Reinforcements:  Enter up to the northmost corner-edge of any southern Mapsheet.  Bonus: Reinforcements enter 1 turn earlier than normal, to a minimum of Turn 2.

Environmental Effects:
None.

Battlefield Support
Ranger Forces may choose up to 18 points of battlefield support.

Pirate Forces gain up to the Ranger BSP value -3, in artillery support only (minimum 6).  Pirate Forces automatically gain x2 Light Air Cover for no cost (representing conventional VSTOL aircraft units) which cannot deal armor damage to attacking ASFs.


PCs Victory Conditions:
1) Destroy all Base Turrets
2) Destroy or render incapable of spending MP at least 12 enemy units
3) Ensure that at least 2 Allies Mechs do not enter the Crippled State
Bonus Objective: each non-combat vehicle which is destroyed has a 50% chance to grant a Random Bonus

OPFOR Victory Conditions:
1) Destroy at least 8 attacking Mechs
2) Destroy or render incapable of spending MP at least 1 Lance Leader mech
3) Destroy or Cripple at least 3 Allied Mechs
**Bonus objective: exit non-combat vehicle units from the northern board edge

***EXITING THE BATTLEFIELD***
Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

***Captured Pirate MechWarriors recieve a -2 TN bonus to recruit.  Until they are recruited, Pirate MechWarriors have a small chance of attempting a breakout each month, which may result in injury or death to Lance Wingmen.  Pirate MechWarriors cannot be ransomed.***

***Pirates will attempt to capture ejected MechWarriors for ransom instead of shooting them..***
« Last Edit: January 29, 2019, 03:29:47 PM by Darrian Wolffe »
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Timberwolfd

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #18 on: January 17, 2019, 07:40:58 AM »

PCs will take 10 BSP.
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Timberwolfd

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #19 on: January 27, 2019, 09:20:35 PM »

Minis List

Allied
Grasshopper - Dan
Ostsol
JagerMech
Zeus (- Paul)

Turrets
Triple AC/20 - Jon
3x Single AC/20 - Jon
2x Dual Flamer - Jon

OpFor
Crusader - Brandon
Crusader - Brandon
Archer - Jon
Rifleman - Jon
Wolverine - Dan
Wolfhound - Paul
Blackjack - Paul
Griffin - Brandon
Stinger - Brandon
Wasp - Steve
Firestarter - Dan
Javelin
Hunchback - Dan
Phoenix Hawk - Dan
Warhammer - Jon
Ostsol
Grasshopper - Dan
Orion - Dan

Vehicles
Bulldog (AC/2)
Demolisher (Mk. I) - Steve
J-27 Ordnance Transport - Jon
J-27 Ordnance Transport - Jon
Sherpa Armored Transport - Jon
Flatbed - Steve
Flatbed  - Jon

Sheets -
« Last Edit: February 05, 2019, 08:56:11 PM by Timberwolfd »
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ItsTehPope

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #20 on: January 27, 2019, 09:37:51 PM »

I can provide both allied and Opfor Grasshoppers,a wolverine, firestarter, phawk, hunchback and Orion.
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Ad Hoc

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #21 on: January 28, 2019, 06:05:31 PM »

What is the allied forces deployment guidelines?
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deadlyfire2345

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #22 on: January 29, 2019, 11:12:18 AM »

I have a green wolfhound, plus a blue/black griffin, along with a tan blackjack and zeus in same color scheme, so I guess choose which one I should bring so we do not get confused with same colors all over the place.
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Timberwolfd

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #23 on: January 29, 2019, 02:41:32 PM »

I have a green wolfhound, plus a blue/black griffin, along with a tan blackjack and zeus in same color scheme, so I guess choose which one I should bring so we do not get confused with same colors all over the place.
I would say skip the Griffin unless it's very black with little blue. The Wolfhound, Blackjack and Zeus are good. Bring both the Zeus and the Wolfhound JIC, but I wouldn't want to have two mechs of the same paint scheme on opposite sides.
« Last Edit: January 29, 2019, 02:46:57 PM by Timberwolfd »
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Darrian Wolffe

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #24 on: January 29, 2019, 03:29:00 PM »

What is the allied forces deployment guidelines?

Crap.  Edited mission post.
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Black Omega

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #25 on: January 29, 2019, 08:28:08 PM »

I can provide...
Griffin in blk/red
Stinger in blk/red or green
Wasp in white or light blue
Demolisher in green
A flatbed [sort of] truck
and some possible odds and ends for proxy
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Ice

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #26 on: January 29, 2019, 08:40:39 PM »

Lol how I end up with the zeus wolfhound and blackjack those would be paul

I do have a black crusader , black stinger and red with black crusader , green griffin, red with black griffin


btw your funny
« Last Edit: January 30, 2019, 01:56:28 PM by Ice »
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Timberwolfd

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #27 on: February 01, 2019, 10:07:59 AM »

btw your funny
I changed it to the correct names.
 :D
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Phoenix05

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #28 on: February 02, 2019, 09:35:59 AM »


Zeus - Paul


Just for reference, which Paul?
For all of them.
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Hat

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Re: Operation KESTREL - Mission 2 - 3/7/3049
« Reply #29 on: February 02, 2019, 11:04:37 AM »


Zeus - Paul


Just for reference, which Paul?
For all of them.

If they mean me, they’ll say Hat.
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