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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Freya Lance - Repair, Maintenance, & Customization  (Read 6459 times)

Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #30 on: July 15, 2021, 03:24:14 AM »

Marauder C Customization, beginning August 5th

Grace Park, Supervising. Base TN 5+

*Marauder C is no longer a Mixed-Tech unit*

Remove 12 SHS in engine - 90
Remove 2 SHS in LL - 90
Remove 2 SHS in RL - 90
Add 12 IS DHS in engine - 90
Add 2 IS DHS in RA - 90
Add 2 IS DHE in LA - 90
Add 1 IS DHS in LT - 90
Add x2 Jump Jet in LL - 120
Add x2 Jump Jet in RL - 120
Add x2 LBX Ammo in LT - 240
Add x1 LB-10X in RT - 120
Add 2 tons armor - 320
Base Time: 1,550 minutes
Refit Class C Time Multiplier: x5

Highest Equipment modifier: +1
Refit Class C: +3
Maintenance Facility: -2

Adjusted Time: 7,750 minutes
Adjusted TN: 7+

Rolled 2d6 : 6, 6, total 12
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Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #31 on: July 15, 2021, 03:33:02 AM »

Positive Quirk Possibilities

Installed an LB10X, added Jump Jets, massively screwed around with heat sinks, added armor on the side torsos and legs

1. Accurate Weapon LB-10X
2. Improved Cooling Jacket LB-10X
3. Fast Reload LB-10X
4. Combat Computer
5. Reinforced Legs

Rolled 1d5 : 2, total 2
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Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #32 on: July 15, 2021, 03:34:30 AM »

Existing customization completes approx August 23rd (most likely while en route to New Earth).  Remainder of customization is holding on acquisitions and factory access.
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Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #33 on: July 17, 2021, 06:37:03 PM »

OK, finishing the MAD C customization, now that I have factory access and the engine actually got here.

Begins 20 September.

Supervising Tech: Katheryn Winnick TN 5+

Remove 300 SFE Engine - 360
Add 300 XLFE Engine - 360
Add cERPPC (RA) - 120
Add cERPPC (LA) - 120
Add CASE (LT) - 120
Base Time: 1,080 minutes

Refit Class: E (x9 time, +4 TN)
ClanTech on Base IS-Tech unit: +2
Customized Unit: +1
Factory Conditions: -4

Total Time: 9,720  (planned end on 10/12)
Total TN Modifier: +3
Final TN: 8+

Rolled 2d6 : 4, 2, total 6


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Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #34 on: July 17, 2021, 06:38:34 PM »

Roll fails.  Time doubles, then autocompletes.  Total time: 18,720 minutes (42 days)

Customization finishes on 2 November, 3052.
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Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #35 on: February 25, 2022, 07:23:35 AM »

Operation INVESTITURE customization roll

Begin Work 3 November, 3053
Grace Park, presiding. Base TN 5+

Remove IS Gauss Rifle (A; 120)
Remove IS Guass Rifle Ammo (A; 120)
Remove IS Gauss Rifle Ammo (A; 120)
Add Clan Gauss Rifle (B; 120)
Add Clan Gauss Rifle Ammo (B; 120)
Add Clan Gauss Rifle Ammo (B; 120)
Add 3 tons IS Std armor (47 points**; A; 705)

Class B; Base Time 1425 (x3) = 4275
Weapon/Equipment mod (+1 TN)
ClanTech on IS Unit (+2 TN)
Triple Time (-2 TN)
Maintaenance Facility (-2 TN)
=12,825 minutes (27 days); net -1 TN.


**+5 each Right/Left Arm; +2 ea R/LT(R); +3 ea R/LT; +10 ea R/LL; +2 CT(R); +6 CT

Modified TN 4+
Rolled 2d6 : 4, 6, total 10
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Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #36 on: February 25, 2022, 07:26:55 AM »

Falconer upgrade to FLC-8XC on 30 November.

Grace Park gains+6 XP
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Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #37 on: May 07, 2022, 02:19:56 PM »

Freya Lance, 1 May, MechWarrior XP check

Hartmann
Rolled 2d6 : 4, 6, total 10

Rolled 1d6 : 3, total 3


Montgomery
Rolled 2d6 : 6, 5, total 11

Rolled 1d6 : 6, total 6


Vicious
Rolled 2d6 : 5, 6, total 11

Rolled 1d6 : 2, total 2


Michaels
Rolled 2d6 : 1, 4, total 5

Rolled 1d6 : 3, total 3


Young
Rolled 2d6 : 4, 2, total 6

Rolled 1d6 : 3, total 3


Fore
Rolled 2d6 : 2, 4, total 6

Rolled 1d6 : 3, total 3

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Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #38 on: May 07, 2022, 02:35:39 PM »

30 April, 3054

Falconer Repair
SGT Winnik 5+

Left Arm Destroyed  +4
(Fight) Basic Facility  +0
ClanTech on IS unit  +2
Custom Unit            +1
Quad Time             -3
Rolled 2d6 : 5, 6, total 11


Falconer Reload Gauss Ammo
Jasmine Lehman (automatic)
Rolled 2d6 : 6, 3, total 9



Marauder Repair
Marauder Reload LB10X Cluster Ammo
Jasmine Lehman (automatic)
Rolled 2d6 : 5, 4, total 9


Marauder Reload LB10X Slug Ammo
Jasmine Lehman (automatic)
Rolled 2d6 : 3, 6, total 9


Thunderbolt Repair
Thud Reload SRM Ammo
Jasmine Lehman (automatic)
Rolled 2d6 : 4, 2, total 6


Grasshopper Repair
Natalie Watson 6+
Repair LA Armor (17)  -1
(Fight) Basic Facility  +0
Custom Unit              +1
Double Time              -1  340 min
TN 5
Rolled 2d6 : 1, 2, total 3


Aurora Snow 6+
Repair LT IS (<25%)  +0
(Fight) Basic Facility  +0
Custom Unit              +1
Triple Time                -2  270 min
TN 5
Rolled 2d6 : 1, 6, total 7


Grace Park 5+
Repair LT Armor (23)  -1  230 min
(Fight) Basic Facility  +0
Custom Unit              +1
TN 5+
Rolled 2d6 : 6, 2, total 8


Grace Park 5+
Repair CT Armor (5)  -1  50 min
(Fight) Basic Facility  +0
Custom Unit              +1
TN 5+
Rolled 2d6 : 4, 3, total 7


Grace Park 5+
Repair LL Armor (6)  -1  60 min
(Fight) Basic Facility  +0
Custom Unit              +1
TN 5+
Rolled 2d6 : 3, 4, total 7
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Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #39 on: May 07, 2022, 02:49:54 PM »

1 May, 3054

Grasshopper Repair
Katherine Winnik 5+
Repair LA Armor (17)  -1
(Fight) Basic Facility  +0
Custom Unit              +1
Double Time              -1  340 min
TN 4
Rolled 2d6 : 3, 5, total 8


Grace Park 5+
Repair LA Armor (21)  -1
(Fight) Basic Facility  +0
Custom Unit              +1
Double Time              -1  420 min
TN 4
Rolled 2d6 : 4, 5, total 9


Thunderbolt Repair
Jasmine Lehman 6+
Repair RT Armor (2)  -1
(Fight) Basic Facility  +0
Custom Unit              +1
Double Time              -1  40 min
TN 5
Rolled 2d6 : 6, 1, total 7


Jasmine Lehman 6+
Repair H Armor (5)  -1
(Fight) Basic Facility  +0
Custom Unit              +1
Double Time              -1  100 min
TN 5
Rolled 2d6 : 1, 5, total 6


Jasmine Lehman 6+
Repair LL Armor (5)  -1
(Fight) Basic Facility  +0
Custom Unit              +1
Double Time              -1  100 min
TN 5
Rolled 2d6 : 1, 3, total 4


Jasmine Lehman 6+
Repair RA Armor (8)  -1
(Fight) Basic Facility  +0
Custom Unit              +1
Double Time              -1  160 min
TN 5
Rolled 2d6 : 4, 1, total 5


Madeline Martigan 7+
Repair CT Armor (28)  -1
(Fight) Basic Facility  +0
Custom Unit              +1
Quad Time                -3  1120 min
TN 4
Rolled 2d6 : 3, 3, total 6


Falconer Repair
Aurora Snow 6+
Repair CT Armor (8)  -1
(Fight) Basic Facility  +0
ClanTech on IS unit  +2
Custom Unit              +1
Quad Time                -3  320 min
TN 5
Rolled 2d6 : 2, 6, total 8


Natalie Watson 6+
Repair RT Armor (10)  -1
(Fight) Basic Facility  +0
Custom Unit              +1
ClanTech on IS unit  +2
Quad Time                -3  400 min
TN 5
Rolled 2d6 : 6, 3, total 9

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Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #40 on: May 07, 2022, 02:56:05 PM »

2 May, 3054

**Winnik's Grasshopper repair takes place on 2 May, not 1 May, due to reattaching the Falconer arm on 30 April through 1 May.

Thunderbolt Repair
Grace Park 5+
Repair LL Armor (5)  -1
(Fight) Basic Facility  +0
Custom Unit              +1
Quad Time              -3  400 min
TN 2
Rolled 2d6 : 2, 5, total 7


Falconer Repair
Jasmine Lehman 6+
Repair RL Armor (10)  -1
(Fight) Basic Facility  +0
Custom Unit              +1
ClanTech on IS unit  +2
Quad Time                -3  400 min
TN 5
Rolled 2d6 : 3, 5, total 8


Natalie Watson 6+
Repair LL Armor (5)  -1
(Fight) Basic Facility  +0
Custom Unit              +1
ClanTech on IS unit  +2
Quad Time                -3  200 min
TN 5
Rolled 2d6 : 3, 3, total 6


Aurora Snow 6+
Repair LT Armor (22)  -1
(Fight) Basic Facility  +0
Custom Unit              +1
ClanTech on IS unit  +2
Quad Time                -3  880 min
TN 5
Rolled 2d6 : 4, 6, total 10

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Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #41 on: May 07, 2022, 03:00:52 PM »

3 May, 3054

Falconer Repair
Winnick 5+
Repair LA Armor (24)  -1
(Fight) Basic Facility  +0
Custom Unit              +1
ClanTech on IS unit  +2
Quad Time                -3  960 min
TN 4
Rolled 2d6 : 3, 5, total 8


Grace Park 5+
Install LA Upper Arm Actuator -2
(Fight) Basic Facility  +0
Custom Unit              +1
ClanTech on IS unit  +2
Double Time                -1  180 min
TN 5
Rolled 2d6 : 1, 4, total 5


Grace Park 5+
Install LA Lower Arm Actuator -2
(Fight) Basic Facility  +0
Custom Unit              +1
ClanTech on IS unit  +2
Double Time                -1  180 min
TN 5
Rolled 2d6 : 1, 4, total 5


Jasmine Lehman 6+
Install LA IS ERPPC +1
(Fight) Basic Facility  +0
Custom Unit              +1
ClanTech on IS unit  +2
Quad Time                -3  480 min
TN 7
Rolled 2d6 : 2, 5, total 7
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Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #42 on: May 07, 2022, 03:05:07 PM »

All Mechs are back up by end of day, 5 May, 3054.

Medical checks as per 1 May, 3054

DR Grey 5+
Heal LT Hartmann, 2 pilot hits
Rolled 2d6 : 5, 4, total 9


DR Beer 5+
SGT Young, 1 pilot hit
Rolled 2d6 : 1, 5, total 6


DR Stoya 6+
SGT Montgomery, 1 pilot hit
Rolled 2d6 : 3, 1, total 4
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Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #43 on: May 07, 2022, 03:06:07 PM »

Medical checks as per 8 May, 3054

DR Grey 5+
Heal LT Hartmann, 1 pilot hit
Rolled 2d6 : 2, 5, total 7


DR Stoya 6+
SGT Montgomery, 1 pilot hit
Rolled 2d6 : 3, 5, total 8
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Darrian Wolffe

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Re: Freya Lance - Repair, Maintenance, & Customization
« Reply #44 on: May 07, 2022, 03:09:06 PM »

Ammunition Conversion Check, beginning 10 May, 3054

Jasmine Lehman
Convert 1 ton IS Gauss Ammo to Clan Spec  60 min
TN 5+
Rolled 2d6 : 3, 6, total 9


Jasmine Lehman
Convert 1 ton IS Gauss Ammo to Clan Spec  60 min
TN 5+
Rolled 2d6 : 4, 5, total 9


Jasmine Lehman
Convert 1 ton IS Gauss Ammo to Clan Spec  60 min
TN 5+
Rolled 2d6 : 1, 5, total 6


Jasmine Lehman
Convert 1 ton IS Gauss Ammo to Clan Spec  60 min
TN 5+
Rolled 2d6 : 4, 2, total 6


Jasmine Lehman
Convert 1 ton IS Gauss Ammo to Clan Spec  60 min
TN 5+
Rolled 2d6 : 3, 1, total 4
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