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Author Topic: Operation KESTREL - Mission 4 - 5/9/3050 (30 March game)  (Read 3855 times)

Darrian Wolffe

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Operation KESTREL - Mission 4 - 5/9/3050 (30 March game)
« on: February 18, 2019, 09:36:42 PM »

« Last Edit: March 31, 2019, 04:35:58 PM by Darrian Wolffe »
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deadlyfire2345

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #1 on: February 18, 2019, 10:41:27 PM »

This is going to be tough then. Given that both games require those from scout or fight.
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deadlyfire2345

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #2 on: February 18, 2019, 10:42:10 PM »

So the question becomes, which scenario requires 4 lances more?
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Timberwolfd

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #3 on: February 19, 2019, 12:36:17 AM »

Our Side
1x Allied Lance
2x Rangers
Tank lance
Crap we have to keep alive that can't really fight back

Their side
Hellbringer
Executioner
Summoner
Hellbringer
Kit Fox
Warhawk (PPCs/LPLs with a 1 gunner...)
Man o War
Timber Wolf D (with a 0 gunner...)
Summoner
Dire Wolf (A jumping Dire Wolf....)
5 points Elementals

Dunedain is well equipped to nuke elementals and engage in close combat. Wolverine will have a tougher time. We will need Freya and Dancer to kill them fast enough to keep the convoy alive.

« Last Edit: February 19, 2019, 12:42:14 AM by Timberwolfd »
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Timberwolfd

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #4 on: February 19, 2019, 12:39:27 AM »

Reroll light.

Any input on how heavily wooded "wooded" terrain convoy map is?
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Hat

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #5 on: February 19, 2019, 06:04:47 AM »

Phoenix is also available. It’s a short lance with 2 L1 Marauders 3Rs.
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Timberwolfd

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #6 on: February 19, 2019, 07:20:01 AM »

Phoenix is also available. It’s a short lance with 2 L1 Marauders 3Rs.
Noted. Phoenix, plan on being called in.

That will bring the allied total to 12 + 6 reinforcement mechs, 5 combat vehicles, and 7 helpless things we will struggle to keep alive that can't fight back.
The clan side is 10 mechs (3A, 6H, 1L) and 5 points of Elementals.
This is going to be closer than I would like.

Assuming we get something other than moonless night for light, the convoy will need to travel roughly 24 hexes to reach the board edge. on perfectly flat terrain this will take 4-6 turns for 4/6 vehicles/mechs or 5-8 for 3/5 units. Add a turn at board edge to get off of the board and we get a minimum game length of ~9 turns.
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Ice

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #7 on: February 19, 2019, 07:52:01 AM »

4 assaults not 3

Executioner
Man o war
Dire wolf this needs to die fast
Warhawk this needs to die fast


I dont think the darkness is going to help that much most of them are low enough pilots that the move reckless psr wont even be that helpful if anything it hurts the allies as they have worse pilots not to mention worse gunnery

Those schreks probably wont make it off and should post up in firing positions to dump as many ppcs as they can before dying or maybe the rommels.

The issue comes with armor for the schreks and well speed for everything just about

Motive crits will suck
« Last Edit: February 19, 2019, 08:08:05 AM by Ice »
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Hat

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #8 on: February 19, 2019, 08:15:14 AM »

It’s going to be really ugly, but that was to be expected. Light’s being rerolled. Jon already asked for it.
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Timberwolfd

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #9 on: February 19, 2019, 08:21:46 AM »

The Man O War is effectively a heavy. It'll kick like an assault, but the Timberwolf, Summoner, and Loki's have comparable or greater firepower. Which is terrifying...
Darkness has to go for convoy movement. If it is dark, the convoy won't get off of the board because of the movement reduction.
If the Shreks were better gunners, they probably would. Also, their armor is so light, they are just going to evaporate anyway. They only carry 20-24 armor in each location with 8 internal. So anywhere but the front, 2 ER PPC hits to the same location will kill it. And with vehicles only having 4 hittable locations from any given direction, it is way more likely to hit the same location twice.
The Rommels can do way more standing and fighting. 3 gunners with AC/20s and 38 armor on the hull facings (only 24 on the turret, boo), they will survive past turn 2 (but probably not turn 4).
It would be hilarious to fill the coolant trucks with deep frying oil for the Jade Turkeys and see if their mechs can stand on slippery ground.
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Timberwolfd

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #10 on: February 19, 2019, 01:08:09 PM »

The part that will be tragic is when the elementals pace the tanks and SRM them into pillboxes.
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Ice

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #11 on: February 19, 2019, 01:53:17 PM »

The elementals will be an issue but would they prioritize objective or fighting mechs?
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ItsTehPope

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #12 on: February 19, 2019, 02:08:23 PM »

So, since everyone is trying to Meta the shit out of this...may as well join in.

You aren't killing those assaults quickly.  Stop thinking about it now.

Killing order should be the Hellbringers, Kit Foxen, Summoners, Executioner, Gargoyle, everything else.  Toads if you have nothing else better to do.

Also note that the Gargoyle is goddamn scary.
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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #13 on: February 19, 2019, 03:04:41 PM »

My thinking is the same, drop things as fast as possible so start with the light stuff and work your way up. At a minimum you need to worry less about positioning and it’s easier to stay out of the line of fire if there are less things shooting you.
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Ice

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #14 on: February 19, 2019, 04:56:30 PM »

So, since everyone is trying to Meta the shit out of this...may as well join in.

You aren't killing those assaults quickly.  Stop thinking about it now.

Killing order should be the Hellbringers, Kit Foxen, Summoners, Executioner, Gargoyle, everything else.  Toads if you have nothing else better to do.

Also note that the Gargoyle is goddamn scary.

Its not to meta game is just well hell scary stuff needs to die

Also I'm trying to determine how to run opfor
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